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  • Like others have posted, I'm actually not. Not much anyway. Haven't logged in a week and I still have VIP active. I've said it before, they will eventually work out scaling but the bigger "bummer" for me is the lame and limited power/feat/boon selections. They've turned the game into a condensed anemic version of it's…
  • The break in silence is appreciated. Not surprising, but nice to finally see it come...though swap the author name to goatshark and the deja vu would be complete. Dwelling on what has come to pass isn't going to change it, I think those of us that have been around and seen this cycle know by now that we are into the damage…
  • "Combat and Power Classes and Balance Boons: Focused Retaliation can no longer proc from damage reflects, and now has an internal cooldown of 5 seconds." I don't recall seeing this called out as a bug. Maybe it was and I missed it. TBH I have drifted a bit from keeping up to speed on the latest game news because, let's be…
  • I posted this elsewhere, the worst part of this mod is the way they have (in my opinion) made combat feel, well lame. The combat was always the best part of this game. Scaling issues are at the forefront of many players ire atm, but when that has been adjusted, we will still be left with combat that feels restrictive,…
  • I agree with adding a lot more versatility in how to donate and improving the communication options Dorgan. I think this would ease the choke points for difficult currency. Frozen treasures comes to mind. I don't think I'd want to see a level cap for the guild hall. There are still many guilds that have not reached that…
  • I've been here since mod 1 so have seen most of the changes over the years. Every time Cryptic did something that seemed egregious, people would voice their dismay, but the same theme remained: "The combat here is what is so good about this game". A bunch of us revolted after mod 6, tried a few games like Skyforge etc, but…
  • I have experienced this a number of times as well. It failed on a second and third loadout for my CW; and, unfortunately when I clicked on my "Primary" loadout it worked. So I had to respec from scratch on the one that I did not intend to.
  • There are a few things I like, I'm one of the people that appreciates walk over loot. I don't mind the re-roll system instead of keys, I had thousands across my account, so would never use them. Salvage being removed I don't like, but the only solution I can see for them to not have stuff moved between characters would…
  • nvm. This is just sad.
  • I'm witnessing the one reason I currently have a MoF Rene loadout...even in our own thread. -_- Sometime it's just easier to switch loadouts and let people eat what they ask for... but I find current Rene is a bit of a lotto compared to Oppressor and the Oppressor can do decent damage while providing the same passive buffs…
  • Don't get me wrong, Thaum is not useless. I primarily run around doing my solo chores playing SS Thaum because I love the play style. It does sufficient damage to run through your dailies or do whatever you need to do on your own, but I also have invested more into the gear to squeeze as much damage out of the path say…
  • I'd have to agree with some others here that I'd prefer to see all 3 paths provide distinct functionality (and viability). I really can't understand why there is an apparent bias against the Thaum path. Most SS mage's were playing it once upon a time because it is a FUN damage path. I have many options as loadouts, that…
  • I'm gonna estimate at least 3X more. My bag is mostly full and I've barely scratched the surface of this. Not to mention we have different grades of stuff now it appears. Iron ore, Iron ore +1, Iron ingot, Iron ingot +1! I don't even know if there is +2 or +3 variants of those upcoming. I also see RP is going to be a…
  • I'm curious if and when the armor kit recipes etc. are put in if they will require the same materials they require now. I got rid of all the old profession materials that the NPC would trade in... But scrolling through my professions bag there is a lot of stuff that I don't see being used (some obvious like dread limb…
  • I did not run into the cap, I ended up with over 700K in credits, so you can at least go that high. I had a terrible thought afterwards so confirmed that you can actually mail the vouchers between toons much like the old assets. Still cannot put them in shared bank though :( I haven't gotten to a point yet where I can…
  • I played around on preview with different powers and passives but still too early to change up feat combinations, though I don't expect from the notes that there is anything I'm currently not slotting and must change to. I do appreciate the flat damage boost along with an additional boost to cold abilities, but there…
  • @kyraskitower, you can sell your old stuff through the Retainer NPC's interface, it filters out useless stuff and gives you 'credits'. Running through some of the areas, if feels like professions RP is getting a further hit. Granted preview has a bonus RP event running but it seems like they are further flooding the RP…
  • Feedback: There does not seem to be any logical quest path once you are instructed to visit the vendor in seven suns. Your retainer gives you a list of items, then what? It took me a very long time of fumbling around to figure out A.) What I actually needed (i.e is it the brass ingot + 1 or something else crafted in…
  • Ran a SHE, you get 100 rAD for completion (150 with bonus). Not enough people were around to see what a big one gives. I noticed one of the seal vendors in the Seven Suns market has UES on sale for a new currency, so re-rolls along with that should see a pretty big drop in the value of that chase item.
  • I wish I had the same optimism as a few in this thread who believe that the change will be for the better, I hope it is. The reality is that the majority of these changes over the years have been with the intent to reign in the AD in the economy, and consequently have removed avenues for new folks to progress. For those of…
  • It seems the cryptic devs responsible for ballance are fine leaving it as is. I'm just as choked about the state of SS Thaum as many. It is a fun path to play... but it's really not desired outside of a core group that you run with regularly. I've seen posts bemoaning the days of 5 CW's in CN. No I don't think we should go…
  • Redcap shield is pretty basic and round, and as mentioned sinister shield is circular as well.
  • I'd actually like to see the ability to mute someone in alliance chat. More often there have been times where we've been dealing with an abusive issue and would prefer to shut them down mid rant while we deal with our dirty laundry by PM or in our own guild chat. Both options to mute in guild and alliance chat would be…
  • I had this happen as well on Trickster Rogue when using shadowy disappearance. I was hoping to find a stash of +5 rings down there but I have my doubts they exist.
  • I am inclined to agree with the OP, it moves like a freaking snail.
  • I like your idea, but they get to ignore our feedback for free as it is... Case in point, they had pages of feedback about their changes to SS CW. Not so much as an acknowledgement. Now we are left with a once enjoyed and widely played path that is essentially trash now. So while I applaud your innovative suggestion, I am…
  • I wish I could share your sentiments about the nerf being fine but I don't beleive the devs are at a point where they can now "call it good". Trans lightning change did hurt, so I agree with you, it does not improve the mood on that. Effectiveness aside it was a fun enchant. This is how I am seeing it now: Lightning…
  • Steal time definitely seems to still be bugged...I also noticed that IT intermittently (though I'm trying to narrow down why/when) only seems to tick twice.
  • Whatever was changed on Storm Spell, it actually feels like I am doing even LESS damage now after this patch. I'll run some tests and take a closer look but so far it is not looking like this is moving in the right direction.
  • I have not experienced the changes as described in the original post, it feels like a nerf. My 16.4K SS Thaum feels like it is taking longer to kill things. New PC so I have to install ACT and poke around with what is going on. I had been playing around on preview a bit and preemptively built a new trans Dread to swap out…