Voted unhappy. Basically, NW has become a fancy chat program that I log in from time to time to catch up with friends I've made. For actual gameplay and enjoyment, I've gone elsewhere. . . a game with no subscription and balanced pvp. Anyways, NW was fun, but changes have made it otherwise.
Did a couple of matches today, and have to say, over the last week, the matchmaking seems to have improved dramatically. It's been about 10 matches which all went over 20 minutes, some close to 30. Not sure if there was a sudden surge in number of players, or what, but I can certainly tell a difference. As reference, I…
Wasn't fixed at all. Have been in several matches where I kept getting hit by multiple dailies during duration of a single AS then finished off afterwards by same ppl spamming dailies.
TRs do get a lot of hate. No denying that, however, most of the trash talking directed at me and random teammates during matches (DC) usually comes from TR players, followed by HRs.
For all its faults, mod 6 has provided me with an unusual number of quality matches. The last 4 have gone over 30 mins each, and scores so tight winner is decided in last few seconds. Of the 40 or so dom matches I've had, only a handful were uneven for either team. The worst thus far is pretty much other ppl.
I just don't like the way points are awarded. Who hasn't been in matches where mvp would be the dc/gf/pally that holds a node for most of match vs 3-4 opponents only to be rewarded with a bottom 3 score.
+1 I will add, if they're looking at the feedback, where on these forums are the multitude of threads complaining about the lack of grind in this game, since that is what nerfing ToD quest xp basically boils down to.
Actually, no. What these sort of replies do is attempt to shift the focus from the actual issue, which has been stated repeatedly on this thread. That is, that the requirements to obtain a pvp set in the game are currently unavailable to a large portion of the player base (for the record, I did stock up on seals on 3…
Not in Mythweavers, but I know they've been around for a long time. Look at reply above to a link for their site. Lately, I've also seen many people from Lauder Enterprises at the Moonstone Mask, but don't know how their recruitment works. Loco's guild looks promising also, saw them rping the other day, but was too shy to…
I've been noticing that lately also. Even in mid-range gs teams, you'll often have 5 15k+ on one team, the other with three such players and 2 under 10K, making matches a 5v3. It always used to take place, just that it seems to be happening more and more often. Have also seen more and more of the scenarios where otherwise…
This seems like a well-meaning troll attempt. As others have suggested, try replicating those results as a 9k gs any other class, then come back and tell us how balanced things are.
Actually think the idea of excessive toxicity of pvp community is overblown. Yes, there's raging and sore loserism/bad winners, but don't see it any worse than in pvp. Have seen a lot more drama out of someone picking need instead of greed in dungeon run than I ever have in a pvp match.
I like this idea a lot. Sure, it's not a magical solution, but if it helps educate just a handful of newbies, it would have served it's purpose. Actually, I remember the exact same thing was required to queue into random arenas in a game I used to play (which had some of the most fun pvp of any game I've ever played).
This is nice. Someone who didn't read the op. They are talking about maybe granting RP rewards for matches played. Sure, there are problems, like it may encourage more botting (which seems more common at lower level pvp than at 60), but people have offered constructive feedback on how to prevent this (like making the rp…
+1 to OP. I don't know why ppl have singled out a guild as a perpetrator of this, when it is becoming a more common problem. Hope the devs take a look at the issue and address the problem. Someone mentioned, if you leave players an opening to exploit a bug, some will use it.
I like 1 and 3, but realistically, don't see one ever being implemented. It is a business, and as such, they've found a method by which to squeeze money from their player base.
Since we know this set will be eventually released, how about increasing the glory cap so we don't have to continuously spend it? 50k is quite low, especially since this set should cost more than the profound set.
But the tiers would be based on arbitrary numbers. Where is the line over what is unfair and what isn't? Clearly 22k vs 10 is. But how about 16k vs 20k? I mean, where would such lines be drawn?
2 things: I find it odd when the 2 15k ppl in team rage at the other 10/11k pugs for "failing" when our team comes up vs a 18k+ team in domination. Seriously, blame the matchmaking, not the unfortunate pugs. Also, when did it become possible to kick active members of a team? Just got myself kicked from a pug, even though…
This basically summarizes how I feel about this. In their attempt to deal with bots, they are punishing the casual players. Unless they rework how rp is gained, there is just no hope of ever catching up through regular gameplay. This is just bad design.
Thank you, was able to pass it by repeated clicking of at wills (was on cw) and moving around to position at just the right angle. Took several minutes of trying to finally hit the mob.
There's already pvp, gg, iwd pvp. I would rather they focus on improving those than adding an inherently imbalanced feature. Say, spend those resources on adding maps to domination, adding different objectives, etc.. .
Not a good idea, classes are not balanced on a 1v1 basis (some classes at an inherent disadvantage). Now if you restricted it to 1v1 of same class, I could see my dc spending an hour trying to kill an equally geared DC.
My question is in regards to pvp achievements: Will we ever see class-specific objectives? Right now some of the requirements (like triple kills) are quite unrealistic for some classes.