I had some extra time on my hands so I thought I'd create a store to tease players for fun. I figured most players would both appreciate the joke and the time spent on it. (Mod note: The previous statement is just a joke. The currency for the store will actually be available in a future event that will be announced in the future)
It is for an event we will be announcing/discussing at some point.
I had some extra time on my hands so I thought I'd create a store to tease players for fun. I figured most players would both appreciate the joke and the time spent on it.
It is for an event we will be announcing/discussing at some point.
I had some extra time on my hands so I thought I'd create a store to tease players for fun. I figured most players would both appreciate the joke and the time spent on it.
It is for an event we will be announcing/discussing at some point.
bummer, I was excited about this. lol sigh.. killing the do and tr. the recent in game drama... devs pranking us like this... it's all pretty harsh as a combined total. lol. feel like a six year old at christmas who gets coal.
I had some extra time on my hands so I thought I'd create a store to tease players for fun. I figured most players would both appreciate the joke and the time spent on it.
It is for an event we will be announcing/discussing at some point.
Considering the mod, or lack thereof, and the recent changes and how people are reacting. Bad timing for that tease :P
I was thinking players will have something extra to 'grind' since they might be interested in items in this merchant. Somehow I think the event will be better than the mod itself. Maybe a description on the seals saying 'its just a neverember prank' would've helped Oh well. Thanks for letting us know
*Perfect timing
@noworries#8859 I've spent HAMSTERload of AD on my DO, and will get hit hard with the new changes, but damn I've red it 20 minutes ago, and I'm still laughing at my guildies that went mad because now "they'll lose a lot of money on UEs".. PERFECT TIMING
There should be a note at the bottom that says to obtain these seals you must res one runaway dps during a T2 dungeon or something else to add some humor
TR - Sun: 16000 IL OP - Sunshine: 16000 IL
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Joking is fine, but don't make it personal please. Thanks!
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
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tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
Well, you may know something we don't, but I fail to see this.
A substantial portion of the player base is upset-I am seeing phrases like "the last straw for me", or "EE, part 2". How can that be good for the game? I fail to see anything that will make players enjoy the game more or be willing to spend more money on it.
Consider the changes:
Professions are totally reworked. Now, the workshop looks good, and personally I think that if the professions had been like this from the beginning, players would have liked it. The problem, however, is that people are comparing this to when we used to have, and it is a major letdown. We no longer have the ability to create RPs through leadership, and jewels, armor kits and guild donation boxes seem to have disappeared (some of that may be back, we'll see). However, the big issue is that professions are pretty much pointless. There is almost nothing that is actually worth making. Sure there are a few Masterwork V items (rings and weapons (for DCs)), but that's about it - there is nothing new. Without Masterwork, the level 70 items you can make are inferior to the entry-level Vistani gear. Why should anyone bother with professions? I fail to see that.
Class changes. There are two changes in particular that have been badly received. First, the TR changes. We are seeing the same mistake made as before - TRs are "too good" in PvP so they get nerfed, and because of inability or unwillingness to separate PvP and PvE effects of their powers, they will probably no longer be wanted as primary DPS in dungeons. How will that be good for the game?
The DC/DO changes are similar. While DOs will remain strong in solo play, they will basically become "not wanted" for group play. I find this sad - DCs had two viable paragons, but one is being killed - upsetting players who enjoyed that or just liked the flexibility. I do understand the motivation to get rid of the "2 DC" meta, but it would have been so easy to do this while at the same time keep DO as a viable alternative. (My suggestion was to make TI and AA mutually exclusive - you can not be affected by both at the same time....that's all that's needed-the 2DC meta would be gone, but both paragons would remain viable.
Removal of salvage. I do not enjoy the random queues. For the rAD part of my income, I have relied on salvage from Barovia hunts and drops, mostly from ToNG. Barovia hunts are being killed as a viable source of income-I mean, just look at the number-there is no point in using the purple cards any more-the blue cards might give you more. How does killing the hunts and crippling certain playstyles make the game better.
I hope the developers come to their senses-otherwise I expect I will join the ranks of those looking for a new game....and that will not be the M:tG game.
So, please tell me....how will the game get better?
I had some extra time on my hands so I thought I'd create a store to tease players for fun. I figured most players would both appreciate the joke and the time spent on it. (Mod note: This is just a joke, the store will actually be available)
It is for an event we will be announcing/discussing at some point.
Wow, sarcasm and humor from a Cryptic dev? OMG, is it possible they really are actual human beings? *head blown*
As a TR that only does PVE, make a choice now...Dump PVP or PVE. You can not have it both ways. Since it looks like you perfer the PVP, just let us know plainly, the rest of us will leave.
Comments
It is for an event we will be announcing/discussing at some point.
bummer, I was excited about this. lol sigh.. killing the do and tr. the recent in game drama... devs pranking us like this... it's all pretty harsh as a combined total. lol. feel like a six year old at christmas who gets coal.
@noworries#8859 I've spent HAMSTERload of AD on my DO, and will get hit hard with the new changes, but damn I've red it 20 minutes ago, and I'm still laughing at my guildies that went mad because now "they'll lose a lot of money on UEs".. PERFECT TIMING
Hamster filter manually applied by moderator.
your pain is real. theirs is not. lol.
OP - Sunshine: 16000 IL
Casual Dailies
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
I know not all the changes are popular with everyone but I believe they'll be good for the game.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
A substantial portion of the player base is upset-I am seeing phrases like "the last straw for me", or "EE, part 2". How can that be good for the game? I fail to see anything that will make players enjoy the game more or be willing to spend more money on it.
Consider the changes:
- Professions are totally reworked. Now, the workshop looks good, and personally I think that if the professions had been like this from the beginning, players would have liked it. The problem, however, is that people are comparing this to when we used to have, and it is a major letdown. We no longer have the ability to create RPs through leadership, and jewels, armor kits and guild donation boxes seem to have disappeared (some of that may be back, we'll see). However, the big issue is that professions are pretty much pointless. There is almost nothing that is actually worth making. Sure there are a few Masterwork V items (rings and weapons (for DCs)), but that's about it - there is nothing new. Without Masterwork, the level 70 items you can make are inferior to the entry-level Vistani gear. Why should anyone bother with professions? I fail to see that.
- Class changes. There are two changes in particular that have been badly received. First, the TR changes. We are seeing the same mistake made as before - TRs are "too good" in PvP so they get nerfed, and because of inability or unwillingness to separate PvP and PvE effects of their powers, they will probably no longer be wanted as primary DPS in dungeons. How will that be good for the game?
- The DC/DO changes are similar. While DOs will remain strong in solo play, they will basically become "not wanted" for group play. I find this sad - DCs had two viable paragons, but one is being killed - upsetting players who enjoyed that or just liked the flexibility. I do understand the motivation to get rid of the "2 DC" meta, but it would have been so easy to do this while at the same time keep DO as a viable alternative. (My suggestion was to make TI and AA mutually exclusive - you can not be affected by both at the same time....that's all that's needed-the 2DC meta would be gone, but both paragons would remain viable.
- Removal of salvage. I do not enjoy the random queues. For the rAD part of my income, I have relied on salvage from Barovia hunts and drops, mostly from ToNG. Barovia hunts are being killed as a viable source of income-I mean, just look at the number-there is no point in using the purple cards any more-the blue cards might give you more. How does killing the hunts and crippling certain playstyles make the game better.
I hope the developers come to their senses-otherwise I expect I will join the ranks of those looking for a new game....and that will not be the M:tG game.So, please tell me....how will the game get better?
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance