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Control Wizard is too much, we want balance!

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  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited April 2015
    STORM SPELL is the cause of all these !
  • grabmooregrabmoore Member Posts: 188 Arc User
    edited April 2015
    u talking to me?:D

    Yes, sissy.
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    grabmoore wrote: »
    This!

    People like this exploiter Obsydian0815 disgust me... Cheap builds are cheap.

    if its a cheap build, please write up a budget guide for it and post it in the CW section of the forums, similar to my tr guide. I look forward to inspecting this miracle cheap CW build and btw, cheap is less then 5M ad, budget is less then 1M. If your cheap cookie cutter CW build doesn't meet those requirements then don't call it cheap :p
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  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited April 2015
    if its a cheap build, please write up a budget guide for it and post it in the CW section of the forums, similar to my tr guide. I look forward to inspecting this miracle cheap CW build and btw, cheap is less then 5M ad, budget is less then 1M. If your cheap cookie cutter CW build doesn't meet those requirements then don't call it cheap :p

    Step 1: buy a perfect vorpal for 4.98 million
    Step 2: slot SS and EotS
    Step 3: Watch people die
  • uchupsjruchupsjr Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 14 Arc User
    edited April 2015
    a 5 mil TR vs a 5 mil CW i wonder

    there is at least 2x more decent geared CW rather than other classes

    when the PvE has only 6 dungeons to run and decent pvp gear is easier to obtain than pve gear? this happens
    i've seen way more CW with BIS equip opposed to other classes such as HR or TR or GF.. hell they are even more then all those 3 combined..

    try and fight a GF or GWF or TR or HR using a CW and you'll see that storm spell and all that thing aint matters when they stealth, immune, perma daze and shield doesnt help a thing. if you said with negation it is a problem then what is a GF/GWF/HR with negation?

    when you said the enemy used negation + shield do you use negation yourself?

    eots + storm spell is pure trash and only works when the enemy is blind = imagine eots + storm spell vs a GF or a TR or an HR where you can't even procs it. or land a single encounter.

    The thing in pvp is you are comparing CW in groups rather than CW alone as they alone cant do anything much actually if placed against similar geared and skilled opponent.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    Prior to Mod 6, if CW Shield were nerfed, not many PVE CW's would care, since pretty much no CW's used it outside of leveling.

    But now, in Mod 6, Shield is a must for CW in PVE in certain situations. WoD mini-lairs, ELOL, all the T2's.

    Don't nerf Shield.
  • greatweaponarmygreatweaponarmy Member Posts: 352 Arc User
    edited April 2015
    pointsman wrote: »
    Prior to Mod 6, if CW Shield were nerfed, not many PVE CW's would care, since pretty much no CW's used it outside of leveling.

    But now, in Mod 6, Shield is a must for CW in PVE in certain situations. WoD mini-lairs, ELOL, all the T2's.

    Don't nerf Shield.

    http://nw-forum.perfectworld.com/forumdisplay.php?881-PvE-Discussion
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    When you are discussing nerfing my PVE CW, then yes I get a voice in the discussion.
  • greatweaponarmygreatweaponarmy Member Posts: 352 Arc User
    edited April 2015
    pointsman wrote: »
    When you are discussing nerfing my PVE CW, then yes I get a voice in the discussion.

    Here, I created this
    > http://nw-forum.perfectworld.com/showthread.php?913961-Control-Wizards-Do-you-rely-on-SHIELD-in-PVE

    Now let the PVPers actually discuss PVP. Bye bye
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    Unsurprisingly, you along with most of the PVPers are without class.
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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    Do PVP CW's really still slot Eye of the Storm?
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    The third thing is the overall tankiness. Some of that flows from the ability to constantly spam Repel, preventing people from completing rotations against the CW. The rest stems from the synergy between Shield and Negation; as you break Shield down, Negation stacks go up. This part is more generally related to Negation being vastly better than nearly every other armor enchantment at the moment, however. Everyone is using it. In this regard, Negation is the thing that's most in need of attention. I think Shield could use a toning down in its current form, but CWs would need other defensive tools to compensate.

