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Control Wizard is too much, we want balance!

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  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited April 2015
    A CW with an extra 25% DR is still a worse tank than most any other class.

    CW is far better tank than any other class in pure numbers, consider that this 25% broken shield is unmitigated and dont forget tenacity that all have but it works synergicly with this tankiness.

    And i dont agree. Fight is always long 1 vs 1 with cw when you can endure his rotations.
    Main : GF - Lord Kruk
    Steel and Magic
  • edited April 2015
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  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited April 2015
    Mod5 Cw was the second best pvp class according to leaderboard in pages 1-50 ,and first in whole pages.
    A comparison between C tankiness and GF:

    Mod5 average GF 50-60k hp ,45-52% DR.
    Mod5 average pvp Cw 36-42k hp ,20-25% DR

    In mod5 Cw had about the 70% HP of the tank class of NW and with shield on tab was equal tanky as concerning DR.

    In mod6 Cw got buffed to single damage encounters(Disintegrate) but also to its tankiness.

    Mod6 average GF 105-130 k hp ,28-33% DR.
    Mod6 average CW 90-100k hp , 12-15% DR.With shield on tab,even when broken 15% +25% =40% DR.

    CW now has 76%-80% of a tank's HP but surpasses tank's DR by a difference no less by a 20% margin.

    That is when shield is broken.When it is full Cw could be a lot more tanky than the most biS Gf of the server.

    count the fact that Cw has 3-4 dodges that provide Immunity frame and you see that with only 6 secs to recharge shield Cw is 99% of the time more tanky than a GF plus 4x the DPS and 5x the control.

    Add to this the 15-20k storm spell procs,the 90s range,the Disintegrate,the 4 dodges that provide damage immunity.And you will understand how pvp CWs melt GWF/Gfs in mod6
  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    edited April 2015
    Where do these 15% DR come from? I only got 9 with ILvl 135 pvp stuff. :(

    The rest of your post is kinda valid, but I've seen GFs hit like trucks in pvp. And you didn't take into account GF shield.

    5x control? with shield and disintegrate slotted, that doesn't leave much control powers available.

    It looks like some non-CW players seem to think we can slot 10 powers simultaneously. Please don't exaggerate. :)

    I too, think with shield CWs have too much resistance compared to other classes, but I would rather increase tanks resistance than put a big nerf on shield, it's kinda mandatory for dungeons.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    Mod6 average CW 90-100k hp , 12-15% DR.With shield on tab,even when broken 15% +25% =40% DR.

    Not true. CW with broken Shield and base DR of 15% will have 15% * 1.25 = 18.75% DR.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited April 2015
    pointsman wrote: »
    Not true. CW with broken Shield and base DR of 15% will have 15% * 1.25 = 18.75% DR.


    :)
    it should be that way.Shield should applied after DR.As you already know it does not.First is shield applied and then DR.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    Looks like some people took the responsibility no need for me to answer

    #gets#coolaid#eats#popcorn
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    Mod5 Cw was the second best pvp class according to leaderboard in pages 1-50 ,and first in whole pages.
    A comparison between C tankiness and GF:

    Mod5 average GF 50-60k hp ,45-52% DR.
    Mod5 average pvp Cw 36-42k hp ,20-25% DR

    In mod5 Cw had about the 70% HP of the tank class of NW and with shield on tab was equal tanky as concerning DR.

    In mod6 Cw got buffed to single damage encounters(Disintegrate) but also to its tankiness.

    Mod6 average GF 105-130 k hp ,28-33% DR.
    Mod6 average CW 90-100k hp , 12-15% DR.With shield on tab,even when broken 15% +25% =40% DR.

    CW now has 76%-80% of a tank's HP but surpasses tank's DR by a difference no less by a 20% margin.

    That is when shield is broken.When it is full Cw could be a lot more tanky than the most biS Gf of the server.

    count the fact that Cw has 3-4 dodges that provide Immunity frame and you see that with only 6 secs to recharge shield Cw is 99% of the time more tanky than a GF plus 4x the DPS and 5x the control.

