New PW Expansion (PWCN: Glory and Rebirth)

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Comments

  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited October 2013
    Too lazy to look but any completed list of sin skill changes?
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
    Too lazy to look but any completed list of sin skill changes?

    Not really. Google translates most of it into broken english and most of them don't line up with any existing skills.
    Though if you looked back a page, you'd find:
    Rib strike:

    No channel?
    1.8s cast
    3s CD
    10 chi

    Totals to 0,4 quicker with 6s off CD.

    Base dmg + 200% weapon attack + 11,755 dmg

    From Base dmg + 100% weapon attack + 4,495

    With base 50% aps reduction.

    Sage the same 10% max hp debuff.

    Demon same 65% aps reduction on mobs and new 125% on players.

    All in all both paths got major dmg buff on it, demon proc buff might be overkill though.



    2nd one seems like a new skill, least I cant place it on any existing skill. The English on it is too broken for me to make sense though, how I would read it makes no sense as it would be **** broken.
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited October 2013
    Rib strike:

    No channel?
    1.8s cast
    3s CD
    10 chi

    Totals to 0,4 quicker with 6s off CD.

    Base dmg + 200% weapon attack + 11,755 dmg

    From Base dmg + 100% weapon attack + 4,495

    With base 50% aps reduction.

    Sage the same 10% max hp debuff.

    Demon same 65% aps reduction on mobs and new 125% on players.

    All in all both paths got major dmg buff on it, demon proc buff might be overkill though.
    Who uses APS in PvP anyway nowadays... it pretty much does nothing if you just use skills anyway...

    The damage increase does look insane, to the point as where it will be the sins hardest hitting skill f:scared
    That seems kind of out of place for a skill that can be learned from level 29... it'll do more damage than anything else if the other skills don't get an increase in attack power...

    All this increase in base raw power in skills... it seems a little overkill overall for every class, unless they want people to be able to oneshot R9rr+12 toons
    Soon™
    Well, maybe later, semi-retired.
  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited October 2013
    Not really. Google translates most of it into broken english and most of them don't line up with any existing skills.
    Though if you looked back a page, you'd find:

    mm yeah, thx saw this but thought there would be more, need someone knows Chinese to translate :/
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited October 2013
    Who uses APS in PvP anyway nowadays... it pretty much does nothing if you just use skills anyway...

    Any archers out there? Point being, said debuff will pretty much kill any and all auto-attacking for next 30s, discounting getting puri.
    Trolling Sid since So Hot :o
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited October 2013
    Any archers out there? Point being, said debuff will pretty much kill any and all auto-attacking for next 30s, discounting getting puri.

    Why would an archer not use (metal) skills against a sin f:ponder

    Auto-attacking was already getting killed off with all the measures going on against APS; the buff on mobs/bosses, the pot for it, purify spell...

    Anyway still, all the increase in raw power seems rather... too much
    Soon™
    Well, maybe later, semi-retired.
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
    Any archers out there? Point being, said debuff will pretty much kill any and all auto-attacking for next 30s, discounting getting puri.

    This would make the Assassin, the best counter to APS in a PvP situation.
    Tastes like irony to me.

    EDIT: Cleaned up my previous list of Seeker changes, not a lot to write home about, just a second or two shaved off the usual skill chain. Though 30 second Voidstep is quite nice.
    EDIT3: In light of new information, the following skill upgrades may be tied to reincarnation. Any merged/upgrade skills require lv.11 (●/○), unless stated.

    ==========================
    New Seeker changes: 1-10 skills
    The damage formula was changed to add more oomph to the 3 basic attacks.

    Rock Splitting Cleave
    Staggering Strike
    Battousai


    Inflict 110% base physical damage plus "x"% weapon damage plus "x" physical/magic damage.
    ==========================
    More of a clarification thing:
    Blood-thirsty Blitz

    Health recovered is 20% of your max HP
    ==========================
    Sage/Demon form
    ==========================
    ●/○ Rock Splitting Cleave

    Inflict 110% base physical damage plus 100% weapon damage plus 1100 physical damage

    Sage: Inflict an extra 550 physical damage
    Demon: Has a 20% chance to return 50 Chi when cast.
    ==========================
    ●/○ Staggering Strike

    Inflict 110% base physical damage plus 100% weapon damage plus 1716 physical damage

    Sage: Reduces the cooldown by 1 second.
    Demon: Reduces cast time by 0.2 seconds.
    ==========================
    ●/○Battousai

    Inflict 110% base physical damage plus 100% weapon damage plus 2750 metal damage.
    Increases Threat.

