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    freshourfreshour Member Posts: 623 Arc User
    edited August 2014
    If only the Guardians would have realized that Open Beta/Mod 1 was a similar trial period and that we were preplanned to be the worst class in pvp lol... THAT is what I am saying. Yeah I am being sarcastic. But still, don't let them take anything under their control that you don't have to guys!!!!

    THEY WILL SCREW IT UP - the head dev plays a CW so you guys have that going for you (which is awesome).

    BUT - there is going to be a wave of QQ of the likes that no one has ever seen coming in a week and a half lol. Like it will be insane.
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    midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    freshour wrote: »
    If only the Guardians would have realized that Open Beta/Mod 1 was a similar trial period and that we were preplanned to be the worst class in pvp lol... THAT is what I am saying. Yeah I am being sarcastic. But still, don't let them take anything under their control that you don't have to guys!!!!

    THEY WILL SCREW IT UP - the head dev plays a CW so you guys have that going for you (which is awesome).

    BUT - there is going to be a wave of QQ of the likes that no one has ever seen coming in a week and a half lol. Like it will be insane.

    Its going to be worse than Roar at this rate lol.
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    ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2014
    Can't really trust their judgment anymore on the shard nerf after buffing EotS and storm spell to such a ridiculous level. They've simply reversed their role from PVE to PVP steamroller.
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    midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    ghoulz66 wrote: »
    Can't really trust their judgment anymore on the shard nerf after buffing EotS and storm spell to such a ridiculous level. They've simply reversed their role from PVE to PVP steamroller.

    They still do insane damage in PvE with Storm Spell.
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    freshourfreshour Member Posts: 623 Arc User
    edited August 2014
    I am a guardian, I hated Shard, HATED it. But you have to admit, when a CW could use that thing, it was an AWESOME cat and mouse back and forth. I 100% support the CW's being better this mod, more control, more damage (sure it's a out of hand now)

    But when you guys stopped using shard, it was like... every CW is basically the same haha. I remember when a CW could use that thing right, I would get so frustrated, it was never just... Ok CW, I'm dead, he's dead, it was like, lets see what this guys got!

    Now it's like... CW... *looks around to see if any teammates are around* ..... FU** lol....

    Idk same with the Combat HR's, and IDK what is up with the GWF's (the ones that did have any skill that is). But that may be what they were going for, less skill = they look better when they play the best players, rather than get beat 1000-0 lol.

    KIDDDING - they may just wanna appear to a younger audience, like 3-6 year olds since the gaming community is getting younger and younger, it may even be like halo 3 and cod 4 with open mic'd 8 year olds screaming about how they pwn'd me, idk. I just wanted to let you guys know as a GF it was rough for almost a year, and I've lost a lotta CW friends that are now back on their CW and want them to STAY
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    yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited August 2014
    Hey all , don't freak out,it's all preplanned anyway. It's like the warlock class which was planned to go live even during beta(Warlock items were showing up even then). How Cws,or any class, will be, has already been decided by the Devs. They announce extreme nerfs or buffs only to measure peoples reactions and interest and then reveal the true changes that were planned all along. But they make it seem like they are doing it because of our feedback. Didn't they know that Storm Spell would be very powerful? Ofcourse they did ,but did it anyway and now they will nerf it ,as was planned from the start.So relax because complaining or defending has little meaning. I just came to realize that,so no more feedback posts from me,what is to be done..............will be done
    It's BUGS bunny i tell you.
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    sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited August 2014
    Hey all , don't freak out,it's preplanned anyway. It's like the warlock class which was planned to go live even during beta(Warlock items were showing up even then). How Cws,or any class, will be, has already been decided by the Devs. They announce extreme nerfs or buffs only to measure peoples reactions and interest and then reveal the true changes that were planned all along. But they make it seem like they are doing it because of our feedback. Didn't they know that Storm Spell would be very powerful? Ofcourse they did ,but did it anyway and now they will nerf it ,as was planned from the start.So relax because complaining or defending has little meaning. I just came to realize that,so no more feedback posts from me,what is to be done..............will be done

    Man if that the case that probably the worst move i ever see. by just posting nerf they already made leave many player from my guild that have stop connected and if they do the same by making change on class that are completly different than what said and tested on previous. they can also disgust those who test and won't be able to get anymore return from community
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    abaddon523abaddon523 Member Posts: 0 Arc User
    edited August 2014
    "Only" get 11k damage from a passive trait with a 35% chance to apply?

