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Control Wizard is too much, we want balance!

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  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    xgrandz02 wrote: »
    CW got currently too much Possibilities than any other classes,
    Right now they can stay with a High dmg and high survivability both at same time,
    this is simply too much!

    And what always ppl like to Ignore is the fact:
    to be a Ranged-Class are already a High-Advantage itself.

    I do not knew any other game, who is it like this.
    Neverwinter gives Ranged classes too much freedom to be strong and tough at same time.

    I do not have a problem with Cws Power BUT having a high defensive too it's not right,
    if Cryptic will give CW High-Power OK, But Reduce their defensive possibilities!!

    They are already the PvE-Kings since Neverwinter was launched,
    With a party of CWs you can simply ignore all other classes.

    finally someone with IQ to know what is right and wrong!!!!!!
    exactly NW is ridiculous a high damage range class that have high survivability, mobility and sad to say tons of CC
    big slap in the face to those who will not accept this truth and shame on you.
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited April 2015
    High damage.
    High survivability.
    High CC.

    In ideal world, you would have to pick one as any class.

    In neverwinter, there are classes who have all 3(like CWs and now GFs, even DPS DCs to a point if they have a clue) and are classes who have just a single option they need to dedicate themselves to.

    That is a balance problem, controlling powers shouldn't deal as much damage as pure offensive powers and single defensive power shouldn't make up for defensive gear.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    lerdocix wrote: »
    High damage.
    High survivability.
    High CC.

    In ideal world, you would have to pick one as any class.

    In neverwinter, there are classes who have all 3(like CWs and now GFs, even DPS DCs to a point if they have a clue) and are classes who have just a single option they need to dedicate themselves to.

    That is a balance problem, controlling powers shouldn't deal as much damage as pure offensive powers and single defensive power shouldn't make up for defensive gear.

    correct thank the heavens there are some people in my thread that can actually think
  • pando83pando83 Member Posts: 2,564 Arc User
    edited April 2015
    "ME SHIELD, YOU TICKLE, ME GOT RANDOM PROCCY PROCCY ZAPZAPZAPZAPZAPZAPZAP YOU DIE".

    Holy <font color="orange">HAMSTER</font> i'm rotfling to death XD
    But couldn't describe it any better lol.

    BTW, i'm not having issues with CW either, unless i meet a BiS cookie cutter with shield on tab-negation-stormspell.

    May be just removing SS monsterprocs and moving damage back to avalanche would fix the class, even leaving shield as it is or only slightly decreasing its effectiveness.
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited April 2015
    Well, where i can start?

    Tenacity, when introduced the cw got the buff that let the class ignore 66% of tenacity , but was for let the cw do something vs the other class, first of that buff, the cw was just free kill for everyone in pvp .

    People, 66% is not a little buff, was a HUGE buff, and i want just let you remember that after that buff, nothing changed about the survability of cw , was so poor that they decided to give use the actual shield, just for knowledge.

    So in the end the actual shield of the cw was a direct buff due to the poor suvability that the cw got in pvp, a result to let the class became balanced vs the other class.

    The main problem NOW is the shield + Negation , that give really too much survability, but is not the shield, is that negation ( bugged ) that give too much DR, add the shield of the cw + a full pvp set + T.Negation and BOOM, a super-tanky cw.

    So , for me, is not the shield itself, but the combination of shield + negation the problem.

    Often happen that the ppl that ask for Balance ( nerf ) are ppl not well geared for pvp or dont know how to do pvp at all.

    Today i've got a 1vs1 in IWD with a TR, ( i've not the negation just a SF ), he asked me to remove my shield from tab, and that he will win in 1 vs 1 without it.
    My answer....i think that i can win if u remove your stealth....

    Control....hem....are u serius here? we are control wizard? where? Give me the old control of mod 3 ( or 4? dont remember ) and take back the SS autoproc, seriusly, that one WAS control until death a player.

    SS....fully agree with the balance here, a 40% of my damage coming from an autoproc is just stupid, balance it and increase the damage of the other spell instead.

