The +5 companion gear that drops out of gambit appears to be missing an enchant slot.
From what I understand it originally had 2 enchant slots and the overload slot - currently on PS4 there is only 1 enchant and 1 overload - making them the least desirable of the gear.
Founding Member of "Wrong Side of the Stronghold" Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
> @plasticbat said: > Never hurts to ask. Are dungeon delves a thing of the past or bugged and not showing in calender? Just wondering, really wanting the Many Arrows bloody armor. > > Dungeon delves is now history.
That's unfortunate. Guess I'll have to pay the 6 million AD to guy on AH for that armor lol. That's a lot of money for a transmute but since they are not bringing back the old transmutes any time soon I gotta do what I gotta do.
The +5 companion gear that drops out of gambit appears to be missing an enchant slot.
From what I understand it originally had 2 enchant slots and the overload slot - currently on PS4 there is only 1 enchant and 1 overload - making them the least desirable of the gear.
That's WAI, apparently. It's supposed to have 1 ench 1 overload. For some terrible reason.
1
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
The +5 companion gear that drops out of gambit appears to be missing an enchant slot.
From what I understand it originally had 2 enchant slots and the overload slot - currently on PS4 there is only 1 enchant and 1 overload - making them the least desirable of the gear.
That's WAI, apparently. It's supposed to have 1 ench 1 overload. For some terrible reason.
if you have an 800 stat overload it should be a lot better with R12 Bondings if only for a brief time no? Moot now as Rank 14 enchants have made Overload gear on Companions redundant.
0
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
PoM - Prophecy of Madness - Protect the Prophecy. Getting Gold on the first phase before timer hits zero nd the game skips Phase 2 completely.
QoL request, can the sanity wells last 5 seconds longer before they change pls, 9 times out of 10 I run to a well then it swaps to another location just before I reach it.
5
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
edited October 2017
Loadouts. When switching between loadouts sometimes an item is forced into overflow items, despite having plenty of bag space.
Once a loadout bugs it always bugs unless, for some inexpicable reason, it stops bugging.
Carefully moving items to avoid overload seems to always fail.
Post edited by jumpingmorks on
1
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
Guild Stronghold. When doing Spiders HE a small purple circle appears in the location of the All Washed up quest.
0
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
> Never hurts to ask. Are dungeon delves a thing of the past or bugged and not showing in calender? Just wondering, really wanting the Many Arrows bloody armor.
>
> Dungeon delves is now history.
That's unfortunate. Guess I'll have to pay the 6 million AD to guy on AH for that armor lol. That's a lot of money for a transmute but since they are not bringing back the old transmutes any time soon I gotta do what I gotta do.
Didn't dungeon delves use to allow you to open chests without a key? I liked that, for that 1 hour you were pretty much guaranteed to get any dungeon you wanted, it focused everyone's attention to run dungeons in a short time frame.
1
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
Inconsiquential bug - Discard items while selling at npc vendor. Discard popup appears once seller window is closed. Just seemed odd that you can sell an item then discard it afterwards xD
Can someone use red text (it doesn't seem to work for me) to report BILETHORN not critting on a bunch of moves. I know they fixed lightning not critting....but I didn't see bilethorn listed as fixed
We won't be increasing the size of the various guild logs because that would add too much stored data when multiplied by all guilds. However, if you're ok with NOT including the "Name has reached level ##" messages, we can use the same number of messages (I think it's 500 right now) to hold more useful messages like "Name has joined, after being invited by Name2". Good trade?
> @jumpingmorks said: > > @plasticbat said: > > > Never hurts to ask. Are dungeon delves a thing of the past or bugged and not showing in calender? Just wondering, really wanting the Many Arrows bloody armor. > > > > > > Dungeon delves is now history. > > > > That's unfortunate. Guess I'll have to pay the 6 million AD to guy on AH for that armor lol. That's a lot of money for a transmute but since they are not bringing back the old transmutes any time soon I gotta do what I gotta do. > > Didn't dungeon delves use to allow you to open chests without a key? I liked that, for that 1 hour you were pretty much guaranteed to get any dungeon you wanted, it focused everyone's attention to run dungeons in a short time frame.
