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Control Wizard Feedback - Discussions

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  • cayappcayapp Member Posts: 826 Arc User
    edited August 2014
    /edit double post please delete. Thanks.
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited August 2014
    Hi dudes

    Please, remove the skill of cw "Orb of Imposition" that to have 75% of control.
    That's nonsense is too much control, it in pvp dont work for other class.
    You can not change something for an exorbitant amount

    Switch to a smaller amount, 5 in 5% max 25% of control
    Revise these exorbitant changes of the classes, this will bring an uneven game !!
    I play with cw and I find it very disproportion
    Best regards.

    Feedback : Orb of Imposition

    It is easy for people to forget that Control resistance,immunity and tenacity,that eliminates Control powers,abound in this game. So while before we had the Nerf Cw damage cries , now we have the Nerf Control cries. When taking under consideration all of the above it's obvious that without Orb of imposition slotted, Cws have little to average control. I'd recommend buffing it to 100 % max effectiveness,instead of 75% which is now,or making it add Control resistance penetration.
    It's BUGS bunny i tell you.
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited August 2014
    sapdragon wrote: »
    MoF just needs to be more viable by adding more options to add smoulder if we can't slot Critical Conflagration.

    FtF is the easiest option for this as it doesn't currently add smolder unless assigned to TAB.

    Feedback : Fanning The Flames / Drifting Embers

    FtF can add tons of smolder when used in conjunction with Drifting Embers feat and a Plaguefire or Flaming Enchant. Each tick of Plague gives a 40% chance ,per second,of Drifting Embers spreading Smolder to all nearby enemies. That guarantees immediate smolder distribution. I add smolder instantly to almost every crowd i come upon,by targeting a single enemy. So FtF doesn't have to be slotted to be effective. I find this combo both pleasing and effective,especially with the increased chance of adding smolder ( 40% from 25% which is on live). Not only that,but that way i have my Mastery slot left free for another Encounter.
    It's BUGS bunny i tell you.
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited August 2014
    Feedback : Orb of Imposition

    It is easy for people to forget that Control resistance,immunity and tenacity,that eliminates Control powers,abound in this game. So while before we had the Nerf Cw damage cries , now we have the Nerf Control cries. When taking under consideration all of the above it's obvious that without Orb of imposition slotted, Cws have little to average control. I'd recommend buffing it to 100 % max effectiveness,instead of 75% which is now,or making it add Control resistance penetration.

    WOW wow what? omg did this guy just say tenacity works on orb of imposition? dude steel grace doesn't even work on it. only a itc and unstoppable, but that doesnt matter because assailant force hits through that anyway. Orb of imposition should not exist, if it doesn then you dmg should be nerfed my about 40%. You say that control is control wizards only defense but that isn't through anymore. Your offense is your defensive, your shield is your defense, you dodges are your ****ing defensive, you controls just give me a wtf moment. you guys needed a buff to your controls because of tenacity but now you need a nerf because of all the other buffs you got for pvp.
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited August 2014
    isuuck2 wrote: »
    WOW wow what? omg did this guy just say tenacity works on orb of imposition? dude steel grace doesn't even work on it. only a itc and unstoppable, but that doesnt matter because assailant force hits through that anyway. Orb of imposition should not exist, if it doesn then you dmg should be nerfed my about 40%. You say that control is control wizards only defense but that isn't through anymore. Your offense is your defensive, your shield is your defense, you dodges are your ****ing defensive, you controls just give me a wtf moment. you guys needed a buff to your controls because of tenacity but now you need a nerf because of all the other buffs you got for pvp.

