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Real Random Advanced Queue

altaiir94altaiir94 Member Posts: 26 Arc User
Why can't you implement REAL random queue - this one is horrible for DCs and tanks!
It is near impossible to get in anything except MSP and FBI, only way I can come to to edemo is if I get some of my tank/DC friends (depending if I'm playing DC or tank) to queue up for edemo. And even then there are low chances of getting it..
Even with premade party, most often thing that gets "randomly" picked up is MSP... and so you know, it is pretty annoying to get to msp 5 times in a row, wait 5 minutes with premades, vote to kick one of them so we could get out without leavers penalty... And then you get into msp AGAIN... and you wonder why so few healers and tanks queue up for random advanced queue.

Comments

  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited September 2018
    Horrible for heals and tanks how? They have the shortest queue time. We all know that most of the time it really isn't "random" but is actually what someone had directly queued for and is waiting for a complete party. The only "random" part is you can be placed in anything waiting to go,
  • athena#9205 athena Member Posts: 575 Arc User
    part of the problem is the "healer" doesn't also apply to templock healers.
  • altaiir94altaiir94 Member Posts: 26 Arc User

    Horrible for heals and tanks how? They have the shortest queue time. We all know that most of the time it really isn't "random" but is actually what someone had directly queued for and is waiting for a complete party. The only "random" part is you can be placed in anything waiting to go,

    Imagine that the only way you could get in raq is with team that takes 10-15 minutes to boss (min IL required for random advanced queue is 11k - and a lot of people believe that when they hit 11k, they are good enough for dungeons, all while they are without sets/bondings/enchants/gear, etc.) . Sure, for edemo and nSva that most often is enough to complete it, but not for MSP... I've seen it all in there, from 13k GWF with 2k armpen (without bondings, because fck bondings probably) whining about "NOT ENOUGH BUFFS", over people that you're pretty sure are bots, up to squishy *insert dps class here* who believe they can facetank msp or first part of FBI, and then blame the dc/op when they get 1hit for "not enough heals". Of course, they often don't even know their class could make buffs/debuffs (a lot of cws and sws who believe they'll be main dps at 11k lol), and won't even try it when you tell them. They think it's an insult, or sth. And that's only a part of the problem why is it horrible for heals and tanks.

    Don't get me wrong, not all parties are like that, but you'd be surprised how many are.
    IMHO, I'd rather wait 30-40 min for nsva/msva than be placed with team like that in msp instantly.
  • athena#9205 athena Member Posts: 575 Arc User
    My GWF got to 11k with rank 7 enchants lesser wep/armor enchants and epic gear/artifacts most from barovia. I would say that if i tried FBI i'd get one shoted by the human mobs there not to mention the giant mobs. FBI and MSP need a 13k minimum IL requirement and so should be in a different category all together. just like CN should be in RAQ not RIQ
  • grimahgrimah Member Posts: 1,658 Arc User
    Put Edemo into intermediate queue and problem solved.
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  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited September 2018
    altaiir94 said:

    Horrible for heals and tanks how? They have the shortest queue time. We all know that most of the time it really isn't "random" but is actually what someone had directly queued for and is waiting for a complete party. The only "random" part is you can be placed in anything waiting to go,

    Imagine that the only way you could get in raq is with team that takes 10-15 minutes to boss (min IL required for random advanced queue is 11k - and a lot of people believe that when they hit 11k, they are good enough for dungeons, all while they are without sets/bondings/enchants/gear, etc.) . Sure, for edemo and nSva that most often is enough to complete it, but not for MSP... I've seen it all in there, from 13k GWF with 2k armpen (without bondings, because fck bondings probably) whining about "NOT ENOUGH BUFFS", over people that you're pretty sure are bots, up to squishy *insert dps class here* who believe they can facetank msp or first part of FBI, and then blame the dc/op when they get 1hit for "not enough heals". Of course, they often don't even know their class could make buffs/debuffs (a lot of cws and sws who believe they'll be main dps at 11k lol), and won't even try it when you tell them. They think it's an insult, or sth. And that's only a part of the problem why is it horrible for heals and tanks.