    Now this macjae knows his stuff but I will disagree with getting other defensive tools to compensate for shield CW have 1.)Range 2.)Crowd Control (the best) 3.)dodges (w/ S its plural form) 4.)Damage (best defense is offense?right?) 5.)Shield now with these five things that I have mentioned do you think CW still needs "compensation"?
  • uchupsjruchupsjr Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 14 Arc User
    edited April 2015
    k9madrush wrote: »
    Now this macjae knows his stuff but I will disagree with getting other defensive tools to compensate for shield CW have 1.)Range 2.)Crowd Control (the best) 3.)dodges (w/ S its plural form) 4.)Damage (best defense is offense?right?) 5.)Shield now with these five things that I have mentioned do you think CW still needs "compensation"?

    for defensive part
    gwf has unstoppable which is getting buff any time soon so more immunes + temp hp + dps?
    tr has stealth so nobody cant beat stealth rite? daze? ITC? piercing dmg? range? more dodges than CW? dodge increase stealth meter?
    hr has stealth with perma daze root encounter with little cooldown so you can spam until you're tired + 6 dodges?? + encounter dodges
    GF got shield so CC doesnt work .. dont tell me from behind unless comparing some <font color="orange">HAMSTER</font> gf got buttkicked.. almost undodgeable prone daily + anvil combo

    GWF combined with negation is even more scarier than CW with negation cant imagine what happened after the unstop buff.

    the only thing i would say that all class can't compare is the renegade chaotic growth.. which is RNGod proc stuff anyway and a CC at-will which doesnt work if you're immune or stealth.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    uchupsjr wrote: »
    for defensive part
    gwf has unstoppable which is getting buff any time soon so more immunes + temp hp + dps?
    tr has stealth so nobody cant beat stealth rite? daze? ITC? piercing dmg? range? more dodges than CW? dodge increase stealth meter?
    hr has stealth with perma daze root encounter with little cooldown so you can spam until you're tired + 6 dodges?? + encounter dodges
    GF got shield so CC doesnt work .. dont tell me from behind unless comparing some <font color="orange">HAMSTER</font> gf got buttkicked.. almost undodgeable prone daily + anvil combo

    GWF combined with negation is even more scarier than CW with negation cant imagine what happened after the unstop buff.

    the only thing i would say that all class can't compare is the renegade chaotic growth.. which is RNGod proc stuff anyway and a CC at-will which doesnt work if you're immune or stealth.

    Another one who is trying to misdirect this thread for the sole purpose of saving grace
    kindly do yourself a favor to avoid humiliation and make your own thread that discuss IL or enchantments etc. bring your friends on that discussion you need someone to talk to

    Regards
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited April 2015
    k9madrush wrote: »
    Now this macjae knows his stuff but I will disagree with getting other defensive tools to compensate for shield CW have 1.)Range 2.)Crowd Control (the best) 3.)dodges (w/ S its plural form) 4.)Damage (best defense is offense?right?) 5.)Shield now with these five things that I have mentioned do you think CW still needs "compensation"?

    to 1. Really, range is a CW feat? Thats a joke right. Most of the classes are range clesses, some melee. Thats a fact, no feat.

    to 2. Best CC? Best CC is a prone, who has prones? GF (Iceknife prones, but it is easy to dodge). Most CCs trapper HR. IF opressor WOULD work, CW MIGHT have best CC, but it is broken. and Opressor has 1/2 of renegade or traum dps.

    to 3. Dodges. As said before, TR, HR DC and CW have dodges. When have they become a CW feat?

    to 4. Dmg. GWFs, HRs and TRs have similar dmg to CWs, with similar gear. SW has higher dps (with the right build, but he lacks surviveability).

    to 5. Shield, CW can use an encounter power to reduce dmg and CC, yay. TR has ITC and stealth. HR fox cunning and stealth, faithful DC can heal for 200k+, etc.


    I fought negation/ feytouched CWs and they are really strong. Same goes for DCs, GWFs, TRs, OPs, GFs or HRs with similar gear.

    Someone with a t. negation/ feytouched has either done some testing on preview and got it for a few million AD or bought them for 20+ millions AD.

    Do yourself a favour and inspect some players from top PvP guilds, when you see them. If you get their A-team, you will see ppl with 4 mystic artefacts, full legendary lvl 70 equip, full PvP gear, t.terror/ t. negation/ t. feytouched etc.

