Tweaked TT Bosses?

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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited March 2011
    3-1 GBA boss

    http://pwi-forum.perfectworld.com/showthread.php?p=10117412#post10117412

    Here. Use that.

    Also...TT bosses were not changed. THEY CAN AND DO HIT FOR THAT MUCH. Seriously.
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  • MasterofIce - Dreamweaver
    MasterofIce - Dreamweaver Posts: 58 Arc User
    edited March 2011
    http://pwi-forum.perfectworld.com/showthread.php?p=10117412#post10117412

    Here. Use that.

    Also...TT bosses were not changed. THEY CAN AND DO HIT FOR THAT MUCH. Seriously.

    Good, then calculate for me how Drummer can hit me for 6.7k in BB.
    If his max damage is 14k (magic) how can it be he can hit me so hard, when i have 60% reduce, referring to my Char-info????

    Without BB would have been 13.4k.. I WAS NOT NAKED. So dont tell me, its normal. I can sell my armors to npc then, cuz its useless junk.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited March 2011
    Drum's magic attack is a single bolt of lightning. His AOE is physical.
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  • MasterofIce - Dreamweaver
    MasterofIce - Dreamweaver Posts: 58 Arc User
    edited March 2011
    I refered to a maigc hit, because its higher than physical hit. My physical defence is higher than my magic defence, so even more unlikely to get a 13.4k hit (without BB).
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited March 2011
    I feel obligated to reply to this post out of the fact my AA veno rank8 with 8K phy def(focform sage) 7.6K hp 10K ele res (no buffs) being killed by soulbanishers AoE in TT1-3 with a 10K hit care to explaine that one since I have soloed him in my TT90 green<== notice green gear with less trouble then that with no buffs then with my veno in rank8 with a full set of buffs and still being kills after charm ticking as well with 10K+ hp 10K+ phy def in fox form and over 12K ele res with a full set of buffs. Not to mention I have done the dam boss with out a cleric since my low 90's. So um yea... that doesnt make a lot of sense either then does it. If you want when the DC problem stops I can go on HT again and go into squad mode an get you a SS of it if you are that dense.

    It isnt that the fact that TT cant be changed with out notice because it can be read TOS. They do not have to post any information on changes they choose to. As to that I know TT has been getting oddly "harder" over time even after the update to it but bleh.

    Example after the TT3-1 went to nuts node I had found a way to solo him on my veno mind you it isnt cost effective but I had done it check the dungeons and tactics for it. Then the week after they made him "normal" again they changed his extreme poison skill so that it stacks now higher then normal my hurc being hit like normal and fluxing as expected then the stacking starts like mad and hurc goes squish fast as hell with a 1.5K then 4K then 8K hit (not a single debuff other then the stack extreme was used) I had been watching his chat for his other attacks this is how I know that.

    This all aside I garentee you they are making TT harder I have been playing since otc 08 my form join date lists the 09 of jan since its when I first decided to change my avatar if you check for posts made by zionwarrior you will find them dating back to 08 that being when i first decided to get on forums.

    I am an experienced player I have seen the changed first hand I accept them but I mean changing the TT1-3 with out that being listed IS wack how can you expect a squad of
    lvl80's to do that if a rank8 veno with my gear and stats gets wiped.

    That being just wrong. I mean hell I solo the wurlord in TT2-3 squad mode on my veno it never was impoosisble with my hurc which had blessing till the update sure it was always touch an go but hurc was not EVER 1 shoted with a 8K hit fully buffed with blessing of the pack.

    I know its getting harder but the reasons I want to know is why?
    What good comes of it if you designate a dungeon a specifed lvl and yet it takes a rank8 squad to do them with charms pots and apoc. Other then making money there is no reason for it that being what I see.

    The dungeons have specified level ranges on squad mode for an entire squad. It takes 4 people to open the instance, and last I checked you don't qualify to be considered a squad of 4. So yes, where it doesn't make sense to have a rank 8 squad to be able to beat an 8x instance, it sure also doesn't make sense to have 1 10x AA class tank a phys boss solo when it should take 4 8xs.

    That's like saying "oh, this 7x faction took out hornska, I'm 10x so I should be able to solo it since it's designated for 7xs." If it were like this, then 1 10x player should be able to solo pvp TW against an entire 7-8x guild, since apparently numbers don't make a difference for you.

