Trickster rogues get more of a damage increase when their artifact weapon increases quality than they would normally to offset their off-hand dagger not being an artifact.
It will take somewhat more total RP to reach legendary quality with artifact gear than it does for artifacts. This is offset by the fact that more equipment drops than enchantments. This will be even more true when Tyranny goes live as level 60 areas will no longer drop less than level 60 gear.
Totally personal preference, but I'd rather have an artifact offhand than exceptions. I guess we'll eventually end up getting Artifact gear for each slot anyway.
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
But you only got one belt and one weapon, so what happens in module 5 and module 6? No new upgrades or now obsolete super grinds? Pick your poison.
Artifact helms, chest pieces, gloves, neck items, rings, off-hands, shirts and pants. And since you have to basically finish the campaign to get your artifact weapon, the assumption is probably that even into Module 5, people will still be working to upgrade their artifact to legendary status.
It's a little premature to go "chicken little" here.
As an added bonus...4E D&D goes up to Epic tier. Right now, our characters end at Paragon tier. There's another 30 levels yet to be added to characters. So years down the road, you'll be looking at level 90 Artifact weapons
"Meanwhile in the moderator's lounge..."
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marcoavaraujoMember, Neverwinter Beta UsersPosts: 10Arc User
edited July 2014
These items are completely unnecessary, since the pve content is pretty poor. We already have 15 Boons and 5 more will come in M4, we are getting stronger and the pve content not evolved to provide fun for players of high gear. It would be better if we had more Dungeons, with level 70 enemies.
Instead of weapons belts artifact or artifacts you could create a way to refine existing sets so that we could improve them from T1 to T2 and T3. I believe that every good DC PVE would be able to improve your high prophet to T3 as well as all PVE GWF appreciate having Improving Your Avatar of War For comparison the set T1 Berserker has 4,414 total attribute points distributed between power , recovery, defense, deflect, and critical and the Avatar of War has 4,878 points distributed on the same attributes making them similar is the Avatar of War has ~ 10% more attribute points. So if it were possible to make the Avatar of War giving you quality T3 and 15% more attribute points then we would have 5,610 points for the set T3, 2-Piece Bonus 500 + 1,500 in power and recovery of the complete set bonus. Likewise, the prophet has 4228 set high and the miracle healer is 4.681, and the like and having the same difference of ~ 10% attribute points.
The same criterion could be used for weapons.
I believe this would be a more acceptable solution since the bonus of the new sets are totally useless
Heavyduty - GWF Destroyer PvP Fanatico - CW Renegade PvP(Learning to play) Black Death - GWF Destroyer PvE(Retired for now)
0
mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
edited July 2014
Actually, I think the current Sets need to be revised before ANYTHING is done to upgrade them.
In fact, the ease of aquiring and maintaining of some PvE Sets' 4/4 Bonuses is WAY overperforming, while the rest of the Sets on those classes aren't even considered.
And I am NOT in favour of 'Buff everything that underperforms'. Because the currently overperforming Sets are one of the contributors to the current issue.
As the previous stated the AoW Setbonus - it basically contributes to maintaining itself by letting one cycle the Encounters more often. So it is less a case of new Sets being useless, but established Sets being, in some cases, WAY too strong.
Another Example is the, used by myself, Royal Guard Set, for the Hunter Ranger. It is, even on ARCHERS, basically 'Best in Slot' (of the PvE T2 Armors) and giving more resulting Damage than the 'Grand Warden' Set. This is due to the 4/4 Bonus, which, in a weaker version, is also present on the T1 Glade Stalker Set.
Royal Guard has a not disclosed chance to proc a chance whenever a HR deals Damage, by a (seemingly multiplicative) 30%. I fire Rain of Arrows into a group of Mobs, even as Combat Ranger, and I can see the cooldown timers on my Encounters shrink FAST.
It is even worse with Set Bonuses that 'drain' values that are, technically, not even found on enemies, because NPC Enemies have a simplified 'Stat Sheet' of HP, DR, Token Crit Chance of 5%, and a set damage range on their attacks, which all have a set cast time and set recharge time.
feedback recap:
1) TR weapon bonus is a bit underwhelming
2) HR combat specced takes no advandages from the new big base damage. Unfair.
