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Official Feedback Thread: Great Weapon Fighter Changes

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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    warpet wrote: »
    iron vangourd was far superior before but with new mark it becomed even better only way to fix this problem is by alowing wms to mark to or to remove mark from threating rush this is huge problem it is very bad to have 1 path the best in everything what is the point of other path then?this is not only problem on gwf but this is problem on gf there is even bigger since fls is not nerfed by 25% there

    for pve depends...

    if wms - stayng power - also going to increase the damage of steel blitz, and, I insist, steel blitz grant mark, I really give myself satisfied.

    BUT I give myself satisfied to the extent that it is 'equal' to the other classes according to my tests with thau Spellstorm cw (Renegade is really bad now) and archery ranger ... although I deduce that the gf is now significantly higher than others in pve.

    the pattern of the game is a little high now...
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    Suggestion:

    Give steel blitz a chance to apply a mark or simply apply a mark when it damages an enemy as an additional effect. This would allow SM to not have to forfeit one of their damage encounters in order to apply marks to an enemy. If SM doesn't get an effect in its paragon path to apply marks more easily (like IV has TR) then IV will simply be the go-to paragon path for everything, again.

    Edit: The reason I am suggesting Steel Blitz is because, if marking was applied to WMS, then a SM had 0 choice as to whether or not they wanted to apply it (you can pretty decently steal aggro with it without much trouble, so its not always a good thing) with lowering their damage by a decent amount as a Destroyer. So, by putting the marking ability into a passive, a SM can turn it on/off as they please.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited August 2014
    Suggestion:

    Give steel blitz a chance to apply a mark or simply apply a mark when it damages an enemy as an additional effect. This would allow SM to not have to forfeit one of their damage encounters in order to apply marks to an enemy. If SM doesn't get an effect in its paragon path to apply marks more easily (like IV has TR) then IV will simply be the go-to paragon path for everything, again.

    Edit: The reason I am suggesting Steel Blitz is because, if marking was applied to WMS, then a SM had 0 choice as to whether or not they wanted to apply it (you can pretty decently steal aggro with it without much trouble, so its not always a good thing) with lowering their damage by a decent amount as a Destroyer. So, by putting the marking ability into a passive, a SM can turn it on/off as they please.

    even then iron would be far superior since steelblitz dose way to low damage and iron can slot just flat 15% damage boost instead of it from trample
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    warpet wrote: »
    even then iron would be far superior since steelblitz dose way to low damage and iron can slot just flat 15% damage boost instead of it from trample

    I'm not saying that even with that change SM would be equal, but more viable for people want to play it since they literally have to forfeit a slot in order to apply any marks at all. I haven't run any tests or parsed anything, so I can't really say whether slotting Daring Shout would even be worth it for them over another offensive power. The current Steel Blitz could use a buff as well, so applying marks would be a start.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    Feedback :

    Some powers are perturbing the gameplay, they interrupt At-Wills/Sprint or even make some rubberbanding. Some powers are bad, this is why I propose some changes.

    - Make Battle Fury more responsive (it is long to cast and often interrupts At-Wills in the start and end, and also sometimes makes Rubberbanding) and adds the possibility to Mark the next ennemy Attacked (would be a great Encounter for PvP).

    - Make ennemy affected by Steel Blitz : Marks.

    - Reduce Cooldowns of Daring Shout and Come and Get It of 3 seconds.

    - Rework Steedfast Determination : make Unstoppable during 2 more seconds at Rank 1, and +1/+1 Rank 2/3 OR Increase Determination gain (and not Steadily) by 25% at rank 1, +25%/+25% at Rank 2/3

    - Remove Reduced damages by hitting multi-target of Not So Fast.

    - Make Punishing Charge more responsive and more fluid. You can also make it blocking the first Encounter/Daily taken while using it (did you see the animation ? It should do that).

    - Make Steel Defense Stuns for 1 Second after activating the daily.

    - Make Steel Grace Increase the duration of his controls of 33% at all ranks.

    - Make Mighty Leap prones for 1/1.25/1.5 seconds at rank 1/2/3.

    - Make Reaping Strike more responsive.

    - Make Slam crits.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited August 2014
    Feedback:
    GWF viable in pvp agan .

    But any one will need respec and mybe race change too. And those how say SM is not i tested it too absolutely no difference between SM-IV.
    Tested aganst CW HR TR GF & GWF we need lot more timing and work to kill somone but i am sure GWF is rtg to live.
    I also find out we need lot less hp now .
    I am sure any one will figure it out how to deal with other classes .