    Just my 2 cents
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    You shouldnt adjust anything until GWF has a chance of actually trying their supposed defense fix..

    At that point you may want to look around, its not like TRS still cannot compete easily against them, its also not like they did any real adjustments for a entire mod, when they were clearly far superior to anything else.

    SW is a boinked pvp player, it took me 3 seconds to figure that out when I rolled one, I dont even bother, kudos to you that do. I know some that are pretty good, with limited tools.

    Ill stick to flying around on my DC,cw,gwf for the most part. Wish I could play more classes but dont have the time to even get pvp gear on the rest, let alone some sort of build.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    Well, where i can start?

    Tenacity, when introduced the cw got the buff that let the class ignore 66% of tenacity , but was for let the cw do something vs the other class, first of that buff, the cw was just free kill for everyone in pvp .

    People, 66% is not a little buff, was a HUGE buff, and i want just let you remember that after that buff, nothing changed about the survability of cw , was so poor that they decided to give use the actual shield, just for knowledge.

    So in the end the actual shield of the cw was a direct buff due to the poor suvability that the cw got in pvp, a result to let the class became balanced vs the other class.

    The main problem NOW is the shield + Negation , that give really too much survability, but is not the shield, is that negation ( bugged ) that give too much DR, add the shield of the cw + a full pvp set + T.Negation and BOOM, a super-tanky cw.

    So , for me, is not the shield itself, but the combination of shield + negation the problem.

    Often happen that the ppl that ask for Balance ( nerf ) are ppl not well geared for pvp or dont know how to do pvp at all.

    Today i've got a 1vs1 in IWD with a TR, ( i've not the negation just a SF ), he asked me to remove my shield from tab, and that he will win in 1 vs 1 without it.
    My answer....i think that i can win if u remove your stealth....

    Control....hem....are u serius here? we are control wizard? where? Give me the old control of mod 3 ( or 4? dont remember ) and take back the SS autoproc, seriusly, that one WAS control until death a player.

    SS....fully agree with the balance here, a 40% of my damage coming from an autoproc is just stupid, balance it and increase the damage of the other spell instead.

    Just my 2 cents

    cool story bro yes control wizard its not Control Mega Burst Battle Tank Wizard anyway

    Regards
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited April 2015
    k9madrush wrote: »
    cool story bro yes control wizard its not Control Mega Burst Battle Tank Wizard anyway

    Regards

    Like i said: "Often happen that the ppl that ask for Balance ( nerf ) are ppl not well geared for pvp or dont know how to do pvp at all."

    Regards :cool:
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    Like i said: "Often happen that the ppl that ask for Balance ( nerf ) are ppl not well geared for pvp or dont know how to do pvp at all."

    Regards :cool:

    So you refuse balance coz you enjoy OPness right? very obvious what you intention is
    btw my grandma enjoyed your story could you visit her sometime?
  • x3n0forumx3n0forum Member Posts: 44 Arc User
    edited April 2015
    I haven't had time to PvP this module, but I almost never slot shield, I tend to rely on teleports & control to survive - my pvp days were during mod 3, meaning that can't really comment on how much survivability it gives CWs. What I do know however, is that SS procs make up for a huge amount of damage, which means that it's not even an option not to slot it, and I imagine that it's gotta be even worse for the DPS specs (I'm oppressor). Storm Spell has gotten more and more powerful, while shield has been buffed as well, and the new class features (which only triggers on dailies) look laughable in comparison (disclaimer: I haven't bothered trying them).
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited April 2015
    k9madrush wrote: »
    So you refuse balance coz you enjoy OPness right? very obvious what you intention is
    btw my grandma enjoyed your story could you visit her sometime?

