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Official Feedback Thread: Great Weapon Fighter Changes

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  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited August 2014
    guys stop sayin that is an OP feat, we are talkin here about 2 encoutners that on base they don't do damage, as the are buff/debuff encounters and using intimidation feat comes with a cost, as using those 2
    come and get it - 14 seconds cooldown
    Daring shout - 16,5 seconds cooldown
    and let's say you have a 8000 power, you do with both encounters 8000 damage, that damage a CW will do yo you in 12 seconds t hat bypass defense/deflect..
    but nevertheless GWF is already killed enough so that your classes will be OP against them even if you have a PVE build you will still withstand them.

    and yeah, it's a troll build , cause the only encounter with damage that you would use is IBS. but for every 16 seconds to do 8000 damage isn't worth it man .
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited August 2014
    guys stop sayin that is an OP feat, we are talkin here about 2 encoutners that on base they don't do damage, as the are buff/debuff encounters and using intimidation feat comes with a cost, as using those 2
    come and get it - 14 seconds cooldown
    Daring shout - 16,5 seconds cooldown
    and let's say you have a 8000 power, you do with both encounters 8000 damage, that damage a CW will do yo you in 12 seconds t hat bypass defense/deflect..
    but nevertheless GWF is already killed enough so that your classes will be OP against them even if you have a PVE build you will still withstand them.

    and yeah, it's a troll build , cause the only encounter with damage that you would use is IBS. but for every 16 seconds to do 8000 damage isn't worth it man .

    This i not true they do this dps in 3 sec.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited August 2014
    This post will be my last feedback post before Mod 4 goes live. I have discussed at length some issues regarding the GWF and making it viable in PVP against the changes related to the other classes. In mod 3 Destroyer GWF's are percieved as overpowered 1v1ers. They are able to survive and kill any class except HR 1v1 in the end game (BIS experienced player) scenarios. Because they have wreaked havoc on so many players (especially in PUG matches against undergeared opponents) they earned a certain level of dislike in the PVP community. So I understand the decision to nerf GWF. The real problem with GWF's is that in the Destroyer build they are able to roar and use takedown very frequently. They are already tanky with the use of unstoppable, with the use of these two CC abilities that kept them free from damage when controlling targets they seem even tankier. The worst problem created was the spamability of roar. Roar creates a very buggy mechanic in the game which interrupts targets that are CC immune, using a daily, or multiple instances where gameplay becomes very difficult. The simple solution to nerf GWF's was to change roar as was done on the preview shard. Problem solved. Now the problem is that most classes have received very large damage buffs, either in the form of dots or burst damage. HR's were impossible to beat 1v1 (without the use of Kessels) on a node for GWF's (again end game BIS PVP toons here). So there was a more OP toon than the GWF. In Mod 4, HR's got buffed, CW's have been buffed very strongly for single target CC/Damage, and GF's were given rather large pointy teeth to contend with. GWF's were nerfed in multiple ways until now the only class they can likely kill end game is TR's if they can find them (which is more likely with the changes to sprint). If I may impress on the Devs any one thing it is this... Give Mod 4 the Destroyer GWF back minus the roar and they will be in line with all the other classes you have buffed. Simply do away with sprint cc immunity and allow us to use threatening rush as it was in mod3. Give us back our damage output and you will see it is far from OP against the class buffs you have given the other classes. I implore you Gentleman Crush, please, if this mod is released as is, I will lay my GWF to rest until an update/mod come out to fix them. It's not too late however, you can correct this prior to release this week. Please, simply watch fights on the preview shard, you will see there is no real balance right now for the GWF in any build. They simply die to everyone 1v1 now. If this is punishment for the fact they have had the spotlight for so long then I think the idea of balance and fairness and fun in PVP is lost. If you want to give us options then make the Sentinel class more tanky, as it stands the 80% reduction in unstoppable and the sentinel capstone doesn't make GWF's very tanky at all in comparison with the damage out put of every other class. Please don't allow our class to go live this broken. As always I have faith that the dev team can come to the right decision to make this class fun and viable in Mod4, please guys prove me right. Thanks for your time.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    vteasy wrote: »
    Bug: Daring shout and Come and Get it

    The damage from these penetrate all DR. They even damage the Immune npcs in IWD. if it is not fix you will just see 5 gwfs running around spamming these encounters and stacking the power stat to hit harder.

