Are we talking about PvE or PvP? I agree that using Shard in PvP needs to be skillful, but using it in PvE is pretty straightforward. And using AOE powers ofc requires timing otherwise you miss targets.
I don't know how other classes works, but imho, the overall gameplay style of a spell caster should be straightforward and simple. You just spend time investigate and build your toon right, and then you casting spells to nuke/control targets in combat. It's simple and not complicated.
hitting singularity/steal time/then either shard or sudden storm combined with eots was awesome and needed timing to
make sure you hit them as they hit the ground and not before. I just find it convenient that they nerf all the skilled encounters
of the cw... then announce they are putting the game on xbox one....
Most of my friends are not logging on anymore... I havent seen anyone from my guild in a week or more...
I just hit a year of playing... and I think im done... what little I've seen of mod 4 is not enough to keep me playing with this nerf.
I dont want to take another toon through the single player campaign again
I dont believe a single reason the devs have stated for this nerf... if it was a reasonable 10-15% damage reduction I wouldnt
even complain... 25% I'd *****... 40% or more is just ridiculous... all to stop the 10 min. pirate king runs
This will not fix the class balance problem in pve... and the devs never stated that as a goal... so you will probably still see parties
of 3 cws, a dc and a gwf... the singularity nerf will mean a strategy change for castle never
Storm spell is just bugged and double proccing instead of proccing once, it will probably be fixed sooner or later. hopefully before live
There is no 'double proc' bug with Storm Spell. It's proccing on both damage and chill ticks just like every other proc effect does and has done for many months. Possible forever. All you're seeing is the effect of changing the proc chance from 10% to 35% making the additional procs more frequent and obvious.
I and other CWs have been utilising this effect in specialist builds for months. I'm surprised there are people unaware of it TBH. It's pretty easy to see.
If you only looked at the hitpoints alone then you can easily say it was an even fight. They are doing almost the same amount of damage as you are, and your even using shield and lots of freeze stacks
If you only looked at the hitpoints alone then you can easily say it was an even fight. They are doing almost the same amount of damage as you are, and your even using shield and lots of freeze stacks
so a 15k PVE cw with 0 tenacity 28k hp with high vizier is supposed to beat a 20k gwf or GODMODE as gf?
really?
If you only looked at the hitpoints alone then you can easily say it was an even fight. They are doing almost the same amount of damage as you are, and your even using shield and lots of freeze stacks
Nonsense. Those fights are way out of whack and any honest CW could see it. The over-buffing of Storm Spell has basically broken any CW build that takes it.
I think the onoy class who could compete with tye new cw on PTR would be the current LIVE GWF... Now THAT would be interesting fight.
But this new CW <font color="orange">HAMSTER</font> is just insane. Im REALLY hoping the DEVS are quiet because they are too busy working/fixing bugs to post stuff here.....
To be honest here, balancing classes is not that difficult, if you use the correct methods.
Here is an example for pvp only based on regular 5 vs 5 pvp.
Lets proceed on the assumption that we have a homogenous player pool, where aspects like personal cash spending and individual skill are irrelevant. This sounds simplistic but its not, since we are not comparing 2 players but two 2 player groups from the same pool representing their respective class. I think everyone will agree that the "average" wizard is neither more stupid nor more averse towards cash spending than the "average" HR or the "average" GF.
Now since we created a logical fundament lets conclude possible steps to balance out things.
1. For the time being create a database only for non-premade pvp . This way we get a better image of the reality, excluding most of the factors falsifying the picture.
-> players will only be included in that list, if they at least have finished 100+ games and have a gear score between x and y (not to low and not too high)
-> kill/death ratios can often be misleading, so a better option to rate the performance is via points. (1 dealed damage unit =1 point, 1 prevented/absorbed/blocked/evaded damage unit = 1 point, 1 damage unit healed through class intern abilities= 1 point. All points are summed up into one score). Control is purposely not included here, since control= damage, if you couldnt convert control into damage then control would be pointless.