    Sage: Deals an additional 660 points of damage.
    Demon: Recovers 5 extra Chi when cast.
    ==========================
    Evolved/Reincarnate Skills
    ==========================
    Rock Splitting Cleave+Parchedblade Dance+Soulsever Minuet

    Inflict 110% base physical damage plus 100% weapon damage plus 1100 physical damage

    50% chance to inflict the Spirit Bore status on the target.

    20% chance to inflict the Bloodlet status on the enemy.

    Sage: Increases bonus damage by 550.
    Increases the chance to inflict the Spirit Bore status by 15%,
    Has 5% greater chance to inflict the Bloodlet status.


    Demon: Has a 20% chance to return 50 Chi when cast.
    Stuns the target for 1 more second when the Bloodlet status is activated by ○Stalagstrike.
    Decreases target's Attack and Defense level by 2 more levels when the Spirit Bore status is activated by ○Gemini Slash.

    ==========================
    Staggering Strike+Northern Sky Waltz

    Inflict 110% base physical damage plus 100% weapon damage plus 1716 physical damage

    30% chance to deal 2060 additional damage and immobilize the target for 3 seconds.
    The target's Defense level is also decreased by 20 for 8 seconds.


    Sage: Reduces the cooldown by 1 second.
    Increases the effect trigger by 10%

    Demon: Reduces cast time by 0.2 seconds.
    Immoblizes the target for 1 more second when the effect is triggered.
    ==========================
    Battousai+Duelist's Glee

    Inflict 110% base physical damage plus 100% weapon damage plus 2750 metal damage.

    20% chance to inflict the 'Parried' status

    Sage: Deals an additional 660 points of damage
    Demon: Recovers 5 extra Chi when cast.
    ==========================
    Heart Shatter+Mind Shatter+Soul Shatter
    "Omni-Shatter"

    Range 20 meters
    Channel 0.3 seconds
    Cast 0.7 seconds

    Cooldown 15 seconds
    Gain 25 chi

    Casts a debuff on the target that increases skill damage by 35%. Lasts for 600 seconds.

    Can only be cast on monsters.
    Does not affect normal attacks

    Sage: Increases the damage the target receives from skills by an additional 15%.
    Demon: Adds an additional 15% chance to deal a critical blow with a skill.

    ==================
    Sacrificial Slash

    Channel 0.2 seconds
    Cast 0.5 seconds

    Cooldown 30 seconds

    Reduce your Defense Level by 40%,
    while increasing your Attack Level by 50% of your reduced Defense Level.
    Lasts for 15 seconds.

    Defense Level is reduced by at least 20.
    The negative effect can stack with defense reduction effect caused by The Eye of the Northern Sky.
    ===================
    Quid Pro Quo

    Range 28 meters
    Channel 0.2 seconds
    Cast 0.5 seconds

    Cooldown 30 seconds

    Transfer up to 10 of your debuffs to the target and
    silence your target for 1 seconds.

    Sage: Silence effect time increased by 2 seconds
    Demon: Also Immobilizes the target for 4 seconds
    ===================
    Voidstep
    (Doesn't appear to be correct in light of new info, will remain as a possibility for now)

    Cast 0.6 seconds
    Cooldown 30 seconds

    Warps you to your target and stuns them for
    3 seconds.
    Unavailable in certain areas.
    (Does not mention chi cost, not enough info to confirm)
    ===================
  • Tetream - Lost City
    Tetream - Lost City Posts: 266 Arc User
    edited October 2013
    ●/○ Mighty Swing

    Range Melee
    Channel 0.2 seconds
    Cast 0.9 seconds
    Cooldown 6.0 secs
    Gain 15 chi

