New PW Expansion (PWCN: Glory and Rebirth)
Comments
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tbh? That first skill might be a replacement for Stormrage Eagleon, lol.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »I missed Ice Prison, my bad.
Ice Prison:
Channel 2.0 seconds
Cast 1.3 seconds
Cooldown 30.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of Vacuity
Release a wave of frozen energy, striking all enemies
within 12 meters. Lasts 12 seconds,
pulsing every 3 seconds. Has a 80% chance
to inflict targets with the Ice Prison status for 2 seconds.
Targets with the Ice Prison status suffer 130% base magic damage.
Ice Prison effect can still stack with stun.
Ice Prison and Occult Ice will no longer stack? (not sure)
No longer has a listed chi cost.
@Adroit~ Ah. I don't have Demon Frostblade myself so I never knew. xD Seems like it's just the channel time changed then. No listed changes for Hailstorm either, btw. They probably just wanted to give Pitfall a bit more oomph.
There's one more cherry to top it all off:
===========================
Will of the Phoenix
Range 10 meters
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
Remains the same, cooldown increased by 1 second.
===========================
Just a thought, but, I think I may have figured out Pitfall:
===========================
Pitfall
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Gain 20 chi
Inflicts base magic damage plus 200% weapon damage plus 6590 earth damage.
Over 9 seconds , deal an additional 600% weapon damage plus 7021 earth damage, also
slow the target by 50%. Has a 20% chance to immobilize for 3 seconds.
Sage~ Channel time reduced to 1.8 seconds
Demon~ Demon version increases the freeze chance to 33%
===========================
I could be way, way, way off on my interpretation, but, like you said; they might have just wanted to give it some oomph.0 -
Lunari_Fenix - Heavens Tear wrote: »There's one more cherry to top it all off:
===========================
Will of the Phoenix
Range 10 meters
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
Remains the same, cooldown increased by 1 second.
===========================
Just a thought, but, I think I may have figured out Pitfall:
===========================
Pitfall
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Gain 20 chi
Inflicts base magic damage plus 200% weapon damage plus 6590 earth damage.
Over 9 seconds , deal an additional 600% weapon damage plus 7021 earth damage, also
slow the target by 50%. Has a 20% chance to immobilize for 3 seconds.
Sage~ Channel time reduced to 1.8 seconds
Demon~ Demon version increases the freeze chance to 33%
===========================
I could be way, way, way off on my interpretation, but, like you said; they might have just wanted to give it some oomph.
Nah. I came to that conclusion after reading it through a few more times. Broken English just trips me up sometimes.
And I totally missed WotP. I'll add these.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »tbh? That first skill might be a replacement for Stormrage Eagleon, lol.
I doubt it's a replacement. The only real similarity is that both cost 2 sparks and both slow the target. This skill is AoE, does direct physical damage instead of magical damage over time, does significantly less damage overall, has a chance to freeze + amp targets, and has completely different demon/sage effects.
Part of me also wants to say they won't replace Stormrage because it's at the end of the archer's metal skilltree, and this new skill isn't metal-based at all, but hey, who knows.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
Trying to figure out the Psychic stuff
"Black" Telekinesis
Has a chance to attach 500% weapon attack power plus 6584 Earth damage
over time. After 12 seconds, the target will take base magic damage, plus 150%
of base weapon damage, and an additional 7522 earth damage
The skill cannot land a critical hit, but has twice your critical hit chance of dealing 1.5x damage.
Costs 30 Chi.
"Sustained damage increased 2400 points. "
"Wild" Telekinesis
Has a chance to attach 500% weapon attack power plus 6584 Earth damage
over time. After 12 seconds, the target will take base magic damage, plus 150%
of base weapon damage, and an additional 7522 earth damage
"Explosion damage increased 1200"
>In essence, Telekinesis has 2 versions and may(?) add a DoT (glorified lv 11 Sand Trap) while it's ticking to the "explosion"
Sage G.Shards
Deals base magic damage plus 200%
of weapon damage plus 8322 Water damage to all targets within 6 m
Has a 60% chance to immobilize targets for 4 seconds
The immbolize duration is increased by 2 seconds.