    Don't get me wrong, not all parties are like that, but you'd be surprised how many are.
    IMHO, I'd rather wait 30-40 min for nsva/msva than be placed with team like that in msp instantly.
    How is this a problem only for tanks and heals? Don't dpses face the same problem? For them, it is worst. They wait longer and might end up with terrible tank and heals and the run is broken from the start. If you are a good tank/heal, then you at least have one of the critical roles covered. You have to be unlucky to get three scrubby dps.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    altaiir94 said:

    Why can't you implement REAL random queue - this one is horrible for DCs and tanks!
    It is near impossible to get in anything except MSP and FBI, only way I can come to to edemo is if I get some of my tank/DC friends (depending if I'm playing DC or tank) to queue up for edemo. And even then there are low chances of getting it..
    Even with premade party, most often thing that gets "randomly" picked up is MSP... and so you know, it is pretty annoying to get to msp 5 times in a row, wait 5 minutes with premades, vote to kick one of them so we could get out without leavers penalty... And then you get into msp AGAIN... and you wonder why so few healers and tanks queue up for random advanced queue.

    I have an OP that has zero frost resist. My first random advance Q with friends we got into FBI. Something is definitely broken as we should not have gotten FBI.
  • kiraskytowerkiraskytower Member Posts: 455 Arc User


    I have an OP that has zero frost resist. My first random advance Q with friends we got into FBI. Something is definitely broken as we should not have gotten FBI.

    It's really unfortunate that with Mod 14 they allow anyone with sufficient item level enter the upper level random queues (Advanced & Expert Queues). It was better when you actually needed to have the proper amount of Everfrost Resistance and to have unlocked the queue through the campaign. You are right - you should not have gotten FBI. You should not be able to queue for the Advanced queue all together, the system should stop you because you are not geared enough to do several (FBI, SVA) of the dungeons in it. But since the queue doesn't enforce such restrictions, it's up to each player to make sure they are capable of running the content before they queue for it and potentially cause an entire group to fail.
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  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited September 2018


    I have an OP that has zero frost resist. My first random advance Q with friends we got into FBI. Something is definitely broken as we should not have gotten FBI.

    It's really unfortunate that with Mod 14 they allow anyone with sufficient item level enter the upper level random queues (Advanced & Expert Queues). It was better when you actually needed to have the proper amount of Everfrost Resistance and to have unlocked the queue through the campaign. You are right - you should not have gotten FBI. You should not be able to queue for the Advanced queue all together, the system should stop you because you are not geared enough to do several (FBI, SVA) of the dungeons in it. But since the queue doesn't enforce such restrictions, it's up to each player to make sure they are capable of running the content before they queue for it and potentially cause an entire group to fail.
    Who said we failed. I died 3 times that whole run. I have done FBI plenty but for newer less experience players that should be limited.

    I mean MSPC is not easy yet 11K players are easily able to get into the dungeon. It seems some don't even have the dungeon unlocked or they do on an alt but don't have the experience in there to even be in the dungeon in the first place.

  • altaiir94altaiir94 Member Posts: 26 Arc User


    .
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    I mean MSPC is not easy yet 11K players are easily able to get into the dungeon. It seems some don't even have the dungeon unlocked or they do on an alt but don't have the experience in there to even be in the dungeon in the first place.

    MSPC is doable with 11k players, but it will take the time. A lot of the people that come there (at least in my experience) don't have a clue what should they do - and that is, year and a half later, with guides on every dungeon in Neverwinter, unacceptable. Some of them queue up just to get carried.. you get pugs with less than 600 armpen when bondings proc (yes, six hundred armpen), who only use at wills (had a cw like that in fbi the other day), 0% everfrost res... at least they don't wait at campfire all the time, that's kinda good about them... There should be another limit for raq, not just IL..

    altaiir94 said:

    Horrible for heals and tanks how? They have the shortest queue time. We all know that most of the time it really isn't "random" but is actually what someone had directly queued for and is waiting for a complete party. The only "random" part is you can be placed in anything waiting to go,

    Imagine that the only way you could get in raq is with team that takes 10-15 minutes to boss (min IL required for random advanced queue is 11k - and a lot of people believe that when they hit 11k, they are good enough for dungeons, all while they are without sets/bondings/enchants/gear, etc.) . Sure, for edemo and nSva that most often is enough to complete it, but not for MSP... I've seen it all in there, from 13k GWF with 2k armpen (without bondings, because fck bondings probably) whining about "NOT ENOUGH BUFFS", over people that you're pretty sure are bots, up to squishy *insert dps class here* who believe they can facetank msp or first part of FBI, and then blame the dc/op when they get 1hit for "not enough heals". Of course, they often don't even know their class could make buffs/debuffs (a lot of cws and sws who believe they'll be main dps at 11k lol), and won't even try it when you tell them. They think it's an insult, or sth. And that's only a part of the problem why is it horrible for heals and tanks.