Yeah and you could get gear specific to you and it was unique. Now it just rings of parrying and things like that. I have to create a new toon to get to 60 then hope to get the armor I want spending 2k a key. That 6 mil ad is looking good haha. I dont even know if i can get the many arrows bloodied armor from the dungeon anymore.
0
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
> Never hurts to ask. Are dungeon delves a thing of the past or bugged and not showing in calender? Just wondering, really wanting the Many Arrows bloody armor.
>
> Dungeon delves is now history.
That's unfortunate. Guess I'll have to pay the 6 million AD to guy on AH for that armor lol. That's a lot of money for a transmute but since they are not bringing back the old transmutes any time soon I gotta do what I gotta do.
Can we pls get an update for the transmutes in Gauntigrym. Myself personally I really want the profound conc set for my GF it looks like 40k chaos legionaire armor!
You recycled many pieces for Chult including a very rare transmute from Valindra's Crown if I'm not mistaken (Rex Corona) but you also used Empowered Blac Ice Armor pieces where, if we want to, we can already access and make those pieces.
Also: Are we ever going to see a return of Black Ice MH/OH???!! *sad face* Transmutes in GG Trader will suffice for now!
1
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
Talking of Transmutes:
Tyranny of Dragon Store allows a GF and OP to buy both shields for each class, however, they are BoP, if you buy an OP shield with GF or vice versa it is BoP and you are unable to transfer it.
0
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
> > Never hurts to ask. Are dungeon delves a thing of the past or bugged and not showing in calender? Just wondering, really wanting the Many Arrows bloody armor.
>
> >
>
> > Dungeon delves is now history.
>
>
>
> That's unfortunate. Guess I'll have to pay the 6 million AD to guy on AH for that armor lol. That's a lot of money for a transmute but since they are not bringing back the old transmutes any time soon I gotta do what I gotta do.
>
> Didn't dungeon delves use to allow you to open chests without a key? I liked that, for that 1 hour you were pretty much guaranteed to get any dungeon you wanted, it focused everyone's attention to run dungeons in a short time frame.
Yeah and you could get gear specific to you and it was unique. Now it just rings of parrying and things like that. I have to create a new toon to get to 60 then hope to get the armor I want spending 2k a key. That 6 mil ad is looking good haha. I dont even know if i can get the many arrows bloodied armor from the dungeon anymore.
None of the dungeons currently drop the pre mod 6 Transmutes. It's 6m for a reason unfortunately.
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
In export, any chance for the log lines to have auto increment ID, even a cyclic one of say 1k (preferably more, but with 500 total lines that will also work). So when exporting they can be easily stitched together.
A sortable timestamp would also work: 20171020U173042
When using items as transmutes they get destroyed, alongside with enchants they had equipped. Transmute item getting destroyed is normal thing but forgetting to remove enchants from them can be an expensive mistake. It would help a lot if the enchants were, either automatically removed from items which are used as transmutes or if we get a pop up window asking us if we want to remove them.
An obscene amount of players are using the bug/exploit of the animation cancel of select Artifacts to gain 100% uptime on Artificer's Persuasion. Heart of the Red Dragon, Sigil of the Great Weapon Fighter are a few that are being used to do this. Can we please get a fix asap for this since it is game breaking and extremely over powered.
3
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
In export, any chance for the log lines to have auto increment ID, even a cyclic one of say 1k (preferably more, but with 500 total lines that will also work). So when exporting they can be easily stitched together.
A sortable timestamp would also work: 20171020U173042
While very rare, but trimmed to seconds, you can have multiple donations at the same timestamp. An example of everyone running after DF or events to donate at the same time, which forces more annoying checks. But anything is better than nothing.
0
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
edited October 2017
Owlbear Cub:
It's my understanding that the Active on this companion will gain a 30 second cooldown in 12.5 making it all but useless.
