I've seen the commanders bug out in the stronghold, maybe that is what @lightweapon is talking about. They show temp hit points on their health bar and you heal them with your attacks or they regenerate hp like crazy. I'm not sure what causes it but it takes way more damage to kill them when this happens.
Jazz I already use chains. It is possible I have enough AP gain to drop the 10% buff but i doubt it. lerapiso what feats are you using? That information is what I am looking for. If the 15% was parsed using 0/5 AF the difference is ~5% between 4/5 AF 1/5 FotG and 5/5 FotG right? Does anyone else have a split of FotG damage…
I believe the one thing that is evident to players who have completed 100-1000s of cn/edemo/prophecy/throne on multiple character is certain rings are more likely to drop for certain classes. The +1 to +5 distribution seems the same, but the type of ring is definitely biased towards certain classes. I doubt any devs/mods…
I would guess that most 2.5ks that get instant kicked are running totally wrong gear/enchants/artifacts etc. When I first came back to neverwinter I ran edemos at ~2300 in high prophet and never had anyone complain or kick me. You are only losing extra power sharing and some personal damage the DC does when running with a…
Thanks Jarek, I wish we had the equivalent of ACT on Xbox. I wonder if the change was intended or a side effect of the frost fix? Savvy market players on xbox seem to keep up to date on changes in items on the PC so I wanted to sell it ASAP before it dropped in value lol.
Sorry, based on jazzfong and putz's replies maybe I needed to clarify... I am AC with a snail so I run as much AP gain as possible. It is possible to keep AA up ~100% of the time this way. So I wouldn't drop Furious Intervention for Astral fury. I like to increase my own contribution to damage as much as possible despite…
Any PC player have more info on the plaguefire nerf? Seeing Jarek's update just forced me to sell my trans plague on xbox...now I need to pick between a perfect vorp/dread to replace it :'(
Interesting discussion. With trash bosses dieing quickly (under 15 seconds) with a high dps how do you justify 5/5 fire of the gods over 4/5 Astral fury? The extra 8% doesn't parse out higher? What mobs live long enough for FoG to run the full length? I get that in theory FoG could be higher damage but in practice I find…
<blockquote class="Quote" rel="checkmatein3">In order to make make a 30-45min dungeon worth the time, and yet not replace the revenue stream the devs want from lockboxes and zen store, how about: Guaranteed drops (all of the following): 1 Epic Unbound Campaign Voucher of the Player's Choice 1 Black Opal 1 Rank 8 Enchant of…
Same canned reply from Knuckles for me. They must think we are brain dead. Nice to see they bothered to check whatever logs they have of the situation.
This is irrelevant to the mechanic we are discussing. With a good group you will be getting little/nothing. 0 x the # of extra runs is still 0. If you want to suggest fixes to the queue system do so in another thread. If you really have "8 characters" you would know how much more a gwf sw cw etc get in a run...its night…
The purpose of this post was to point out that support classes get significantly less refinement (if any at all) out of dungeon runs. Maybe the last few posters misunderstood the post? Anyways, I don't understand why this hasn't been fixed. Just assign a dice roll after the mob has been killed, based on the party members'…