    No one cares when anyone started the game or registered, that doesn't qualify them to be experienced. You can register for the game and then go quit for 2 years, and claim seniority, where in fact you have no knowledge about the game whatsoever. I started October 08 and have clocked almost 10K hours of game time, of which 1/3rd of it was afk cat shop. Anyone with the slightest active knowledge about the instances within the game knows that the TT bosses weren't tweaked anytime within the last 6 months.

    And for your knowledge, the source codes for the damage indexes for the bosses still reflects the same damage indexes from Rising Tide Expansion. Mind explaining how a programmer can increase the difficulty of bosses without changing the code? b:bye
    Reminds me of my sin getting a 6.7k hit while being in bb at Drummer 1-3.

    -> Max Magic attack of Drummer is about 14k and i have 60% def @ lvl97
    I ask myself now how any class should survive such hits in lvl80. Not to speak about that that kind of damage spike is way too high like it should be...

    It's simple. You established aggro for about 2.79202797 seconds with your attack rate being 1.43 and taking 4 hits on the boss before you got one shot. Cleric without channeling will take 5 seconds to channel BB, and BB effect usually refreshes every 3 seconds.

    You died before you had BB effect. You can't take screenshots of two instances of time and say they happened simultaneously, because I don't ever see your BB effect icon. b:bye
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  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited March 2011
    Good, then calculate for me how Drummer can hit me for 6.7k in BB.
    If his max damage is 14k (magic) how can it be he can hit me so hard, when i have 60% reduce, referring to my Char-info????

    Without BB would have been 13.4k.. I WAS NOT NAKED. So dont tell me, its normal. I can sell my armors to npc then, cuz its useless junk.


    you were outside of BB
    magic shell wore off
    you used a skill or a weapon proc that temporarily over-wrote BB damage reduction
    drummer crit O.o
    you used a skill or weapon proc that increased damage/reduced defense?
    you accidentally unequipped a piece of armor>
    what TheDan said

    could have been lots of things
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  • _Aubree__ - Dreamweaver
    _Aubree__ - Dreamweaver Posts: 197 Arc User
    edited March 2011
    Yup bosses can crit. Drummer has been known to crit too.
  • MasterofIce - Dreamweaver
    MasterofIce - Dreamweaver Posts: 58 Arc User
    edited March 2011
    you were outside of BB - no, i was killed after we were at boss for about 40 sec, so bb was up
    magic shell wore off - no, was fresh rebuffed
    you used a skill or a weapon proc that temporarily over-wrote BB damage reduction - i dont have such items
    drummer crit O.o
    you used a skill or weapon proc that increased damage/reduced defense? - ... no
    you accidentally unequipped a piece of armor> - no

    Only thing would have been a crit... strange it had never happened before...

    btw Dan you are still in my ignore list because i already know whatever i post you find a way to explain it via my noobness... as if im playing this game for 2 days.
    I know if i was in bb and if i would have used any item that would override its effect i would say so..
  • Ninnuam - Sanctuary
    Ninnuam - Sanctuary Posts: 1,086 Arc User
    edited March 2011
    TT 1-x is srs bsns. Srsly.
    b:dirty
  • VonSabrewulf - Harshlands
    VonSabrewulf - Harshlands Posts: 90 Arc User
    edited March 2011
    only 3-2 and 3-3 are hard and maeby the beast if you have squshy clerics all the other TT's are easy
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    Drummer does crit. It's fairly common for him to do so.

    The most devastating attack he does, however, is mag attack>melee combo in less than 1 second. He does it all the time, and even at 10x it can still hurt.
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  • Agatio - Harshlands
    Agatio - Harshlands Posts: 56 Arc User
    edited March 2011
    Drummer does crit. It's fairly common for him to do so.
    Mobs dont crit. Drummer has huge mag attack range: 4842 - 14527, so he can 1-hit tanker, if he is very unlucky.
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    Mobs dont crit. Drummer has huge mag attack range: 4842 - 14527, so he can 1-hit tanker, if he is very unlucky.

    That would still be considered a crit by most definitions.

    I have a 6k-10k phys attack. But with crit % that can easily jump upwards to 20k-30k. Player sheet calculations still use a bell curve just the same as mobs/bosses in game. Ours is just modifiable at will, while mobs are mostly written in stone (metaphorically).

    His bell curve will calculate when he will hit in the higher range, just as it does for players. He's just set at default to hit higher more often compared to most other bosses (i.e a crit).
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    Some people live to destroy me

    Either way they die
  • Eden - Raging Tide
    Eden - Raging Tide Posts: 301 Arc User
    edited March 2011
    That would still be considered a crit by most definitions.

