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What's wrong with the matchmaking lately

diogene0diogene0 Member Posts: 2,894 Arc User
edited March 2015 in PvP Discussion
If I remember correctly, pvp was supposed to get a new feature, the infamous elo rating, back in module 3 or 4, to help getting more balanced teams and interesting matches for everyone. Lately though all I've experienced with one of my characters is getting teamed up with 10-12k characters against a full team of 19-22k ones. It means that I'm the only one with some equipment and even then my pvp gear, while good, isn't incredible. The experience was quite unpleasant and it's been happening for several days in a row now.

I know the matchmaking system gives up on making a balanced match when people have been waiting for 5 minutes or so but maybe something could be done to at least properly balance teams and spread players we have to carry, because currently, this isn't fun. PvP is the only remaining part of the game which isn't boring because it's too easy but it doesn't mean pvp players are <font color="orange">HAMSTER</font> and enjoy carrying new characters because the matchmaking system decided to troll us. Of course the conclusion is me sitting at the campfire and that's what i've been doing these days quite a lot because of this, and that's not my idea of a game. I'd rather play it, but the matchmaking system is so useless I can't. :/
Post edited by diogene0 on

Comments

  • alyaakhalyaakh Member Posts: 34 Arc User
    edited March 2015
    I've been noticing that lately also. Even in mid-range gs teams, you'll often have 5 15k+ on one team, the other with three such players and 2 under 10K, making matches a 5v3. It always used to take place, just that it seems to be happening more and more often. Have also seen more and more of the scenarios where otherwise evenly matched teams are stomped by the one person with 22k+.
    Простая Кавказская девушка я, Но все же прошу послушать меня, Скажу вам-довольно огня и войны, Ведь мы же Кавказцы-мы духом сильны!
  • dearhklaat666dearhklaat666 Member Posts: 20 Arc User
    edited March 2015
    i find Myself (24kGS) Teamed with 4 8-12k all the time and more often then not its vs full Pemade 20+GS'rs All I mean is I agree and there should be some system of keeping Teams within a certain range. I.E. 8k-12k/13k-18k/18k+.. Or somthing similar that will wirk with the new item level rating system to keep fights more fair.. although this = longer Queues. which is the reason the reverted the last balancing system.. after overwhelming complaints about long Queues
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited March 2015
    It simply matches you with the next closest ratings available with whatever pools of players who is there.

    Which basically means, due to the lowest ever population in pvp domination matching, a terrible pool to draw from and its a descending and ugly cycle downwards. Since mod 4, the power creep explosion and game balance issues have gotten much worse.

    The effect on the gating of refinement to closed source only, was even worse. No one wants to grind the RP at the rate that cryptic instituted.

    They are making some positive changes to some aspects of the game for mod 6, but who knows if its too little too late.

    Out of ten matches, 9 are usually terrible, with either the team im on or the team im against having vastly superiour gear.

    I know something is boinked when I enter 2 matches in a row against one of the top end pvp guilds.. becuase , frankly as a frequent pugger, I have no business playing against them (during mod 2, I felt I could hold my own, but the power creeping.. on top of power creeping has left me FAR behind and my 20k characters are trounced pretty quickly nowadays against one of these premades)

    That being said.. if more players queued, the system wouldn't be that bad. I mean I can tell the population is low, because most days its a ten -fifteen minute wait at the very least to get a match. booooring.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited March 2015
    i find Myself (24kGS) Teamed with 4 8-12k all the time and more often then not its vs full Pemade 20+GS'rs All I mean is I agree and there should be some system of keeping Teams within a certain range. I.E. 8k-12k/13k-18k/18k+.. Or somthing similar that will wirk with the new item level rating system to keep fights more fair.. although this = longer Queues. which is the reason the reverted the last balancing system.. after overwhelming complaints about long Queues

    I alread get REALLY long queue times as it is, 10-15 minutes, I think they should be tiered as well. I dont know where that tie-ring should be placed, but something needs to give.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    silverkelt wrote: »
    It simply matches you with the next closest ratings available with whatever pools of players who is there.

    Which basically means, due to the lowest ever population in pvp domination matching, a terrible pool to draw from and its a descending and ugly cycle downwards. Since mod 4, the power creep explosion and game balance issues have gotten much worse.

    The effect on the gating of refinement to closed source only, was even worse. No one wants to grind the RP at the rate that cryptic instituted.

    They are making some positive changes to some aspects of the game for mod 6, but who knows if its too little too late.

    Out of ten matches, 9 are usually terrible, with either the team im on or the team im against having vastly superiour gear.

    I know something is boinked when I enter 2 matches in a row against one of the top end pvp guilds.. becuase , frankly as a frequent pugger, I have no business playing against them (during mod 2, I felt I could hold my own, but the power creeping.. on top of power creeping has left me FAR behind and my 20k characters are trounced pretty quickly nowadays against one of these premades)

    That being said.. if more players queued, the system wouldn't be that bad. I mean I can tell the population is low, because most days its a ten -fifteen minute wait at the very least to get a match. booooring.
    It can be true but its more likely to be not.
    yesterday i got in party with 4 20k+ gs, everyone said they were soloing.
    the enemy team medium gs was 13k
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited March 2015
    rayrdan wrote: »
    It can be true but its more likely to be not.
    yesterday i got in party with 4 20k+ gs, everyone said they were soloing.
    the enemy team medium gs was 13k

    well.. did the other team queue together? I simply never queue with anyone anymore.. even though I still get asked from time to time, becuase if you do, you get worse draws then if you just went solo.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    Last time I played this game- about a week ago- I waited about 20 minutes or so in que and then just left the que and logged off. The combination of long que and poor matchmaking makes it a no go. Could go with poor matchmaking and instant ques, or a half hour que and a great match. But two fails out of three and forget it. Better pvp elsewhere.
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    edited March 2015
    rayrdan wrote: »
    yesterday i got in party with 4 20k+ gs, everyone said they were soloing.
    the enemy team medium gs was 13k

    This is something easy to fix with basic coding algorithm so that it never happens.
    To take a pool of 10 players and distribute GS as evenly as possible between two sides.
    Puzzled why it still happens.

    Maybe its setup is to assign teams based on class over GS.
    But its better to balance GS than the class comps.
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    Pvp population is getting every day smaller... the good thing is that most of my games are at least balanced
    <font color="orange">HAMSTER</font> still happens but at the end of the day i enjoyed it
    Lets see the good in bad things...
    New mod and kicking fixed should bring new air
  • ryfghbvryfghbv Member Posts: 51 Arc User
    edited March 2015
    i find Myself (24kGS) Teamed with 4 8-12k all the time and more often then not its vs full Pemade 20+GS'rs All I mean is I agree and there should be some system of keeping Teams within a certain range. I.E. 8k-12k/13k-18k/18k+.. Or somthing similar that will wirk with the new item level rating system to keep fights more fair.. although this = longer Queues. which is the reason the reverted the last balancing system.. after overwhelming complaints about long Queues

    Well, maybe you are not a invincible overlord, your position on leaderboard affects who are you going to fight with, my invincible overloard wizard, (12k) ever "EVER" get matched with overlords 15k ~ 20k, meanwhile my tyrannt hunter (15k)is most likely fight against 9k to 14ks.
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