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  • @nitocris83 what, the previous owlbear testers gave up on testings when they realised that you don't are about feedback, and will do what you wanted to do anyway?
  • You'd be surprised
  • Ok, so 10 minutes into a fresh update: people were mad about low divinity recharge rate, and that the spells take too much of divinity, so you decided to do the best thing... make spells take even more divinity; well done - 6 years into this game, and I'm finally really thinking about leaving it for good. I understand that…
  • Yes, you are absolutely correct: When D&D was first published, they didn't plan on making a pc game version of it. So if you reall hate the "design mistake", you should really consider deleting this game.
  • ↑ I'll probably make another post just on divinity changes, which are HAMSTER up, too!!!
  • Break the spirit increases damage taken from magical and projectile attacks. So, not from radiant/fire (or are those counted as magical? ) and not from physical damage ?? Really usefull, when we know how many people play gwfs/gfs Geas decreases damage dealt by enemy by 5%. 5% of total damage or 5% of debuffed damage?…
  • First look at DC: no more buffs & debuffs. The new "must have" spell is Divine Glow - brace yourselves it is single target and removes 50% of threat from yourself... other powers have a bit increased range, AS isn't too bad but you can't move for 10 seconds. Cooldowns are a bit long AA doesn't stop damage, but it fills up…
  • BUG: Auction house, can't sort by price - I'm 99,9% sure that sort by buyout price should sort it as cheapest to the most expensive, or vice versa - now it sorts by time posted. @nitocris83 @frozenfirevr can you pass it up?
  • Yeah, right, like you'd give up on all 3 of your accounts.
  • I've done 50+ CR, only a few times with 2 DCs, but almost every time with 4 support + 1 dps meta. Most often were OP + GF + AC DC + mof/templock. Even now, a lot of people screaming "LF2 DC AC/DO" are the same ones that were yesterday whining about how they cant get into a party because of the damn 2DC meta - and you know…
  • *Perfect timing @"noworries#8859" I've spent HAMSTERload of AD on my DO, and will get hit hard with the new changes, but damn I've red it 20 minutes ago, and I'm still laughing at my guildies that went mad because now "they'll lose a lot of money on UEs".. PERFECT TIMING :lol: Hamster filter manually applied by moderator.
  • Astral shield 40% dmg res Divine Glow 17.5% increased defense FF 15% damage res HG 35% res TOTAL = 107.5% dmg res from 4 powers that lower DCs use most often, and this is useful, as none of the other classes has any DR, everyone has -20% DR, even in endgame -_- Can you please change bts to give additional DR? Hastening…
  • 1st of all: it isn't two DCs meta, it is 4 support meta.. If you really wanna play by your own rules nerf SWs, CWs, OPs, GFs and HRs (I know this feels tempting to you, but don't do it!). Most (near)endgame people rarely take 2 DCs, they take DC, Devo OP, gf, SW/CW/HR, and 1 hdps. Most of the people complaining about "2…
  • I'm not saying it is always impossible, if you get lucky and get a good team, it is nearly impossible (or just too damn long). i.E. Imagine going as support DC, and ending up in front of the first boss as top dps (after long 15 minutes fighting your way to there). Imagine how long would it take to kill the first boss, or…
  • Indeed, there still are a lot of people carrying r13-14 bondings on augments.. as it was said on this forum and on reddit, people started just boosting their IL because they thought that it would get them in more parties - because of that, older players stopped looking just at IL, and started checking the whole gear.. Your…
  • MSPC is doable with 11k players, but it will take the time. A lot of the people that come there (at least in my experience) don't have a clue what should they do - and that is, year and a half later, with guides on every dungeon in Neverwinter, unacceptable. Some of them queue up just to get carried.. you get pugs with…
  • Imagine that the only way you could get in raq is with team that takes 10-15 minutes to boss (min IL required for random advanced queue is 11k - and a lot of people believe that when they hit 11k, they are good enough for dungeons, all while they are without sets/bondings/enchants/gear, etc.) . Sure, for edemo and nSva…
  • It would be the best if they combined your comments: Allow people to open chest for free once per each dungeon/skirmish/trial per day - But the second, and every next try, you need a key
  • Tales also don't drop for everyone.. https://www.arcgames.com/en/forums/neverwinter#/discussion/1238651/cradle-of-the-death-god-ampule-bug
  • No it's not... They'll try to repair it in mod 20 - 22.. They'll probably change the chilling presence to "deal 25/50/75/100% damage to frozen targets", but they'll add 100% control resist to everyone.
  • This was with 8k sw alt, without bondings or anything.. It maybe could've been faster, we finished silver on 25ish minutes. but when those 'geniuses' voted all for gold, I decided to rest a bit.. second one on paingiver list didn't even come near my dps (which on this low alt was quite low).
  • You know what else is frustrating in gambit? Team of 4-8k ILs, who keep voteing yes... Have you ever been in 1h+ IGM run? I have... They should implement a way to replace the players who vote NO (give 'em rewards, and get new player in, like with Request reinforcements ), or something like that