    Don't get me wrong, not all parties are like that, but you'd be surprised how many are.
    IMHO, I'd rather wait 30-40 min for nsva/msva than be placed with team like that in msp instantly.
    How is this a problem only for tanks and heals? Don't dpses face the same problem? For them, it is worst. They wait longer and might end up with terrible tank and heals and the run is broken from the start. If you are a good tank/heal, then you at least have one of the critical roles covered. You have to be unlucky to get three scrubby dps.
    dpses face only a part of that problem.. imagine having party filled with 16ks (thought I got lucky in RAQ), and by the first boss, DC and OP are on top of paingiver chart.. so if you get outdpsed by both supports with simmilar IL, can you even call yourself a dps (and no, they weren't afking at campfire)? Should you even be in advanced q?
    The other part of the problem is that DCs/tanks get constantly queued up for msp and fbi while as dps you can get in trials, too (again, that's my experience).

    Maybe it would be better if they removed leaver's penalty if there is someone in party who queued directly for *insert dung/skirmish/trial name here*
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited September 2018
    altaiir94 said:


    dpses face only a part of that problem.. imagine having party filled with 16ks (thought I got lucky in RAQ), and by the first boss, DC and OP are on top of paingiver chart.. so if you get outdpsed by both supports with simmilar IL, can you even call yourself a dps (and no, they weren't afking at campfire)? Should you even be in advanced q?
    The other part of the problem is that DCs/tanks get constantly queued up for msp and fbi while as dps you can get in trials, too (again, that's my experience).

    Maybe it would be better if they removed leaver's penalty if there is someone in party who queued directly for *insert dung/skirmish/trial name here*

    Ran a CR with a 18K GWF that was using Profanes on his companion. He was wondering why he was always getting beat in content by even the OP or DC. Ran with him again and he was a completely different GWF.

    This is a very common problem in that players are not using proper gear, enchantments, companions or runestones to get the most out of their builds.

    The problem is lack of clear and precise info explaining runestones and exactly which ones to use on what companion. For instance, if the devs would find a way to limit non-augment companions to Bonding and Eldritch this would help reduce players using impromper runestones on non-augment companions. And these players would see an increase in their stats/damage and make running solo easier.

  • altaiir94altaiir94 Member Posts: 26 Arc User


    Ran a CR with a 18K GWF that was using Profanes on his companion. He was wondering why he was always getting beat in content by even the OP or DC. Ran with him again and he was a completely different GWF.

    This is a very common problem in that players are not using proper gear, enchantments, companions or runestones to get the most out of their builds.

    The problem is lack of clear and precise info explaining runestones and exactly which ones to use on what companion. For instance, if the devs would find a way to limit non-augment companions to Bonding and Eldritch this would help reduce players using impromper runestones on non-augment companions. And these players would see an increase in their stats/damage and make running solo easier.


    Indeed, there still are a lot of people carrying r13-14 bondings on augments.. as it was said on this forum and on reddit, people started just boosting their IL because they thought that it would get them in more parties - because of that, older players stopped looking just at IL, and started checking the whole gear.. Your suggestion is great, unfortunately, the devs even if they see it, they'll ignore it. The second problem with your suggestion is the people themselves: they hate reading (or they don't understand the language); and if you've been long enough in the game, a large chunk of them are like that.
  • childofsiriuschildofsirius Member Posts: 5 Arc User
    edited September 2018

    part of the problem is the "healer" doesn't also apply to templock healers.

    The whole random queue system does not take many alternate builds into account. DPS GF - no, you are a "Tank". Templock healer - no, you are "DPS". DPS DC - no, you are a "Healer". Sentinel GWF Tank - no, you are "DPS".