2. After you have gathered enough information, form 7 groups (one for each class), calculate averages for each group and start carrying out minor changes. Then refresh the database, compare the averages of each class once again and if necessary carry out another sequence of adaptations. Repeat these steps until you reached the needed balance.
This is nothing like the ultimate solution, certain factors are not considered. But this way you will create a "reliable" source of data to operate on and this will also safe efforts for identical problems in the future.
If you only looked at the hitpoints alone then you can easily say it was an even fight. They are doing almost the same amount of damage as you are, and your even using shield and lots of freeze stacks
Only 2 of the fights has about the same HP, so not sure where you are going with that.
Honestly when i saw the result of some info i was thinking it absolutly over the top. and then i saw the video. Honestly the CW got his soulforge practicaly proc in most of battle. it was nearly an even fight in most case. reverte too much change and you have the opposite result. CW lie on the ground on each battle. But i know that most player think an even fight with CW is 1 gf gwf with 90% life remain when CW goes down. The only thing missing in this video is how much damage come from storm spell and move cursor between actual lvl and on test server lvl
Honestly when i saw the result of some info i was thinking it absolutly over the top. and then i saw the video. Honestly the CW got his soulforge practicaly proc in most of battle. it was nearly an even fight in most case. reverte too much change and you have the opposite result. CW lie on the ground on each battle. But i know that most player think an even fight with CW is 1 gf gwf with 90% life remain when CW goes down. The only thing missing in this video is how much damage come from storm spell and move cursor between actual lvl and on test server lvl
dude again. that CW was running with a pve spec and 0 tenacity ! let s see what tempzy can do ??? i think the video card would crash in the attempt to record the murder.
dude again. that CW was running with a pve spec and 0 tenacity ! let s see what tempzy can do ??? i think the video card would crash in the attempt to record the murder.
0 tenacity give 10% by default 1000 tenactiy give 20%. but then post a video with a pvp player and see if result is big difference. else that only show that pvp spec are not big deal. + i will be honest with the fact that they correct DR bug for CW spell HV set is an especially f. good set to pvp mixed with a spell plague enchant since both will practicaly reduce defense value to 0 for most case (ex 3k def 45% less from spell plague = 1700 and then -1350 from HV set = 350 remain
I seriously cannot believe people keep posting post after post complaining about Storm spell , it's clearly very much overpowered and will almost certainly get dialled back significantly this week when GC gets back into the office , whining , complaining and crying over the same well known issue for page after page after page is getting pretty tedious now , we all know how OP it is at the moment , I'm pretty sure it is safe to stop whining about it now , sheesh....
I seriously cannot believe people keep posting post after post complaining about Storm spell , it's clearly very much overpowered and will almost certainly get dialled back significantly this week when GC gets back into the office , whining , complaining and crying over the same well known issue for page after page after page is getting pretty tedious now , we all know how OP it is at the moment , I'm pretty sure it is safe to stop whining about it now , sheesh....
Eh I wouldn't be so sure about that. There's people defending it and there's honestly no telling what the Devs are going to do.
A fight between a Master of Flame and Storm is unfair. Smolder does not reach the feet of the absurd damage from the Storm. I ask equality between the two Paragorns. As I see developers only like Storm.
I do not want to be forced to change Paragorn to participate in pvp.
Good luck.
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
A fight between a Master of Flame and Storm is unfair. Smolder does not reach the feet of the absurd damage from the Storm. I ask equality between the two Paragorns. As I see developers only like Storm.
I do not want to be forced to change Paragorn to participate in pvp.
Comments
hitting singularity/steal time/then either shard or sudden storm combined with eots was awesome and needed timing to
make sure you hit them as they hit the ground and not before. I just find it convenient that they nerf all the skilled encounters
of the cw... then announce they are putting the game on xbox one....
Most of my friends are not logging on anymore... I havent seen anyone from my guild in a week or more...
I just hit a year of playing... and I think im done... what little I've seen of mod 4 is not enough to keep me playing with this nerf.