    Add to this the 15-20k storm spell procs,the 90s range,the Disintegrate,the 4 dodges that provide damage immunity.And you will understand how pvp CWs melt GWF/Gfs in mod6

    the damage resistance from shield is not additive, it is multiplicative. Therefore how to calculate how much damage a CW actually takes when using shield you take damage*(1-shield resist)*(1-dr) assuming your opponent had 0 arp. Of coarse, that is not a realistic assumption and it needs to be factored in to the defense calculation.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    :)
    it should be that way.Shield should applied after DR.As you already know it does not.First is shield applied and then DR.

    commutative law of multiplication, it doesn't matter which way you multiply it, the answer is still the same.
  • ucanthandleucanthandle Member Posts: 211 Arc User
    edited April 2015
    Shield should just be changed to give 3% DR per rank and 6% per rank on tab. Make this be normal DR that can be bypassed with armor pen. All the fixes for how tanky the class can be should be to the CW itself, not to negation because that is available to all. If you make it where it is an average enchant for CW without addressing where the real problem is, then the enchant would be useless for everyone else.

    GWF actually did a nice thing in adding most of the power to the class on the capstone boon. The 66% tenacity reduction needs to be removed from CW. Add that to Oppressor capstone. Let them pick to either be CC or DPS. By making each paragon path have a clear role while allow more diverse game play. I would much rather see one feat line be CC, one be AOE dps, and one be single target dps.

    The third problem is Spell Storm. Its damage needs to be cut by about 60%. Passive damage should never be this high. It allows for insane burst using at wills. Dodging encounters should be the way to aviod most characters dps, this does not work for CW because they burst as high with at wills and this proc as other classes using encounters. To adjust for this loss of dps, some of the encounters should have increased damage. This will cause PVE damage to stay about the same but allow players a real way of avoiding damage in PVP.
  • castethcasteth Member Posts: 102 Arc User
    edited April 2015
    people was complaining about trs, about how neverwinter was an fps because of them, now, let's talk about cw

    My paladin only fear them at moment on pvp, 1vs1, which is stupid, because i think that a tank should be able to not die ( not to kill) against any class on pvp ( in a 1vs1 fight), but, as sanctuary doesnt work, cw got a big advantage against me, i can die in few second even if i got over 120k hp.

    Now, i know the game isnt all about me, i will talk for all ( excepting maybe the cw )

    Cw can hit stronger than anyone ( yeah, i think that with 6k defense, 1 skill hit me more than 60k is a bit too much, there is no other class who are able to do that to me ( tr, paladin include )

    Cw can hit from far far away, which means melee cannot fight him back, or cannot dodge for some class

    Cw got almost same dodging skill than Tr

    Cw, without armor on their body, are taking less damage than a tank

    Cw can push freeze controle you more easily than any other class.

    If i could make a comparaison with fps's game, Cw are actually like snipers for attack, like tank for defense + best ability to dodge (with tr )

    To finish, actually, a good cw can kill a team alone, without suffering any kind of damage ( thx negative enchant)

    But, is it really the cheapest class in neverwinter?
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    Correct me if Im wrong but most of the games that I encounter caster/wizards barrier or shield doesnt give damage reduction most of them "absorbs certain amount of damage" because casters or popularly known as "nukers from afar" are made fragile have you seen a range class that can tank like a full plated melee? Its only here in NW I've seen this nonsense approach to solve a fragile class without sacrificing fire power, anyway what I know is there are employees that play like us probably a twinkie who loves to play range class but doesnt want his barney to get hurt made it possible in this game.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    casteth wrote: »
    people was complaining about trs, about how neverwinter was an fps because of them, now, let's talk about cw

    My paladin only fear them at moment on pvp, 1vs1, which is stupid, because i think that a tank should be able to not die ( not to kill) against any class on pvp ( in a 1vs1 fight), but, as sanctuary doesnt work, cw got a big advantage against me, i can die in few second even if i got over 120k hp.

    Now, i know the game isnt all about me, i will talk for all ( excepting maybe the cw )

    Cw can hit stronger than anyone ( yeah, i think that with 6k defense, 1 skill hit me more than 60k is a bit too much, there is no other class who are able to do that to me ( tr, paladin include )

    Cw can hit from far far away, which means melee cannot fight him back, or cannot dodge for some class

    Cw got almost same dodging skill than Tr

    Cw, without armor on their body, are taking less damage than a tank

    Cw can push freeze controle you more easily than any other class.

