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What is the Arc Client?
Install Arc

Comments

  • I forgot to mention: - 5v5 Queue/Matchmaking - Ranking system based on win/loss percentage
  • In Gauntlgrym, you win but you lose. (My team has won three consecutive pvps in GG by a landslide, yet the other faction won the Event every time)
  • Thanks for reconsidering the changes. Maybe it's wishful thinking but I want Neverwinter to have truly competitive PvP, not "just for fun" PvP. For that to happen most players need to reach competitive gear. Neverwinter has a skill gap and a gear gap between players in PvP. The longer it takes for new players to get…
  • I'm speaking from the winning team's point of view. Sometimes my team wins by a large margin at the beginning of the match, end up winning 1000-35 and we stand around doing nothing for 10 mins. Sometimes more if the enemy team stalls the result. It seems like the enemy team would use /surrender in these types of matches,…
  • And you shouldn't be able to surrender before 5 minutes (at least).
  • I'm a long time Baldur's Gate and Planescape:Torment player, some of the best D&D games to date imo. - Dialogues that the player can FAIL, as in Planescape, where almost every dialogue has good/bad/neutral outcomes. - Rogues disabling traps should give XP, there is no incentive to do it right now. - More competing…
  • Thanks for the responses and math guys. Since the Con bonus doesn't multiply with gear (it should!), I guess gear and enchants with the feat% is better than Con. Doesn't mean I can't have the cake and eat it too.
  • Kills and assists give higher scores. I don't get any score from repeatedly camping the enemy just to steal points. I never capture their point, just last as long as I can so my team gets ahead. I have never placed first in a PvP match with my GF or gotten many points, yet my win/loss ratio is positive.
  • Ranked PvP must be based on win/loss percentage, creating a bell curve ELO rank system. You can't base a ranking system on kills, assists, or even points because DPS classes always get more points. I'm a full tank GF and I win games, not points.
  • Pyrotechnic Band is a good item because it gives a certain combination of stats that doesn't appear on equivalent epic gear, which would be Grand Rings/Belts/Necks, not Ancients. Still, there is a 15 point gear score difference between the two. Since the other purple boss drops have similar numbers to the Pyro Band but…
  • Did I mention this build scales with T2 Miracle Healer set bonus? Stacking HP is beastly.
  • My HP bar is huge. I have +20% HP from 20 Constitution, and HP enchants for defense slots in gear. HP doesn't have diminishing returns.
  • Thanks for the tips. I wanted to see how tanky I could get with the tankiest class, so I've specced into Protector. I've started T2 dungeons and agree that adds are more the cause of wipes than bosses. Still, Knight's Challenge seems to be the best power in the GF kit, I switch it out for almost every boss except final…
  • Full 100% deflect/defense/HP tank Guardian Fighter. I have zero damage in my build, so taking damage or mobility encounter powers for PvE is useless for my party. That means that for PvE: - Knight's Challenge - Enforced Threat - Knight's Valor Having trouble with Knockbacks? Your first Daily Villian's Menace gives you…
  • Awesome. I'm going to do this.
  • Right now AFK farming is ruining PvP more than anything else in this game. PvP needs players who are genuinely interested in playing, and I would gladly sacrifice all my legitimate PvP rewards if it meant less AFK farming. I also see a new type of AFK farmer who doesn't sit in spawn, but rather wanders around the map being…
  • Bind-on-Pickup PvP gear sounds like the best idea to get rid of AFK players. The only incentive necessary for PvP should be competition, I think. An open world PvP server (or maybe PvP instances?), gank fest or not, is fun for competitive players.