Could we have the active changed to something that doesn't make players that spent 1m AD or more feel cheated.
Possible bonus changes:
10% foot speed increase. 4% increased AP in comnat. 10% decreased cooldowns.
Bug: Bilethorn Second Proc Doesn't Crit on Specific Abilities.
Bilethorn is comprised of two seperate hits (initial and second proc). However, there are some abilities in which Bilethorn's second proc (procs on multiproc abilities) will never crit, regardless of your Crit chance (whether it is from stacking Crit, or a special feature such as TR Stealth or CW Eye of the Storm).
To replicate, use dev team magic to set yourselves up at 100% Crit, or use a class' special ability to put yourself at 100% Crit. If you are testing without 100% Crit, it would be best to test multiple times for accuracy.
Bilethorn's Second Hit will not Crit on the following abilities:
Note: there are probably more, but these are the ones I or others have tested
GF:
Crushing Surge Weapon Master's Strike Griffon's Wrath Anvil of Doom Knee Breaker Lunging Strike Crescendo Indomitable Strength *Enforced Threat is a weird case. It has two Bilethorn procs, but only one of them can crit.
GWF:
Sure Strike Hidden Daggers Crescendo Indomitable Strength *Weapon Master's Strike is another oddball case where only one out of two procs can Crit.
CW
Disintegrate Steal Time Shield Pulse Shard of Endless Avalanche Repel Chilling Cloud Magic Missiles Imprisonment Storm Pillar Fanning the Flame Scorching Burst Furious Immolation Maelstrom of Chaos Arcane Singularity
Clear the Ground Aimed Strike Rapid Strike Split Strike Steel Breeze Hindering Shot Plant Growth Thorn Ward Thorn Strike Seismic Shot Gushing Wound gets two of the second procs, but only 1 of them can Crit. Cordon of Arrows (and Chains of Blazing Light) do not actually proc the Bilethorn second hit.
Dark Spinal Aura Hand of Blight Ranged Hand of Blight Melee Blades of Vanquished Armies Arms of Hadar Hadar's Grasp (noncurse) Pillar of Power Soul Scorch Warlock's Bargain Brood of Hadar Tyrannical Curse
TR
Sly Flourish Cloud of Steel Dazing Strike Lashing Blade Blade Flurry Whirlwind of Blades
DC:
@darthtzarr can tell you all about the Bilethorn issues on DC.
@darthtzarr can tell you all about the Bilethorn issues on DC.
I am fairly sure I listed it some place else in this thread, but I will go ahead and list it again with the rest of yours
No power I tested could crit consistently on the 2nd proc of Bilethorn. It is possibly like what they said for Lightning Burst, in that it isn't taking the player's crit chance into account. So I will list the powers that it doesn't seem to work properly with for DC this includes the divinity version if it deals damage:
Lance of Faith Astral Seal Sunburst Searing Light Sacred Flame Prophecy of Doom Break the Spirit Divine Glow Guardian of Faith Hammer of Fate Brand of the Sun Forgemaster's Flame
Besides that, these powers don't even have a second proc. The Bilethorn debuff icon doesn't display, and never deals the 2nd hit regardless of how long you wait:
Daunting Light Chains of Blazing Light Flame Strike
This second issue is obviously far more severe than the first. These powers also do not benefit from the Holy Avenger self-buff for some reason.
Not sure if those were reported earlier but oh well
- HR: thorn ward consumes aspect of serpent stacks but do not grant new ones but instead stops at 0. - HR: combat feat scything blades grants 4.75% damage bonus instead of 5% as stated in tooltip. - HR: rapid strike animation randomly reseting attack pattern. - Using any encounter while activating Tenser Disc combat power cancels the activation of combat power and the effect it should grant. - Stone debris removal task gets stuck in some cases disabling the party from further progression in some cases in tomb of the 9 gods (2 people picking last stone, someone trying to pass before 'trap disarmed message', standing on the blue area where stones are supposed to be put). - CW: Lightning enchant applies combustive action debuff on mobs that are outside the daily power cast area thanks to lightning sparks. - CW: Chaos magic capstone can multiproc. - Not sure if bug or misleading tooltip : OP : aura of courage does damage according to each party members max hit points in party instead according to paladins max hit points.
