If they really insist on transmuting being the solution for people, that AD cost has to come down, and i mean way way down 10k AD or less at max lvl. Please make some hammers/axes as an option for paladins too.
wrong sorry, they could have made the decision to not put them into nodes, but chests instead so a roll is guaranteed. As for told you so, when 40+pages gets ignored they might not be helpfull, but imo they are deserved.
It was pointed out in more than 1 post that node griefing would happen in this system with lfg system, the fact that it was ignored and is happening anyways is what ticks players off. and i seriously doubt cryptic/pwe track wether or not people in dungeons run to a node before last mob is dead but maybe you could point…
No, its <font color="orange">HAMSTER</font> advice that should not be needed, basicly you're advocating players working around to *fix* what cryptic were told would happen but ignored. That said I love that that channel exist and the people that run it, it is just so sad it's needed.
I went with a dwarf rolled 14str 14con 16dex 13int 17wis 13cha, gonna put point in dex every time, but atm im thinking only 20/21 wis then res into int for that faster re-use, based only on my absolute stinkyness at swapping to melee for more encounters lol.
yeah sorry my bagspace is only slightly improved, while i removed some enchants i now have 3 different kind of artifact refine marks, and oh yeah they come in different qualities just so they dont stack. Should i need/desire to rank up enchants above a certain level i now need to use space in bag to rank up enchants to use…