I've noticed as of late the 2nd boss/worm in LOMM has different agro from before. When tanking before the worm would usually target someone else first, then target me (tank). Worms's hypo would stay on me after that. Now it targets everyone and actually would almost avoid me it seems. Even after getting it to finally target me it would change to someone else for next attack. I can't target anything during this phase so I can't use agro directly on it. Also agro ring seems to not help during this phase. Probably due to not having anything to target as an enemy, like the worm, and yet it can still attack. Any ideas would be great.
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for now new jubilee mount power is option too
Back to topic- there are difrent types of items giving at least personal temp hp or shield, does not stack, but have difrent timers
Before entering make a decision where to group up (mostly Door or Stairs) so everyone knows were to go for first Hypo.
P1 phase.
Worm targets random player so group up on this Hypo (except healer) to share the damage.
Then Tank goes in (with healer nearby) to force Worm to target him while DPS goes outside along the wall and avoid reds (note, that Healer has its hands full to keep Tank up) DPS are on its own at that point.
P2 phase.
Now Golems will join, Tank collect Golems DPS must besides destroying Boulders also get Golems down fast (they have low HP) and get close to the area for first Hypo... This is a bit of a extra burden for healer to get group trough.. Then Tank goes in again (with or without Golems) with healer.. Ranged DPS must try to get Golems down at this point.. Melee DPS stay out because they have a chance to get targetted with Hypo due too close to worm.
Which means that follow up Hypos always be on tank like as in P1 phase...
If DPS is getting too close to worm during phases the worm will target them..
The devs just need to fix it so either healers can maintain the entire group more easily or they need to allow the Tank to target the worm for threat control during the discharge stage
Remember, worm is immune during phases
What is your ingame info ?