    Already visited and showed her my OPness mate :cool:

    For my story, just search in the forum ( if still there ) the patch pre-mod 3 , 4 and 5
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    Already visited and showed her my OPness mate :cool:

    For my story, just search in the forum ( if still there ) the patch pre-mod 3 , 4 and 5

    Do your mom and dad even talk to you at home? seriously you need attention in real life
    Im a animal lover so I will leave you unharmed

    Regards

    What I do know however, is that SS procs make up for a huge amount of damage, which means that it's not even an option not to slot it, and I imagine that it's gotta be even worse for the DPS specs (I'm oppressor). Storm Spell has gotten more and more powerful, while shield has been buffed as well

    huge amount of damage.... gotten more and more powerful.... buffed
    no need to explain CW need balance its "King of the Hill" pvp and pve
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited April 2015
    Have you got problem with CW? Send HR, problem solved.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    Have you got problem with CW? Send HR, problem solved.

    Hr got beating on other thread wrong way brah
  • edited April 2015
    This content has been removed.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    irapeya wrote: »
    CW too much ? Have you seen Rogues ?

    have you read the comments of other CW? those who arent hypocrite....?
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited April 2015
    k9madrush wrote: »
    So you refuse balance coz you enjoy OPness right? very obvious what you intention is
    btw my grandma enjoyed your story could you visit her sometime?

    No, he said, that he might seem 'OP' because of IL, but ppl think it is his class.

    One of my Chars is a PvP GWF. What happened in Mod 5? I had a full legendary all R9, perfect vorp/ perf barkshield, sentinel intimidation, full BI 23k+ GS build. I play mostly PuG matches. If ELO matched me against a 'premade' of 6-10k GS pals trying PvP and they went to mid, I oneshoted them ALL with a critical hit of my intimidation encounter, true story. They and others like them went to the forum and cried 'GWF OP, nerf that ****' while PvP players with similar gear said, that GWF is ok. Guess what, GWF got nerfed.

    He guessed, that you might have 2k-2.5k IL. If you fight against a 3.3k+ IL transcendent negation/ feytouched PvP CW, he might crush you. You think, that CW is OP, while in reality it is the difference in IL, build and weapon/ armor enchants, that makes the CW 'OP' compared to your char. With before mentioned enchants he hits you like a truck while you hit like a wet noodle.

    CWs have been and are a strong PvE class. Many PvE players got bored with PvE and switched to PvP. Now you have this former 22k+ BIS PvE players speced for PvP with 3k+ IL playing PvP. You meet them they kill you. You claim CW is OP, while in reality their gear is superior.

    The last few days I played PvP and sometimes the enemy players did get hit for 0 dmg for a few seconds, when I fought them 1v1 on 1 or 3. Then I realized, that the enemy team everytime had a paladin. Paladin has a daily, that negates his teammates dmg for a few seconds, while he gets a percentage of the dmg. In PvE you see the blue lines between OP and his team mates, in PvP you cant see them. If you dont know the OP daily, you would think OMG player XY is to strong he negates 100% of my dmg, while in reality OP has some bad *** powers that buff his team without a range or line of sight requirement.

    Fact is, your personal perception might not match reality. You cant inspect enemy players. You can find out, if a class is OP, if BIS premades fight other BIS premades with similar IL and everyone knows his/her enemies gear/ build. What you do here is guesswork at best or do you know your enemies gear?
    Chars: CW, DC, GF, GWF, HR and TR.
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited April 2015
    k9madrush wrote: »
    Do your mom and dad even talk to you at home? seriously you need attention in real life
    Im a animal lover so I will leave you unharmed

    Regards

    But lol m8, take it easy, is just a game :cool:
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited April 2015
    asterotg wrote: »
    No, he said, that he might seem 'OP' because of IL, but ppl think it is his class.

    One of my Chars is a PvP GWF. What happened in Mod 5? I had a full legendary all R9, perfect vorp/ perf barkshield, sentinel intimidation, full BI 23k+ GS build. I play mostly PuG matches. If ELO matched me against a 'premade' of 6-10k GS pals trying PvP and they went to mid, I oneshoted them ALL with a critical hit of my intimidation encounter, true story. They and others like them went to the forum and cried 'GWF OP, nerf that ****' while PvP players with similar gear said, that GWF is ok. Guess what, GWF got nerfed.

