Since most pugs are now leaving combat before it ends and rush to get skill nodes in hope of getting artifacts... I propose that anything BLUE/PURPLE that drops from these skill nodes be treated as a Need/Greed/Pass item.
Since module 2, the dungeons have become "race to the skill nodes"... ridiculous...
Please devs, consider this change.
thx
Post edited by krisst0f on
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willadarkeagleMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
Agree! Something needs to be implemented. This or individual instances like chests.
I have to agree as well! I have always wished nodes were roll loot because of this problem. I mean green and under is just enchants, base crafting and gold trash. These should go to the player that activated the node and used the kit but blue and up should always be party roll. This would make nodes worth the party going after and not skipping whole sections of dungeons.
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Adding my +1. Or they can disable skillnode looting with skill kits in dungeons so you could loot only skillnodes via your own ability. But there 2 classes that use dunengineering, so I don't know if this suggestion is any good.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
+1
in d & d group uses its capabilities and features to overcome the difficulties.
Currently you are alone in front of enemies because your teammates are waiting for the end of combat to loot nodes.
I have to agree as well! I have always wished nodes were roll loot because of this problem.
which is a little bit unfair, because I spent my last nature kit on this nature node, and now you gain the benefit?
I'd prefer 1 node for each person, like the Sharandar quest items where a node (flowers etc) is available for everyone.
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or they could put them in all lvl 60 zones not just 5man dungeons.
You mean not like forcing people to PUG or join a guild like a casual player?
Na, too convenient!
Might have something to do with bots and scripts, tbh.
Imaginary Friends are the best friends you can have!
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krisst0fMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
I am glad everyone seems to agree. Let's hope it is on the devs' todo list because it's annoying to see people squat these skill nodes without sharing in the fight..
Just add the blue marks as rewards for campaign dungeons (maybe in their skill nodes, too) as well as epic dungeons, you can only run them as many times as you have keys so I don't see bots being able to farm this.
[SIGPIC][/SIGPIC]
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slambitMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 282Bounty Hunter
I prefer treating them like chests. I already go blind every time someone picks up, during combat, some PoS green item everyone passes on. I can't fight with all that in my way.
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lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
They need to add the rolling feature on any mark. It is so annoying playing with pugs to see half them run off or a dc leave in teh middle of the fight to get a node. Please for sanity sake add rolling feature on these
Comments
I would prefer the "1 of each node for each character of the dungeon" rather than even more votes.
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
in d & d group uses its capabilities and features to overcome the difficulties.
Currently you are alone in front of enemies because your teammates are waiting for the end of combat to loot nodes.
I'd prefer 1 node for each person, like the Sharandar quest items where a node (flowers etc) is available for everyone.
Encounter Matrix | Advanced Foundry Topics
or they could put them in all lvl 60 zones not just 5man dungeons.
You mean not like forcing people to PUG or join a guild like a casual player?
Na, too convenient!
Might have something to do with bots and scripts, tbh.
Army of bots farming marks. No. Sharandar and Dread Ring solo instances - yes.
ops, that is what i meant
Skill nodes are the boxes/packs you find that require a skill or skill kit to open.
Most popular in instanced solo quest dungeons but also in general areas and group dungeons.
Looking for a guild for PvE Dungeons to suit AEST evenings
I prefer treating them like chests. I already go blind every time someone picks up, during combat, some PoS green item everyone passes on. I can't fight with all that in my way.