@zapline258 its cool, turned out i got less time to play anyway about 10vs10 - new map would be cool, considering how they packed normal map to fit both single and multi player experience; im quite aware that SH getting like zero resources, but as PVP is strugglin in general, time to use what is avaiable; and there are…
current FBI is needed for progression - voni ; older version could be added as "master" to any higher dungeon tier - we kinda have 3 of em now, there are still vaulted dungeons to re realase, also the whole ravenloft mess ...
couldnt find any recent links, but should be nuff here : https://arcgames.com/en/forums/neverwinter#/discussion/1266147/enchantments also what exactly u meant by failing to upgrade ; were u using any motes and or wards ?
We used to have regular patch notes, at the end of them was section - known issues; it wasnt perfect but it was sort of communication unlike anythin now
In a zones around 20k to 25k its set to 15k. It have no extra reward itself, its needed to run expedition efficiently. Not much crowd there, and hard to coordinate, as most players dont use zone chat there. Question is - why puting such restricions in zone that supposed to be first stop after reaching lvl 20 ?
Thats only temporary solution; in perfect situation we wouldn even need to think of using such method. Back to topic- there are difrent types of items giving at least personal temp hp or shield, does not stack, but have difrent timers
guess will have to improve on temp hp/shield departement then; its not much but in similar scenarios i rely on "green" horn from siege event. for now new jubilee mount power is option too
Whatever the reason point stand still; if they really want to give something extra, why not extend it ? we could have double the fun for double the time. Fitting solution for 10th anniversary
Thats actually my problem, cuz only high tier seals cant give AD directly. This whole topic acyualy started since mod24 went live or even before, and gonna be repeted again in about 2 months, when we get another set of mistakes in first few week of new module. In short, keep it alive until its gettin fix
maybe change campagin task to create key, to give -normal and master version -2 keys -skeleton key -any "universal" key like stated before, dont make dead ends with keys, we arleady are limited on obtaining them time and cost wise
... and there is; when character is enlarged(dunno other way), POV from mount changes to similiar to "tall rides" as u are looking from above giant shoulders - quite disturbing when u just on horseback
Dear devs if cyclope comapanion is in about size of enemy cyclope, then why minotaur companion is only half enemy one size ? Scale on op pictrue looks way better
Those recipes have valid ingredients, so we should have a way to utilise em; i can run patrols, i can do hunts, wy shouldnt i be able to craft items ? Chult is one of few zones that is resistant to passage of time, due to its uniqueness - please help preserve it
@aslan3775 oldest dungeon still "vaulted", others affected by said bug, another batch in constant rework process; I need content (thats already there) not challenge, pug gives me nuff would remind of 2 things said in related topics : - new/diffrent engaging mechanics - for all roles - in trials etc - intro dungeons/ story…
just few other threads in this topic; thank u for reminding https://www.arcgames.com/en/forums/neverwinter#/discussion/1266905/profession-alchemy-book-recipe-from-chlute https://www.arcgames.com/en/forums/neverwinter#/discussion/1264217/chultan-alchemy-recipes-not-appearing…
Saw some other mechanic targeting mainly healer but in low tier dungeons; avoiding tank is one thing but this is another - and thats not cool - at this point its better to be fully random
"long time ago" at least for underdark we got 2 tiers of craftable key, following this example one for master version of trial and one for standard version; imo thats best solution even now
Its worst than i tough, and especially visible compared to intro quest there Quick solution would be putting all quests into Flabergast. Btw since its 3 weeks event than orginal 4 , can we have all dungeons from the begining? also please make em count as one for daily progress