    C'mon guys you can't seriously be defending this. You're lucky because nobody is going to talk about starting fights with 6 seconds of crits from EOTS while this is killing people in seconds.

    Even if they revert the change entirely CW is still going to be strong as hell, and they aren't going to do that.

    And bollocks on the "if you slot stormspell you have NO control". You just don't have insane control. If you want to talk about no control try HR.

    Looks like I have no choice really but to dust off my CW for mod4. Sucks because I spent so much on artifacts and time on my HR but really looks like there's no reason to play any other class but CW for mod4. At least other classes had PVP in mod3.
    cerberobot wrote: »
    Looks like every CW are defending their class even when they are completely broken.

    And still ask for GWF nerf.

    It's stunning, really, just how binary everyone thinks. Why does everyone think there are two and only two positions:

    1) People who want CW's to be ultra-God's who are invincible and dominate every aspect of the entire game.
    2) People who want CW's to be pathetic, squishy meatbags who hit as hard as cottonballs and explode the moment a nice sturdy weapon makes contact with their delicate skin.

    I've spent weeks pointing out how ridiculous people in both of those camps are at various times. And the moment I do I'm accused of being in the opposite camp - as though it's IMPOSSIBLE to be someone in the middle. You know, someone who wants a well-balanced, capable, useful, but not dominating class that has its own strengths and weaknesses.

    Here's my assessment of Storm Spell from a few pages back: http://nw-forum.perfectworld.com/showthread.php?692711-Official-Feedback-Thread-Control-Wizard-Changes&p=8646511&viewfull=1#post8646511

    But a few pages later I point out that someone is being a tad ridiculous in claiming that Storm Spell is so strong that it is doing 28,000 DPS just from Ray of Frost and I get accused of "defending" an obviously broken class, accused of claiming that CW's have no control, and accused of calling for more GWF nerfs.

    Lovely.
    [SIGPIC][/SIGPIC]
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    tempopktempopk Member Posts: 25 Arc User
    edited August 2014
    The changes make me sad, i still want shard
    - [Tempzy]
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    relativityrelativity Member Posts: 246 Arc User
    edited August 2014
    Rest assured Spell Storm will be fixed. I only hope Devs won't be fixing it by applying ICD...
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
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    grimahgrimah Member Posts: 1,658 Arc User
    edited August 2014
    yup i still want a shard buff, they need to up it up by around 25-30% to make it usuable and reverted back to normal on mastery mode.

    just taking away an encounter option is not balancing but just restricting and bad design. And these stormspell changes are crazy.

    To balance like to see sudden storm changed to a cone/fan shape instead of a column, change stormspell back to normal with a slight damage buff and you got yourself a pretty desirable paragon. Don't know why you need to buckle under the "omg i want my dps back to normal" pressure, because having it as the same as it is now is just going to hurt the game and group composition, I want change but not like this.

    My head is spinning from all of these strange changes.
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    crazymikeecrazymikee Member Posts: 694 Arc User
    edited August 2014
    Storm spell is just bugged and double proccing instead of proccing once, it will probably be fixed sooner or later. hopefully before live
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
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    tempopktempopk Member Posts: 25 Arc User
    edited August 2014
    crazymikee wrote: »
    Storm spell is just bugged and double proccing instead of proccing once, it will probably be fixed sooner or later. hopefully before live
    it does this on live too occasionally, just less noticeable because of lower proc chance ^.^
    - [Tempzy]
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    hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    tempopk wrote: »
    it does this on live too occasionally, just less noticeable because of lower proc chance ^.^

    Even if they fix the double procs it's still pretty **** strong. Between it and assailing force, a CW just has to worry about controlling someone and let these two traits do the killing.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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    tempopktempopk Member Posts: 25 Arc User
    edited August 2014
    Even if they fix the double procs it's still pretty **** strong. Between it and assailing force, a CW just has to worry about controlling someone and let these two traits do the killing.

    oh yeah we're really strong atm, i don't find it as fun but meh its better than having a HR outheal your damage 24/7 like the mod we have atm but heyo im not a dev ^.^
    - [Tempzy]
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    rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited August 2014
    freshour wrote: »
    I am a guardian, I hated Shard, HATED it. But you have to admit, when a CW could use that thing, it was an AWESOME cat and mouse back and forth. I 100% support the CW's being better this mod, more control, more damage (sure it's a out of hand now)

    But when you guys stopped using shard, it was like... every CW is basically the same haha. I remember when a CW could use that thing right, I would get so frustrated, it was never just... Ok CW, I'm dead, he's dead, it was like, lets see what this guys got!

