Why can't you implement REAL random queue - this one is horrible for DCs and tanks!
It is near impossible to get in anything except MSP and FBI, only way I can come to to edemo is if I get some of my tank/DC friends (depending if I'm playing DC or tank) to queue up for edemo. And even then there are low chances of getting it..
Even with premade party, most often thing that gets "randomly" picked up is MSP... and so you know, it is pretty annoying to get to msp 5 times in a row, wait 5 minutes with premades, vote to kick one of them so we could get out without leavers penalty... And then you get into msp AGAIN... and you wonder why so few healers and tanks queue up for random advanced queue.
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Don't get me wrong, not all parties are like that, but you'd be surprised how many are.
IMHO, I'd rather wait 30-40 min for nsva/msva than be placed with team like that in msp instantly.
and also the featured satirical comedic adventure "A Call for Heroes".
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
I mean MSPC is not easy yet 11K players are easily able to get into the dungeon. It seems some don't even have the dungeon unlocked or they do on an alt but don't have the experience in there to even be in the dungeon in the first place.
dpses face only a part of that problem.. imagine having party filled with 16ks (thought I got lucky in RAQ), and by the first boss, DC and OP are on top of paingiver chart.. so if you get outdpsed by both supports with simmilar IL, can you even call yourself a dps (and no, they weren't afking at campfire)? Should you even be in advanced q?
The other part of the problem is that DCs/tanks get constantly queued up for msp and fbi while as dps you can get in trials, too (again, that's my experience).
Maybe it would be better if they removed leaver's penalty if there is someone in party who queued directly for *insert dung/skirmish/trial name here*
This is a very common problem in that players are not using proper gear, enchantments, companions or runestones to get the most out of their builds.
The problem is lack of clear and precise info explaining runestones and exactly which ones to use on what companion. For instance, if the devs would find a way to limit non-augment companions to Bonding and Eldritch this would help reduce players using impromper runestones on non-augment companions. And these players would see an increase in their stats/damage and make running solo easier.
Indeed, there still are a lot of people carrying r13-14 bondings on augments.. as it was said on this forum and on reddit, people started just boosting their IL because they thought that it would get them in more parties - because of that, older players stopped looking just at IL, and started checking the whole gear.. Your suggestion is great, unfortunately, the devs even if they see it, they'll ignore it. The second problem with your suggestion is the people themselves: they hate reading (or they don't understand the language); and if you've been long enough in the game, a large chunk of them are like that.
Outside the random queues, people seem to prefer OPs as tanks and GFs as DPS and Templocks for healing (leaving the DCs to buff), so people build for these roles then find their builds are a liability when trying to do your daily random queues. Ever try to get through Spellplague when your GF is DPS and not trying to take agro at all?
I understand what you are trying to say. However, as a DC or Tank, you shouldn't really be worried if you get MSP or FBI. A decent DC or Tank can carry [almost] anyone through an FBI or MSP pretty easily.
I actually solo queued for MSP for fun the other day. I didn't even get a tank, because 2 players left as soon as they saw MSP was chosen. We finished the run fine, even without a tank. It was actually a lot more fun than playing my DC the normal way.
Keep in mind, all three of us (DC, HR, GWF) are built fully offensive. For example, I have one defense slot on my companion, it has an Azure Enchantment, Rank 7 in it. I am 99% sure that the HR and GWF have no defense slots on their companion. What I am trying to point out is, we were three squishy toons, our IL didn't really help us survive better than other characters. I just wanted to squash that idea before someone writes "you guys are end-game" or something.
The point here is, as a support, we need to actually make those MSP and FBIs happen. It is totally doable. That is honestly our job. Support is very important in those types of dungeons. Sure, they can both be soloed by a DPS, but we help our DPS avoid having to dodge/use surviving tactics. I promise if you give MSP and FBI some good tries and be a little patient you can learn how to really carry groups. In this example, I wasn't carrying my group, I am just saying that you can do that [carry] when needed.
https://www.youtube.com/watch?v=-1TmmDYtekY
i.E. Imagine going as support DC, and ending up in front of the first boss as top dps (after long 15 minutes fighting your way to there). Imagine how long would it take to kill the first boss, or even worse - the second one.. I don't even want to imagine how long would it take to kill Nostura.
I have actually added a bit more about it on my previous comment, check it out.
