No, no and no. I get the idea, but your solution sucks.
First of all, prices for green and blue gear will get higher with demand. Second and most important, IF they would change RP, they should increase RP on epic gear, not decrease the values.
According to your plan you would be refining for 3 weeks 24/7, to get a legendary belt and weapon, if you can refine one green item a second. Your plan would make a epic gear unobtainable for all players exept the ones willing to pay large sums of AD/ cash.
But you shouldn't be able to get a legendary artifact by running around in Sharrandar for a few hours, either. Edit: You shouldn't be able to get in a few hours farming greens and blues the same amount of RP, than someone would get farming epics for days.
A legendary artifact, the ones available on live atm, need 3,847,635 RP, that's 3,847,635 AD, not inlcuding the wards and marks, if you can get 1 RP for an AD, but for most people it costs a lot more. Legendary artifacts should be rare, you shouldn't have everyone running around with a legendary belt and weapon artifact. If you want it work for it.
But you shouldn't be able to get a legendary artifact by running around in Sharrandar for a few hours, either. Edit: You shouldn't be able to get in a few hours farming greens and blues the same amount of RP, than someone would get farming epics for days.
A legendary artifact, the ones available on live atm, need 3,847,635 RP, that's 3,847,635 AD, not inlcuding the wards and marks, if you can get 1 RP for an AD, but for most people it costs a lot more. Legendary artifacts should be rare, you shouldn't have everyone running around with a legendary belt and weapon artifact. If you want it work for it.
Well, as I said, they should increase the value for epic gear. The RP needed for the new gear are higher and concidering the way it goes now its pay for it, not work for it. I dont know if you checked the AH in the last weeks, but if there has not been a major change in the last few hours it is 2AD/ RP atm.
And if someone really collected 30-50k green gear to level his epic weapon (current RP value), I would say, that he worked for it for a few month/ years.
Increase RP for epic gear, YES. Decrease RP for all gear and significant for green/ blue gear, NO.
Chars: CW, DC, GF, GWF, HR and TR.
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
Well, as I said, they should increase the value for epic gear. The RP needed for the new gear are higher and concidering the way it goes now its pay for it, not work for it. I dont know if you checked the AH in the last weeks, but if there has not been a major change in the last few hours it is 2AD/ RP atm.
And if someone really collected 30-50k green gear to level his epic weapon (current RP value), I would say, that he worked for it for a few month/ years.
Increase RP for epic gear, YES. Decrease RP for all gear and significant for green/ blue gear, NO.
I'm okay with raising the RP for epic gear also, but that would mean a considerable raise (4x-5x the current RP), which probably won't happen. Yes, the prices of greens and blues will go up, once mod 4 is released, but for the current RP values to be fair, the average price of greens will have to reach 150-200 AD and the average price of blues will have to reach ~1k AD.
Doing the math with the current AH prices yield something like this:
Uncommon: 15 RP/AD or more
Rare: 1 RP/AD or more
Epic/T1/T2: 0.1 RP/AD at most
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited August 2014
It is expected (and just fine) that green items have a higher RP/AD ratio than blue or purple ones - this is compensated for by the fact that the number of those items needed makes them a pain to use.
If the ratio is too different, however, what we can expect that when this goes live is that the AH prices of green and blue items will go up, until a balance between value (as measured by the RP/AD ratio) and convenience is reached. It needs not be exact balance - but as far as regular refining is concerned, we see the AH prices of peridots, enchants, shards and greater marks move in sync...People will seek the most cost effective way to get their RPs.
I would have expected to see blue items give something like 10 times the points of green ones, and purple ones to give something like 10 times the points of blue ones, but perhaps that's just me.....
- let us choose the artifact we like
- epic gear should give more RP
it would be interesting to know how many RP you need from lv 1-60...I didn't find any information on the preview server about this...
- let us choose the artifact we like
- epic gear should give more RP
it would be interesting to know how many RP you need from lv 1-60...I didn't find any information on the preview server about this...
The Artifact gear needs more RP than regular Artifacts xD gear that can be used for RP drops more often than enchantments .
I think everyone here agrees that the RP value on epics should be raised. Considering the time difference to aquire them vs blue/green. This would also promote more grouping and give incentive to run old dungeons again
It will take somewhat more total RP to reach legendary quality with artifact gear than it does for artifacts. This is offset by the fact that more equipment drops than enchantments. This will be even more true when Tyranny goes live as level 60 areas will no longer drop less than level 60 gear.
People buy stacks and stacks of rank 5s to refine their artifacts and it is still quite the hassle to do it.
You cannot stack blue weapons, you cannot buy them in bulk.
I think you should reconsider this and allow rank 5s AND blue weapons to be used as refining agents.
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fauust01Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
i will be able to pick which one i want or it will be random ?
Don't even try proposing to decrease the amount of RP you can get from green/blue items, don't you even try.
The game situation is already bad as it is, with the refinement market's prices skyrocketing senslessly and in a way that creating a brand new character and pumping its artifacts up to legendary is depressing beyond any limit.