    Inflicts base physical damage plus 3836.
    Has a 50% chance to stun target for 4 seconds, otherwise target is immobilized for 3 seconds.
    100% accuracy

    Sage: Cooldown reduced to 5 seconds.
    Demon: Stun chance increased to 60%

    The "plus dmg" on skills is a joke for years, it doesn't keep up with weapon damage and is a non-factor in pvp and pve. They just increased the additional dmg from 2227 to 3863. And you get 15 chi (that's nothing, you have to be in humanoid form for this skill!) That's not an improvement at all.
    ●/○ Beast Kin's Inspiration

    Channel 0.7 seconds
    Cast 1.8 seconds
    Cooldown 2 minutes (Please don't hurt me)

    Increases max HP of self and teammates, within 15 meters, by 35% for 30 minutes
    Sage/demon retain their original effects.

    If this is true, they once again nerfed demon barbs. Demon barbs can now even not make chi anymore by casting HP buff. The person which is responsible for this change should get shooted in rl.
    ●/○ Sunder

    Requires Tiger Form
    Range Melee
    Channel 0.6 seconds
    Cast 1.7 seconds
    Cooldown 30 seconds

    Attack all enemies within 12-meter-radius around you, dealing base
    physical damage plus 300% weapon damage and causes bleeding.
    Bleeding enemies suffer 33415 bleed damage over 9 seconds, and you recover "x" HP over 9 seconds.

    Costs 2 Sparks

    Sage: HP recovered is boosted to 8500
    Demon: Hp recovered is 4000, for the next 5 seconds your attacks have 100% crit

    As I already mentioned in this thread before, bleed is useless. There is no real improvement of this skill.

    ●/○ Stomp of the Beast King

    Channel 0.2 seconds
    Cast 0.7 seconds
    Cooldown 3.0 seconds
    Gain 10 chi

    Inflicts base physical damage plus 5266 damage.
    If the target is a player, a debuff is applied:
    For 6 seconds, skill damage is increased by 10%, this effect can stack up to 5 times.

    To cast this skill you have to be in humanoid form. You have to cast it 5x for highest damage. 0.7x5+3x5=18.5 seconds. Won't EVER happen in pvp. Every barb does avoid humanoid form in anyway. There is a name for this form: dead meat.
    ●/○ Beastial Onslaught

    Range 12 meters
    Channel 0.2 seconds
    Cast 1.1 seconds
    Cooldown 8.0 seconds
    Gain 10 chi

    Inflicts base physical damage plus 100% weapon damage plus 5516 damage.
    Reduces target evasion by 50% for 8 seconds.

    Sage: 100% accuracy. For the next 6 seconds, ●Stomp of the Beast King will crit.
    Demon: Crit rate is increased by 35% for 6 seconds.

    They incrased additional damage from 3600 to 5516. No real improvement.
    They give sage barbs a new combo. Demons don't get anything. Did any of these "developers" EVER play the game?
    Berserker's Wrath

    Range 35 meters
    Channel 0.6 seconds
    Cast 1.5 seconds
    Cooldown 30 seconds

    Attack all enemies within 20 meters of the target, dealing 40% base physical damage.(Not sure, see original text)
    Has a chance to knock flying enemies to the ground and prevent them from flying for 18 seconds.
    Deals triple damage to airborne targets.
    Success rate of knockdown is 50%.
    Can not be used in the air.
    (No longer 100% accuracy?)

    * If it won't be 100% accu anymore, someone should kick the *** of the responsible person.
    * The chance atm to ground opponents is 60-10% (depending on soulforce), they changed it to 50%.
    * Now it's 120% of physical base damage, but they want to change it to 40%. Do I understand it correct that you need melee DDs around you to deal more dmg now???

    CONCLUSION:
    If this is all true, sage barbarians don't get a big improvement. And demon barbs get even hate-**'ed. The original devs failed with barbs right at start - and now they continue their fail job.

    If PWE would care they would refuse this "update". At least as long as we don't get the promissed skills for panda form. And demon/sage barbs have to get re-balanced again. Barbs have already a huge disadvantage in pvp. For most skills they have to be in close range - that's impossible. They are ridiculous easy to control and the only true damage skills have an extremely long cooldown + require two sparks.