    There is nothing ,for other players resistance, to work on. Orb only increases the duration of Control powers while tenacity reduces it. The sum result of Increased control(Orb) minus Control Decrease(Tenacity) equals the final control time.Resistance doesn't work on Orb of Imposition because Orb doesn't apply itself directly to other players but to the duration of Control powers. If it had a penetration feature ,then it would. You can't have the Masters of Control(Cws), without Both Control and Damage. Also Control is not only for PvP but PVE as well.
    It's BUGS bunny i tell you.
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited August 2014
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited August 2014
    There is nothing ,for other players resistance, to work on. Orb only increases the duration of Control powers while tenacity reduces it. The sum result of Increased control(Orb) minus Control Decrease(Tenacity) equals the final control time.Resistance doesn't work on Orb of Imposition because Orb doesn't apply itself directly to other players but to the duration of Control powers. If it had a penetration feature ,then it would. You can't have the Masters of Control(Cws), without Both Control and Damage. Also Control is not only for PvP but PVE as well.

    you are right but i am talking only about pvp. your controls are to strong and it is to devastation with all the combinations you got. mostly assailant force. your controls last to long now because of all the other buffs you got. If your control duration is nerfed then nothing else needs to be nerfed, but if you keep your control duration then sometime else will need to be toned down because every thing you have is extreme.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2014
    nvm /10 char
  • warpetwarpet Member Posts: 1,969 Arc User
    edited August 2014
    abaddon523 wrote: »
    Feedback: Storm Spell

    Boosting Storm Spell proc frequency and damage so significantly was a mistake. Here is a parse of me doing the Heroic Encounter Undead Invasion solo in Dwarven Valley. It took 5 minutes, 13 seconds. I cleared it with no trouble whatsoever. My DPS was 37,587 which is about the same as what I can do on live. 43.7% of that damage was from Storm Spell (the picture shows 41,035 DPS and 40% damage from storm spell, but that includes my healing from lifesteal as "damage").

    2cffle0.jpg

    so they done nothing mof will be still useless spellstorm broken op and we will again have 4x or 3xcw in team as min for dungeons cw was to good on dps even before last Storm Spell and eye changes but now is just broken again
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    I swear every nerf ends up a buff in this game.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited August 2014
    I thought damage went way up when I logged on after the patch to try to figure out what had changed but it was very late/early so I didn't test properly , pretty obviously it is some bug .
    YourSecretsAreOurSecrets.gif
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    I swear every nerf ends up a buff in this game.
    except TR/GWF.
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited August 2014
    Feedback: CW


    - looks to be quite balanced finally
    - Severe Reaction is finally doing a proper job
    - Orb of Imposition comes at a SEVERE loss of DPS and it is FINALLY functioning properly; it is a tradeoff - DPS for CC
    - Storm Spell makes up for some lost DPS which is good - we need single target DPS


    Conclusion:

    People here fought underpowered CWs for AGES. It is time for CW to take its deserved place in PvP - even if this sadly means that the class no longer takes too much skill to play.
    People here got used to kill CWs easily.
    People here got used to think of CW as pure support while their classes were able to kill AND survive a the same time (HR, TR and GWF).

    It is time for perceptions to change.

    Learn to respect and fear the wizards.

    You are absolutely not trading anything for anything, you dont need anymore dps class features to function. All you need is assailant force. tell me your in game name so you can 1v1 me and show me how i should fear you.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    isuuck2 wrote: »
    You are absolutely not trading anything for anything, you dont need anymore dps class features to function. All you need is assailant force. tell me your in game name so you can 1v1 me and show me how i should fear you.

    Are you gonna pop that double CC immune daily on me, grow large and prance around with your shield?

    Good.

    You have the means to counter CW. Congratulations. You have no reasons to complain.

    Please nerf GF until CW is better even if GF has DC artifact.

    There we go, all fine.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited August 2014
    abaddon523 wrote: »
    Feedback: Storm Spell

    Boosting Storm Spell proc frequency and damage so significantly was a mistake. Here is a parse of me doing the Heroic Encounter Undead Invasion solo in Dwarven Valley. It took 5 minutes, 13 seconds. I cleared it with no trouble whatsoever. My DPS was 37,587 which is about the same as what I can do on live. 43.7% of that damage was from Storm Spell (the picture shows 41,035 DPS and 40% damage from storm spell, but that includes my healing from lifesteal as "damage").

    2cffle0.jpg

    This is about what I was expecting as well. On dummies (3 targets) I was doing 26k DPS already. I thought that the damage level for PVE AoE was absolutely fine and Storm Spell buff completely blew this out of proportion.

