I now have 4 toons with this gear; a barbarian, a fighter, a ranger, and a rogue. I tested each to see how hard these two bonuses are to proc and if I could get max stacks. Getting them to proc with encounters was easy, dallies also np, even aoe mount powers also np getting these bonuses to proc. But to reach max stacks…
The above post is OH SO TRUE. The other day doing RC the 3 dps’ers consistently ran ahead of me as tank during the mob content with 1 or 2 frequently dying and yell ‘stupid tank, why don’t you get aggro’. It wasn’t until the boss fight they stayed behind until I got aggro. This consistently happens with heavily scaled…
I am going to have to disagree. I ran two sets of tests with Combat Tracker using my Barbarian. The first set using 1st a +3% melee ring and then repeating with Mightbreakers ring of clarity. In both tests I only used a single encounter power that was melee (x10). The results, if Mightbreakers description of +3% damage…
An easy and effective way to get out of trouble is to slot the encounter Marauder's Escape; you rapidly retreat 50 feet firing 3 arrows with a magnitude of 550 that add confusion.
No offense but how can you think that returning after 5 years that anything you had would be useful? And how do you think that it would only be fair for them to give you a bunch of free stuff to make you near BIS after a 5 year absence, what game works that way? Those of us that are playing have been grinding the last 5…
Sometimes we think a thing is so, that is perception but perception doesn’t always square with facts. And yes, somethings do increase at-will speed, for example a Barbarian’s battlerage but that is part of the stated effect and has nothing to do with a plus to movement speed. Use a timer, ACT, set your movement speed to…
Unfortunately, rockstar is incorrect. Movement is going from point A to point B. An at-will (like an encounter or a daily) is an attack and as an attack requires a set time to cast/activate/execute. For example, relentless slash is a Barbarian at-will and has a cast time of 0.8s. If your movement bonus is 0% it takes 0.8s…
for those having trouble take the time to change mount insignias, companions, and gear to optimize defensive stats and healing and even the demons are not that hard. after doing this I have used no healing pots or stones of health and it only takes a little longer to kill the mobs.
I submitted a ticket and got this reply and well, that was the 1st thing I did, see above. Hello johnalansimmons, Based on the information you supplied it looks like the issue is the result of a bug and while I don't have a fix for you, I'll gather the details that you've given to me and pass them on for further…