    He guessed, that you might have 2k-2.5k IL. If you fight against a 3.3k+ IL transcendent negation/ feytouched PvP CW, he might crush you. You think, that CW is OP, while in reality it is the difference in IL, build and weapon/ armor enchants, that makes the CW 'OP' compared to your char. With before mentioned enchants he hits you like a truck while you hit like a wet noodle.

    CWs have been and are a strong PvE class. Many PvE players got bored with PvE and switched to PvP. Now you have this former 22k+ BIS PvE players speced for PvP with 3k+ IL playing PvP. You meet them they kill you. You claim CW is OP, while in reality their gear is superior.

    The last few days I played PvP and sometimes the enemy players did get hit for 0 dmg for a few seconds, when I fought them 1v1 on 1 or 3. Then I realized, that the enemy team everytime had a paladin. Paladin has a daily, that negates his teammates dmg for a few seconds, while he gets a percentage of the dmg. In PvE you see the blue lines between OP and his team mates, in PvP you cant see them. If you dont know the OP daily, you would think OMG player XY is to strong he negates 100% of my dmg, while in reality OP has some bad *** powers that buff his team without a range or line of sight requirement.

    Fact is, your personal perception might not match reality. You cant inspect enemy players. You can find out, if a class is OP, if BIS premades fight other BIS premades with similar IL and everyone knows his/her enemies gear/ build. What you do here is guesswork at best or do you know your enemies gear?

    Finally !!! U got the point!
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    asterotg wrote: »
    No, he said, that he might seem 'OP' because of IL, but ppl think it is his class.

    One of my Chars is a PvP GWF. What happened in Mod 5? I had a full legendary all R9, perfect vorp/ perf barkshield, sentinel intimidation, full BI 23k+ GS build. I play mostly PuG matches. If ELO matched me against a 'premade' of 6-10k GS pals trying PvP and they went to mid, I oneshoted them ALL with a critical hit of my intimidation encounter, true story. They and others like them went to the forum and cried 'GWF OP, nerf that ****' while PvP players with similar gear said, that GWF is ok. Guess what, GWF got nerfed.

    He guessed, that you might have 2k-2.5k IL. If you fight against a 3.3k+ IL transcendent negation/ feytouched PvP CW, he might crush you. You think, that CW is OP, while in reality it is the difference in IL, build and weapon/ armor enchants, that makes the CW 'OP' compared to your char. With before mentioned enchants he hits you like a truck while you hit like a wet noodle.

    CWs have been and are a strong PvE class. Many PvE players got bored with PvE and switched to PvP. Now you have this former 22k+ BIS PvE players speced for PvP with 3k+ IL playing PvP. You meet them they kill you. You claim CW is OP, while in reality their gear is superior.

    The last few days I played PvP and sometimes the enemy players did get hit for 0 dmg for a few seconds, when I fought them 1v1 on 1 or 3. Then I realized, that the enemy team everytime had a paladin. Paladin has a daily, that negates his teammates dmg for a few seconds, while he gets a percentage of the dmg. In PvE you see the blue lines between OP and his team mates, in PvP you cant see them. If you dont know the OP daily, you would think OMG player XY is to strong he negates 100% of my dmg, while in reality OP has some bad *** powers that buff his team without a range or line of sight requirement.

    Fact is, your personal perception might not match reality. You cant inspect enemy players. You can find out, if a class is OP, if BIS premades fight other BIS premades with similar IL and everyone knows his/her enemies gear/ build. What you do here is guesswork at best or do you know your enemies gear?

    You have a point but we arent talking about IL or what enchant is being used. Our perception not only mine
    is that you cant have everything in one class, you cant have high damage while being tanky at the same time nor being range and have tons of cc and mobility so what happens to melee class? If "your reality" is the opposite then you should ask your self does it makes sense?
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited April 2015
    k9madrush, i have a question for u, fell free to answer or avoid the question.