Demon G.Shards
Deals base magic damage plus 200%
of weapon damage plus 8322 Water damage to all targets within 6 m
Has a 60% chance to immobilize targets for 4 seconds
The chance to immbolize increased to 75%.
>Damage increased from 6475 to 8322
Havent figured out anything else (Aqua Cannon is weird.) but from the look of things, nothing game-changing...
Thanks PW.......[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Jarkhen - Archosaur wrote: »I doubt it's a replacement. The only real similarity is that both cost 2 sparks and both slow the target. This skill is AoE, does direct physical damage instead of magical damage over time, does significantly less damage overall, has a chance to freeze + amp targets, and has completely different demon/sage effects.
Part of me also wants to say they won't replace Stormrage because it's at the end of the archer's metal skilltree, and this new skill isn't metal-based at all, but hey, who knows.
I hope they dont replace it I use all my Metal Skill's in a Combo when I see a HA Class f:cute but what can you do if they do I go were my arrow takes me f:poo[SIGPIC][/SIGPIC]
I am A True Tsundere
More... I desire more. Can you not indulge me in an even more nightmarish hell?
Retired 2009-2014 Was a Fun Time b:victory
Demon Archer- 101 RB2
Demon Assassin- 100 RB2
Demon Venomancer- 990 -
Jarkhen - Archosaur wrote: »I doubt it's a replacement. The only real similarity is that both cost 2 sparks and both slow the target. This skill is AoE, does direct physical damage instead of magical damage over time, does significantly less damage overall, has a chance to freeze + amp targets, and has completely different demon/sage effects.
Part of me also wants to say they won't replace Stormrage because it's at the end of the archer's metal skilltree, and this new skill isn't metal-based at all, but hey, who knows.
Hmm...Deadly Shot remake maybe? The "does full damage regardless of distance to target" thing is on the sage version of it right now and I don't think people would deny it needs an overhaul.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »Hmm...Deadly Shot remake maybe? The "does full damage regardless of distance to target" thing is on the sage version of it right now and I don't think people would deny it needs an overhaul.
Perhaps, but I could rattle off just about as many differences here as well: added 2 spark cost, AoE, slow + freeze + amp, significantly less damage.
I don't see any skill that's similar enough to this to give much credibility to the idea that it's a skill remake. Not saying it's not possible, but I think it unlikely. If anything, it looks like a Frost Arrow on steroids.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
Lunari_Fenix - Heavens Tear wrote: »There's one more cherry to top it all off:
===========================
Will of the Phoenix
Range 10 meters
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
Remains the same, cooldown increased by 1 second.
===========================
Just a thought, but, I think I may have figured out Pitfall:
===========================
Pitfall
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Gain 20 chi
Inflicts base magic damage plus 200% weapon damage plus 6590 earth damage.
Over 9 seconds , deal an additional 600% weapon damage plus 7021 earth damage, also
slow the target by 50%. Has a 20% chance to immobilize for 3 seconds.
Sage~ Channel time reduced to 1.8 seconds
Demon~ Demon version increases the freeze chance to 33%
===========================
I could be way, way, way off on my interpretation, but, like you said; they might have just wanted to give it some oomph.
well level 10 and demon wotp both have 8 sec cd.. sage version reduced it to 7 seconds, are you sure this is a change? Pitfall is kinda interesting, it is longer channel but actually has higher freeze chance, much better slow effect, does significantly more damage, and gives more chi on use. I really like pitfall the way it is now, but maybe new pitfall will just have a different use.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Eoria - Harshlands wrote: »Hmm...Deadly Shot remake maybe? The "does full damage regardless of distance to target" thing is on the sage version of it right now and I don't think people would deny it needs an overhaul.[SIGPIC][/SIGPIC]
I am A True Tsundere
More... I desire more. Can you not indulge me in an even more nightmarish hell?