    I play since beta, I inherited the gear of some friends who stopped playing. We farmed DK and CN, when you had a chance to sell gear for 1+ million AD. All my chars had a GS between 19-23k+. Now the best one is near to 3k IL. BIS players have 3,3k+ IL. While I was able to play with gear close to BIS PvP players in Mod 5, now there are worlds between their gear and mine and I can crush 90% of the PuG PvP players, not bc of my superior skill, but based on GEAR. BIS players crush me.

    Look at my older posts regarding MOD 6 preview. I predicted a incredible gear gap between BIS and PuG PvP players. Thats what you see, not OP CWs.

    There are HR is OP treats, GF is OP treats, TR is OP treats, DC is OP treats and there will be OP is OP treats in the PvP forum. GWFs are strong and when they get their promised buffs there will be GWF is OP treads.

    OP gear with certain builds using certain synergies are OP, not a class, IMO.
    Chars: CW, DC, GF, GWF, HR and TR.
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  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    macjae wrote: »
    The question is how much of what. Currently, the overall tankiness CWs have is derived from a combination of:

    1) being able to attack at range. Some classes must close the gap to land their own attacks.
    2) lots of cc. Spell Twisting really boosted that aspect in this module.
    3) teleports to avoid people who get past the range and cc.
    4) Shield and Negation to mitigate what gets through in the end.
    5) random bursts of massive self-healing from Chaotic Growth procs of the renegade capstone.

    Now consider that I'm also arguing to nerf the amount of cc a bit (by making Ray of Frost less of a damage at-will and just cc utility again, and reducing the impact of Spell Twisting), the amount of damage coming from range a bit, and it will be easier to get close to CWs or land attacks against them.

    I'd also like to see a reduction or removal of Chaotic Growth, as it affords the class healing utility that is inappropriate and very substantial.

    Another point is that Negation could do with a look in general, as it's the strongest armor enchantment at the moment; everyone uses it. It synergizes really well with CW Shield, which is a problem in itself. A nerf to Negation would affect CWs a bit more than other classes.

    Finally, it's a matter of how much Shield is toned down. I'm thinking it should be significant enough that CWs won't always slot it, which would require other defensive options to be put in place as compensation, when the rest of the things I'm proposing are also in place. However, it would be more active, skill-based defense, and would make CWs more fun to play. If Shield is simply whittled down a little while remaining the best-in-slot CW power for PvP, that's not really required.

    And on the other side of that, there's a few things CWs struggle with that also need fixes, especially if CW defenses are being nerfed.

    well said I admire your wisdom and humility
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    asterotg wrote: »
    to 1. Really, range is a CW feat? Thats a joke right. Most of the classes are range clesses, some melee. Thats a fact, no feat.

    to 2. Best CC? Best CC is a prone, who has prones? GF (Iceknife prones, but it is easy to dodge). Most CCs trapper HR. IF opressor WOULD work, CW MIGHT have best CC, but it is broken. and Opressor has 1/2 of renegade or traum dps.

    to 3. Dodges. As said before, TR, HR DC and CW have dodges. When have they become a CW feat?

    to 4. Dmg. GWFs, HRs and TRs have similar dmg to CWs, with similar gear. SW has higher dps (with the right build, but he lacks surviveability).

    to 5. Shield, CW can use an encounter power to reduce dmg and CC, yay. TR has ITC and stealth. HR fox cunning and stealth, faithful DC can heal for 200k+, etc.


    I fought negation/ feytouched CWs and they are really strong. Same goes for DCs, GWFs, TRs, OPs, GFs or HRs with similar gear.

    Someone with a t. negation/ feytouched has either done some testing on preview and got it for a few million AD or bought them for 20+ millions AD.

    Do yourself a favour and inspect some players from top PvP guilds, when you see them. If you get their A-team, you will see ppl with 4 mystic artefacts, full legendary lvl 70 equip, full PvP gear, t.terror/ t. negation/ t. feytouched etc.

    I play since beta, I inherited the gear of some friends who stopped playing. We farmed DK and CN, when you had a chance to sell gear for 1+ million AD. All my chars had a GS between 19-23k+. Now the best one is near to 3k IL. BIS players have 3,3k+ IL. While I was able to play with gear close to BIS PvP players in Mod 5, now there are worlds between their gear and mine and I can crush 90% of the PuG PvP players, not bc of my superior skill, but based on GEAR. BIS players crush me.