    Outside the random queues, people seem to prefer OPs as tanks and GFs as DPS and Templocks for healing (leaving the DCs to buff), so people build for these roles then find their builds are a liability when trying to do your daily random queues. Ever try to get through Spellplague when your GF is DPS and not trying to take agro at all?
  • iimrmonkeyii#3625 iimrmonkeyii Member Posts: 131 Arc User
    altaiir94 said:

    Why can't you implement REAL random queue - this one is horrible for DCs and tanks!
    It is near impossible to get in anything except MSP and FBI

    Even with premade party, most often thing that gets "randomly" picked up is MSP... and so you know, it is pretty annoying to get to msp 5 times in a row, wait 5 minutes with premades, vote to kick one of them so we could get out without leavers penalty... And then you get into msp AGAIN... and you wonder why so few healers and tanks queue up for random advanced queue.

    @altaiir94
    I understand what you are trying to say. However, as a DC or Tank, you shouldn't really be worried if you get MSP or FBI. A decent DC or Tank can carry [almost] anyone through an FBI or MSP pretty easily.

    I actually solo queued for MSP for fun the other day. I didn't even get a tank, because 2 players left as soon as they saw MSP was chosen. We finished the run fine, even without a tank. It was actually a lot more fun than playing my DC the normal way.

    Keep in mind, all three of us (DC, HR, GWF) are built fully offensive. For example, I have one defense slot on my companion, it has an Azure Enchantment, Rank 7 in it. I am 99% sure that the HR and GWF have no defense slots on their companion. What I am trying to point out is, we were three squishy toons, our IL didn't really help us survive better than other characters. I just wanted to squash that idea before someone writes "you guys are end-game" or something.

    The point here is, as a support, we need to actually make those MSP and FBIs happen. It is totally doable. That is honestly our job. Support is very important in those types of dungeons. Sure, they can both be soloed by a DPS, but we help our DPS avoid having to dodge/use surviving tactics. I promise if you give MSP and FBI some good tries and be a little patient you can learn how to really carry groups. In this example, I wasn't carrying my group, I am just saying that you can do that [carry] when needed.

    https://www.youtube.com/watch?v=-1TmmDYtekY
  • altaiir94altaiir94 Member Posts: 26 Arc User


    @altaiir94
    I understand what you are trying to say. However, as a DC or Tank, you shouldn't really be worried if you get MSP or FBI. A decent DC or Tank can carry [almost] anyone through an FBI or MSP pretty easily.

    I actually solo queued for MSP for fun the other day. I didn't even get a tank, because 2 players left as soon as they saw MSP was chosen. We finished the run fine, even without a tank. It was actually a lot more fun than playing my DC the normal way.

    Keep in mind, all three of us (DC, HR, GWF) are built fully offensive. For example, I have one defense slot on my companion, it has an Azure Enchantment, Rank 7 in it. I am 99% sure that the HR and GWF have no defense slots on their companion. What I am trying to point out is, we were three squishy toons, our IL didn't really help us survive better than other characters. I just wanted to squash that idea before someone writes "you guys are end-game" or something.

    The point here is, as a support, we need to actually make those MSP and FBIs happen. It is totally doable. That is honestly our job. Support is very important in those types of dungeons. Sure, they can both be soloed by a DPS, but we help our DPS avoid having to dodge/use surviving tactics. I promise if you give MSP and FBI some good tries and be a little patient you can learn how to really carry groups. In this example, I wasn't carrying my group, I am just saying that you can do that [carry] when needed.

    https://www.youtube.com/watch?v=-1TmmDYtekY

    I'm not saying it is always impossible, if you get lucky and get a good team, it is nearly impossible (or just too damn long).
    i.E. Imagine going as support DC, and ending up in front of the first boss as top dps (after long 15 minutes fighting your way to there). Imagine how long would it take to kill the first boss, or even worse - the second one.. I don't even want to imagine how long would it take to kill Nostura.
    I have actually added a bit more about it on my previous comment, check it out.
    Again, the problem is that people boosted their IL just to seem stronger, while they don't even have a clue what/how to do. I like to help new players, or the players that don't know what to do, but the problem is they don't want to listen, they know better than anyone else, and video guides?! - "Video guides are for dumbasses". I've been too long in this game, and even I (and I believe most of you) still watch guides from time to time.