Again, the problem is that people boosted their IL just to seem stronger, while they don't even have a clue what/how to do. I like to help new players, or the players that don't know what to do, but the problem is they don't want to listen, they know better than anyone else, and video guides?! - "Video guides are for dumbasses". I've been too long in this game, and even I (and I believe most of you) still watch guides from time to time.
Tl;Dr;
The biggest problem isn't WHERE will you end up, but WITH WHOM you'll end up in - and that in turn could make makes the 'where' problem bigger. And as a DC/tank, most of the time the answer to 'where' will be in MSP or FBI, and that brings us again to my post/title.
Again I agree, but I guess we are seeing it differently. I too have had some runs that were impossible, but honestly, as a DC or Tank all you need is one decent DPS to clear the dungeon. The rest of the party members might not offer much, but it can be done with one decent DPS. The other party members can offer something if you understand their class. I won't explain all the tips I give, but a TR (for example) that isn't doing any DPS at all, I will recommend using Wicked Reminder from stealth, Courage Breaker, and Sly Flourish. If they have an artifact that debuffs, tell them to use that too. They can also place the Wheel or Tome on a DPS. Again, I won't talk about all the ways to make inadequate (for the content) players useful, but I do this [to some degree] almost every single run. It doesn't always work. Sometimes people are stubborn and unable to see their faults. However, after one wipe at a boss, I have found that many of the "noobs" will happily follow suggestions.
I guess what I am saying different is... In my experience, I feel "unlucky" when I get a bad team. The half-way decent players (usually like 2 or 3) seem to be more prevalent in that FBI/MSP queue. It is a bit of a struggle, but honestly, I think that any "random" queue should be a struggle 9 times out of 10. Again though, I understand what you are saying and I do agree that RAQ should have higher requirements. Also, I think that RAQ should only include FBI/MSP/MSVA. That way, players know what they are getting into and won't queue into an entire random set just to get Demo. You are right about "who" you get being the problem. I think that is due to Demo being available in the same queue. Also, many players [not you altaiir94] don't seem to realize that most of the time "random queue" (specifically queued without a full team) is always going to be more difficult than forming a "premade". If a player is struggling with MSP, for example, in the groups with their friends they are not ready for RAQ. Most players seem to queue anyway, and then complain about it [again, not talking to you]. I have seen a lot of this. Players need to realize that you shouldn't do the random queues until you are already fully ready to handle that given content on your own (for your role).
What removing eDemo from RAQ will do is deter even more veterans from going into RAQ. I go into RAQ looking only for eDemo. But if I land elsewhere and see some very capable bodies, I may be persuaded to stay. Without eDemo, I will never enter RAQ.
Now, if "most" players did this, only those queueing up solo would be those who do not have the guild, gear or friends to get into premade groups. Long term, this would make the success rate for those queueing up solo even worse than it is today.
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
That is the first problem. I agree. I rarely see players asking for tips. However, when I do see that, I almost always see someone happy to help. With just with a few important tips, you can really grow your potential in this game. You don't need to have/do all the right stuff exactly like others, but some things are very beneficial, or detrimental, to a player's potential. That is the second problem. That is also why removing it would be a good thing. People would know that they are going to find FBI/MSP/MSVA, with random team members, after entering the queue. Right now Demo is a joke for pretty much any random 10 man squad. It is a guaranteed win. Nothing should be a guaranteed win. Not all players will stop playing the queue. Only the players who want to avoid those dungeons will. Honestly, that isn't so bad. I think it will deter many players. You even said... Also @adinosii I agree with what you said about people forming premades for random queue. That shouldn't be giving the extra "random" reward. However, I think that the "random" reward should be much more valuable than it is now. This would deter players from forming premades for their random queues, and also increase participation from the "high-end" players, many of which can carry an entire squad through an FBI or MSP. Why can't we get something extra valuable for a successful solo, random team, and random dungeon queue. That would be great!
eDemo is like the bait to get good players to go take a look.
That is probably true. That is the only reason I do RAQ currently. I actually hope to avoid Demo for that exact reason. I think it would help entice players to join if the reward was better, and solo queue was forced. If the reward was significant (like a random unbound companion/mount), even "veteran" players would hop in there and try to carry.
In my opinion, the main problem is the concept of centering everything around RAD. Now that there is a clear cap, as you said, it actually demotivates certain players from engaging in content. That is something that should seriously be looked at. In a perfect game, everything would motivate players to engage with content. That is a clear flaw on Cryptic's side. However, as I said before, Cryptic is not doing a horrible job at the moment. We just need to see more content, and more incentives to participate.