Thank you essenti. Yes, that was what I was referring to, the Disappear when object complete. The last time I worked in the foundry they were working as well as the map transitions. It is senseless to try and publish anything when the transitions don't work and players are put back to the beginning when they try to play…
The foundry editor is back up but still has AT LEAST several bugs. When first viewing a map, only a black background can be seen. I have to play the map first and then return to the foundry before I can see the base map. Also, the map transitions do not work. When testing the quest from the beginning, I get returned to the…
Well ... the foundry is back with its assets but not very thoroughly debugged. The maps are back to the black background. Have to play it first and return to the foundry before you can see the base map to put anything on. In addition, the map transitions are non-functional.
I was able to get on the foundry but discovered that the map transitions do not work. I thought they had the maps fixed but they are back to a black background again. In order to see the maps, I had to play them first and then return to the foundry.
I have no idea but when I went to use the Foundry, just a few minutes ago, the foundry was unavailable again. Sounds like there as some issues with it and they took it down.
I would like new features also. They have stated, though, that they are not working on any new features for the rest of this year. Before they do that, they need to fix the bugs in the present features. When using the 3D editor, the assets window blocks about a quarter of the window. You also can't use add any assists from…
I have found out that when using a looping patrol in an interior module, no matter how slight you adjust the patrol points you get an "Invalid Patrol" error message. The patrols march around ok but you get that yellow ? that prevents you from publishing it. I did turn in a bug report. Outdoors it works just fine.
I would like to be able to set up multiple state options when setting up dialog and objects. Example: A merchant has several objects for sale. The current system only allows the npc to drop one item. If the merchant was offering five items, a multiple state system would allow him to drop one item for each possible…
Thanks. I was up there but missed him. Guess I just didn't look close enough. Won't do much good though with the Foundry unavailable. Any guesses as to when it will be back up? LATER I found the Merchants Guild Representative but couldn't get him to speak to me. What is the secret to getting him to talk.
Here is what I am talking about. This is a screenshot of my foundry campaign/quest selection screen: This is a shot of the Review tab on the job board. I play on the Dragon server. Everything is all mixed up. I think there are errors causing this. I hope a dev looks at this.
No I am not. I know that does not change. I am talking about the screen prior to the Foundry Editor. The one where you select the campaign or quest for editing. Also the one you see in game on the job board. There, my quest has Anvil screen with FOUNDRY on it. Others are able to change the banner I noticed. Today, I…
Thank you both for your help. That may be the way it is supposed to work but no matter which map icon I use, it doesn't change the larger banner. I still get the default banner. There must be something wrong somewhere then.
I don't know why that is called a banner when really it's just a button to take you to the quest site when traveling. It does not change the banner that shows in the foundry selection screen or when selecting from the job board. I am talking about the big wide background banner. You can set it for the campaign background…
Thank you very much for checking that out. I have done just what you did but get the "no results" reply. It looks like they have disabled it for me, the author. Now, I can at least feel comfortable about asking others to play it.
A very well done quest. I liked it a lot especially the bridge of fire. I played it in normal mode and found it very challenging even with a companion. Used quite a few healing potions also. Got confused at the last though when trying to put out the armor. I was expecting to see some token of it in my inventory. When there…
From the other input you have been getting it sounds like a good one NOT to miss. I will check it out and maybe I could you some of the things you are doing in mine. Mine is not easily soloed and would probably be better in a group. oops the E in the quest's code should be a 3. it should be NW-DNXLIDSL3
The description of your quest "The Mysterious Mage" has a couple of typos, (sends instead of "send" and campaign instead of "campaing"). It also could use a little rework for better reading. Present version: Cleric Millan Freemor, from the Order of the Guardians, send word that he is looking for you to help investigate a…
Hi! I could use some help getting my first quest out of the basement also. It will probably work best in a group. Else take plenty of healing potions with you. campaign: Drakemore's Secret; NWS-DTNY8A53M quest: An Urgent Request; NW-DNXLIDSL3 Thanks a lot!