    Casters or seekers which are "proud" to kill a barb are like pedos which r.ape 3 years old girls and then go to their friends to tell them that they can get every female for sex which they want.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013
    Venomancer befuddling mist + fox wallop fusion offers a 125% attack rate reduction in PvP too so it's not just Demon Assassins.

    I'm still curious to see if this is true or how it will affect PvP.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • Doom_Panda - Harshlands
    Doom_Panda - Harshlands Posts: 356 Arc User
    edited October 2013
    The original devs failed with barbs right at start - and now they continue their fail job.

    How did they fail with barbs right at the start? b:surrender
    Mains:
    Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
    Dawnx - 100/85 Demon Cleric.
    PsychicTuna- 101/100 Sage Psychic.
    DawnMyst- 96 Demon Mystic.

    PANDAS FTW. AND I b:heart ARMA! b:avoid
  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited October 2013
    Venomancer befuddling mist + fox wallop fusion offers a 125% attack rate reduction in PvP too so it's not just Demon Assassins.

    I'm still curious to see if this is true or how it will affect PvP.

    sadly those that we want to debuff with that have too much evasion compared to our crappy accuracy :C
    [SIGPIC][/SIGPIC]
    noob, can only run, spawnkiller, only white vodoo, only plays for kd,
    never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
    only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
  • Tetream - Lost City
    Tetream - Lost City Posts: 266 Arc User
    edited October 2013
    How did they fail with barbs right at the start? b:surrender

    Sry, I won't waste time with detailed answers on troll questions. I prefer to communicate with people which really know the game and don't only "fight" vs lower geared classes. I'm playing this game since beta and obtained everything in game without CSing.
  • slamstone
    slamstone Posts: 0 Arc User
    edited October 2013
    @Tetream - Lost City

    - The "plus dmg" on skills is a joke for years, it doesn't keep up with weapon damage and is a non-factor in pvp and pve. They just increased the additional dmg from 2227 to 3863. And you get 15 chi (that's nothing, you have to be in humanoid form for this skill!) That's not an improvement at all.

    dude u just neglected the most important part "otherwise target is IMMOBILIZED for 3 seconds." want some red flags on it to see this?

    - If this is true, they once again nerfed demon barbs. Demon barbs can now even not make chi anymore by casting HP buff. The person which is responsible for this change should get shooted in rl.

    on the other hand spirit of defense pills will give 5% more hp to whoever uses them so thumbs up. Though i gotta admit the 2mins cd kinda sucks

    - As I already mentioned in this thread before, bleed is useless. There is no real improvement of this skill.

    yup 3x bleed effect is useless, sure f:worry, it's something + in damage to a skill that as a demon u should use it alot, and for sages, meh, extra heal doesn't hurt.

    - To cast this skill you have to be in humanoid form. You have to cast it 5x for highest damage. 0.7x5+3x5=18.5 seconds. Won't EVER happen in pvp. Every barb does avoid humanoid form in anyway. There is a name for this form: dead meat.

    Should i underline it again? Ok i'll do it, "For 6 seconds, SKILL DAMAGE is increased by 10%" OR IN OTHER WORDS ANY SKILL U HIT AFTER IT GETS 10% MORE DMG. (and if it's a buff, this would benefit group pvp)

    wow...and this is coming from lost city, i would have expected this from a pve server...but really? "Every barb does avoid humanoid form in anyway" still can't stop laughing f:laugh


    - They incrased additional damage from 3600 to 5516. No real improvement.
    They give sage barbs a new combo. Demons don't get anything. Did any of these "developers" EVER play the game?

    again it's a + on a skill that you, AS DEMON, should be using frequently at least in pvp.

    ----

    * If it won't be 100% accu anymore, someone should kick the *** of the responsible person.
    * The chance atm to ground opponents is 60-10% (depending on soulforce), they changed it to 50%.
    * Now it's 120% of physical base damage, but they want to change it to 40%. Do I understand it correct that you need melee DDs around you to deal more dmg now???

    that's a matter of translation, for the moment it seems to be broken on that skill so no comment on that.

