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LOMM worm agro

I've noticed as of late the 2nd boss/worm in LOMM has different agro from before. When tanking before the worm would usually target someone else first, then target me (tank). Worms's hypo would stay on me after that. Now it targets everyone and actually would almost avoid me it seems. Even after getting it to finally target me it would change to someone else for next attack. I can't target anything during this phase so I can't use agro directly on it. Also agro ring seems to not help during this phase. Probably due to not having anything to target as an enemy, like the worm, and yet it can still attack. Any ideas would be great.

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  • masteryoda#6623 masteryoda Member Posts: 267 Arc User

    I've noticed as of late the 2nd boss/worm in LOMM has different agro from before. When tanking before the worm would usually target someone else first, then target me (tank). Worms's hypo would stay on me after that. Now it targets everyone and actually would almost avoid me it seems. Even after getting it to finally target me it would change to someone else for next attack. I can't target anything during this phase so I can't use agro directly on it. Also agro ring seems to not help during this phase. Probably due to not having anything to target as an enemy, like the worm, and yet it can still attack. Any ideas would be great.

    It's been like this for as long as iv been playing, seems to pick the closet player to target for the hypo, that said I have found with the Paladin if you put your self ontop of the player with the hypo and active divine protector it will rip the aggro off the other player and place it on the Paladin, however it really should be possible to target the worm so many Artifacts Mount's and abilities useful for damage mitigation becomes almost useless without a target to be able to activate them, some cases just feels like you just have to stand there absorbing all the damage and just hope the healer can keep up because half my abilities are unusable during that stage. I don't see why they can't make it immune to damage but still allow for it to be targeted and hit during that section.
  • irene#2829 irene Member Posts: 159 Arc User
    Try equip the bull charger ring and get aggro by running in circle.
  • masteryoda#6623 masteryoda Member Posts: 267 Arc User
    edited June 2023

    Try equip the bull charger ring and get aggro by running in circle.

    The bull charger doesn't make any difference once the worm target's someone other than the tank
  • ksellksell Member Posts: 181 Arc User
    guess will have to improve on temp hp/shield departement then; its not much but in similar scenarios i rely on "green" horn from siege event.

    for now new jubilee mount power is option too
  • masteryoda#6623 masteryoda Member Posts: 267 Arc User
    ksell said:

    guess will have to improve on temp hp/shield departement then; its not much but in similar scenarios i rely on "green" horn from siege event.

    for now new jubilee mount power is option too

    The temp shield from the neverwinter hand doesn't last long enough unless you can perfectly exploit the animation canceling bug, and even than its only a temporary solution till that bug is fixed.
  • ksellksell Member Posts: 181 Arc User
    Thats only temporary solution; in perfect situation we wouldn even need to think of using such method.

    Back to topic- there are difrent types of items giving at least personal temp hp or shield, does not stack, but have difrent timers
  • finmakinfinmakin Member Posts: 456 Arc User

    I've noticed as of late the 2nd boss/worm in LOMM has different agro from before. When tanking before the worm would usually target someone else first, then target me (tank). Worms's hypo would stay on me after that. Now it targets everyone and actually would almost avoid me it seems. Even after getting it to finally target me it would change to someone else for next attack. I can't target anything during this phase so I can't use agro directly on it. Also agro ring seems to not help during this phase. Probably due to not having anything to target as an enemy, like the worm, and yet it can still attack. Any ideas would be great.

    Its actually a very simple mechanic (if everyone is aware of it)..
    Before entering make a decision where to group up (mostly Door or Stairs) so everyone knows were to go for first Hypo.

    P1 phase.
    Worm targets random player so group up on this Hypo (except healer) to share the damage.
    Then Tank goes in (with healer nearby) to force Worm to target him while DPS goes outside along the wall and avoid reds (note, that Healer has its hands full to keep Tank up) DPS are on its own at that point.
    P2 phase.
    Now Golems will join, Tank collect Golems DPS must besides destroying Boulders also get Golems down fast (they have low HP) and get close to the area for first Hypo... This is a bit of a extra burden for healer to get group trough.. Then Tank goes in again (with or without Golems) with healer.. Ranged DPS must try to get Golems down at this point.. Melee DPS stay out because they have a chance to get targetted with Hypo due too close to worm.

    Which means that follow up Hypos always be on tank like as in P1 phase...
    If DPS is getting too close to worm during phases the worm will target them..

    Ogguk The Beholder… Justicar Paladin Tank/ Healer
  • masteryoda#6623 masteryoda Member Posts: 267 Arc User
    finmakin said:

    I've noticed as of late the 2nd boss/worm in LOMM has different agro from before. When tanking before the worm would usually target someone else first, then target me (tank). Worms's hypo would stay on me after that. Now it targets everyone and actually would almost avoid me it seems. Even after getting it to finally target me it would change to someone else for next attack. I can't target anything during this phase so I can't use agro directly on it. Also agro ring seems to not help during this phase. Probably due to not having anything to target as an enemy, like the worm, and yet it can still attack. Any ideas would be great.