    Now it's like... CW... *looks around to see if any teammates are around* ..... FU** lol....

    Idk same with the Combat HR's, and IDK what is up with the GWF's (the ones that did have any skill that is). But that may be what they were going for, less skill = they look better when they play the best players, rather than get beat 1000-0 lol.

    KIDDDING - they may just wanna appear to a younger audience, like 3-6 year olds since the gaming community is getting younger and younger, it may even be like halo 3 and cod 4 with open mic'd 8 year olds screaming about how they pwn'd me, idk. I just wanted to let you guys know as a GF it was rough for almost a year, and I've lost a lotta CW friends that are now back on their CW and want them to STAY

    I guess the shard nerf was more for PVE. I really liked shard in PVP and I hope the nerf is at least scaled back
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    kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited August 2014
    abaddon523 wrote: »
    Feedback: CW play style

    I definitely feel that the CW class overall is less fun to play on preview than on live. It's not because of the reduced damage, it's because of how we inflict damage. Pushing a giant exploding ball into a mob and knocking them flat is fun. It's satisfying. It feels like you're a powerful mage laying waste to foes. The new style of play that CW's have to conform to is damage over time and procing random effects. The goal is to cast a low damage DoT spell then sit back and watch as random effects (Storm Spell, Assailant, Creeping Frost, Warped Magics, et al) eat them alive. It doesn't feel like you're actually doing anything. We're no longer the source of damage, we're passive observers where all we have to do is light a fuse then find some place to hide while we wait for the damage to happen on its own. It's just not as satisfying. It's probably too late to change anything about that now, but please keep in mind for future changes that indirect damage is a lot less fun than direct damage.

    Yeah, pretty much my opinion. No skill, just stack dot's & chill, wait for it to die. Boring. Not Fun. The change to Storm Spell is just more of this. Pretty much makes the new Storm Spell a required buy.
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    ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2014
    Yeah, pretty much my opinion. No skill, just stack dot's & chill, wait for it to die. Boring. Not Fun. The change to Storm Spell is just more of this. Pretty much makes the new Storm Spell a required buy.
    How can the "skill" you are referring to apply to ranged classes like DC, CW, HR, and SW?
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    kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited August 2014
    How can the "skill" you are referring to apply to ranged classes like DC, CW, HR, and SW?
    Both Shard & Sudden Storm to get maximum benefit, required timing, correct placement, and proper grouping of the mobs. All those take skill. Especially if you're Renegade, you're also trying to force Nightmare Wizardy to proc so phantasmal destruction will engage (even when EotS proc's Nightmare doesn't always proc...) and since you don't have the fun debuff from CoI...

    DOT stacking using CoI and Icy Terrain using Storm Spell & Assailing Force, is just standing around waiting for the odds to proc. And if you combine that with a chilling control feated Sudden Storm, that's 3*6 chill stacks to be timed & spread about. The rotation is easy - agro, wait for the monsters, CoI as they run in, Icy Terrain, Steal Time, Sudden storm and Chilling Cloud (to spatter extra chill around). Rinse & repeat. Other people may of other ideas.

    I have both a Thaum & Renegade, the Renegade is far harder to play to full effect, and will be headed for the campfire as a prayer-bot for module 4 (as things stand now). The Thaum will be using the plan I described.
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    ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2014
    Both Shard & Sudden Storm to get maximum benefit, required timing, correct placement, and proper grouping of the mobs. All those take skill. Especially if you're Renegade, you're also trying to force Nightmare Wizardy to proc so phantasmal destruction will engage (even when EotS proc's Nightmare doesn't always proc...) and since you don't have the fun debuff from CoI...

    DOT stacking using CoI and Icy Terrain using Storm Spell & Assailing Force, is just standing around waiting for the odds to proc. And if you combine that with a chilling control feated Sudden Storm, that's 3*6 chill stacks to be timed & spread about. The rotation is easy - agro, wait for the monsters, CoI as they run in, Icy Terrain, Steal Time, Sudden storm and Chilling Cloud (to spatter extra chill around). Rinse & repeat. Other people may of other ideas.

    I have both a Thaum & Renegade, the Renegade is far harder to play to full effect, and will be headed for the campfire as a prayer-bot for module 4 (as things stand now). The Thaum will be using the plan I described.
    Are we talking about PvE or PvP? I agree that using Shard in PvP needs to be skillful, but using it in PvE is pretty straightforward. And using AOE powers ofc requires timing otherwise you miss targets.