    I have a 6k-10k phys attack. But with crit % that can easily jump upwards to 20k-30k. Player sheet calculations still use a bell curve just the same as mobs/bosses in game. Ours is just modifiable at will, while mobs are mostly written in stone (metaphorically).

    His bell curve will calculate when he will hit in the higher range, just as it does for players. He's just set at default to hit higher more often compared to most other bosses (i.e a crit).
    u mean considered a crit by morons who make up false definition unnecessarily

    i guess hitting at high end of pataka magic attack or bow phys attack = crit? hmmm no... looks like not

    crit is plainly shown "critical HIT!!111oneone" and far beyond outlier of normal distribution of dmg factoring boss dmg range, player armor and buffs

    anyhow i concede the most logic in this thread is from Baalbak who willing to go out and test this, have some proof... which non surprisingly hasnt ever shown up from ppl who agree with op.... and use appropriate math to show op is either troll or dumb
  • secretsurprise
    secretsurprise Posts: 0 Arc User
    edited March 2011
    Know what i hate? We... the ppl that have the opinion there is anything wrong with the dmg we take... didnt that math cause of no test... we did tests and calculated after that... All what i see u go anti anti anti against us... and we arent that anti with ppl that say there is nothing... we just try to discuss in a normal way, but its not possible with all ppl here... why all that ppl that cant do that just troll out here?

    NOT JUST OUR OPINION COUNT BUT WE LIKE TO DISCUSS WITHOUT JUST ANTI ON US AND FOR SURE WITHOUT INSULTS OR ANSWERS THAT JUST CALL US TO DONT HAVE ENOUGH EXPERIENCE... WE ARE DIFFERENT PPL NOW SOME WITH LOTS OF EXPERIENCE WITH DIFFERENT CLASSES AND LONG TIME DAYLY PLAYING

    i have just this one wish: dont anti to all what we say, lets just discuss and we already tested it
  • MasterofIce - Dreamweaver
    MasterofIce - Dreamweaver Posts: 58 Arc User
    edited March 2011
    So no one can explain how i got a BBed 6.7k hit by Lord of Percussion (would be 13.4k without BB).

    Its no matter of whatoever damage logs. I got a screenshot of that hit. I was fully buffed, i was in BB and im using LA on a lvl97 sin, so such a high hit should be impossible, only if i go TTs naked...
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    Show the SS then.
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  • sangodoc
    sangodoc Posts: 0 Arc User
    edited March 2011
    Sangodoc wrote: »
    As I've said several times. Soloing a squad mode boss is dealing different results than tanking that same boss in a squad. So those of you saying you'll solo the bosses for testing, that point is irrelevant >.<
    That is true, but only if your premise is true. However, I have never even heard anyone claim that your premise is true before, let alone seen any good objective evidence for it.

    Care to post some? Good objective (not anecdotal) evidence is far more convincing than posting in big red letters.

    A comparison where you have the exact same gear and buffs, with being in a squad or not being the only variable, and show a full list of the damage from 20+ hits, along with a comparison of the averages and standard deviations for both situations would be ideal.
    I feel obligated to reply to this post out of the fact my AA veno rank8 with 8K phy def(focform sage) 7.6K hp 10K ele res (no buffs) being killed by soulbanishers AoE in TT1-3 with a 10K hit care to explaine that one since I have soloed him in my TT90 green<== notice green gear with less trouble then that with no buffs then with my veno in rank8 with a full set of buffs and still being kills after charm ticking as well with 10K+ hp 10K+ phy def in fox form and over 12K ele res with a full set of buffs. Not to mention I have done the dam boss with out a cleric since my low 90's. So um yea... that doesnt make a lot of sense either then does it. If you want when the DC problem stops I can go on HT again and go into squad mode an get you a SS of it if you are that dense.
    If you're so certain, then yes, please do. Get into a squad, go to a boss, take a few hits and screenshot the damage. Then, making sure that you're the squad leader, boot out anyone else in the squad until you're alone, and then screenshot the damage again.

    I'd be willing to bet money that the damage you see one way will not be outside the damage range seen the other way. There will be some variation of course, so the more hits you could show the better, with 20 hits being a preferable minimum for statistical purposes. If you're getting 1-shot, then that might take a while though, so feel free to use a boss that isn't too tough, since all I was discussing was a change in boss damage depending on whether you're in a squad or not.
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