Retired 2009-2014 Was a Fun Time b:victory
Demon Archer- 101 RB2
Demon Assassin- 100 RB2
Demon Venomancer- 990 -
Saethos - Raging Tide wrote: »And also barbs, It looked like Sunder got a nice change, something about 33k bleed over time? Maybe even some aggro control.
Most mobs have such a high amount of HP that 33k bleed is still nothing (bleed can't crit/zerk-crit).
And in pvp damage is reduced by 75%. Physical resistance does reduce bleed damage as well. To a target which has about 10k pdef you might deal about 1500-2000 bleed dmg - over time.
Demon version let targets suffer bleed damage for 12 sec, that's about 400-500 bleed per tick = bleed damage deals only relevant damage to a pvp target which would get one-shooted by your sunder anyway.
E.g. end-game mages even won't recognize the bleed debuff. Bleed was only once ridiculous op for nix-venos, for barbs bleed on sunder was always unnecessary - and garrotte just useless ****. The bleed addon on ws axes is a bad joke btw.
I would prefer and update on our never-used skills (sunder is already good enough), like
* Stomp of the Beast King
* Garrotte
* Swell
* Firestorm (shouldn't cost ANY chi!)
And way more skills should be castable in true form, like ALL BUFFS (it takes way too much time for full rebuffs after death anyway!), Violent Triumph (anti-stun) and Clean Sweep (purge - which already has a very low proc rate).0 -
Here's a video about the new expansion: http://www.youtube.com/watch?v=nSJrDosMYn8&feature=youtu.be[SIGPIC]Octavia is best pony![/SIGPIC]
Need to talk to a pony?
I'm watching you o.o
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Eoria - Harshlands wrote: »I'll take a knack at the wizzie skills.
Glacial Embrace:
Channel 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Uses Chi to form an icy barrier around yourself.
Increases Water Resistance by 120%, gain 10 chi every 3 seconds (someone correct me if I'm wrong on this?), and increases Mana regeneration
by 12 points per second for 15 minutes.
Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.
*Eye twitches*
Surely they wouldn't give that to wizzies... that so seems insanely overpowered I can so see the wizzards like adroit fully exploiting it and making it seem 100x stronger than it actually is. (Ultis as soon as they cooldown... bye bye melees... oh wait casters are doing that already. :P... which they should be doing just that...)
I realize it is just rumors/a spoiler for us... thanks for translating it.
This whole update seems like it is something absolutely worth checking out... am looking forward to reading all the changes on an offical news post soonish.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Jarkhen - Archosaur wrote: »Perhaps, but I could rattle off just about as many differences here as well: added 2 spark cost, AoE, slow + freeze + amp, significantly less damage.
I don't see any skill that's similar enough to this to give much credibility to the idea that it's a skill remake. Not saying it's not possible, but I think it unlikely. If anything, it looks like a Frost Arrow on steroids.
True. I guess we'll see.
And I guess technically that skill line doesn't exactly have an ultimate attached to it (the Frost Arrow one)...[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Adroit - Lost City wrote: »well level 10 and demon wotp both have 8 sec cd.. sage version reduced it to 7 seconds, are you sure this is a change? Pitfall is kinda interesting, it is longer channel but actually has higher freeze chance, much better slow effect, does significantly more damage, and gives more chi on use. I really like pitfall the way it is now, but maybe new pitfall will just have a different use.
Ah, I think you're right on WotP. I was only looking at the sage version of it, so, probably nothing. There is a lot of fluff in there that shows virtually no change, guess that's what I picked up.
EDIT: I've looked at the sin changes and Imma leave that to someone else. Definitely not a task for Google translate alone.0 -
Slivaf - Dreamweaver wrote: »*Eye twitches*
Surely they wouldn't give that to wizzies... that so seems insanely overpowered I can so see the wizzards like adroit fully exploiting it and making it seem 100x stronger than it actually is. (Ultis as soon as they cooldown... bye bye melees... oh wait casters are doing that already. :P... which they should be doing just that...)
I realize it is just rumors/a spoiler for us... thanks for translating it.
This whole update seems like it is something absolutely worth checking out... am looking forward to reading all the changes on an offical news post soonish.