3) GWF weapon bonus seems to be way stronger than others. 9 per cent damage boost even on encounters use? All the other classes have an increase on at will usage. Example: my tr weapon has a 10 per cent increase on duelist flurry...and stop. It should work like this for all.
feedback recap:
1) TR weapon bonus is a bit underwhelming
2) HR combat specced takes no advandages from the new big base damage. Unfair.
3) GWF weapon bonus seems to be way stronger than others
4) CW gets a chill stack after 4 seconds of ray of frost and by that time the target is already frozen so that stack of chill is useless. Even as a thaum CW.
300 or 600 if it is a matching piece. All RP values are on the first post.
Oh right I didn't understand. Actually all uncommon are 5-6 AD ! Devs will change this ? Becuase it's just instant buy then !
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited July 2014
If you would like to buy multiple thousands of green items right now and keep them until you have an item you can use them to refine, go right ahead.
The depressed prices of level 60 green and blue gear will not stay that way once this goes live. The disadvantage is that gear for new 60s and companions won't be dirt-cheap anymore. But if people are willing to pay AD for these items for refinement, people selling them won't be so disadvantaged.
If you would like to buy multiple thousands of green items right now and keep them until you have an item you can use them to refine, go right ahead.
The depressed prices of level 60 green and blue gear will not stay that way once this goes live. The disadvantage is that gear for new 60s and companions won't be dirt-cheap anymore. But if people are willing to pay AD for these items for refinement, people selling them won't be so disadvantaged.
True. And if you level up to lgendary and buy more and more items, people who will need these items after understanding that they need green/blue items, the prices will be so higher that you'll be rich to sell them.
With an additional debuff from WS, we might see more combos between WS and WMS. I'm not sure how good the practical synergy will be though, maybe this will turn out to be a straight buff to IVs.
If you would like to buy multiple thousands of green items right now and keep them until you have an item you can use them to refine, go right ahead.
The depressed prices of level 60 green and blue gear will not stay that way once this goes live. The disadvantage is that gear for new 60s and companions won't be dirt-cheap anymore. But if people are willing to pay AD for these items for refinement, people selling them won't be so disadvantaged.
Blue belts and main hands already skyrocked from 80-90 AD to 1.7k+. At least that was the case yesterday, can't login currently.
i hope they ill reduce amount of RP needed to make the weps/belts legendary in current state its crazy that u need 6-7k blue items to make 1 of them legendary.
Blue belts and main hands already skyrocked from 80-90 AD to 1.7k+. At least that was the case yesterday, can't login currently.
I've calculated for artifacts, if they are 56k RP cost from lvl 35 to 60 at each level, so from the lvl 1 to 60 it will cost approximately 1.8kk RP. So that cost a lot, and I guess each level will grant more and more the cost (56k RP lvl 35 to 36, 60k RP lvl 36 to 37 I guess). Too high.
i hope they ill reduce amount of RP needed to make the weps/belts legendary in current state its crazy that u need 6-7k blue items to make 1 of them legendary.
You mean, increase ? If the artifact costs like others (4kk RP), so 8kk RP. Then you'll need 80k green lulz.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Blue belts and main hands already skyrocked from 80-90 AD to 1.7k+. At least that was the case yesterday, can't login currently.
Yeah, I checked the AH via Gateway and pretty much all the green belts and MH items are gone. Other items are creeping up but not in the same state of madness at this time.
Easy way to get a decent number of blue belts is to trade in the IWD bounty items for the IWD Treasure Cache or whatever it's called , lots of blue belts and rings for RP and basic epic black ice ring , belt and cloak for either RP or gold if you cannot use Black ice gear for RP xD
Easy way to get a decent number of blue belts is to trade in the IWD bounty items , lots of blue belts and rings for RP and basic epic black ice ring , belt and cloak for easy gold xD
Yes I forgot their names , them Treasure cache's drop lots of blues and even the totally basic epic black ice accessories ( the ones with a bunch of +75 to several stats but zero BI resistance)
Yes I forgot their names , them Treasure cache's drop lots of blues and even the totally basic epic black ice accessories ( the ones with a bunch of +75 to several stats but zero BI resistance)
Epics ? Didn't know about epic. But it cost 5 Kessel Marks. Atm it's much better to buy the green/blue. Like a lot have done with rank 4/5 stacks in Mod 2 before Artifacts
I have the question: What is needed to upgrade the quaility(I don't mean the RP! For enchantment you need marks - for artifact belt/weapon - ?)???