    CONCLUSION:

    Just quit already, since you seem to have some anger issues to everything related to this game.

    Now on a personal note did i read that right? Violet Form matks have no cd? Heals dont get interrupted by normal atks? do GTranslate works?
  • Doom_Panda - Harshlands
    Doom_Panda - Harshlands Posts: 356 Arc User
    edited October 2013
    Sry, I won't waste time with detailed answers on troll questions. I prefer to communicate with people which really know the game and don't only "fight" vs lower geared classes. I'm playing this game since beta and obtained everything in game without CSing.

    I'm curious as to why you say that...
    Mains:
    Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
    Dawnx - 100/85 Demon Cleric.
    PsychicTuna- 101/100 Sage Psychic.
    DawnMyst- 96 Demon Mystic.

    PANDAS FTW. AND I b:heart ARMA! b:avoid
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013
    @ RankNine - the description says "skill will hit" so I'm assuming they've changed the fox form attack skills to hit regardless. If that is true...it's going to be interesting.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited October 2013
    Why would an archer not use (metal) skills against a sin f:ponder

    Auto-attacking was already getting killed off with all the measures going on against APS; the buff on mobs/bosses, the pot for it, purify spell...

    Anyway still, all the increase in raw power seems rather... too much

    I can see archer trying to purge sin with aps, demon QS proc is pretty devastating if you ask me. And if we arent talking bout your average aps sins, p.def and m.def are pretty similar on sins. Not to mention due quicker hit rate of aps, you can block lot more of the incoming magic damage than physical damage with def charms. Nor did I anywhere state 1vs1 situation over mass PvP. Point being there is plenty of occasions where archer would get ribbed and get hurt by it a lot.

    With how **** archer skills are dmg wise, they need serious overhaul if aps wants to be killed off game completely.

    Ps. Another distinct buff for Venos against sins? Yeah, venos really needed buff in that aspect, lmao.
    Trolling Sid since So Hot :o
  • Yoruichi - Morai
    Yoruichi - Morai Posts: 16 Arc User
    edited October 2013
    looks neat
  • Tetream - Lost City
    Tetream - Lost City Posts: 266 Arc User
    edited October 2013
    @slamstone
    sry, I don't read/respond to no-names, I only laugh at them.
    No-names are no-names are no-names.
  • Yoruichi - Morai
    Yoruichi - Morai Posts: 16 Arc User
    edited October 2013
    Cannot wait to see more news
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013

    With how **** archer skills are dmg wise, they need serious overhaul if aps wants to be killed off game completely.

    Ps. Another distinct buff for Venos against sins? Yeah, venos really needed buff in that aspect, lmao.

    I think Archers will be affected by that moreso than Assassins, if the fused Befuddling Mist turns out to be what the link says.

    We already had a similar skill, Fossiized Curse so it's nothing new but this one seems to have a greater attack rate debuff at no chi cost. On the other hand the accuracy debuff is not as bad as Fossilized Curse (70% vs. 300%).

    I can see it being useful though, if the skill hits every time regardless, and I would start using it in PvP. Same goes for Stunning Blow (guaranteed 8 second freeze and a 50% chance to stun for 3 seconds for Demons? Yes please!).

    I'm skeptical though because, like you mention, it seems that they are trying to "nerf" APS even more. Not sure where this is going.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited October 2013
    Skaitavia wrote: »
    Here's a video about the new expansion: http://www.youtube.com/watch?v=nSJrDosMYn8&feature=youtu.be

    Dear god thats beautiful :o
    It looks like something to do heavily on morai, and the earthguard.. but we wont know until engrish comes out
    [SIGPIC][/SIGPIC]<3 by Silvy
    Reborn ditzy archer with a serious oreo addiction =3

    '...cuz my IQ is just above what is required to function as a human' - tsumaru2
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited October 2013
    I think Archers will be affected by that moreso than Assassins, if the fused Befuddling Mist turns out to be what the link says.

    We already had a similar skill, Fossiized Curse so it's nothing new but this one seems to have a greater attack rate debuff at no chi cost. On the other hand the accuracy debuff is not as bad as Fossilized Curse (70% vs. 300%).