This is the original:Comprehension of the requirements on the fairy
Genki attached itself formed around the icy armor, from
Equipment, get 120% extra water defenses, every 3 seconds for
Have 10 vitality, and enhance MP Recovery Speed 12 points per second
For 15 minutes.
Google translates chi as a few different words. Vitality is one of the constants. It's very possible, especially with the Pyroshell update adding crit. They could easily intend for wizzies to switch between shields like a psy switches between voodoos.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Slivaf - Dreamweaver wrote: »*Eye twitches*
Surely they wouldn't give that to wizzies... that so seems insanely overpowered I can so see the wizzards like adroit fully exploiting it and making it seem 100x stronger than it actually is. (Ultis as soon as they cooldown... bye bye melees... oh wait casters are doing that already. :P... which they should be doing just that...)
I realize it is just rumors/a spoiler for us... thanks for translating it.
This whole update seems like it is something absolutely worth checking out... am looking forward to reading all the changes on an offical news post soonish.
It does seem really useful, but remember we can't use it at the same time as stone barrier.. so it is unlikely you'll see it very often in real pvp. I see it more as being just a neat convenience for building chi in pve or sz or w/e.. hard to imagine times where I'd risk taking ~75% more phys dmg (if im self buff) for some chi recovery in pvp.
I just noticed ice prison though.. if it really costs no chi and 30sec cd, that would be stupid overpowered for us. Prolly mistranslated or typo or something though.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Adroit - Lost City wrote: »It does seem really useful, but remember we can't use it at the same time as stone barrier.. so it is unlikely you'll see it very often in real pvp. I see it more as being just a neat convenience for building chi in pve or sz or w/e.. hard to imagine times where I'd risk taking ~75% more phys dmg (if im self buff) for some chi recovery in pvp.
I just noticed ice prison though.. if it really costs no chi and 30sec cd, that would be stupid overpowered for us. Prolly mistranslated or typo or something though.
I'm not sure, tbh. BMs also don't have chi listed for their Morai skills anymore either.
Original though:22780 "ice world."
22781 "ice world
Consumption infuriating a
Sing time of 2.0 seconds
Cast time 1.3 seconds
Cooldown 30.0 seconds
Arms limitation instruments used, empty-handed
Comprehension of the requirements without
12 seconds every 3 seconds for 12 meters around all enemies within
Cast icy wave, with 80% probability of the enemy frozen 2 seconds
. Frozen state more vulnerable to enemy will bear 130%
Damage.
Frozen effect is similar to coma and coma effect without conflict.
The effect is not frozen and freeze effect Zixue ice ghosts conflict.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Adroit - Lost City wrote: »It does seem really useful, but remember we can't use it at the same time as stone barrier.. so it is unlikely you'll see it very often in real pvp. I see it more as being just a neat convenience for building chi in pve or sz or w/e.. hard to imagine times where I'd risk taking ~75% more phys dmg (if im self buff) for some chi recovery in pvp.
I just noticed ice prison though.. if it really costs no chi and 30sec cd, that would be stupid overpowered for us. Prolly mistranslated or typo or something though.
I've noticed the same thing for a few of the Morai skillls, I personally believe they'll still cost chi, but, there isn't enough info to confirm it. I mean, I found something relating to HF in there and there was no chi cost underneath it. Pretty sure they'd still make HF cost 2 sparks, or that'd be infinitely broken.0 -
Eoria - Harshlands wrote: »I'm not sure, tbh. BMs also don't have chi listed for their Morai skills anymore either.
Original though:
interesting, I guess time will tellYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
I'm pretty happy with the Venomancer upgrade on the skills and it was about time the fox form attacks had an update.
It looks like indeed Sage Ironwood becomes 50% physical defence reduction. Demon will get a 40% one with a 20% chance to decrease it by 150%. That's pretty good, makes Demons more reliable while keeping that "chance for a deadly debuff" thing to it.
Befuddling Mist and Fox Wallop seem to have been fused together. I'm gonna miss that fancy chance to make all hits crit but the new result seem pretty good especially for vs. Archers/Assassins.