Can we get transmutes back from mod 5 castle never ? Draconic weapon sets - aka Draconic Longbow
When entering Bryn Shander, Lonelywood or Cold Run an error shows up saying that we can't have two unique items. The bug is tied to the Trovel.
I thought the bug was related to the Defending the Dale quest being unable to show up, since you already had it from another zone, but I haven't bothered to actually test either theory
An obscene amount of players are using the bug/exploit of the animation cancel of select Artifacts to gain 100% uptime on Artificer's Persuasion. Heart of the Red Dragon, Sigil of the Great Weapon Fighter are a few that are being used to do this. Can we please get a fix asap for this since it is game breaking and extremely over powered.
I tryied to reproduced this exploit on Live but unable to gain 100% uptime. The interupt doesn't reset artifact CD.
Brewald - GWF 18.3k Eleonore - CW Mof Renegade 17.5k Harlgard le Vieux - OP Prot 18.3k Valrik - DC AC 18.2k Furiela - SW Temp 18.1k
And on that note, you devs have done a great job looking at combat mechanics bugs and such, but could you please spend a couple days going through the guild UI issues that many people brought up...
I've been a slacker and haven't been responding in this thread nearly enough to reflect what the UI and Software teams are doing. We are currently acting on a bunch of the guild changes but not all of them.
UI stuff isn't particularly harder than other tasks, but it is done by a department that has a lot of competing demands on it, so your request is more likely to get deprioritized and delayed.
Some of the changes that I know are done or nearly done regarding Guilds: - logs will now differentiate between quit and kick, and show who kicked if there is one. - adding a command to export various guild logs.
We won't be increasing the size of the various guild logs because that would add too much stored data when multiplied by all guilds. However, if you're ok with NOT including the "Name has reached level ##" messages, we can use the same number of messages (I think it's 500 right now) to hold more useful messages like "Name has joined, after being invited by Name2". Good trade?
@miasmat Will any of these changes reach consoles? PC already have better guild management tools than consoles but we are a very large chunk of the player base.
Personally I'd really love to see a 'last active' field for all members, but being able to export the above logs to a linked outlook account would also be great.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
An obscene amount of players are using the bug/exploit of the animation cancel of select Artifacts to gain 100% uptime on Artificer's Persuasion. Heart of the Red Dragon, Sigil of the Great Weapon Fighter are a few that are being used to do this. Can we please get a fix asap for this since it is game breaking and extremely over powered.
I tryied to reproduced this exploit on Live but unable to gain 100% uptime. The interupt doesn't reset artifact CD.
This exploit was fixed quite awhile ago. It still exists on other insignia bonuses such as Artificer's Influence and Shepard's Devotion. You press the artifact/daily button and then immediately dodge/sprint/block/shadowslip before it goes on cooldown. It cancels the use of the artifact/daily but still gives you the insignia bonus. This has already been fixed for Artificer's Persuasion.
EDIT - there is a bug with a specific artifact that still allows Artificer's Persuasion to proc like this. This artifact exists at legendary rank in Bryn Shandar on preview.
I am also not quite sure how Heart of the Red Dragon is an exploit when it literally states that it has a cooldown of 15 seconds if you don't hit anything. It also cannot be animation canceled to gain Artificer's Persuasion. It must be fully cast.
Comments
The +5 companion gear that drops out of gambit appears to be missing an enchant slot.
From what I understand it originally had 2 enchant slots and the overload slot - currently on PS4 there is only 1 enchant and 1 overload - making them the least desirable of the gear.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
> Never hurts to ask. Are dungeon delves a thing of the past or bugged and not showing in calender? Just wondering, really wanting the Many Arrows bloody armor.
>
> Dungeon delves is now history.
That's unfortunate. Guess I'll have to pay the 6 million AD to guy on AH for that armor lol. That's a lot of money for a transmute but since they are not bringing back the old transmutes any time soon I gotta do what I gotta do.