    Tl;Dr;
    The biggest problem isn't WHERE will you end up, but WITH WHOM you'll end up in - and that in turn could make makes the 'where' problem bigger. And as a DC/tank, most of the time the answer to 'where' will be in MSP or FBI, and that brings us again to my post/title.
  • iimrmonkeyii#3625 iimrmonkeyii Member Posts: 131 Arc User
    altaiir94 said:


    I'm not saying it is always impossible, if you get lucky and get a good team, it is nearly impossible (or just too damn long).
    i.E. Imagine going as support DC, and ending up in front of the first boss as top dps (after long 15 minutes fighting your way to there). Imagine how long would it take to kill the first boss, or even worse - the second one.. I don't even want to imagine how long would it take to kill Nostura.
    I have actually added a bit more about it on my previous comment, check it out.

    I do understand that @altaiir94 and I also fully agree with you for the most part. Some parties/players are just not ready for some content. There is nothing wrong with that, but the queue system is placing people where they don't belong yet (for various reasons).

    Again I agree, but I guess we are seeing it differently. I too have had some runs that were impossible, but honestly, as a DC or Tank all you need is one decent DPS to clear the dungeon. The rest of the party members might not offer much, but it can be done with one decent DPS. The other party members can offer something if you understand their class. I won't explain all the tips I give, but a TR (for example) that isn't doing any DPS at all, I will recommend using Wicked Reminder from stealth, Courage Breaker, and Sly Flourish. If they have an artifact that debuffs, tell them to use that too. They can also place the Wheel or Tome on a DPS. Again, I won't talk about all the ways to make inadequate (for the content) players useful, but I do this [to some degree] almost every single run. It doesn't always work. Sometimes people are stubborn and unable to see their faults. However, after one wipe at a boss, I have found that many of the "noobs" will happily follow suggestions.

    I guess what I am saying different is...
    altaiir94 said:

    if you get lucky and get a good team

    In my experience, I feel "unlucky" when I get a bad team. The half-way decent players (usually like 2 or 3) seem to be more prevalent in that FBI/MSP queue. It is a bit of a struggle, but honestly, I think that any "random" queue should be a struggle 9 times out of 10. Again though, I understand what you are saying and I do agree that RAQ should have higher requirements. Also, I think that RAQ should only include FBI/MSP/MSVA. That way, players know what they are getting into and won't queue into an entire random set just to get Demo.
    altaiir94 said:


    The biggest problem isn't WHERE will you end up, but WITH WHOM you'll end up in - and that in turn could make makes the 'where' problem bigger. And as a DC/tank, most of the time the answer to 'where' will be in MSP or FBI, and that brings us again to my post/title.

    You are right about "who" you get being the problem. I think that is due to Demo being available in the same queue. Also, many players [not you altaiir94] don't seem to realize that most of the time "random queue" (specifically queued without a full team) is always going to be more difficult than forming a "premade". If a player is struggling with MSP, for example, in the groups with their friends they are not ready for RAQ. Most players seem to queue anyway, and then complain about it [again, not talking to you]. I have seen a lot of this. Players need to realize that you shouldn't do the random queues until you are already fully ready to handle that given content on your own (for your role).
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited September 2018

    Again though, I understand what you are saying and I do agree that RAQ should have higher requirements. Also, I think that RAQ should only include FBI/MSP/MSVA. That way, players know what they are getting into and won't queue into an entire random set just to get Demo.

    If you look in PE chat, you rarely see people asking how to play better. You almost certainly will see people asking how to get their iLvl up to get into the next queue. People will use every means available to inflate their iLvl. Removing eDemo will not deter them from going into RAQ and trying.

    What removing eDemo from RAQ will do is deter even more veterans from going into RAQ. I go into RAQ looking only for eDemo. But if I land elsewhere and see some very capable bodies, I may be persuaded to stay. Without eDemo, I will never enter RAQ.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    I am seeing more and more calls for RIQ and RAQ runs in guild/alliance chat - people basically making a tank/heal/3xdps group and then queueing - this pretty much ensures a "random" queue and control over who they run with, while also giving all the rewards of joining a random queue "solo".