    I can see it being useful though, if the skill hits every time regardless, and I would start using it in PvP. Same goes for Stunning Blow (guaranteed 8 second freeze and a 50% chance to stun for 3 seconds for Demons? Yes please!).

    I'm skeptical though because, like you mention, it seems that they are trying to "nerf" APS even more. Not sure where this is going.

    Was more of a comment how Venos really dont need to get buffed with things like that. Even now a sin that beats similarly geared veno does it with either lucky crits/zerks or distinct advantage in skill regarding their class/this game. Then again I mostly refer to NW/TW where bramble works, thus literally nerfing sins attack options to IG & AD CDs as damage from bramble is too much to tank. Least I feel like I got bit too much trouble with bramble alone when my sin rolls with 16k+ hp in NW and am killing some random +5 armors veno, where genie/apo would be a waste, that happens to be in the damn fox form. /endofrant

    But yea, archers get to disadvantage against Venos too if those changes are correct, which is imo pretty damn absurd considering aspect of class balance. But only one thing to rant bout per post, doctors orders.
    Trolling Sid since So Hot :o
  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited October 2013
    @slamstone
    sry, I don't read/respond to no-names, I only laugh at them.
    No-names are no-names are no-names.

    Because the status of his name or lack thereof completely invalidates his points?
    You're wrong about the insignificance of additional damage, ( you can test skills and compare in game and without a weapon to prove this) you're wrong about humanoid being useless (by a long shot) and you're wrong that bleed damage is useless. Please, if you think DoT skills are incapable of being useful, kindly go use turtle and have a Psychic put all his DoTs on you, though I fear your reaction will be nothing more than "omfg stupid devs ruined barbs even more now..."

    Refusing to discuss those points on such irrelevant grounds is downright childish.
    I <3 AGOREY
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
    I think Cleric was posted before, but, I cleaned it up a little. Not a lot of changes, the RB/BB changes are subtle at best, with a little something to up the DD while you're in Violet.
    I've bolded the important stuff.
    EDIT: In light of recent news, some skills may be tied to the reincarnation system. Skills require lv.11 to upgrade/merge.
    BREAKING NEWS:
    There has been confirmation that once skills have been merged, the original skills are no longer available.
    ==============
    New Skill:"Omniblessing" (Unofficial name)

    Mana 2400
    Channel 2.0 seconds
    Cast 3.0 seconds
    Cooldown 30.0 seconds
    Gain 50 chi

    Requisite Cultivation Aware of Vacuity

    Grant all squad members within 15 meters for 1 hour:
    An extra 60% from the equipment's magic defense
    An extra 60% from the equipment's physical defense
    An extra 70% from the equipment's magic attack
    Increased Health and Mana regeneration rate by 20 points per second

    EDIT: No brainer, but, probably doesn't stack with the other buffs
    ==============
    Regeneration Aura/BB

    Mana 500
    Channel 5.0 seconds
    Cooldown 30.0 seconds
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Aware of Vacuity

    Focus your empathetic energy to heal squad members within 15 meters
    of you. Use 500 Mana every 5 seconds to recover HP equal to 800 plus
    20% of base magic attack every 5 seconds and cut all damage taken
    by 50%. Skill will not stop until click Cancel or press ESC.

    Requires two Sparks
    =============
    Heaven's Wrath/RB

    Mana 500
    Channel 5.0 seconds
    Cooldown 30.0 seconds
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Aware of Vacuity

    Focus all of your vigor to form a mystical array with
    a radius of 15 meters. Consuming 500 Mana every 5 seconds,
    increases the attack rate and channelling speed of squad
    members 20% and increases any weapon attack damage bonuses
    by 150%. Skill will not stop until you click cancel or
    press ESC.

    Requires one Spark
    ============
    Reincarnation Skills
    ============
    Wellspring Surge+Blessing of the Purehearted

    Channel 1.5 seconds
    Cast 1.0 seconds
    Cooldown 1.0 seconds
    Gain 10 chi

    Rapidly heals the target with a
    surge of magic, restoring 1300 HP
    plus 25% of your base magic attack.
    Can not be interrupted by normal attacks.