It takes 1 of each Power, Union, and Stability Marks to upgrade the quality of artifact equipment. Lesser marks for upgrade of Uncommon to Rare, Marks for the upgrade from Rare to Epic and Greater Marks of the upgrade from Epic to Legendary.
It takes 1 of each Power, Union, and Stability Marks to upgrade the quality of artifact equipment. Lesser marks for upgrade of Uncommon to Rare, Marks for the upgrade from Rare to Epic and Greater Marks of the upgrade from Epic to Legendary.
What are these for if they aren't for upgrading artifact weapons? does this mean we will be able to craft our own artifact weapons so we can have all three on one character if we want ?
It takes 1 of each Power, Union, and Stability Marks to upgrade the quality of artifact equipment. Lesser marks for upgrade of Uncommon to Rare, Marks for the upgrade from Rare to Epic and Greater Marks of the upgrade from Epic to Legendary.
Can you please say something about the need of 7000 blue belts and 7000 blue weapons to upgrade the artifact gears?
ZengiaH@ejziponken
0
gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
So these belts and weapons are going to take more total RP to get to legendary than regular artifacts? So 4 million +?
That's 6667+ blue belts, that don't stack in inventories...
Honestly sounds like a nightmare
I don´t see your problem... everyday I drop tons of green and blue items doing daily quests and dungeons. Now at least I have some use for them. And buying identification scrolls could be a reasonable AD sink for the game over time. Artifacts should be a long term goal for the game not a shopping-spree buy-them-for-the-dozen auction house thing.
I really like the idea of using other items to refine artifact weapons and belts. Kudos to the devs for that.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
Comments
Totally personal preference, but I'd rather have an artifact offhand than exceptions. I guess we'll eventually end up getting Artifact gear for each slot anyway.
Artifact helms, chest pieces, gloves, neck items, rings, off-hands, shirts and pants. And since you have to basically finish the campaign to get your artifact weapon, the assumption is probably that even into Module 5, people will still be working to upgrade their artifact to legendary status.
It's a little premature to go "chicken little" here.
As an added bonus...4E D&D goes up to Epic tier. Right now, our characters end at Paragon tier. There's another 30 levels yet to be added to characters. So years down the road, you'll be looking at level 90 Artifact weapons
Instead of weapons belts artifact or artifacts you could create a way to refine existing sets so that we could improve them from T1 to T2 and T3. I believe that every good DC PVE would be able to improve your high prophet to T3 as well as all PVE GWF appreciate having Improving Your Avatar of War For comparison the set T1 Berserker has 4,414 total attribute points distributed between power , recovery, defense, deflect, and critical and the Avatar of War has 4,878 points distributed on the same attributes making them similar is the Avatar of War has ~ 10% more attribute points. So if it were possible to make the Avatar of War giving you quality T3 and 15% more attribute points then we would have 5,610 points for the set T3, 2-Piece Bonus 500 + 1,500 in power and recovery of the complete set bonus. Likewise, the prophet has 4228 set high and the miracle healer is 4.681, and the like and having the same difference of ~ 10% attribute points.
The same criterion could be used for weapons.
I believe this would be a more acceptable solution since the bonus of the new sets are totally useless
Fanatico - CW Renegade PvP(Learning to play)
Black Death - GWF Destroyer PvE(Retired for now)
In fact, the ease of aquiring and maintaining of some PvE Sets' 4/4 Bonuses is WAY overperforming, while the rest of the Sets on those classes aren't even considered.
And I am NOT in favour of 'Buff everything that underperforms'. Because the currently overperforming Sets are one of the contributors to the current issue.
As the previous stated the AoW Setbonus - it basically contributes to maintaining itself by letting one cycle the Encounters more often. So it is less a case of new Sets being useless, but established Sets being, in some cases, WAY too strong.
Another Example is the, used by myself, Royal Guard Set, for the Hunter Ranger. It is, even on ARCHERS, basically 'Best in Slot' (of the PvE T2 Armors) and giving more resulting Damage than the 'Grand Warden' Set. This is due to the 4/4 Bonus, which, in a weaker version, is also present on the T1 Glade Stalker Set.
