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What is the Arc Client?
Install Arc

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  • Baaan them allll
  • Is there really need for weapons with higher damage again ? Why do you guys insist on making older content more and more trivial ? If it came with increase of level cap or something that makes sense I would be fine with it - but you are doing it randomly every single time while there is absolutely no need for such feats.
  • @jonkoca with all due respect - you want to compare a dps HR to a dps GWF - that does not work that way. Why ? because 14-15k GWF will destroy 14-15k HR, while 18k HR will destroy 18k GWF. Reasons for that are rather simple - not all classes reach their peak of effectiveness at same level of gear. After certain point some…
  • No, point of my comment is different - if you read my actual feedback in one of the first comments in this thread you would have noticed the reason why trapper is not so popular anymore. First of all current meta =/= DnD and ways of how a class is played. DnD is tabletop game and this is actual MMORPG so you should not…
  • Why would you cry here that class is ruined ? The class is in great state at the moment excluding archery. You are outdpsed by GWF in msp as trapper ? Respec to combat. Don't want to ? Then dont complain. You dont see GWFs running around outdpsing ppl as instigator or sentinel builds. Archery is not easy to fix to begin…
  • Well, you are assuming you are as good as the GWF you were against (in both skill and build).
  • @"maximus#5077" well nobody is making you play different style but that doesn't mean your playstyle will always be bis one. I'm just saying what will be bis if things like this hit live. Stuff changes over time and best we can do is adapt imo.
  • Trapper will be fine but build will change in a way the dev did not originally intent. Basically you will be kicking AotS which they 'buffed' for primal instincts and use hawkshot - Coa - Lss combo to get 68% buff value for party and some personal damage to GW and PG - but again I don't think this was the original intent…
  • I have finally finished checking the changes made to archery and impact of those to the build and style of play. It is still unclear to me where does 40% buff from capstone lands because that part never proced whatever I tried. Second, the changes made do not change the nature of this build much. Self buff value increases…
  • Stillness of the forest buff randomly dissapears while you attack certain targets - no relation to any specific rotation or ability (dissapears even if you just spam aimed shot or hunters teamwork on dummy). After its gone it starts to build itself over from 0 stacks.
  • Personally idk what the complaints are for - sure some stuff has been nerfed but just do basic math on gloaming cut and blood soaked blades being in exe tree - just playstyle will change damage won't
  • You talked above as if the change to Aspect of serpent is supposed to be a buff to trappers and builds who changes stances often - however nature of this change is a lot different. First, to use serpent to its maximum potential both stances must be used effectively which means you must boost stacks to maximum in both…
  • If you can't deduce for yourself if razorwood is good for you I seriously don't know why are you even browsing the forums then. The real question is not is it good but if you have anything else better to use - and answer is a fat NO. In fact with maximum achievable severity in game razorwood is still the most beneficial…
  • As if anyone wants attention lol, wanted or unwanted @micky1p00 what a complicated way of saying you will be doing it for free xD
  • Are there any benefits to becoming a mod ?
  • all i gotta say is that this is a very irresponsible oversight by the dev team - its been 2 months + since mod release andsome people have spent multiple milions worth of ads on resources just chasing the scale.
  • Beware of 2 things before making conclusions 1 entity powers are powers once casted behave, exist and do damage independently of the cast source - icy terrain pillar of power for ex 2 to use holy or terror enchant effectively - aka ones whose damage modifier is mirrored thru your power stat you need to ask youself 3…
  • Great work with covering all the important parts. In case devs like it, it could be elaborated further to explain things more in details and adjust the idea a bit to make coding easier. We are aware that it might take some time to implement it all but even a part of it would really help to start with.
  • Well, it is natural that nobody likes losing and premades are legit problem for the rest of the Pvp community because stomping is not pleasurable experience and it makes some players give up on Pvp. That's why I made point 4 - matchmaking. Another important thing there is allowing only solo queueing to increase amount of…
  • Now allowing posting it on AH is OK, but at least allow those to stack or to coexist in inventory since obviously only our mail is going to suffer and I doubt it was intended for us from the start to stack trophies in our mails.
  • Some notes about what is being done would be nice
  • Is there a possibility we can have those and draconic weapons from mod 5 castle never as transmutes at mantol derith vendor ? They have been unavailable for 7 mods now and it would be really nice to have them back unless you are planning to use those visuals for some new artifact weapon sets. @terramak
  • Not sure if those were reported earlier but oh well - HR: thorn ward consumes aspect of serpent stacks but do not grant new ones but instead stops at 0. - HR: combat feat scything blades grants 4.75% damage bonus instead of 5% as stated in tooltip. - HR: rapid strike animation randomly reseting attack pattern. - Using any…
  • little related to the thread but oh well http://www.cc.com/video-clips/v1lzn2/the-daily-show-with-jon-stewart-the-amazing-raise skip to 2:45 that aside - free to play games also have to earn money somewhere - so it needs some sort of advertisement. ''oh i see you have 3254 boxes you cant open - it would be a shame to…
  • Careful attack does cause lag as well as slashers mark and gunshing wound - however it is barely noticeable or not at all in 5 man party (depends if someone else is using some power that can cause minor instance response delay) but it is in raids. Another thing that I dont think anyone mentioned yet is smolder in renegade…
  • I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.
  • First of all grats on completing it. Second, I think runs like this should inspire people to try different paths since we strive away from role-playing more and more each day and just focus on reaching bis gear and build leaving all the fun behind.
  • Aside from sellsword / con artist / rebel mercenary which are imo best summoned compnion atm, you can use fire archon, air archon, erinyes, magus, siege master, wild hunt rider (as trapper), repentant dragon cultist as acitve depending what you like or need. Air archon didn't work with roots last time i checked and earth…
  • It is what it is supposed to do, but it was bugged before so timer stacked - therefore you could have 3+ minutes of WHR buff active - and basically if you don't die it would nearly never expire during the dungeon.
  • Now it can not activate again until its active bonus expires first - therefore its active for less than 50% combat time as trapper and highly dependent on RNG now. Imo its not worth using it now for any build except for trapper hr since other potential companions trapper could use are bugged and not working anyway.