Legendary weapons/belts won't be easy to get, and with the current RP values they're going to be very tough to increase to legendary, considering how the items you're going to use don't even stack.
I do agree about increasing the epics' RP value tough, it's way too low compared to the blue items' one.
Robbin' In Da Hood - HR stands for "Hate (is) Real"
7 years old PC, connection laggy as sh--, be afraid & get rekt
i will be able to pick which one i want or it will be random ?
He said it will be random and there has been total negative feedback about the idea of the weapon being random so hopefully he will change it so that we can choose the one we want .
Don't even try proposing to decrease the amount of RP you can get from green/blue items, don't you even try.
The game situation is already bad as it is, with the refinement market's prices skyrocketing senslessly and in a way that creating a brand new character and pumping its artifacts up to legendary is depressing beyond any limit.
Legendary weapons/belts won't be easy to get, and with the current RP values they're going to be very tough to increase to legendary, considering how the items you're going to use don't even stack.
I do agree about increasing the epics' RP value tough, it's way too low compared to the blue items' one.
On the contrary, I think they should increase the RP value. It is so much hassle to refine these weapons.
We all know cryptic has a premium on convenience (blood rubies cost more) so by that logic, weapons should be more favorable since they take up more time to refine
+1! dont make the artifact weapon random. Les us choose. Maybe make the grind harder for it, or more expensive, like an actual AD sink to do.
But pls, dont make it random!
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
+1! dont make the artifact weapon random. Les us choose. Maybe make the grind harder for it, or more expensive, like an actual AD sink to do.
But pls, dont make it random!
Be careful what you wish for. Ask for AD Sink, and it will turn into one. And those sitting on the AD Millions won't touch them anyway since they are still humping the Auctioneers.
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jennyavarielMember, Neverwinter Knight of the Feywild UsersPosts: 167
edited August 2014
Quality Base RP
Uncommon 100
Rare 300
Epic 450
Epic Tier 1 575
Epic Tier 2 650
Just about perfect. It'll keep some artifact weapons on the AH.
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
Quality Base RP
Uncommon 100
Rare 300
Epic 450
Epic Tier 1 575
Epic Tier 2 650
Just about perfect. It'll keep some artifact weapons on the AH.
Artifact weapons are Bound on Pickup, what you might be thinking about are belts.
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adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2014
I too dont want to get a random artifact but be able to choose from a list.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
So what about black ice gear , it can be empowered to tier 3 how much rp would we get then or black ice gear can't be used as refinement ?
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited August 2014
Are epic items giving too few points (or rare items giving too many)?
I was looking at the numbers. Say you have an epic item - you use it for refining and it gives X points. Alternatively, you could salvage it (I'm assuming a bound item that you don't want to use or one that sells at the AH for around salvage value), and buy a number of rare items and use them for refinement, giving a total of Y points.
Of course, I have to make some assumptions regarding the expected AH prices of blue items after Module 4 is released, but the question to me is...what should the ratio between X and Y be? To me it would make sense if Y was 50-100% higher than X - the sheer inconvenience of having to carry around and refine multiple items would account for that.
If the ratio is very different (and currently it seems to be), we might have a case where the epic items are considered to give too few points (or the rare ones give too many), but if that is not changed, then we will see a very significant increase in the price of rare items, until they give close to the same RP/AD ratio as the epic ones.
So the big question now is if our feedback has any results from Devs. The overwhelming consensus is that epic items need to give more RP than they do and not to make the weapon artifact you get set to random. Lets hope they are listening
"we all love this game and want it to thrive"
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
So the big question now is if our feedback has any results from Devs. The overwhelming consensus is that epic items need to give more RP than they do and not to make the weapon artifact you get set to random. Lets hope they are listening
Yeah, the random is bad...in particular because for some classes and play styles only one artifact may have a desirable bonus. Give us a chest which allows which item to pick...like the 6-day celestial coin chest, the initial artifact quest or the epic gear final chest drop.
They can presumably do this easily and it will make people much happier.
I will say the artifact belt drop is very very rare...I have killed well over a hundred of the 2 dragons that drop them, in just the last week. I only know of one belt dropping in this time, and it dropped yesterday morning. Of course this is how I think these should be exceedingly rare.
I will say the artifact belt drop is very very rare...I have killed well over a hundred of the 2 dragons that drop them, in just the last week. I only know of one belt dropping in this time, and it dropped yesterday morning. Of course this is how I think these should be exceedingly rare.
All I've ever had from the Dragon HE's is 5 draconic coins and a lvl 4 enchantment xD so much for great success .
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ennteaMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
artifact weapon crafting materials are busticated, or... not enabled?
Comments
But you shouldn't be able to get a legendary artifact by running around in Sharrandar for a few hours, either. Edit: You shouldn't be able to get in a few hours farming greens and blues the same amount of RP, than someone would get farming epics for days.
A legendary artifact, the ones available on live atm, need 3,847,635 RP, that's 3,847,635 AD, not inlcuding the wards and marks, if you can get 1 RP for an AD, but for most people it costs a lot more. Legendary artifacts should be rare, you shouldn't have everyone running around with a legendary belt and weapon artifact. If you want it work for it.