    Better bury him more by fixing it than fixing extra damages by CW.

    Waq02y.jpg

    What's wrong with you all seriously ? Why each time GWF has something to deal A FEW (YES A FEW) damages, you QQ again, AGAIN AND AGAIN ?

    Delete GWF then.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    cerberobot wrote: »
    Better bury him more by fixing it than fixing extra damages by CW.

    A certain GWF reliably kills CWs in Preview, on stream, each day every day.

    Stop playing.

    It's solely out of respect for him that I don't post the links and stuff.
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited August 2014
    A certain GWF reliably kills CWs in Preview, on stream, each day every day.

    Stop playing.

    It's solely out of respect for him that I don't post the links and stuff.

    i repeat again

    a 40k hp gwf against a 40k hp CW , cw will always win.
    cause you cannot compare a CW made for PVe against a GWF made for PVP or a GWF made for PVE against a CW made for PVP .
    so yea , most likely a gwf for pvp can kill a CW that is PVE , but the CW will take alot of HP leavin the gwf with 10%. but a gwf pvp vs a cw pvp, that gwf will surely die before the CW hp gets to half.

    so tommorow is the day of the funeral. at least remove all the prones in game, if prones disables deflect, that means all classes who uses prones neglets the deflect of the GWF.

    but hey, in mod 5 we might get the new path : Pit Fighter.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    Need to post links/ videos so everyone can watch. Much better if you ask me.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited August 2014
    A certain GWF reliably kills CWs in Preview, on stream, each day every day.

    Stop playing.

    It's solely out of respect for him that I don't post the links and stuff.

    persephone,

    sinbad has companions on just so you know, and the cws he have been fighting are really meh......
    KKTHXBAI
  • lewel555lewel555 Member Posts: 616 Arc User
    edited August 2014
    the decision to nerf GWF. The real problem with GWF's is that in the Destroyer build they are able to roar and use takedown very frequently.

    No. It's normal that the Melee class has the advantage once the fight becomes a Melee fight. And roar has a small range compared to the 80 ft of ranged classes, it's a spell but a melee spell.
    The real problem was giving Iron Vanguard to GWF, as because of IV the ranged class loses the benefit of being ranged.
    It's of course too late for the devs to come up with a mod4 paragon for gwf instead of IV. Most probably the devs here will never ever implement a proper, DnD-correct gwf paragon in NWO. No idea why.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    persephone,

    sinbad has companions on just so you know, and the cws he have been fighting are really meh......
    KKTHXBAI

    He killed me once as well and my CW is not that ****ty lol. Was pretty close though and I got dailied twice, and before SS buffs. I wasn't using any companions, thought that was the whole purpose of testing.

    Also you suck for breaking my cover. I was having so much fun. Well shame on you. Now people will just have to discover for themselves where my feedback was serious and where I was trolling. Not to say I didn't catch any big fish though.

    The thing is nothing here matters. It was proven the serious feedback was all useless, and the good posts were never even considered. So why try? I completely stopped caring when they introduced Assailant, and then irrevocably destroyed Shard. When they announced Storm Spell and EotS buffs, this game pretty much died for me.
  • potato478potato478 Member Posts: 3 Arc User
    edited August 2014
    I cannot believe their initial thought was, 'Yeah, let's nerf unstoppable by 80%, that'll be fair.' I know they've responded and generously cut that to a 40% nerf now, but to think that hitting a primary class feature so hard, so late in the game was something that could have even been on the table is hugely frustrating. It demonstrates a very poor understanding of both PVE and PVP balance. I am not optimistic about the survivability of my PVE destroyer. It's not as if I was face rolling dungeons and shrugging at the sight of red. I needed to pop unstoppable to stay in the fight and do damage, or get out alive with my rubber banding sprint...though I'm sure this comment is a bit late in the day now.
  • saini50990saini50990 Member Posts: 309 Arc User
    edited August 2014
    allow GWF to have class change token instead of race change token , so that players can actually play viable class.
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    saini50990 wrote: »
    allow GWF to have class change token instead of race change token , so that players can actually play viable class.