    Now, if "most" players did this, only those queueing up solo would be those who do not have the guild, gear or friends to get into premade groups. Long term, this would make the success rate for those queueing up solo even worse than it is today.
    Hoping for improvements...
  • ladycynide#3072 ladycynide Member Posts: 5 Arc User
    edited September 2018
    I think one of the biggest issues with the Q system is that somehow people are getting thrown into dungeons that they legitimately have not unlocked. For instance, I randomed with two guildies, and we landed in FBI, and our "tank" wouldn't get off the campfire, and then we checked chat and found him frantically letting us know he'd never been there, wasn't geared, didn't have everfrost, and had never unlocked it. Needless to say we didn't exactly get very far. Lol
  • froger#9967 froger Member Posts: 616 Arc User
    This queue has been a joke lately. I typically queue with my DC since it pops fast. I almost always get a failing MSP instance where someone or everyone has left. Last night I kept getting FBI with 11k-ish toons. After a few separate runs of not making it to Hati I gave up. I think I’ve landed in eDemo twice. I haven’t kept stats, but I’d say more runs fail than succeed. there have been a couple of runs where people have improved their game and we finished and others where legit tank and dps were present and things went smooth, but that is RARE. Sometimes I think I’d be better off doing the leveling queue multiple times for the healer bonus.
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  • iimrmonkeyii#3625 iimrmonkeyii Member Posts: 131 Arc User



    If you look in PE chat, you rarely see people asking how to play better.

    @namelesshero347

    That is the first problem. I agree. I rarely see players asking for tips. However, when I do see that, I almost always see someone happy to help. With just with a few important tips, you can really grow your potential in this game. You don't need to have/do all the right stuff exactly like others, but some things are very beneficial, or detrimental, to a player's potential.

    I go into RAQ looking only for eDemo.

    That is the second problem. That is also why removing it would be a good thing. People would know that they are going to find FBI/MSP/MSVA, with random team members, after entering the queue. Right now Demo is a joke for pretty much any random 10 man squad. It is a guaranteed win. Nothing should be a guaranteed win. Not all players will stop playing the queue. Only the players who want to avoid those dungeons will. Honestly, that isn't so bad.

    Removing eDemo will not deter them from going into RAQ and trying.

    I think it will deter many players. You even said...

    Without eDemo, I will never enter RAQ.

    Also @adinosii I agree with what you said about people forming premades for random queue.
    adinosii said:

    people basically making a tank/heal/3xdps group and then queueing - this pretty much ensures a "random" queue and control over who they run with, while also giving all the rewards of joining a random queue "solo".

    Now, if "most" players did this, only those queueing up solo would be those who do not have the guild, gear or friends to get into premade groups. Long term, this would make the success rate for those queueing up solo even worse than it is today.

    That shouldn't be giving the extra "random" reward. However, I think that the "random" reward should be much more valuable than it is now. This would deter players from forming premades for their random queues, and also increase participation from the "high-end" players, many of which can carry an entire squad through an FBI or MSP. Why can't we get something extra valuable for a successful solo, random team, and random dungeon queue. That would be great!
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited September 2018


    Removing eDemo will not deter them from going into RAQ and trying.

    I think it will deter many players. You even said...

    Without eDemo, I will never enter RAQ.

    The good players who can get REQ done gets 73K RAD with VIP and role bonus from REQ, RIQ and RLQ. With salvage and an occasional new player bonus, should hit 100K RAD easily. RAD-wise, there is no reason for these players to do RAQ except to bank extra RAD. Without eDemo, the likely outcome is they be carriers in hard content. Only the bored or people who want to carry others in hard content will do RAQ.

    eDemo is like the bait to get good players to go take a look.
  • iimrmonkeyii#3625 iimrmonkeyii Member Posts: 131 Arc User

    Only the bored or people who want to carry others in hard content will do RAQ.

    @namelesshero347
    That is probably true. That is the only reason I do RAQ currently. I actually hope to avoid Demo for that exact reason. I think it would help entice players to join if the reward was better, and solo queue was forced. If the reward was significant (like a random unbound companion/mount), even "veteran" players would hop in there and try to carry.

    In my opinion, the main problem is the concept of centering everything around RAD. Now that there is a clear cap, as you said, it actually demotivates certain players from engaging in content. That is something that should seriously be looked at. In a perfect game, everything would motivate players to engage with content. That is a clear flaw on Cryptic's side. However, as I said before, Cryptic is not doing a horrible job at the moment. We just need to see more content, and more incentives to participate.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    Advance and Expert Qs are both jokes. You either get content you don't want to run or when you get what you want, you get really bad players. Either way you end up quitting or you get really lucky and get a group that is all really high IL and are really good.

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