    If i could make a comparaison with fps's game, Cw are actually like snipers for attack, like tank for defense + best ability to dodge (with tr )

    To finish, actually, a good cw can kill a team alone, without suffering any kind of damage ( thx negative enchant)

    But, is it really the cheapest class in neverwinter?

    The only class I cant kill as a TR in pvp are OP and DC guess what I just call my CW teammate to lock him down and drop a big popsicle. Alot of things CW players deny you just mention.
  • edited April 2015
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    xsayajinx1 wrote: »
    Hahahahaha you can't argue with hypervoreian with mathematical arguments. He still thinks p.vorpal adds flat 50% damage boost (to 100% critical chance classes) ... it's ridiculous!

    I know, I was the one who told him it doesn't :p
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited April 2015
    Shield should reduce CW range to 5' while it's up, and if you want to have full range you dont need bonus survivality, since range itself gives you an advantage.
  • lokahn11lokahn11 Member Posts: 43 Arc User
    edited April 2015
    When the Control Wizard saw the breadth of his domain, he wept for there were no more worlds to conquer...For those declaring us the victors: thx K9 et al.
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited April 2015
    ravenan wrote: »
    Obsy you remember my guildie Devil Inside? He finished T Elvenbattle and got 6 dodges. Working on kits with stamina, 7 dodges will be epic :o

    Ok, point for you, i forgot about it but to be honest i never met players with T.Elvenbaattle coz everyone is in Negation o_O, this is next op toy in promised "enchantments balance".

    PS. But This does not change the fact that the CW have based 3 dodges and TR + DC has got 4 ;)
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited April 2015
    Yep, still never said that dodges or shield are that bad. SS on atwills is ... a lot...
    Main : GF - Lord Kruk
    Steel and Magic
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    lokahn11 wrote: »
    When the Control Wizard saw the breadth of his domain, he wept for there were no more worlds to conquer...For those declaring us the victors: thx K9 et al.

    Cheezy theatrical let me play along....... ohh cheezy and almight lokahn11 the Great the vast domains you are referring to are not fruits of your labors nor woven by your skill and wisdom they are nothing but dust of sands brought by the wind of poor design and nothing more than a pizza delivered in your hands. So join us lokahn11 et al drink this cup of coolaid....eat this bowl of popcorn and let us show you what makes sense and drop the cheeziness and corniness of your lifestyle.
  • castethcasteth Member Posts: 102 Arc User
    edited May 2015
    yesterday i fought a premade : 2cw 2hr 1dc

    Guess what, i was 99% of time stunned, alone or not on node, and was living less than 10 sec, so or course, its a premade, and I, as paladin, cant have same gears actually, but, with Ap bug, i wasnt able to even move, i was just like viewer...

    and of course, everytime i was killed it was a cw, 2 hit, i die. ( i got 110k hp, without shield )

    Dont tell me that i need to play more pvp to know how to do it, or that i need tenacty gears, i already did/have

    My team wasnt so bad, but couldnt do anything too, always frozen, stunned, dead.

    I've changed class because i started to think that playing Tr wasnt fun at all, being almost invincible, killing everything, paladin is different, good survivability, but low attack ( a tank so.. )

    Cw now hit stronger than Tr, tank more than Op or Gf ( or dc?), they have it seems no cooldown on lot of skills ( idk the name, the one who push u far away )

    When i was Tr, i knew how to play against every classes, sometime i had to change my skills for some classes, actually, i have no idea about how to fight a cw, or even, how to not die against them, excepting if i make a Cw myself

    My opinion is that Cw and all magical classes should have the worst defense of game, because they are not wearing armor, and when i say the worst,, i mean, a real bad defense even with the best items.

    I tried my daily on a good cw, so, my daily is supposed to do 100k/130k damage, + a buff who reduce 20% of the opponent defense's, in fact, i did... 22k ( and yes the cw was alone ) while this cw hited me 62k.. while i have more defense than him..
    The same hit on a paladin on santuary : 102k

    What's wrong?

    ( a CONTROL WIZZARD is supposed to control, not to tank, not to 1 or 2 shots.)