    Sage: Reduces the channeling time to 1.2 seconds.
    Demon: Chi gain increased to 15
    ============
    Great Cyclone

    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 3.0 seconds
    Gain 10 chi

    Inflicts metal damage equal to your base magic attack plus 100% of weapon damage plus 5266.
    Slow the target by 40% for 8 seconds. (Guaranteed debuff?)

    Skill has no cooldown while in Violet Dance form.

    Sage: Slow is increased to 50%, duration is increased to 10 seconds
    Demon: Deals an additional 1200 damage
    =============
    Minor upgrade

    Absorbing Array 
    Inflicts an aura on your target that absorbs 15% magic attack in addition to 675.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013
    Oh, I like the Cleric changes.
    No cooldown for Great Cyclone in VD sounds good as well the un-interrupt-able Wellspring Surge. Extra HP healed is welcome.

    Seems Wellspring Surge to become really nice. I'll be curious to see if it's going to have any considerable difference/impact in PvP when I play Cleric but I'd guess it won't be much.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited October 2013
    "Return of Archosaur Studios (the devs of old PW)"

    OMFG YES, YES! OMG!

    This New stuff will rock, guaranteed. b:bye
    [S.E.V.C.H.E.N.K.O]
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  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited October 2013
    Dear god thats beautiful :o
    It looks like something to do heavily on morai, and the earthguard.. but we wont know until engrish comes out

    Nope, he talks about the expansions that came without Archo Team influence... And then he talks about the badassness thats yet to come.
    [S.E.V.C.H.E.N.K.O]
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  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited October 2013
    I believe it's Ironwood Scarab->Fox Wallop or Befuddling Mist->Leech->Malefic Crush->Stunning Blow.

    Edit- @Azura, compare the values and broken English of that first skill with Ironwood and it basically matches up. What I got from it was that sage pdef break will now be 50% and demon will be 40% by default while having a 20% chance to be 150% instead.

    Wow, you caught the post I deleted. b:shocked

    Anyway, I hope we are getting confused or something because if they do this to hell ironwood (20% to lower defense by 150%) it would be a huge nerf. Right now ironwood has a 20% to reduce defense to zero, which many times that is way more than a 150% reduction.

    If they do this I will rage so much
    b:angry

    EDIT
    Sigh... After reading again what google threw at me, and after reading Eoria's post, I think she is right. They want to change demon ironwood so it always proc and reduce defense by 40%, with a 20% that it be 150%.

    This is so upsetting. I don't need a useless 40% defense reduction. I want zero defense, even if it's a low chance.

    Some may say "but 40% is good for your pets..." well that's not the case. Even after the update on pets, their damage is still low. R9's have so much hp, that what a pet can do in terms of damage is nothing to worry about. The only reason pets are good now is because they don't die easily... Heck, even with zero defense a pet cant kill most r9s.

    And about the other fox form skills... that attack rate debuff is useless too. Everyone uses skills to do damage, and the one target which I would like to use it, would resist this debuff 66% of the time (sage sins...)

    So far, demon venos are getting nothing new or useful AGAIN, and they want to debuff my favorite skill. Why so much hate toward demon venos now? Are they considered to be op or what?

    I'M SO LOOKING FORWARD TO THIS UPDATE! not
  • Vedovis - Lost City
    Vedovis - Lost City Posts: 942 Arc User
    edited October 2013
    Wow, you caught the post I deleted. b:shocked

    Anyway, I hope we are getting confused or something because if they do this to hell ironwood (20% to lower defense by 150%) it would be a huge nerf. Right now ironwood has a 20% to reduce defense to zero, which many times that is way more than a 150% reduction.

    If they do this I will rage so much
    b:angry

    Agreed. f:fume
    [SIGPIC][/SIGPIC]

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  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited October 2013
    Nope, he talks about the expansions that came without Archo Team influence... And then he talks about the badassness thats yet to come.

    Ahh ok, I know nothing about foreign language apart from a mild bit of burmese b:chuckle Thanks.
    [SIGPIC][/SIGPIC]<3 by Silvy
    Reborn ditzy archer with a serious oreo addiction =3

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