    Its actually a very simple mechanic (if everyone is aware of it)..
    Before entering make a decision where to group up (mostly Door or Stairs) so everyone knows were to go for first Hypo.

    P1 phase.
    Worm targets random player so group up on this Hypo (except healer) to share the damage.
    Then Tank goes in (with healer nearby) to force Worm to target him while DPS goes outside along the wall and avoid reds (note, that Healer has its hands full to keep Tank up) DPS are on its own at that point.
    P2 phase.
    Now Golems will join, Tank collect Golems DPS must besides destroying Boulders also get Golems down fast (they have low HP) and get close to the area for first Hypo... This is a bit of a extra burden for healer to get group trough.. Then Tank goes in again (with or without Golems) with healer.. Ranged DPS must try to get Golems down at this point.. Melee DPS stay out because they have a chance to get targetted with Hypo due too close to worm.

    Which means that follow up Hypos always be on tank like as in P1 phase...
    If DPS is getting too close to worm during phases the worm will target them..

    Sounds simple on paper but it really isn't as simple as you make it sound, I don't know about the fighter or barbarian, but the Paladin has 2 abilities that can place him on top of the threat list neither of which work for forcing the attention the worm during the discharge phase as they require you to target your enemy, moreover the worm doesn't target based on if you are close or not, it targets randomly until it finds someone who doesn't die from it, the Paladin divine protector with the feat shield of the gods is the only way a Paladin can force the hypo onto himself and this is more or less a glitch and not intended.

    The devs just need to fix it so either healers can maintain the entire group more easily or they need to allow the Tank to target the worm for threat control during the discharge stage
  • finmakinfinmakin Member Posts: 456 Arc User
    edited July 2023

    finmakin said:

    I've noticed as of late the 2nd boss/worm in LOMM has different agro from before. When tanking before the worm would usually target someone else first, then target me (tank). Worms's hypo would stay on me after that. Now it targets everyone and actually would almost avoid me it seems. Even after getting it to finally target me it would change to someone else for next attack. I can't target anything during this phase so I can't use agro directly on it. Also agro ring seems to not help during this phase. Probably due to not having anything to target as an enemy, like the worm, and yet it can still attack. Any ideas would be great.

    Its actually a very simple mechanic (if everyone is aware of it)..
    Before entering make a decision where to group up (mostly Door or Stairs) so everyone knows were to go for first Hypo.

    P1 phase.
    Worm targets random player so group up on this Hypo (except healer) to share the damage.
    Then Tank goes in (with healer nearby) to force Worm to target him while DPS goes outside along the wall and avoid reds (note, that Healer has its hands full to keep Tank up) DPS are on its own at that point.
    P2 phase.
    Now Golems will join, Tank collect Golems DPS must besides destroying Boulders also get Golems down fast (they have low HP) and get close to the area for first Hypo... This is a bit of a extra burden for healer to get group trough.. Then Tank goes in again (with or without Golems) with healer.. Ranged DPS must try to get Golems down at this point.. Melee DPS stay out because they have a chance to get targetted with Hypo due too close to worm.

    Which means that follow up Hypos always be on tank like as in P1 phase...
    If DPS is getting too close to worm during phases the worm will target them..

    Sounds simple on paper but it really isn't as simple as you make it sound, I don't know about the fighter or barbarian, but the Paladin has 2 abilities that can place him on top of the threat list neither of which work for forcing the attention the worm during the discharge phase as they require you to target your enemy, moreover the worm doesn't target based on if you are close or not, it targets randomly until it finds someone who doesn't die from it, the Paladin divine protector with the feat shield of the gods is the only way a Paladin can force the hypo onto himself and this is more or less a glitch and not intended.

    The devs just need to fix it so either healers can maintain the entire group more easily or they need to allow the Tank to target the worm for threat control during the discharge stage
    I will be more than happy to group with you (as Healer) to find out out if your statement is correct or not.
    Remember, worm is immune during phases :)

    What is your ingame info ?



    Ogguk The Beholder… Justicar Paladin Tank/ Healer
  • masteryoda#6623 masteryoda Member Posts: 267 Arc User
    finmakin said:

    finmakin said:

    I've noticed as of late the 2nd boss/worm in LOMM has different agro from before. When tanking before the worm would usually target someone else first, then target me (tank). Worms's hypo would stay on me after that. Now it targets everyone and actually would almost avoid me it seems. Even after getting it to finally target me it would change to someone else for next attack. I can't target anything during this phase so I can't use agro directly on it. Also agro ring seems to not help during this phase. Probably due to not having anything to target as an enemy, like the worm, and yet it can still attack. Any ideas would be great.