    I don't know how other classes works, but imho, the overall gameplay style of a spell caster should be straightforward and simple. You just spend time investigate and build your toon right, and then you casting spells to nuke/control targets in combat. It's simple and not complicated.
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    shogunofthedark1shogunofthedark1 Member Posts: 7 Arc User
    edited August 2014
    Are we talking about PvE or PvP? I agree that using Shard in PvP needs to be skillful, but using it in PvE is pretty straightforward. And using AOE powers ofc requires timing otherwise you miss targets.

    I don't know how other classes works, but imho, the overall gameplay style of a spell caster should be straightforward and simple. You just spend time investigate and build your toon right, and then you casting spells to nuke/control targets in combat. It's simple and not complicated.

    hitting singularity/steal time/then either shard or sudden storm combined with eots was awesome and needed timing to
    make sure you hit them as they hit the ground and not before. I just find it convenient that they nerf all the skilled encounters
    of the cw... then announce they are putting the game on xbox one....

    Most of my friends are not logging on anymore... I havent seen anyone from my guild in a week or more...
    I just hit a year of playing... and I think im done... what little I've seen of mod 4 is not enough to keep me playing with this nerf.
    I dont want to take another toon through the single player campaign again
    I dont believe a single reason the devs have stated for this nerf... if it was a reasonable 10-15% damage reduction I wouldnt
    even complain... 25% I'd *****... 40% or more is just ridiculous... all to stop the 10 min. pirate king runs

    This will not fix the class balance problem in pve... and the devs never stated that as a goal... so you will probably still see parties
    of 3 cws, a dc and a gwf... the singularity nerf will mean a strategy change for castle never
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    crazymikee wrote: »
    Storm spell is just bugged and double proccing instead of proccing once, it will probably be fixed sooner or later. hopefully before live
    There is no 'double proc' bug with Storm Spell. It's proccing on both damage and chill ticks just like every other proc effect does and has done for many months. Possible forever. All you're seeing is the effect of changing the proc chance from 10% to 35% making the additional procs more frequent and obvious.

    I and other CWs have been utilising this effect in specialist builds for months. I'm surprised there are people unaware of it TBH. It's pretty easy to see.
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    rayrdanrayrdan Member Posts: 5,410 Arc User
    edited August 2014
    Can we fix all the wrong actually going on???

    https://www.youtube.com/watch?v=Ir_vspagAi0

    oh the storm spell thing is out of control too
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    magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    rayrdan wrote: »
    Can we fix all the wrong actually going on???

    https://www.youtube.com/watch?v=Ir_vspagAi0

    oh the storm spell thing is out of control too

    Looks balanced to me.

    A good CW should beat lesser skilled opponents. Such as a certain GF that said earlier he can kill any CW. LOL.
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    rayrdanrayrdan Member Posts: 5,410 Arc User
    edited August 2014
    Looks balanced to me.

    A good CW should beat lesser skilled opponents. Such as a certain GF that said earlier he can kill any CW. LOL.
    look better, pve no tenacity cw killing 19k overbuffed gfs ... and gwfs
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    crazymikeecrazymikee Member Posts: 694 Arc User
    edited August 2014
    rayrdan wrote: »
    Can we fix all the wrong actually going on???

    https://www.youtube.com/watch?v=Ir_vspagAi0

    oh the storm spell thing is out of control too

    If you only looked at the hitpoints alone then you can easily say it was an even fight. They are doing almost the same amount of damage as you are, and your even using shield and lots of freeze stacks
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
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    kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    cerberobot wrote: »
    Looks like every CW are defending their class even when they are completely broken.

    And still ask for GWF nerf.

    Lol!
    Noone can beat the Gwfs wishing the nerf hammer against other classes.
    I am so happy that SW is released and gave them another target...
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    kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    How can the "skill" you are referring to apply to ranged classes like DC, CW, HR, and SW?

    Because they are calling "running to reds and clicking like crazy" skill...
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    rayrdanrayrdan Member Posts: 5,410 Arc User
    edited August 2014
    crazymikee wrote: »
    If you only looked at the hitpoints alone then you can easily say it was an even fight. They are doing almost the same amount of damage as you are, and your even using shield and lots of freeze stacks
    so a 15k PVE cw with 0 tenacity 28k hp with high vizier is supposed to beat a 20k gwf or GODMODE as gf?
    really?
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