    PS: one pro tip the best arti now is not spere.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    using mark (full stack) my steel is between 2700/3000 damage. Not a big deal in comparison terms, but it would be "ok" IF I dont need spend a slot of encounter with daring.


    I continue with my ibs / roar / bf, trade wm by steel blitz and God protect me for the threat. what gives is not to believe that the mark running sm ensure a weak enemy for ibs. is not a valid combo as well as the feet slam (there are certain things that only work on paper).

    and anyway, again, gives precedent for inst and sentinel. sm is only viable for destroyer.

    ps: i see a lot of gf complaining about gwf having mark (and saying the gwf mitigated 106k damage ... one gf doing 106k damage ... poor destroyer) steel blitz could give the quality of life for the gf too.

    for us would be a a breath. to gf... wow.
  • germmaniacgermmaniac Member Posts: 204 Arc User
    edited August 2014
    From the below post it seems that the IV spec is for better tanking/ medium damage and Swordmasters are for medium tanking/high damage (feel free to correct me if I am wrong here). This is the reason why I feel SM/Destroyers need to be given another damage buff due to the seemingly contradictory changes as detailed below.
    Hey guys, we have taken a look at Iron Vanguard and Swordmaster and we wanted to make some changes to bring them more in line with their intended use. First, we are tuning back Iron Vanguard damage on Great Weapon Fighters so that it will line up with Guardian Fighter damage from the same powers. This allows the powers to be more focused on their utility and intent than on their damage, which didn't properly account for the difference in weapon damage when they were ported over. Second, we are improving Weapon Master's Strike and Flourish on both Guardian and Great Weapon Fighters to make them more attractive as damage options. Below are the changes for Great Weapon Fighters (to see the Guardian ones, check out their thread).

    Great Weapon Fighter: Threatening Rush: This power now deals ~35% less damage.
    Great Weapon Fighter: Frontline Surge: This power now deals ~35% less damage.
    Great Weapon Fighter: Weaponmaster's Strike: This power now deals ~10% more damage.
    Great Weapon Fighter: Flourish: This power now deals ~15% more damage and stuns for 3 seconds (2 seconds on players).

    We are continuing to look at the various changes and so far we are fairly happy with the choice to diversify the damage resistance into a tank bonus, but we want to get continued feedback on that from dungeon runs and PVP so we can better tune where it belongs.

    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    And then this>>
    We have been looking at Tanking QoL for GWFs and wanted to improve that (and by proxy improve the damage Sentinels deal both solo and in a party). Given that we are making the following changes.

    Mark: No longer removed from a Great Weapon Fighter when he is struck by his foe. It will always last its full duration.
    Mark: Now properly provides 20% increased damage on the target for the Great Weapon Fighter. Still provides 8% for allies.
    Mark: Now properly provides Combat Advantage against marked targets. This affects the Great Weapon Fighter and his allies.

    Coupled with the improved taunting that Mark now provides (by putting you at the top of the threat list and the other changes Guardians got) Sentinel Tanking should feel much more consistent and reliable, both from the bonus threat and bonus damage you can now dish out.

    These changes will NOT be making it to PTS this week, but hopefully will be in after that.

    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    Feedback: With the innate marking ability of TR, IV will have marks up almost all the time. Which is a constant 20% (Mark) + 10-15%?(CA), making the initial changes to damage reduction to TR and FLS almost irrelevant (not to mention that all their skills benefit from the Marks, not just TR and FLS). All SM gets in return is 10% additional damage to WMS and 15% increased damage to Flourish- both of which are appreciated but still do not amount to balance, imho (Am considering IBS and Daring shout as constants in this argument -both IV and SM can use these, but SM will have to sacrifice an encounter slot to be marking using DS)

    With a little under two weeks before Mod 4 is released, I'd like to request the Devs to give SMs a chance to be what they were intended to be, for the very least. Give SMs some at-will Mark mechanic with Steel Blitz as suggested or improve Staying Power Feat significantly.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited August 2014
    Feedback :
    IV TR only apply mark on 1 target.

    So i find DS more better for marking and tanking.

    There is smal difference IV vs SM.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited August 2014
    Explanation:
    Why cuz SM can be immune to any dmg using daly and tanking is about taking dmg and not dying also SM can use daring shout what is way more better then TR.

    SM can be immune to dmg using avalanche&SD for 10 sec this gives the party real freedom. Its Ture UD (ultimate defence).
    What a GF dont have i dont know witch is better GF or GWF in tanking but they have now both a good spot in pve .