Royal Guard has a not disclosed chance to proc a chance whenever a HR deals Damage, by a (seemingly multiplicative) 30%. I fire Rain of Arrows into a group of Mobs, even as Combat Ranger, and I can see the cooldown timers on my Encounters shrink FAST.
It is even worse with Set Bonuses that 'drain' values that are, technically, not even found on enemies, because NPC Enemies have a simplified 'Stat Sheet' of HP, DR, Token Crit Chance of 5%, and a set damage range on their attacks, which all have a set cast time and set recharge time.
1) TR weapon bonus is a bit underwhelming
2) HR combat specced takes no advandages from the new big base damage. Unfair.
3) GWF weapon bonus seems to be way stronger than others. 9 per cent damage boost even on encounters use? All the other classes have an increase on at will usage. Example: my tr weapon has a 10 per cent increase on duelist flurry...and stop. It should work like this for all.
4) CW gets a chill stack after 4 seconds of ray of frost and by that time the target is already frozen so that stack of chill is useless. Even as a thaum CW.
300 or 600 if it is a matching piece. All RP values are on the first post.
Oh right I didn't understand. Actually all uncommon are 5-6 AD ! Devs will change this ? Becuase it's just instant buy then !
The depressed prices of level 60 green and blue gear will not stay that way once this goes live. The disadvantage is that gear for new 60s and companions won't be dirt-cheap anymore. But if people are willing to pay AD for these items for refinement, people selling them won't be so disadvantaged.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
True. And if you level up to lgendary and buy more and more items, people who will need these items after understanding that they need green/blue items, the prices will be so higher that you'll be rich to sell them.
Blue belts and main hands already skyrocked from 80-90 AD to 1.7k+. At least that was the case yesterday, can't login currently.
I've calculated for artifacts, if they are 56k RP cost from lvl 35 to 60 at each level, so from the lvl 1 to 60 it will cost approximately 1.8kk RP. So that cost a lot, and I guess each level will grant more and more the cost (56k RP lvl 35 to 36, 60k RP lvl 36 to 37 I guess). Too high.
You mean, increase ? If the artifact costs like others (4kk RP), so 8kk RP. Then you'll need 80k green lulz.
Yeah, I checked the AH via Gateway and pretty much all the green belts and MH items are gone. Other items are creeping up but not in the same state of madness at this time.
It's pretty ridiculous.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
considering the trade of blades sells belts for what 4k glory and they are epic
sure why not
You mean Kessel's Marks ?
Yes I forgot their names , them Treasure cache's drop lots of blues and even the totally basic epic black ice accessories ( the ones with a bunch of +75 to several stats but zero BI resistance)
Epics ? Didn't know about epic. But it cost 5 Kessel Marks. Atm it's much better to buy the green/blue. Like a lot have done with rank 4/5 stacks in Mod 2 before Artifacts
other pieces of gear from greens to t2
in other words 7k~blue items to make legendary artifact so gl with that.
That's exactly, what I NOT ASK.
That's a good thing to reffine green/blue equipments, but it should be a bit increased (like 3* for greens/blue)
It takes 1 of each Power, Union, and Stability Marks to upgrade the quality of artifact equipment. Lesser marks for upgrade of Uncommon to Rare, Marks for the upgrade from Rare to Epic and Greater Marks of the upgrade from Epic to Legendary.
That's 6667+ blue belts, that don't stack in inventories...
Honestly sounds like a nightmare
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What are these for if they aren't for upgrading artifact weapons? does this mean we will be able to craft our own artifact weapons so we can have all three on one character if we want ?
Can you please say something about the need of 7000 blue belts and 7000 blue weapons to upgrade the artifact gears?
I don´t see your problem... everyday I drop tons of green and blue items doing daily quests and dungeons. Now at least I have some use for them. And buying identification scrolls could be a reasonable AD sink for the game over time. Artifacts should be a long term goal for the game not a shopping-spree buy-them-for-the-dozen auction house thing.
I really like the idea of using other items to refine artifact weapons and belts. Kudos to the devs for that.
Born of Black Wind: SW Level 80