I dont want to take another toon through the single player campaign again
I dont believe a single reason the devs have stated for this nerf... if it was a reasonable 10-15% damage reduction I wouldnt
even complain... 25% I'd *****... 40% or more is just ridiculous... all to stop the 10 min. pirate king runs
This will not fix the class balance problem in pve... and the devs never stated that as a goal... so you will probably still see parties
of 3 cws, a dc and a gwf... the singularity nerf will mean a strategy change for castle never
I and other CWs have been utilising this effect in specialist builds for months. I'm surprised there are people unaware of it TBH. It's pretty easy to see.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
https://www.youtube.com/watch?v=Ir_vspagAi0
oh the storm spell thing is out of control too
Looks balanced to me.
A good CW should beat lesser skilled opponents. Such as a certain GF that said earlier he can kill any CW. LOL.
If you only looked at the hitpoints alone then you can easily say it was an even fight. They are doing almost the same amount of damage as you are, and your even using shield and lots of freeze stacks
CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
Lol!
Noone can beat the Gwfs wishing the nerf hammer against other classes.
I am so happy that SW is released and gave them another target...
Because they are calling "running to reds and clicking like crazy" skill...
really?
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
But this new CW <font color="orange">HAMSTER</font> is just insane. Im REALLY hoping the DEVS are quiet because they are too busy working/fixing bugs to post stuff here.....
Tempzy
Here is an example for pvp only based on regular 5 vs 5 pvp.
Lets proceed on the assumption that we have a homogenous player pool, where aspects like personal cash spending and individual skill are irrelevant. This sounds simplistic but its not, since we are not comparing 2 players but two 2 player groups from the same pool representing their respective class. I think everyone will agree that the "average" wizard is neither more stupid nor more averse towards cash spending than the "average" HR or the "average" GF.
Now since we created a logical fundament lets conclude possible steps to balance out things.
1. For the time being create a database only for non-premade pvp . This way we get a better image of the reality, excluding most of the factors falsifying the picture.
-> players will only be included in that list, if they at least have finished 100+ games and have a gear score between x and y (not to low and not too high)
-> kill/death ratios can often be misleading, so a better option to rate the performance is via points. (1 dealed damage unit =1 point, 1 prevented/absorbed/blocked/evaded damage unit = 1 point, 1 damage unit healed through class intern abilities= 1 point. All points are summed up into one score). Control is purposely not included here, since control= damage, if you couldnt convert control into damage then control would be pointless.
2. After you have gathered enough information, form 7 groups (one for each class), calculate averages for each group and start carrying out minor changes. Then refresh the database, compare the averages of each class once again and if necessary carry out another sequence of adaptations. Repeat these steps until you reached the needed balance.
This is nothing like the ultimate solution, certain factors are not considered. But this way you will create a "reliable" source of data to operate on and this will also safe efforts for identical problems in the future.
Right...
Contradicting yourself?
Only 2 of the fights has about the same HP, so not sure where you are going with that.
0 tenacity give 10% by default 1000 tenactiy give 20%. but then post a video with a pvp player and see if result is big difference. else that only show that pvp spec are not big deal. + i will be honest with the fact that they correct DR bug for CW spell HV set is an especially f. good set to pvp mixed with a spell plague enchant since both will practicaly reduce defense value to 0 for most case (ex 3k def 45% less from spell plague = 1700 and then -1350 from HV set = 350 remain
feedback https://www.youtube.com/watch?v=FEPdzUD8zTM&feature=youtu.be
that cw that was using the skill was 17k gear score.
Lukcy for him maybe he wont be considered a pug anymore
cause everyone will be a pug rolling a face-roll class!
Funny that mostly gwf reply in this thread
https://www.youtube.com/edit?video_id=CXpKpEnsXHg&video_referrer=watch
Sure!
People change opinions. Often Just as often as developers release new patches.
I find it amusing too how they are the most concerned about CW changed w/o even a main cw...
Eh I wouldn't be so sure about that. There's people defending it and there's honestly no telling what the Devs are going to do.
Good luck.
And I don't want to change paths for PvE.