    Casteth

    Enigma ( Tr )
    Le Déchu ( Op )
    Légion ( Gwf )
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited May 2015
    And even Jugdement, new better shocking execution, didnt work? You took those layers of shield down before using it? Becouse it hits like a track...
    Main : GF - Lord Kruk
    Steel and Magic
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited May 2015
    casteth wrote: »
    yesterday i fought a premade : 2cw 2hr 1dc....

    My opinion is that Cw and all magical classes should have the worst defense of game, because they are not wearing armor, and when i say the worst,, i mean, a real bad defense even with the best items.

    I tried my daily on a good cw, so, my daily is supposed to do 100k/130k damage, + a buff who reduce 20% of the opponent defense's, in fact, i did... 22k ( and yes the cw was alone ) while this cw hited me 62k.. while i have more defense than him..
    The same hit on a paladin on santuary : 102k

    What's wrong?

    ( a CONTROL WIZZARD is supposed to control, not to tank, not to 1 or 2 shots.)

    Casteth

    Enigma ( Tr )
    Le Déchu ( Op )
    Légion ( Gwf )

    ^^^^
    What happened friend was that with shield on tab and negation ,that CW was almost all the time near the 80% DR cap.
    Don't heat the CWs apologizers;

    Shield on tab,is just a 80/50/25% additional DR layer.Ofcourse they will never admit it.
    They will say its tooltip,but as all non CW players,if we check our logs we will see things like these:

    [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 3019 damage from your Lunging Strike. [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 49 damage from your Bronzewood Weapon. [Combat (Self)] Critical Hit! Your Lunging Strike deals 2232 (15875) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] Your Bronzewood Weapon deals 36 (149) Arcane Damage to "Evil Frequent CW Forumer". [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 39 damage from your Bronzewood Weapon. [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 2171 damage from your Bull Charge. [Combat (Self)] Your Bronzewood Weapon deals 73 (163) Arcane Damage to "Evil Frequent CW Forumer". [Combat (Self)] Your Bull Charge deals 4032 (8988) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 465 damage from your Tenebrous Power. [Combat (Self)] Your Tenebrous Power deals 864 (2359) Necrotic Damage to "Evil Frequent CW Forumer". [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 474 damage from your Flourish. [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 42 damage from your Bronzewood Weapon. [Combat (Self)] Critical Hit! Your Flourish deals 881 (3692) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] Your Bronzewood Weapon deals 78 (189) Arcane Damage to "Evil Frequent CW Forumer". [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 173 damage from your Jagged Blades. [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 380 damage from your Flourish. [Combat (Self)] Your Jagged Blades deals 322 (1103) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] Critical Hit! Your Flourish deals 706 (3687) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 333 damage from your Flourish. [Combat (Self)] Critical Hit! Your Flourish deals 619 (3469) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 327 damage from your Flourish. [Combat (Self)] Critical Hit! Your Flourish deals 608 (3536) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 370 damage from your Flourish. [Combat (Self)] Critical Hit! Your Flourish deals 687 (3994) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 344 damage from your Flourish. [Combat (Self)] Critical Hit! Your Flourish deals 638 (3712) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] Critical Hit! "Honorless TR"deals 1101 (3926) Poison Damage to you with Smoke Bomb. [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 272 damage from your Aggravating Strike. [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 12 damage from your Bronzewood Weapon. [Combat (Self)] "Evil Frequent CW Forumer" Shield absorbs 189 damage from your Jagged Blades. [Combat (Self)] Your Aggravating Strike deals 505 (3515) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] Your Bronzewood Weapon deals 22 (155) Arcane Damage to "Evil Frequent CW Forumer". [Combat (Self)] Your Jagged Blades deals 350 (1103) Physical Damage to "Evil Frequent CW Forumer". [Combat (Self)] Your Aggravating Strike deals 1940 (3260) Physical Damage to "Honorless TR".

    ^^^^^

    As i highlighted in most cases the frequent crying Cw was able to mitigate ~ 80% of my attacks.That;s is just right.
    The spesific evil CW did not wore negation.Here is just his pitifull mod6 DR and ofcourse his broken shield.
    It suppose Shield to add a 0.80 x to shield.So if he had 15% (the log is from mod6 ) the max mitigation he could achieve would be 27%.<font color="orange">HAMSTER</font> of course.As you can see the log,he mitigates roughly 80% all he time plus 15%.Or 15% + 50%.Or 15% + 25%. Plus tenacity of course.
    in the ideal theoretical scenario for him,he shouldn't mitigate more than 15% x0.8%/0.5%/0.25% + 40% tenacity.

    in the log most of the cases he mitigates 80% of my attacks.