Reduce channeling 35%, reduce attack rate 125%, reduce accuracy 70%.
Leech seems to get a bigger HP drain. Malefic Crush chi cost was reduced to 1 spark I think but still not useful enough of a skill (just MP drain).
It appears that all fox attack skills will now hit without missing. This makes them even more useful now (especially the Stunning Blow and "new" Befuddling Mist/Fox Wallop fusion).
[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Eoria - Harshlands wrote: »This is the original:
Google translates chi as a few different words. Vitality is one of the constants. It's very possible, especially with the Pyroshell update adding crit. They could easily intend for wizzies to switch between shields like a psy switches between voodoos.
Thank you for that, I wouldn't be surprised if that was their intention at all either... especially after what adroit pointed out.Adroit - Lost City wrote: »It does seem really useful, but remember we can't use it at the same time as stone barrier.. so it is unlikely you'll see it very often in real pvp. I see it more as being just a neat convenience for building chi in pve or sz or w/e.. hard to imagine times where I'd risk taking ~75% more phys dmg (if im self buff) for some chi recovery in pvp.
I just noticed ice prison though.. if it really costs no chi and 30sec cd, that would be stupid overpowered for us. Prolly mistranslated or typo or something though.
Wow you are absolutely right... I can't see many wizzies doing that at all, especially if they are anywhere near as decent/smart as you, some may risk it... but as you said I can't see many instances/places where a wizard would risk the ~75% damage increase from phys atks (EDIT.. Err 75% more damage**) regardless of their gear. I take what I said earlier in this post back /o\.
*goes back to running in circles* Lifes simpliar that way ^^Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Desdi - Sanctuary wrote: »Malefic Crush chi cost was reduced to 1 spark I think but still not useful enough of a skill (just MP drain).
There's also an added effect on Malefic Crush that I'm not sure what it is. The CD got upped dramatically to 180 seconds so I'm gonna assume whatever it is probably justifies the extra long CD.Slivaf - Dreamweaver wrote: »Thank you for that, I wouldn't be surprised if that was their intention at all either... especially after what adroit pointed out.
I'm not a wizard expert, but I could easily see someone MSing->switch to pyroshell->spark combo attempt->switch to stone barrier. Of course, that would be a lot of chi and genie energy and you'd probably be ****ed if it didn't work.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »There's also an added effect on Malefic Crush that I'm not sure what it is. The CD got upped dramatically to 180 seconds so I'm gonna assume whatever it is probably justifies the extra long CD.
I'm not a wizard expert, but I could easily see someone MSing->switch to pyroshell->spark combo attempt->switch to stone barrier. Of course, that would be a lot of chi and genie energy and you'd probably be ****ed if it didn't work.
Mhm very true... combined with their distance shrink as a useful tool for kiting, their already superior damage + natural advantage of being able to attack from a distance... I do see how the skill might be used in tandem (don't know any exact skill combos) to really tear others a new one multiple times, at quite a reasonable pace... for them anyways... sucks to be on the recieving end of anyone who can find the right balance to pull it off. Though aye it's mainly melees that will be on the wrong end of one of those.
Edit: I guess what I am trying to say it isn't as oped as I originally thought... (I took several takes rereading that sentence) still though with the right person behind it... it really could look 100x more potent than it actually is... which will undoubtedly cause people to QQ about it. *shivers at the thought of a oped wizzy one shotting any melee that gets in their sight if they can surivive a bit without the phys shield buff up... that could be real useful for them... but yea that could so be ridicolously dangerous.*Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
...Huh, barbs are not going to be happy with one change in particular. Will post list soon.0
-
>Glacial Embrace could be of decent use against Psychics
>TFW we still get one of our skill tree's damage reduced
Thanks PW.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Rib strike:
No channel?
1.8s cast
3s CD
10 chi
Totals to 0,4 quicker with 6s off CD.
Base dmg + 200% weapon attack + 11,755 dmg
From Base dmg + 100% weapon attack + 4,495
With base 50% aps reduction.