    How much % of ArP u have in PvP?
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    k9madrush, i have a question for u, fell free to answer or avoid the question.

    How much % of ArP u have in PvP?

    he's going to lie and say "I HAVE 80% ArP BUT CW IS SO STRONG IT DOESN'T MATTER"

    having these discussions on the forums is a waste of time.

    as far as Shield: don't nerf Shield. it's now a de facto requirement in PVE.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    k9madrush, i have a question for u, fell free to answer or avoid the question.

    How much % of ArP u have in PvP?

    I know what you are trying to do do not mislead the topic to gears and IL
    I want to answer but intelligence dictates your question is a trap and this thread will lose its topic
    and purpose.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    lol yup.
    apparently it's a "trap" to discuss proper allocation of stats now
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    pointsman wrote: »
    he's going to lie and say "I HAVE 80% ArP BUT CW IS SO STRONG IT DOESN'T MATTER"

    having these discussions on the forums is a waste of time.

    as far as Shield: don't nerf Shield. it's now a de facto requirement in PVE.

    I never mentioned any aspect of CW to be nerf in particular and most of all I never asked for nerf I said.... BALANCE
    who wants to go to pvp and face useless wizards and gets bored? As mentioned by other CWs too shield and damage..
  • grabmooregrabmoore Member Posts: 188 Arc User
    edited April 2015
    pando83 wrote: »
    BTW, i'm not having issues with CW either, unless i meet a BiS cookie cutter with shield on tab-negation-stormspell.

    May be just removing SS monsterprocs and moving damage back to avalanche would fix the class, even leaving shield as it is or only slightly decreasing its effectiveness.
    This!

    People like this exploiter Obsydian0815 disgust me... Cheap builds are cheap.
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited April 2015
    grabmoore wrote: »
    This!

    People like this exploiter Obsydian0815 disgust me... Cheap builds are cheap.

    u talking to me?:D
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited April 2015
    grabmoore wrote: »
    This!

    People like this exploiter Obsydian0815 disgust me... Cheap builds are cheap.

    Well, if the build of Obsydian is cheap....why u call him an exploiter? Can u prove it?Otherwise avoid pls
  • pando83pando83 Member Posts: 2,564 Arc User
    edited April 2015
    macjae wrote: »
    In module 3, CWs were useful to a team in PvP as a support debuff bot, but they'd lose any fights on their own to any other class except DC and some GFs. CWs had little ability to carry a team on their own by holding a node like TRs and HRs could, so they were bad in pugs.

    In module 4, CWs had excessive cc for the start of the module and was an overall very strong class that could fight any other class well 1v1, but would lose pretty consistently to HRs. However, CWs did lose a lot of the debuff shenanigans in favor of raw damage.

    It is true that CWs were viable to bring on premade teams in module 3, but it was mostly as a support class, while GWFs and HRs were the real heroes.

    Mod 3 CWs were very strong if left alone. I could top the scoreboard in a match where my team could halt the enemies on the node and i was free to debuff/ DPS. Damage was there.

    But once an enemy focused you, say a TR or HR or GWF, then you would go down pretty fast and got not much to defend yourself.

    HRs and GWFs could simply go 3-4v1 in pug PvP. HRs could do perhaps a 3v1 in premade too, GWFs being cancelled by expert players 2v1 with focused CC-prones.

    Imho CW was supposed to get a reasonable buff to shield and the more responsive teleports/ more teleports and that would pretty much, imho, make it and if further balance was needed, you could start from there.

    The SS proc stuff was unwanted by CWs and ruined the class.

    I strongly hopw the new designer takes away all the cheesy stuff and makes all classes more proactive.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited April 2015
    Shield mitigation should be halved, SS should not crit, and EoTS should probably be reworked into something that increases critical chance rather than guaranteeing all spells crit for 7 seconds. Those 2 class features are completely out of line when combined with vorpal.
This discussion has been closed.