    PS:
    "the only thing is missing from GWF is the usefulness of her new draconic armor set cuz 3% more arp is not usefull to any pt configuration"

    Another Explanation: Ways to gain AP best way DC artifact second slayer set IWD last boon is also cool roar and DS,PC is also cool .
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    since the beta, steel defense is no longer useful.

    for ap, I need execute using ibs, to execute using ibs, i need damage. for damage, I need a high dps (class feature?)... is a circle of HAMSTER.

    AND "imortality" is a tank thing. sm dont have a good class feature. the diference between sm and normal gwf is wms (and thad demand 10 points in destroyer feet).

    of course, crescendo too. flourish, given the cooldown/cost benefit is not better than the restoring strike. have a good damage with bf and, surprise, surprise, MARK. of course, change flourish by ibs is suicide.

    considering my 'rotation' I could swap roar / bf for daring and a flourish ... but six per half dozen. the point is, sm dont have privilege. why do you use ... dont like the shield animation of iv. nothing more.

    edit: so, to compare iv to sm e need open hand to my damage class feature (so, lose damage... sm is the dps paragon) and use a artefact to another class? ah, make sense.

    Really? have a dilemma is considered something negative?


    repeat again = steel blitz is only 3000k damage, FOR DESTROYER after the mark change (maybe more for a hibrid). for pve, sm ONLY HAVE WMS (and i need spend 10 points in destroyer feet for it, so, no instigator/sentinel chance).

    ps:considering all the problems that iv brought to pvp, the millions of videos to iv soloing any contant and obviously the gwf be a pariah during beta/m1, I really do not understand how anyone can argue that there is balance between sm and iv taking an "combo" of "avalanch + dc artifact + steel defense." this synergy is so absurd that requires gwf in question has another class (my case? yes, but that is not the point).
  • germmaniacgermmaniac Member Posts: 204 Arc User
    edited August 2014
    Suggestion:
    Staying Power:Weapon Master's Strike now also reduces your target Mitigation to your Encounter powers 4/8/12/16/20% (up from 2/4/6/8/10%)


    Since it is a T2 feat, it would be accessible to Sentinels and Instigators as well, but players would have to make an active choice investing into this feat (thereby, making sacrifices elsewhere).
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited August 2014
    FEEDBACK: Come and Get IT it's a crowd control encounter, why doesn't it get buff from tremple the fallen
    feedback: daring shout and come and get it, doesn't get the mark buff damage +20% or powerfull challange buff or tremple the fallen.

    crush, can you fix this?
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited August 2014
    FEEDback
    nerfed gwf because they were to strong, and then buffed them back up? 25k with indomitable battle strength but yet he still has 45% dmg resistance and 45% deflection chance? with now longer cc?
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    Feedback

    after mark and increased stun it feels much more balanced. Tested many vs against multiple classes multiple GS.

    SW- GWF very close, very balanced
    Destro vs Sentinel, Destro seems a bit ahead
    GFs and HRs seems to be ahead of the other classes a bit

    Overall, seems balanced. Seen many VS and it seems there are some "matchups".

    CWs are the ones being able now to destroy HRs.
    GFs perform pretty much good against every class.
    SW seems weak against HR but have the best DPS of all so far, may be the one counter to GFs since the puppet is a good decoy if used properly.
    GWF seems to be able to fight against every class, even if not as good as GF right now.

    isuuck2, there's something wrong in your build or playstyle if you still have issues with GWFs. Cause every player testing on preview now is doing fine against GWFs, qith equal matchups and with HRs/ GFs a bit ahead of everyone. GFs may be ahead of HRs too.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    Indomitable strenght, to be precise. Few use this. Most prefer the other daily (can't recall the exact name), which is easier to land and can be feated to have the 15s CD reduction= double rotation.
    And indomitable battle strike is the encounter.

    IBS should not hit that high unless the GWF he fought got ArP overkill and was really DPS focused. With that, if he was a destro and was hitting him in low health with 30% increased IBS feat on low HP targets, plus mark and stacks of destroyer purpose, then may be a GWF can 25k IBS crit on a geared GF. A destroyer using new IV mark can sure hit hard, but a GF should be able to DPS him down quite fast considering GFs now are DPS beasts...And can better use block to avoid the stunn CC.
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited August 2014
    CC immunity on sprint can give a gwf almost 100% cc immunity if timed correctly, kinda unbalanced as hell if your a controller class
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    ok, let me fix a feedback ...

    steel blitz definitely do not need mark.

    what could be done by this power is: wms grant damage buff /give combat advantage bonus (you attack and his "shadow" attacks from different sides, so ...)

    for those who use a mark would be a damage buff but a instigator would benefit more without having problems of threat.

    dont exist any reasonable motive for destroyer/sentinel dont use daring now...


    is not an "urgency", but it is an option.
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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    clonkyo1 wrote: »
    Is really nice to see how people around here is asking right now for the same changes i did a while back. :).

