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  • I will definitely try out your quest. Thank you also for a thorough review/feedback and for trying to find all of the hidden NPCs. The door in the first map is intentional. You're suppose to think "Oh, I interact with this door to proceed", but instead you have to touch the object behind it. That is because it is a dream.…
  • I checked yours out, and it was pretty good. Other than some improperly spelled words, the characters, dialogue, and direction of the quest went smoothly. Good job!
  • Well, in that area you're suppose to slowly progress forward. Also, with the ogres you're suppose to wait till one veers off (The one on the left will turn away before the one on the right). I may tune down the mob density a little bit for that portion, I just didn't want my quest to be completely dialogued. I did warn in…
  • Also, if you want to trade reviews and feedback I'd be more than happy to. Just leave your code in the thread. Thanks again!
  • If your quest has a lot of dialogue, you can still use a word program outside of NW and still effectively be working on your project. I understand how you feel. I hope the changes that I've published actually go through.
  • My quest is called Valetheria's Dreamscape Search Code: NW-DI68FUJKQ Hope you enjoy it!
  • I'll review yours and provide feedback. If you want to check out mine the search code is NW-DI68FUJKQ See you in a bit!
  • I'll definitely have to add more to the maps (probably the third map) to make them less barren. Thanks for the feedback though!
  • Thanks for the detailed feeback. You are absolutely right about the "tin soldiers". I should probably add some more animated life to them. (I don't really want them ALL walking around though, that'd be a bit hectic.) As far as ground details go, are you refering to the last map? Or in general? The second map seemed to have…
  • Haha. Actually I did. I just wanted a challenge. Thats why it didn't bother me much about the difficulty. Have you tried my quest yet?
  • I played a cleric, level 24, through your quest. I have to say it was very well done and professional. The problem, as someone else stated, was that the monsters were still quite a bit difficult for my cleric (It had more to do with total amount of mobs + ranged attacks more than anything else), but I still completed it…
  • -forien69- I ended up reviewing your first quest instead. Apparently I couldn't even do the second quest without having done the first. It was decent, but there were a few misspelled words and the lockbox with the key could be in a bigger container (for convenience's sake). Also, the "elite" Orc wasn't attacking for some…
  • Oh right! Nearly forgot. I'm going to review Kheldar's Hideout. Sorry about that.
  • Lets trade reviews and feedbacks! My quest is: NW-DI68FUJKQ I'll review yours here shortly. =)
  • I'd love for you to trade reviews with me. Leave feedback if you can (on my thread). http://nw-forum.perfectworld.com/showthread.php?215002-I-would-like-feedback-please Quest Code: NW-DI68FUJKQ Thanks again!
  • Would anyone else on the forum be interested in trading reviews?
  • You definitely did help, and I am changing parts of the third dream as we speak(well, technically type...). Anyways, I don't see the monsters as "skippable" mobs, because the areas I create are done with a slight depth (I like the NPCs to have some real sense of dialogue that fits the environment.). That depth can be…
  • Thank you! And yes, the floating objects are intentional (You should notice the map layout changes after you get the third shard). The dreamscape is collapsing (basically being drained of anything tying the realm to reality). Your review helped me a lot. I understand parts can be skipped, but its at the pace of the player,…
  • Thank you! I thought about making the last boss harder, honestly. I just didn't want to overwhelm the dungeon with hard encounters if the fights were already too difficult. I'll definitely work on changing the small things (Map transitions, object names, etc). I planned to add some fire elementals to the last area…
  • Hey, I would like to swap reviews. If you're feeling you need to add anything indepth to mine you can go to the forum page I have: http://nw-forum.perfectworld.com/showthread.php?215002-I-would-like-feedback-please And would appreciate knowing your level and your opinion of it's difficulty. The Code for mine is:…
  • Hey! Thanks for reviewing my foundry quest for me! I have a question or two for you though (If you happen to wander into this thread again). Firstly, what level were you when you did the foundry quest? I just want to get a general idea of the levels involved and how the combat encounters were for them. Secondly, what did…
  • Hey! I tried your dungeon and made it all the way through, but I didn't get to review it. The window popped up as I was moving and it auto-closed. I pressed F by reaction and it took me out of the dungeon. =/ I liked it though. Is it part of a series you're doing?
  • Servers are back up, so I'm going to start playing everyone's Foundry Maps. Hope to hear reviews/feedback from you all real soon!
  • Will do =) Thanks in advance for the feedback.
  • If you give me the search code I'll try it out. Mine is NW-DI68FUJKQ in case you want to review it.
  • Based on the information, its probably best to try it out with a small group (Maybe 2-3 people) at higher levels. I know I put some "hard" monsters in there, but I mostly did it as "bosses". The rest are standard or easy, I believe. But to be safe, bring a friend!
  • The despawn NPC sounds pretty awesome. I never thought of that. Thanks for the input!
  • It's a simple story where you can explore a little bit. I didn't try anything massive yet as I want to make sure I am headed in the right direction before I start <font color="orange">HAMSTER</font> up multiple aspects of quests. There's no lore to speak of, really. As far as solo/group play, I soloed it with my cleric…
  • Thank you. And please remember to offer any feedback about it once you're done. If the encounters are too hard/easy at [your level], and other miscellaneous things. Thanks again for trying it out! =)
  • Would anyone please consider trying my quest? I wouldn't mind trying others as well in return and giving a fair critique.