    Look at my older posts regarding MOD 6 preview. I predicted a incredible gear gap between BIS and PuG PvP players. Thats what you see, not OP CWs.

    There are HR is OP treats, GF is OP treats, TR is OP treats, DC is OP treats and there will be OP is OP treats in the PvP forum. GWFs are strong and when they get their promised buffs there will be GWF is OP treads.

    OP gear with certain builds using certain synergies are OP, not a class, IMO.

    You are in the wrong thread we dont bash other class here and we dont ask for "nerf" we talk about how we all get to enjoy the game
    try the other threads bad people are there.
  • bvirabvira Member, NW M9 Playtest Posts: 385 Arc User
    edited April 2015
    Reducing the damage of Storm Spell would solve a lot of problems. I don't understand why a passive would hit harder than encounters. It also makes MoF totally useless in PvP.

    But I gotta say that CW is not the most problematic class (even tho I hate them the most), TR is. CW still get crushed by TR and HR easily in 1v1.
  • uchupsjruchupsjr Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 14 Arc User
    edited April 2015
    k9madrush wrote: »
    Another one who is trying to misdirect this thread for the sole purpose of saving grace
    kindly do yourself a favor to avoid humiliation and make your own thread that discuss IL or enchantments etc. bring your friends on that discussion you need someone to talk to

    Regards

    please avoid more humiliation by only reading the enchantment part where you can't provide any even single counter to all of the reason (other class advantages) that is already provided.. do you even know what cw can or cannot do? considering you bring up EOTS+SS i can see how high your understanding at PvP CW stands.

    either you got yourself hurt a lot because of pvping with better geared cw or you just dont want to wait till your GWF got the expected buff and discuss by then. If Shield is nerfed then there is not much of defensive mechanism left of CW because what you're saying will not affect only PvP but also in PvE aspect . one thing i noticed was you did not suggest anything and only complaining all the time.

    Why dont you suggest something like nerf shield maybe 5-10% on full charge or something. all you said is tank and damage. tank and damage cant have them both when i have provided 4 example of what other class has which is a defense mechanism + damage that you can't argue .. i can guess you can't provide any good or meaningful suggestion because of your very tiny understanding of CW class mechanism.

    I believe you already met a CW that is not using shield and guess what? meltdown in 5..4..3..
    If someone said shield is useless in PvE then they must haven't run any Tier 1-2 dungeon bossing with CW. if you ask me to discuss PvE in another part of the forum then i wish you good luck changing the developer mind for 'PvP only' selfish and narrow minded balance purposes.

    Kind Regards

    ^^
    DC must have hate CW the most :)
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited April 2015
    Most prones have CWs hands down. Any one remebers 4 prone combo by CWs? But you dont use shard because you all preffer raw dmg not controling. GF has 2 prones, encounter and daily.
    Main : GF - Lord Kruk
    Steel and Magic
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited April 2015
    Cw just lol Neg+lifedrinker+lostmouth and then storm they make a joke out of every other class and dont need dc they heal full in one spell/daily.

    If you haven't faced this you dont know what OP cw means....
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited April 2015
    k9madrush wrote: »
    You are in the wrong thread we dont bash other class here and we dont ask for "nerf" we talk about how we all get to enjoy the game
    try the other threads bad people are there.

    Way to go. Ignore my arguments against your claims and claim my reasoning as bashing. 'Tone down' is a polite way to ask for a nerf.

    ravenan wrote: »
    Most prones have CWs hands down. Any one remebers 4 prone combo by CWs? But you dont use shard because you all preffer raw dmg not controling. GF has 2 prones, encounter and daily.

    CWs might have had most prones. Shard was and is a skill shot. Long chasting time and it vanishes, whenever CW gets interrupted. With its low dmg and beforementioned problems it is no more viable. Furthermore, you can either have shield or shard on tab, not both.

    I dont think, that this was intentional, but it is a solid example for the problem of this thread. A CW with shield on tab has much damage resistance. A CW with shard on tab had much CC/ dmg. Now combine it and claim, that CW is OP bc of to much CC/ dmg and damage resistance. Wait, you cant have two powers on tab. Never mind logic, CW is OP.