Sage the same 10% max hp debuff.
Demon same 65% aps reduction on mobs and new 125% on players.
All in all both paths got major dmg buff on it, demon proc buff might be overkill though.
2nd one seems like a new skill, least I cant place it on any existing skill. The English on it is too broken for me to make sense though, how I would read it makes no sense as it would be **** broken.Trolling Sid since So Hot0 -
someone do cleric please b:thanks
=== CLERIC === 22220"Zh0 -
Eoria - Harshlands wrote: »There's also an added effect on Malefic Crush that I'm not sure what it is. The CD got upped dramatically to 180 seconds so I'm gonna assume whatever it is probably justifies the extra long CD.
What my chinese friend said is that it has a 50%-90% chance (I think it's affected by soulforce? no idea) to drain the MP in 2 seconds instead of over time.
Would be interesting for Demon as it's 2400 but I still don't think I'll find myself using it much. Most people have MP charms nowadays. We'll see, I'd have to test it out and see how it affects people.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Barb is now complete. The Seeker list is pretty small so gonna do that, then move onto the next one. For now, enjoy.
EDIT: In light of recent information, the following skills appear to be tied to the reincarnation system. Skills require lv.11 to be upgraded.
=======================
Mighty Swing
Range Melee
Channel 0.2 seconds
Cast 0.9 seconds
Cooldown 6.0 secs
Gain 15 chi
Inflicts base physical damage plus 3836.
Has a 50% chance to stun target for 4 seconds, otherwise target is immobilized for 3 seconds.
100% accuracy
Sage: Cooldown reduced to 5 seconds.
Demon: Stun chance increased to 60%
=======================
Skill that is not BKI and is totally not happening any more.
Stop whining.
Channel 0.7 seconds
Cast 1.8 seconds
Cooldown 2 minutes
Increases max HP of self and teammates, within 15 meters, by 35% for 30 minutes
=======================
Sunder
Requires Tiger Form
Range Melee
Channel 0.6 seconds
Cast 1.7 seconds
Cooldown 30 seconds
Attack all enemies within 12-meter-radius around you, dealing base
physical damage plus 300% weapon damage and causes bleeding.
Bleeding enemies suffer 33415 bleed damage over 9 seconds, and you recover "x" HP over 9 seconds.
Costs 2 Sparks
Sage: HP recovered is boosted to 8500
Demon: Hp recovered is 4000, for the next 5 seconds your attacks have 100% crit
=======================
Stomp of the Beast King
Channel 0.2 seconds
Cast 0.7 seconds
Cooldown 3.0 seconds
Gain 10 chi
Inflicts base physical damage plus 5266 damage.
If the target is a player, a debuff is applied:
For 6 seconds, skill damage is increased by 8%, this effect can stack up to 5 times.
(Refreshing the 6 seconds debuff?)
Original text:if the target is a player, then the
6 seconds in the skill damage increased by 8%. Increase
Injury effect stacks up to 5 layers, superimposed refresh duration
Room.
Sage: Chi gain is increased to 15
Demon: This skill has 100% accuracy
========================
Beastial Onslaught
Range 12 meters
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 8.0 seconds
Gain 10 chi
Inflicts base physical damage plus 100% weapon damage plus 5516 damage.
Reduces target evasion by 50% for 8 seconds.
Sage: 100% accuracy. For the next 6 seconds, ●Stomp of the Beast King will crit.
Demon: Crit rate is increased by 40% for 6 seconds.
=======================
Berserker's Rage (Wrath remains the same)
Range 35 meters
Channel 0.6 seconds
Cast 1.5 seconds
Cooldown 60 seconds
Attack all enemies within 20 meters of the target, dealing 40% of base physical damage.
Has a chance to knock flying enemies to the ground and prevent them from flying for 18 seconds.
You deal triple damage to targets in the air. The chance to ground opponents is approximately 70%.
The minimum success rate is 50% and the maximum success rate is 90%.
100 percent accuracy.
Has no effect on enemies 5 levels higher than you.
Cannot use while flying.
Costs 2 Sparks.
======================0
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