    WSM must mitigate a +10% (20% of DR mitigation) of enemy's DR for sure for both At-wills and Encounters (at lvl5 of the feat) and (i add this now. XD) it should last longer per level (+2 secs per level at levels 2 and 3 instead of +1sec per level)
    Determination gaining should respond as it is right now on live server, not based on "HP lose" unless you make "Steadfast Determination" gaining more intense (100% at level 3). It also should rise the AP gaining (+30% at level 3)
    Reaping Strike should be reworked (CC inmunity but doubling damage taken on charge I.E. wit just 2 charges + full charge [make charging speed faster on unstop]) or, IMHO, remove it from the game.
    Steel Grace must be fixed to mitigate Control durations on both PvP and OWPvP (as i said, it only works on PvE and did the propper tests).
    Make 2nd hit of WMS proc "on hit" effects as Threatering rush does (i already explained that TR counts as a 2hit move in "proc" terms, proc'ing 2 stacks on Weapon master class feat with 1 hit) due, obviously, this is a 2hit move.
    Flourish must have more range on cast, +25% damage and (as others players suggested) make it CC inmune on casting (right now, Takedown is more viable due really shorter CD and faster even with damage nerf)
    Roar must be as it does on Live. You just need to fix the CC inmunity piercing



    Other's players suggestions i agree with [only for GWFs, not for GFs]:

    Steel Blitz must proc often (i think a +5% to the proc base stat per enemy hit would do fine). Other players suggested it should do more damage or mark, i think the correct buff for this should be the mitigation of DR on both At-Wills and Encounters (if Staying power is picked) and make it a "WMS complement". On GF, it should rise the DR of them as opposed to GWFs effect does.
    Deep Gash should do more damage [up to 50%] in less time [4 secs down from 6]. In PvP will mean, well geared (GRIM+) enemies will take 300/400 DPS
    Agree with the suggestion on Restoring Strike not being affected by HD

    a little debuff attack sounds good for steel blitz...
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  • warpetwarpet Member Posts: 1,969 Arc User
    edited August 2014
    move more in sentinel or change how powerfull chalange feat works if u dont eveyone will take it after last mark changes i dont wont to see gwf nerfed more because of this feat in next mod
  • epclipseingmoonepclipseingmoon Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    GWFS need enforced threat now
    @dimensionallight
    Princess Amber - DC
    Shieldmaiden Amber - GF
    Valkyrie Amber - GWF
    Huntress Amber - HR
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    GWFS need enforced threat now

    No they dont. thats one of the only things GF's have going for them.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    GWFS need enforced threat now

    Daring Shout is just fine for GWF as far as marking goes, honestly. While it is annoying that you can't do damage with it outside of sentinel, it applies a 20 second damage boost of at least 20% (such a long cooldown though!). It actually has a use now compared to before where it was mainly worthless.
  • epclipseingmoonepclipseingmoon Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    No they dont. thats one of the only things GF's have going for them.

    Why not GWFs are fighters too?
    @dimensionallight
    Princess Amber - DC
    Shieldmaiden Amber - GF
    Valkyrie Amber - GWF
    Huntress Amber - HR
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited August 2014
    Feedback: Perfect Bronzewood
    how it exactly works with new mark?
    15% (Feat) + Flat 20% (mod4: super-duper mark) + 16% Bronzewood (Res. ignored).

    What Does It Mean? +41% Flat DMG? OR you're not getting additional 20% flat dmg to Bronzewood mark.
    Rimuru?
    Dead 🔪
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    Feedback: Perfect Bronzewood
    how it exactly works with new mark?
    15% (Feat) + Flat 20% (mod4: super-duper mark) + 16% Bronzewood (Res. ignored).

    What Does It Mean? +41% Flat DMG? OR you're not getting additional 20% flat dmg to Bronzewood mark.

    This is only an assumption, but if it is all additive and if Bronzewood counts as a mark for that 20% bonus with combat advantage, then its somewhere around +61% or higher damage (I heard that combat advantage is about a 10% bonus at minimum).
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  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited August 2014
    clonkyo1 wrote: »
    Nope, you are wrong: Is not the same having a 36% on damage buff than a 20% Damage buff + 16 DR ignored. If you want to know, just do the maths propperly and make sure to apply the buff/debuff in correct order.

    Ok additional 16% res. ignored become useless in PvE.
    So if new mark is not actually applied to bronze mark, it's a dead end. I do not want to be IV.
    Rimuru?
    Dead 🔪
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