    As you can see, Assailant still doesn't benefit from damage multipliers.
  • sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited August 2014
    isuuck2 wrote: »
    You are absolutely not trading anything for anything, you dont need anymore dps class features to function. All you need is assailant force. tell me your in game name so you can 1v1 me and show me how i should fear you.

    Even when i posted you to stop melanging thing to come here complain. you continue.
    I will explain you again CW canno't be all at once.
    For exemple assaillant is 1 chance every 20 hit to proc. so to speak in a normal config normal spell it is around proc once every minut on a single target. to up this we need to use over time spell: icy terrain, conduct of ice or master of flame power and that all. the only spell here that can provide control is icy terrain. ice conduct can stack ice lvl when on tab but canno't freeze (and only on tab).
    Entrengling force is special as is overtime damage depend of the resist control of target + it do nothing no damage on a CC immun target. when a CW launch that you only need to up shield to block it quite easy task if you start play sharp and up and down your shield to save your bar

    So except icy terrain that can actually provide damage and control (but his weakness is quite easy to find). it always a trade when we slot spell between damage, control, and defense + also if we want to push control higher we need to goes opressor mean no assaillant.

    But on the summ of all what is making with your GF an harder life against CW is no assaillant no change, the only thing is the fact that they correct the bug about the DR ignore from all distant spell of CW. IF they correct that and you play on live again a CW without any other change you will already feel difference as this bug was a real problem for CW when we face a high DR oponen as GWF and GF. with this bug a good geared CW see his damage cut by 5 while without bug it merely cut by 2
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited August 2014
    Feedback: CW

    People here fought underpowered CWs for AGES. It is time for CW to take its deserved place in PvP - even if this sadly means that the class no longer takes too much skill to play.
    People here got used to kill CWs easily.
    People here got used to think of CW as pure support while their classes were able to kill AND survive a the same time (HR, TR and GWF).

    It is time for perceptions to change.

    Learn to respect and fear the wizards.
    [/COLOR]

    This a pure butthurt. Not to be rude but do you understand you're supposed to be easy to kill? You're right about the single target DPS being good but nobody is supposed to fear you because you're a glass cannon... All respect goes to the wizard because a PVP match should rely on who has the wizard and the cleric and not who can stack the most GWFs and who can create a BiS unkillable ranger.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited August 2014
    iambecks1 wrote: »
    I thought damage went way up when I logged on after the patch to try to figure out what had changed but it was very late/early so I didn't test properly , pretty obviously it is some bug .

    It's not a bug. It is working as intended. They said they were going to increase the proc rate from 10% to 35% and were doubling the damage. I told them immediately after that it was going to increase the damage 7x and would be way too big a buff. Now that it has been implemented, that is exactly what happened. It needs to be dialed back.
    [SIGPIC][/SIGPIC]
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    iambecks1 wrote: »
    I thought damage went way up when I logged on after the patch to try to figure out what had changed but it was very late/early so I didn't test properly , pretty obviously it is some bug .

    These should be the CW changes from the past yesterday: http://nw-forum.perfectworld.com/showthread.php?p=8567751&viewfull=1#post8567751

    Since there are no patch notes, can't confirm if anything else changed as well.
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014

    - Orb of Imposition comes at a SEVERE loss of DPS and it is FINALLY functioning properly; it is a tradeoff - DPS for CC
    - Storm Spell makes up for some lost DPS which is good - we need single target DPS

    This. Especially the first point. Eye of the Storm is a must-have for a Spellstorm Mage. Now you have the choice: control or damage. If you don't take Orb of Imposition, you have very weak/short control. With the powerful Storm Spell you practically choose decent damage over control. Not exactly what we needed, but an option.
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited August 2014
    Are you gonna pop that double CC immune daily on me, grow large and prance around with your shield?

    Good.

    You have the means to counter CW. Congratulations. You have no reasons to complain.

    Please nerf GF until CW is better even if GF has DC artifact.

