chidion Arc User

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chidion
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  • There's the rub, on several quest maps opponents respawn after a time, in certain quests if a player does not complete their run they have to start over at the beginning. If a player the middle of something of a quest and they exit that quest they lose all of their progress and have to start over or take a chance of being…
  • Yeah, not quite powerpuff... My real life scheduling precludes finding many guild/any members online when I'm online so I can either run a random queue or try to pull together a private queue, which is too often more time consuming and frustrating than waiting for a random to pop and truth be told I more enjoy running…
  • Then I wish someone from corporate could come up with an alternative to keep people from bouncing out of radom queues after committing to run a random queue.
  • Don't remember more bank slots being brought out but then for the first few years I didn't pay attention to stuff like that. So we can carry more bags now than we used to be able to carry and not just that we have bags with more slots than they used to have? Something else I must have missed.
  • You mean ANOTHER NERF don't you? When I started playing NW invoking got players gold, potions and occasionally scrolls or skill kits or AD’s… Oh yeah and character experience. Most of those things have been removed from invocation now we get a physical manifestation of blessing a promissory note for an AD boost when we get…
  • Of all the things that have changes in the game, some of the more simple things like bank slots and guild storage slots seems to have been overlooked. Have they changed at all since the game was introduced? The game keeps pushing out more "bound" items and required items for updates and refinements but regular storage…
  • Random queues have all kinds of problems we've gone from 'we've made dungeons random to make them pop more quickly' to having a 10-20+ wait for dungeons to pop. One thing that would help is when a person joins a random queue no option to respond or decline... Regardless of where a player is or what they are doing they are…
  • If tanks chose the mechanics to generate more threat they shouldn't have a lot of problem holding aggro, I think it would help if characters who choose tank would have an auto threat generator built into their mechanics when they choose tank.
  • Displacer beast sounds interesting, with a rider that phases in and out of visibility... :+1: +1
  • Lots of things need upgraded and the only ones that seem to get attention are the ones that messes with players. The elimination of one kind of enchantment for a different kind of enchantment making the first ones nearly worthless immediately comes to mind. Every old enchantment above a rank 6 to rank 10 should have been…
  • Agree and I'd like to add to that spending the time to play or "grind" if you prefer, to acquire the items needed to progress in Neverwinter is much less frustrating than spending real world currency only to have the usefulness of some or all the item(s) purchased partially or totally negated after what I consider a short…
  • Once again a lot of players who paid real currency to support Neverwinter and the people who work to keep the game current and running are finding their financial contributions have either been seriously devaluated or completely negated. Seriously I know personally two people, although there are probably more, who spent a…
  • Something to be said for a NPC like Lady Begum choosing to ply their trade while standing against brick walls which is pretty much just like some back alley surrounded by what appears to be Neverwinter dumpsters... SMH... Hopefully this is just a tempory setback for Lady Begum and eventually she'll find some space…
  • I wonder how much money Cryptic/Neverwinter would make if they decided to sell what people actually wanted - instead of 'a chance' that the person would get what they wanted if they opened enough lockboxes? If someone wants a purple bear mount (as an example) they spend x-amount of zen and get that purple bear mount,…
  • YUP ^^^ What foxxy said :+1:
  • I got a 100% off character loadout from the recruitment level up chest. Double clicking on the coupon opens the zen market but the item is unavailable from the zen market. The item is available from the wonderous bazaar, but it wants 400,000 AD for the loadout.
  • The problem I'm having is there are too many in mobs that stun a players, often one opponent will release a stun effect and before a player has a chance to recover and take counter measures or attack another opponent will release a stun effect keeping the player or players rooted and defenseless. The mob's effect recovery…
  • Welcome to Neverwinter, Cryptic and PWE... :( This explains perfectly why I seldom contribute to financing the game anymore, this and all of the bound to character stuff that really shouldn't exist in the first place. Nothing should be BTC... bound to account or unbound, but nothing should be bound to character.
  • When I started playing I enjoyed the game because it was not only a bit of a challenge but it was also fun. Upon completing one area I moved on to a new, slightly more difficult area to complete that... but then came the grind ~ A lot of areas there was a clear starting point but no clearly defined ending just repetitive…
  • The "new player experience" is usually confusing for most who haven't run the same dungeons multiple times previously. For most new players it's usually about being able to learn and experience the content... for most players who have already run that dungeon multiple times it's usually about just getting to the end as…
  • Yes but players only have so many slots they can use for azure enchantments - that is if they don't want to use any of those slots for other types of enchantments, like companion influence, gold or glory boost for example. And as I already mentioned a player can purchase inscribing garments and have a set for every…
  • Kind of like asking someone if you can use their car, then complaining to them because you don't like the way it handles... Of course people can express their opinion about any change, but It's their car/game, essentially they can do what ever they want and if people find it highly objectionable they are free to move on…
  • Perhaps turn in a ticket about the "protected" item being removed from your inventory... Surely this is not WAI
  • So your premise is the event should become more difficult, more expensive and less lucrative for everyone - just because you seem to have a problem with it? Some things I will never understand...
  • Yep, my bad... :blush: I misread.
  • That's not right... not right at all ~ :s
  • Of course that's one opinion, but as the inscribed garment set is available for every character on the account and players would have to buy or refine a rank 7 azure enchantment for every character on their account, always thought this was a good investment for players starting out. Add to the fact that the inscribed…
  • Wasn't there a "change class" token or option at one time which cost zen and it disappeared about the same time "premium (you have to pay for it) classes" were introduced?
  • Some, myself included have reported the same problem. For me it was resolved when I opened the "options" in the game and clicked on the "key bind" tab, designating the "Z" key as "show/hide pathway".
    in Bug Comment by chidion March 2020