    Honestly, writing in this feedback forums is like competing in the special olympics. Even if are correct and have the right fact, put a lot of effort, have correct evidence/proof it doesn't matter; just like in those olympics even if you win, you are still handicapped.

    Re-rolling so I can eat away the whiny HR and CW "BUHUHU here comes GWF"

    no more gwf = hr and cw can fight themselves all day and decide which of the two are more OP. They will cry about TR next, and nerf them to unplayable just like GWF. At the end, they took our feedback, we went to preview and what was the result ? They ignored us completely and did nothing.

    The game will be renamed to "never neverwinter" some day.

    ~ G.W.F R.I.P.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    R.I.P. GWF.

    My GWF has been stripped of all enchants and will be slotted with R5-R7s to just "keep up" with new boons in HOPES they undo what they did here.

    Otherwise good bye GWF!
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    ayroux wrote: »
    R.I.P. GWF.

    My GWF has been stripped of all enchants and will be slotted with R5-R7s to just "keep up" with new boons in HOPES they undo what they did here.

    Otherwise good bye GWF!

    Or Cryptic buffs him before Mod5, or we will wait Mod6 : Mod5 is DC/TR changes.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    potato478 wrote: »
    I cannot believe their initial thought was, 'Yeah, let's nerf unstoppable by 80%, that'll be fair.' I know they've responded and generously cut that to a 40% nerf now, but to think that hitting a primary class feature so hard, so late in the game was something that could have even been on the table is hugely frustrating. It demonstrates a very poor understanding of both PVE and PVP balance. I am not optimistic about the survivability of my PVE destroyer. It's not as if I was face rolling dungeons and shrugging at the sight of red. I needed to pop unstoppable to stay in the fight and do damage, or get out alive with my rubber banding sprint...though I'm sure this comment is a bit late in the day now.

    Yes this. This is why I lost alot of faith in cryptic by even considering this. This isnt the first time they initially were going to wreck a class's primary feature like that.

    There was a time where they wanted to change stealth and make at wills drain it. HR's when they were just about to come out, split shot was horrendous (a class who at the time, made most of thier primary damage from thier at wills. ), CW with nerfing all thier spells AND increased thier cast time to uselessness, Changed HR's only burst attack into a lesser version, claiming when used it granted them untargetable and CC immune while using Fox Shift (when it didnt actually did neither but they THOUGHT it did until proven wrong) and nerfed it anyway to apply the untargetable and CC immunity to such a neglible effect, Having the new paragon paths come out and make a direct carbon copy of GWF's and GF's paths for each other and didnt think that would pose problems, no adaptablility to either class at all.

    I could go on about more things but I'd be borderline raging. But these are examples that there is some flawed philosophy going on from the devs about the classes an thier implications and balance. The GWF was as balanced as it had ever been prior to Mod2 and then things just gone downhill from there. Compared to release when the GWF was in an identity crisis, this class has been literally all over the place, when it didnt really need to be so.
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    Neverwinter game design plan:

    Mod 4:is all these idiot gwfs are upset because we nerfed them. We are smarter and know better. CW, HR ftw. Let's take out the only viable melee beserker semi-tank and ignore everyone who gave their feedback, proof and tested results on the preview. Thank you for wasting your time for nothing.

    Mod 5: Everyone has re-rolled to HR and CW. The game has gone from MMORPG to FPS.

    Look I am not trying to troll, or anything. I am just very very disappointed.
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited August 2014
    nezraal wrote: »
    Neverwinter game design plan:

    Mod 4:is all these idiot gwfs are upset because we nerfed them. We are smarter and know better. CW, HR ftw. Let's take out the only viable melee beserker semi-tank and ignore everyone who gave their feedback, proof and tested results on the preview. Thank you for wasting your time for nothing.

    Mod 5: Everyone has re-rolled to HR and CW. The game has gone from MMORPG to FPS.

    Look I am not trying to troll, or anything. I am just very very disappointed.