Well, as I said, they should increase the value for epic gear. The RP needed for the new gear are higher and concidering the way it goes now its pay for it, not work for it. I dont know if you checked the AH in the last weeks, but if there has not been a major change in the last few hours it is 2AD/ RP atm.
And if someone really collected 30-50k green gear to level his epic weapon (current RP value), I would say, that he worked for it for a few month/ years.
Increase RP for epic gear, YES. Decrease RP for all gear and significant for green/ blue gear, NO.
I'm okay with raising the RP for epic gear also, but that would mean a considerable raise (4x-5x the current RP), which probably won't happen. Yes, the prices of greens and blues will go up, once mod 4 is released, but for the current RP values to be fair, the average price of greens will have to reach 150-200 AD and the average price of blues will have to reach ~1k AD.
Doing the math with the current AH prices yield something like this:
Uncommon: 15 RP/AD or more
Rare: 1 RP/AD or more
Epic/T1/T2: 0.1 RP/AD at most
If the ratio is too different, however, what we can expect that when this goes live is that the AH prices of green and blue items will go up, until a balance between value (as measured by the RP/AD ratio) and convenience is reached. It needs not be exact balance - but as far as regular refining is concerned, we see the AH prices of peridots, enchants, shards and greater marks move in sync...People will seek the most cost effective way to get their RPs.
I would have expected to see blue items give something like 10 times the points of green ones, and purple ones to give something like 10 times the points of blue ones, but perhaps that's just me.....
- epic gear should give more RP
it would be interesting to know how many RP you need from lv 1-60...I didn't find any information on the preview server about this...
The Artifact gear needs more RP than regular Artifacts xD gear that can be used for RP drops more often than enchantments .
People buy stacks and stacks of rank 5s to refine their artifacts and it is still quite the hassle to do it.
You cannot stack blue weapons, you cannot buy them in bulk.
I think you should reconsider this and allow rank 5s AND blue weapons to be used as refining agents.
The game situation is already bad as it is, with the refinement market's prices skyrocketing senslessly and in a way that creating a brand new character and pumping its artifacts up to legendary is depressing beyond any limit.
Legendary weapons/belts won't be easy to get, and with the current RP values they're going to be very tough to increase to legendary, considering how the items you're going to use don't even stack.
I do agree about increasing the epics' RP value tough, it's way too low compared to the blue items' one.
7 years old PC, connection laggy as sh--, be afraid & get rekt
He said it will be random and there has been total negative feedback about the idea of the weapon being random so hopefully he will change it so that we can choose the one we want .
This should be something like:
QualityBase RP
Uncommon100
Rare300
Epic 850
Epic Tier 1 1250
Epic Tier 2 1750
Cause otherwise you would be getting 46% the RP of a Epic gear from a Rare, something that you would get like 5 times less often.
On the contrary, I think they should increase the RP value. It is so much hassle to refine these weapons.
We all know cryptic has a premium on convenience (blood rubies cost more) so by that logic, weapons should be more favorable since they take up more time to refine
dont make the artifact weapon random. Les us choose. Maybe make the grind harder for it, or more expensive, like an actual AD sink to do.
But pls, dont make it random!
Be careful what you wish for. Ask for AD Sink, and it will turn into one. And those sitting on the AD Millions won't touch them anyway since they are still humping the Auctioneers.
Uncommon 100
Rare 300
Epic 450
Epic Tier 1 575
Epic Tier 2 650
Just about perfect. It'll keep some artifact weapons on the AH.
Artifact weapons are Bound on Pickup, what you might be thinking about are belts.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I was looking at the numbers. Say you have an epic item - you use it for refining and it gives X points. Alternatively, you could salvage it (I'm assuming a bound item that you don't want to use or one that sells at the AH for around salvage value), and buy a number of rare items and use them for refinement, giving a total of Y points.
Of course, I have to make some assumptions regarding the expected AH prices of blue items after Module 4 is released, but the question to me is...what should the ratio between X and Y be? To me it would make sense if Y was 50-100% higher than X - the sheer inconvenience of having to carry around and refine multiple items would account for that.
If the ratio is very different (and currently it seems to be), we might have a case where the epic items are considered to give too few points (or the rare ones give too many), but if that is not changed, then we will see a very significant increase in the price of rare items, until they give close to the same RP/AD ratio as the epic ones.
Right?
Yeah, the random is bad...in particular because for some classes and play styles only one artifact may have a desirable bonus. Give us a chest which allows which item to pick...like the 6-day celestial coin chest, the initial artifact quest or the epic gear final chest drop.
They can presumably do this easily and it will make people much happier.
All I've ever had from the Dragon HE's is 5 draconic coins and a lvl 4 enchantment xD so much for great success .
I have gotten several SW draconic gloves, 1 pair of SW draconic boots, several blue items, and the TOD fashion head item.
/edit Oh yeah I have gotten a couple of the items needed for the artifact weapon too.