That's WAI, apparently. It's supposed to have 1 ench 1 overload. For some terrible reason.
Getting Gold on the first phase before timer hits zero nd the game skips Phase 2 completely.
QoL request, can the sanity wells last 5 seconds longer before they change pls, 9 times out of 10 I run to a well then it swaps to another location just before I reach it.
Once a loadout bugs it always bugs unless, for some inexpicable reason, it stops bugging.
Carefully moving items to avoid overload seems to always fail.
> > @plasticbat said:
>
> > Never hurts to ask. Are dungeon delves a thing of the past or bugged and not showing in calender? Just wondering, really wanting the Many Arrows bloody armor.
>
> >
>
> > Dungeon delves is now history.
>
>
>
> That's unfortunate. Guess I'll have to pay the 6 million AD to guy on AH for that armor lol. That's a lot of money for a transmute but since they are not bringing back the old transmutes any time soon I gotta do what I gotta do.
>
> Didn't dungeon delves use to allow you to open chests without a key? I liked that, for that 1 hour you were pretty much guaranteed to get any dungeon you wanted, it focused everyone's attention to run dungeons in a short time frame.
Yeah and you could get gear specific to you and it was unique. Now it just rings of parrying and things like that. I have to create a new toon to get to 60 then hope to get the armor I want spending 2k a key. That 6 mil ad is looking good haha. I dont even know if i can get the many arrows bloodied armor from the dungeon anymore.
You recycled many pieces for Chult including a very rare transmute from Valindra's Crown if I'm not mistaken (Rex Corona) but you also used Empowered Blac Ice Armor pieces where, if we want to, we can already access and make those pieces.
Also:
Are we ever going to see a return of Black Ice MH/OH???!! *sad face* Transmutes in GG Trader will suffice for now!
Talking of Transmutes:
Tyranny of Dragon Store allows a GF and OP to buy both shields for each class, however, they are BoP, if you buy an OP shield with GF or vice versa it is BoP and you are unable to transfer it.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
It would help a lot if the enchants were, either automatically removed from items which are used as transmutes or if we get a pop up window asking us if we want to remove them.
An obscene amount of players are using the bug/exploit of the animation cancel of select Artifacts to gain 100% uptime on Artificer's Persuasion. Heart of the Red Dragon, Sigil of the Great Weapon Fighter are a few that are being used to do this. Can we please get a fix asap for this since it is game breaking and extremely over powered.
But anything is better than nothing.
Owlbear Cub:
It's my understanding that the Active on this companion will gain a 30 second cooldown in 12.5 making it all but useless.
Could we have the active changed to something that doesn't make players that spent 1m AD or more feel cheated.
Possible bonus changes:
10% foot speed increase.
4% increased AP in comnat.
10% decreased cooldowns.
Bug: Bilethorn Second Proc Doesn't Crit on Specific Abilities.
Bilethorn is comprised of two seperate hits (initial and second proc). However, there are some abilities in which Bilethorn's second proc (procs on multiproc abilities) will never crit, regardless of your Crit chance (whether it is from stacking Crit, or a special feature such as TR Stealth or CW Eye of the Storm).
To replicate, use dev team magic to set yourselves up at 100% Crit, or use a class' special ability to put yourself at 100% Crit. If you are testing without 100% Crit, it would be best to test multiple times for accuracy.
Bilethorn's Second Hit will not Crit on the following abilities:
Note: there are probably more, but these are the ones I or others have tested
GF:
Crushing Surge
Weapon Master's Strike
Griffon's Wrath
Anvil of Doom
Knee Breaker
Lunging Strike
Crescendo
Indomitable Strength
*Enforced Threat is a weird case. It has two Bilethorn procs, but only one of them can crit.
GWF:
Sure Strike
Hidden Daggers
Crescendo
Indomitable Strength
*Weapon Master's Strike is another oddball case where only one out of two procs can Crit.