    The spell twisting bug should be looked into, yes. I never bought/made a negation or a feytouched bc I was sure, that they would get toned down. I was wrong.

    I first leveled my CW and my DC to 70 for PvE. I still have a better geared GWF and good geared HR and TR. GWF is my main PvP char. He will be able to get a full lvl 70 PvP set, when he hits lvl 70 and has 4 legendary artefacts and 5 power/union artefacts to feed into them. If they tone CW down to a unplayable level, I would be disapointed, bc I like to switch between chars, but I dont play just a CW. It would hit newer players, who have one char with good gear.
    Chars: CW, DC, GF, GWF, HR and TR.
  • uchupsjruchupsjr Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 14 Arc User
    edited April 2015
    marnival wrote: »
    Cw just lol Neg+lifedrinker+lostmouth and then storm they make a joke out of every other class and dont need dc they heal full in one spell/daily.

    If you haven't faced this you dont know what OP cw means....

    how about HR without any fancy gear just forest ghost + crushing root + thorned roots they perma daze the cw and dont need DC because the CW cant even use any encounter?

    if you haven't faced this you dont know how to play HR
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited April 2015
    uchupsjr wrote: »
    how about HR without any fancy gear just forest ghost + crushing root + thorned roots they perma daze the cw and dont need DC because the CW cant even use any encounter?

    if you haven't faced this you dont know how to play HR

    Now go read thread about this then come back.
    If you compare Hr in todays NW with CW you might consider this how many HR is there out there and how many Cws think twice before you do stupid comparisons.

    If you think the OPness of Cw is contested by Hrs there is really no hope for you a lost couse with nothing more to add....
  • gomok72gomok72 Member Posts: 616 Arc User
    edited April 2015
    xgrandz02 wrote: »
    CW got currently too much Possibilities than any other classes,
    Right now they can stay with a High dmg and high survivability both at same time,
    this is simply too much!

    And what always ppl like to Ignore is the fact:
    to be a Ranged-Class are already a High-Advantage itself.

    I do not knew any other game, who is it like this.
    Neverwinter gives Ranged classes too much freedom to be strong and tough at same time.

    I do not have a problem with Cws Power BUT having a high defensive too it's not right,
    if Cryptic will give CW High-Power OK, But Reduce their defensive possibilities!!

    They are already the PvE-Kings since Neverwinter was launched,
    With a party of CWs you can simply ignore all other classes.

    They need to make defenses worth a **** in PvP, right now everyone and their mother stacks deflect over defense as a caster because defense for the ranged classes is worth a **** in PvP (Reason people pick Haflings for PvP races.).

    Also, this game's developers are like the proverbial saying, left hand doesn't know what right is doing. Rogues right now are still the strongest melee class in PvP and everyone fears these one hit smash your face on the keyboard champions even the mediocre Rogues in this game hits **** hard in PvP because again, resists don't mean jack & **** against tenacity or defense (hopefully you have enough deflect to not get hit for 65k out of your 55k hit points).

    Anyone that plays a CW knows, it's "Do or die" with abilities when you do come into contact with "Any class.

    DC got mega super dots, Rogues one hit quit abilities, GF stun lock, prone = dead abilities, the list goes on and on.

    Developers need to actually sit down with each other and come up with something in regards to PvP balancing (As there is none) in order to ake this portion of their game viable and enjoyable.
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • gomok72gomok72 Member Posts: 616 Arc User
    edited April 2015
    marnival wrote: »
    Now go read thread about this then come back.
    If you compare Hr in todays NW with CW you might consider this how many HR is there out there and how many Cws think twice before you do stupid comparisons.

    If you think the OPness of Cw is contested by Hrs there is really no hope for you a lost couse with nothing more to add....

    Again, Marnival, I have experienced this from Rangers and you don't forget the ones who constantly set up to decimate CW in this way (I got a list that I keep by the computer when in Dom or GG of the ones I need to duo, because of this tactic.).
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited April 2015
    If you ask me, that 3% deflect chance, aside from it being bugged and working as a second deflect chance, is just too much especially when you realize that 3% is around 1.2k in stats.
This discussion has been closed.