    There we go, all fine.

    i dont have the means to guard myself from a control wizard, so i need dailies to do it. So what? you will still get destroyed by me because i am me.
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited August 2014
    Now that the latest changes are up on the Preview Server (Without patch notes) and I've had a chance to test them I find that even with Storm spell and Eye of the Storm, my damage is still lower than live. Albeit, not by a lot. My renegade is still dead but thaum is actually viable again. If these changes remain, I may continue playing this game after all.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    isuuck2 wrote: »
    i dont have the means to guard myself from a control wizard, so i need dailies to do it. So what? you will still get destroyed by me because i am me.

    Then it is all GOOD! It was all I was trying to say.

    GF>>>>CW.

    All fine folks, no more stress, no more need for GF posts to nerf CW.

    GFs just want to kill CWs even easier.
  • infiltratorinfiltrator Member Posts: 13 Arc User
    edited August 2014
    isuuck2 wrote: »
    because i am me.
    Dont worry bro , looking at your name I have not the slightest doubt that you are what you claim to be.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited August 2014
    Feedback : Master of Flame / Spellstorm Mage

    Ok upon further testing i have come to the conclusion that Mof is as it should be,excluding FtF the cooldown of which needs to be reduce from 22 secs to 16 secs, and Spellstorm is a bit overpowered. I would suggest for the Proc rate of Storm spell to be set at 25%, or its damage reduced by 35%. That will balance it to more normal levels and will make Cw one of the most balanced and versatile class,excluding the Renegade tree which still needs some love and Shard of Endless Avalanche that needs a buff in damage.

    if avalanche is buff then our loadouts will be still the same. Why bother rework the class in the first place? :D
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • relativityrelativity Member Posts: 246 Arc User
    edited August 2014
    if avalanche is buff then our loadouts will be still the same. Why bother rework the class in the first place? :D

    If Arcane Enhencement at lvl 3 was at least as good as blighting power we would have bit more damage of Shard. And since Devs forgot that there are CWs who'd rather go Arcane then Chill way, let us remind them that arcane powers need some attention, too.

    Actually to think of it, Renegades use mostly arcane powers : RoE, ST (both buffed by feat), magic missile. It is really frustrating to discover another nail in renegade's coffin. Module 4 looks like favouring chill CWs, oppressors and thaumas.

    Show some love to Renegades and Arcane Powers, will ya?
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited August 2014
    if avalanche is buff then our loadouts will be still the same. Why bother rework the class in the first place? :D

    Because i take into consideration the skill,time and difficulty needed to cast and push the Shard,which means that its damage is way lower when compared to the above mentioned. Anyway no need to argue over this as the Devs have made it crystal clear that shard stays as is.
    It's BUGS bunny i tell you.
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014
    Just want to post this here in this thread so the Devs see it:



    This needs to be fixed before going live, and there's not much time left.

    Where did you get these numbers? 2 sec? On the ACT sheets, you see Storm Spell deal between 2k and 6k damage. Now, this number minus Defence, Tenacity, Deflection, Boons, etc. makes up for the fact the a CW using it has zero control.

    Keep in mind that a CW using Storm Spell has absolutely no control! A Storm Spell CW is basically a Renegade 2.0 on Thaum path. Everyone can just walk out of your CC since it just lasts a fraction of a second (Entangling, Icy Rays, Chill Strike stun, Repel doesn't work, Shard cannot be placed on anyone's head because of the very short Entangling, etc.).
  • xmousepadxxmousepadx Member Posts: 381 Bounty Hunter
    edited August 2014
    19:07] [Combat (Self)] Critical Hit! Your Storm Spell deals 6966 (13852) Lightning Damage to <font color="orange">HAMSTER</font>.
    That was a CW with purple shield on. Take 2 times that cuz of the doubleproccs and u look at 28k dmg on 1 ray of frost tick.

    Edit: no one needs control when you are able to nuke everything in 2-4sec.
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014
    xmousepadx wrote: »
    19:07] [Combat (Self)] Critical Hit! Your Storm Spell deals 6966 (13852) Lightning Damage to <font color="orange">HAMSTER</font>.
    That was a CW with purple shield on. Take 2 times that cuz of the doubleproccs and u look at 28k dmg on 1 ray of frost tick.

    Edit: no one needs control when you are able to nuke everything in 2-4sec.

    Yep, that's not supposed to happen. :confused:
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