CW
Disintegrate
Steal Time
Shield Pulse
Shard of Endless Avalanche
Repel
Chilling Cloud
Magic Missiles
Imprisonment
Storm Pillar
Fanning the Flame
Scorching Burst
Furious Immolation
Maelstrom of Chaos
Arcane Singularity
(List from @thefabricant's CW Guide, linked here: https://www.arcgames.com/en/forums/neverwinter#/discussion/1232590/pc-cw-mechanics-guide-mod-11-5/p2)
HR:
Clear the Ground
Aimed Strike
Rapid Strike
Split Strike
Steel Breeze
Hindering Shot
Plant Growth
Thorn Ward
Thorn Strike
Seismic Shot
Gushing Wound gets two of the second procs, but only 1 of them can Crit.
Cordon of Arrows (and Chains of Blazing Light) do not actually proc the Bilethorn second hit.
OP:
Shielding Strike
Oath Strike
Templar's Wrath
Divine Judgement
SW:
Dark Spinal Aura
Hand of Blight Ranged
Hand of Blight Melee
Blades of Vanquished Armies
Arms of Hadar
Hadar's Grasp (noncurse)
Pillar of Power
Soul Scorch
Warlock's Bargain
Brood of Hadar
Tyrannical Curse
TR
Sly Flourish
Cloud of Steel
Dazing Strike
Lashing Blade
Blade Flurry
Whirlwind of Blades
DC:
@darthtzarr can tell you all about the Bilethorn issues on DC.
No power I tested could crit consistently on the 2nd proc of Bilethorn. It is possibly like what they said for Lightning Burst, in that it isn't taking the player's crit chance into account. So I will list the powers that it doesn't seem to work properly with for DC this includes the divinity version if it deals damage:
Lance of Faith
Astral Seal
Sunburst
Searing Light
Sacred Flame
Prophecy of Doom
Break the Spirit
Divine Glow
Guardian of Faith
Hammer of Fate
Brand of the Sun
Forgemaster's Flame
Besides that, these powers don't even have a second proc. The Bilethorn debuff icon doesn't display, and never deals the 2nd hit regardless of how long you wait:
Daunting Light
Chains of Blazing Light
Flame Strike
This second issue is obviously far more severe than the first. These powers also do not benefit from the Holy Avenger self-buff for some reason.
Signature [WIP] - tyvm John
- HR: thorn ward consumes aspect of serpent stacks but do not grant new ones but instead stops at 0.
- HR: combat feat scything blades grants 4.75% damage bonus instead of 5% as stated in tooltip.
- HR: rapid strike animation randomly reseting attack pattern.
- Using any encounter while activating Tenser Disc combat power cancels the activation of combat power and the effect it should grant.
- Stone debris removal task gets stuck in some cases disabling the party from further progression in some cases in tomb of the 9 gods (2 people picking last stone, someone trying to pass before 'trap disarmed message', standing on the blue area where stones are supposed to be put).
- CW: Lightning enchant applies combustive action debuff on mobs that are outside the daily power cast area thanks to lightning sparks.
- CW: Chaos magic capstone can multiproc.
- Not sure if bug or misleading tooltip : OP : aura of courage does damage according to each party members max hit points in party instead according to paladins max hit points.
Can we get transmutes back from mod 5 castle never ? Draconic weapon sets - aka Draconic Longbow
THC
http://www.theholycrusaders.com/
The bug is tied to the Trovel.
Signature [WIP] - tyvm John
The interupt doesn't reset artifact CD.
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
Personally I'd really love to see a 'last active' field for all members, but being able to export the above logs to a linked outlook account would also be great.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
EDIT - there is a bug with a specific artifact that still allows Artificer's Persuasion to proc like this. This artifact exists at legendary rank in Bryn Shandar on preview.
I am also not quite sure how Heart of the Red Dragon is an exploit when it literally states that it has a cooldown of 15 seconds if you don't hit anything. It also cannot be animation canceled to gain Artificer's Persuasion.
It must be fully cast.
Signature [WIP] - tyvm John