    You're actually wrong. Everyone is talking about people rolling HR and CWs but that's stupid because the HR doesn't even stand a chance against the CW in fact the only class the will is going to be the GF... They have a shield HRs have nerfed wilds medicine which doesn't do anything because CWs have burst damage that destroys an opponent in a matter of seconds which is how long it takes to even get a stack of wilds medicine.
  • vteasyvteasy Member Posts: 708 Arc User
    edited August 2014
    guys stop sayin that is an OP feat, we are talkin here about 2 encoutners that on base they don't do damage, as the are buff/debuff encounters and using intimidation feat comes with a cost, as using those 2
    come and get it - 14 seconds cooldown
    Daring shout - 16,5 seconds cooldown
    and let's say you have a 8000 power, you do with both encounters 8000 damage, that damage a CW will do yo you in 12 seconds t hat bypass defense/deflect..
    but nevertheless GWF is already killed enough so that your classes will be OP against them even if you have a PVE build you will still withstand them.

    and yeah, it's a troll build , cause the only encounter with damage that you would use is IBS. but for every 16 seconds to do 8000 damage isn't worth it man .


    Your argument does not address that this is bug. I repeat, these are ignoring all resistance and immunities both on NPC and players. Dodge, itc, the immune enemies in IWD. There is no way this is working as intended.
  • vteasyvteasy Member Posts: 708 Arc User
    edited August 2014
    feedback: don't fix the bug mentioned by the guy above me.

    its the only way to have fun playing gwfs in its current state in mod4. KKTHXBAI!

    This is the problem i have with their feedback system. People get on preview and find these bugs but then don't tell anyone so that they can abuse them on live. This has been known for while now on preview and yet it was never reported.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    clonkyo1 wrote: »
    Wait a minute: are you really complaining for 2 '~4k damage at 15/16 secs encounters which pierces about DR, Deflection and inmunity but do not do so with feats which make most damage dealt piercing up to 60% of DR and deflect? Are you serious???

    They do A LOT more damage that 2-4k.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    They do A LOT more damage that 2-4k.

    Sure. With a tank build GWFs have few Power so they can't have much damages.

    And they don't do more than 6k damages with this feat. 4k damages means 8k Power, tank GWF doesn't have 8k Power, just around 4-5-6k Power. And these Encounters don't crits.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited August 2014
    feedback: don't fix the bug

    Nice feedback.
    (´・ ω ・`)
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited August 2014
    vteasy wrote: »
    Your argument does not address that this is bug. I repeat, these are ignoring all resistance and immunities both on NPC and players. Dodge, itc, the immune enemies in IWD. There is no way this is working as intended.

    it doesn't go through Shield or GF block. but in rest it goes through everything, but sometimes Come and Get it doesn't do any damage at all..
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    crazymikee wrote: »
    Bug: Sprint cancels chill stacks, impossible to put chill / freeze on a gwf

    Crying.gif

    Please give the CWs one button 20k damage with 1 sec cd. They still don't feel they are op enough with their PvE gears and I can't bear to see such crying anymore. I play GWF after all ...
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    nezraal wrote: »
    Crying.gif

    Please give the CWs one button 20k damage with 1 sec cd. They still don't feel they are op enough with their PvE gears and I can't bear to see such crying anymore. I play GWF after all ...

    Yeah we all are noobs, nobrain, unskilled guys playing GWF to instakill everyone. Since mod3 .. To mod4.

    R.I.P ;)
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    They do A LOT more damage that 2-4k.

    CW detected! Commence termination.
    75566-un-targets-terminator-style-robots.png
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited August 2014
    GWFs with the fixed mark do much more damage then before which is welcome, but their cc / cc immunity is still a bit extreme
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    emilemo wrote: »
    CW detected! Commence termination.

    The only termination that will happen will be from either my CW or HR towards GWFs. I already had excessive amounts of fun terminating GWFs that dared to annoy my CW when I was on HR. Now there's no need to switch classes for revenge.

    There are quite a few valiant GWFs that I never disliked however, and I feel very empathetic towards them. They never had any desires to exploit what was broken in their class and never reveled in bothering underpowered classes beyond what was necessary to win the game, if it makes sense.

    For those few GWFs, that forums rules are not allowing me to name - guys - I honestly feel for you.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    crazymikee wrote: »
    GWFs with the fixed mark do much more damage then before which is welcome, but their cc / cc immunity is still a bit extreme

    in theory yes, in practice no more. apparently "magically" I'm with tremendous difficulty making critical / take maximum damage (encounters... atwills is a mess).

    or perhaps a misfortune of the day, I do not know. i take + 20/30 minutes to do the same thing of my first test(dv non epic).
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