    Bear in mind that i had marked him and i have Perfect Bronze.That bypasses DR% by about 20% +16%,and are independent of tenacity.Yet i never managed ,except few cases,to pass more than 20% of his mitigation.
    Shield....shield ..unbreakable shield....

    Edit:the more i see the log the more i convinced that CW shield is broken.He took so many hits,yet the shield does not break layer as it should be.
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited May 2015
    casteth wrote: »
    My opinion is that Cw and all magical classes should have the worst defense of game, because they are not wearing armor, and when i say the worst,, i mean, a real bad defense even with the best items.

    http://zapodaj.net/5775b1b038865.png.html

    DR and deflection chance with companions , it is exactly like you said :P you can't blame CW for being "tanky", i wrote post about negation before mod 6 go live, many of answers sound like " in module 6 we will have verry little DR % so negation is fine". They promised "enchantments balance", but they made another OP toys, we all know who is responsible for that + nerf for those thing will be next stupid step against players who made for example negaton and spend money for this. :)
  • castethcasteth Member Posts: 102 Arc User
    edited May 2015
    ravenan wrote: »
    And even Jugdement, new better shocking execution, didnt work? You took those layers of shield down before using it? Becouse it hits like a track...

    i was talking about this skill

    I had paladin's circle ( +30% power ) + (idk the english name of that skill ) who makes oppenent defense down by 20% when i used it, this combo can kill amost any player in a single shot, i just dont use in on pvp because i can't tank with those skills on, it was just a test

    ( i already did 300k damage on puppet with critical ( im wearing P. vorpal ), so i think on a cw even with all shields on i should do something like 40/50k damage at worst, not 22k.)

    What i mean is, i'm paladin, with all my shield on, i have more defense than any other class, and i have The supposed strongest attack, i have amost all tenacity that i can have, so, how the hell those cw can deal more ( far more) damage on me than me on him with my best skill ( which, i repeat is supposed to be stronger )

    I dont blame cw user's, its not their fault, i'm saying that there is something wrong about Cw's class actually.
  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    edited May 2015
    There is definetely something wrong with ALL you people here that play PVP in a PVE game. Period. Street fighter is the way to go lads, MAME32 is your best friend.
  • greatweaponarmygreatweaponarmy Member Posts: 352 Arc User
    edited May 2015
    matiagronx wrote: »
    There is definetely something wrong with ALL you people here that play PVP in a PVE game. Period. Street fighter is the way to go lads, MAME32 is your best friend.

    http://nw-forum.perfectworld.com/forumdisplay.php?881-PvE-Discussion
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    matiagronx wrote: »
    There is definetely something wrong with ALL you people here that play PVP in a PVE game. Period. Street fighter is the way to go lads, MAME32 is your best friend.

    Grab by the collar and belt.... thrown outside the room
  • castethcasteth Member Posts: 102 Arc User
    edited May 2015
    matiagronx wrote: »
    There is definetely something wrong with ALL you people here that play PVP in a PVE game. Period. Street fighter is the way to go lads, MAME32 is your best friend.

    There is definetely something wrong with ALL you people here that still think neverwinter is only a PVE game.Period. Neverwinter WAS a pve game at the beginning, not anymore, you have to deal with it or starting with another game ( street fighter? :))
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited May 2015
    ravenan wrote: »
    11% (my guildies dr)+25%= 36%; my gf have 31% in pvp scenario with 8k defence...

    BTW. im not against shield only ss on atwills, but i hate when ppl lie.

    So, a cw , in pvp scenario, with his def stat + tabbed broken shield have 25%+11=36%, you have 31% just with your def stat.
    So a cw must use his tab for that value right?
    How much is your dr in pvp scenario in the same situation?

    For same situation i intend your def + tab, otherwise is not correct.

    Regarding SS i already agreed that must be toned down, really to much damage from that.
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