    Its actually a very simple mechanic (if everyone is aware of it)..
    Before entering make a decision where to group up (mostly Door or Stairs) so everyone knows were to go for first Hypo.

    P1 phase.
    Worm targets random player so group up on this Hypo (except healer) to share the damage.
    Then Tank goes in (with healer nearby) to force Worm to target him while DPS goes outside along the wall and avoid reds (note, that Healer has its hands full to keep Tank up) DPS are on its own at that point.
    P2 phase.
    Now Golems will join, Tank collect Golems DPS must besides destroying Boulders also get Golems down fast (they have low HP) and get close to the area for first Hypo... This is a bit of a extra burden for healer to get group trough.. Then Tank goes in again (with or without Golems) with healer.. Ranged DPS must try to get Golems down at this point.. Melee DPS stay out because they have a chance to get targetted with Hypo due too close to worm.

    Which means that follow up Hypos always be on tank like as in P1 phase...
    If DPS is getting too close to worm during phases the worm will target them..

    Sounds simple on paper but it really isn't as simple as you make it sound, I don't know about the fighter or barbarian, but the Paladin has 2 abilities that can place him on top of the threat list neither of which work for forcing the attention the worm during the discharge phase as they require you to target your enemy, moreover the worm doesn't target based on if you are close or not, it targets randomly until it finds someone who doesn't die from it, the Paladin divine protector with the feat shield of the gods is the only way a Paladin can force the hypo onto himself and this is more or less a glitch and not intended.

    The devs just need to fix it so either healers can maintain the entire group more easily or they need to allow the Tank to target the worm for threat control during the discharge stage
    I will be more than happy to group with you (as Healer) to find out out if your statement is correct or not.
    Remember, worm is immune during phases :)


    Lol iv been tanking for 3 years now, I'm fully aware the worm is immune during the charging/discharge phase, but yeah I'm on ps4, I know this is pc general discussion but pc discussion not only easier to navigate to in the forums but seems to be more discussions in pc general rather than ps4, but yeah if your on ps4 il group with you and show you that my statement is correct will stand right next to the worm as he is about to pop up and you will see a dps who is further away or yourself end up with the attention at which point il be forced to pop my divine protector daily to pull the attention back or it will wipe each person until it finally target's me.
  • masteryoda#6623 masteryoda Member Posts: 267 Arc User
    finmakin said:

    finmakin said:

    I've noticed as of late the 2nd boss/worm in LOMM has different agro from before. When tanking before the worm would usually target someone else first, then target me (tank). Worms's hypo would stay on me after that. Now it targets everyone and actually would almost avoid me it seems. Even after getting it to finally target me it would change to someone else for next attack. I can't target anything during this phase so I can't use agro directly on it. Also agro ring seems to not help during this phase. Probably due to not having anything to target as an enemy, like the worm, and yet it can still attack. Any ideas would be great.

    Its actually a very simple mechanic (if everyone is aware of it)..
    Before entering make a decision where to group up (mostly Door or Stairs) so everyone knows were to go for first Hypo.

    P1 phase.
    Worm targets random player so group up on this Hypo (except healer) to share the damage.
    Then Tank goes in (with healer nearby) to force Worm to target him while DPS goes outside along the wall and avoid reds (note, that Healer has its hands full to keep Tank up) DPS are on its own at that point.
    P2 phase.
    Now Golems will join, Tank collect Golems DPS must besides destroying Boulders also get Golems down fast (they have low HP) and get close to the area for first Hypo... This is a bit of a extra burden for healer to get group trough.. Then Tank goes in again (with or without Golems) with healer.. Ranged DPS must try to get Golems down at this point.. Melee DPS stay out because they have a chance to get targetted with Hypo due too close to worm.

    Which means that follow up Hypos always be on tank like as in P1 phase...
    If DPS is getting too close to worm during phases the worm will target them..

    Sounds simple on paper but it really isn't as simple as you make it sound, I don't know about the fighter or barbarian, but the Paladin has 2 abilities that can place him on top of the threat list neither of which work for forcing the attention the worm during the discharge phase as they require you to target your enemy, moreover the worm doesn't target based on if you are close or not, it targets randomly until it finds someone who doesn't die from it, the Paladin divine protector with the feat shield of the gods is the only way a Paladin can force the hypo onto himself and this is more or less a glitch and not intended.

    The devs just need to fix it so either healers can maintain the entire group more easily or they need to allow the Tank to target the worm for threat control during the discharge stage
    I will be more than happy to group with you (as Healer) to find out out if your statement is correct or not.
    Remember, worm is immune during phases :)

    What is your ingame info ?



    If your not on ps4 il try to record it the next time I'm in that boss fight and than il post it to YouTube for you to see
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