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Official Feedback Thread: Guardian Fighter Changes

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  • mour76mour76 Member, NW M9 Playtest Posts: 16 Arc User
    edited July 2014
    Feedback: Reckless Attacker
    the 25% bonus on damage is too poor, my be to change that in:
    each stack give you +20% more power and +20% critical change, for a total +100% power and +100% critical chance with 5 stacks.
    es.
    5k power, 15% critical chance -> 10k power, 30% critical chance (5 stacks)
  • aiulianaiulian Member Posts: 248 Arc User
    edited July 2014
    mour76 wrote: »
    Feedback: Reckless Attacker
    the 25% bonus on damage is too poor, my be to change that in:
    each stack give you +20% more power and +20% critical change, for a total +100% power and +100% critical chance with 5 stacks.
    es.
    5k power, 15% critical chance -> 10k power, 30% critical chance (5 stacks)

    Currently the new RA it s bugged so for now we can t test it it offers only 5% more dmg like someone said before lets wait for Crush...
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited July 2014
    mour76 wrote: »
    Feedback: Reckless Attacker
    the 25% bonus on damage is too poor, my be to change that in:
    each stack give you +20% more power and +20% critical change, for a total +100% power and +100% critical chance with 5 stacks.
    es.
    5k power, 15% critical chance -> 10k power, 30% critical chance (5 stacks)

    Oh man, those are sweet numbers but I can actually see people complaining that the new GF is OP in PVP with +100% power and crit
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • aiulianaiulian Member Posts: 248 Arc User
    edited July 2014
    HR archery last feat is guarantee crit on your next encounterer so 100% crit chance is not too OP :)
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited July 2014
    68 pages of very intresting disqussion.
    Any word from Dev's except one month ago? Would be awesome to know, which ones of your ideas gonna be implemented.
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • mour76mour76 Member, NW M9 Playtest Posts: 16 Arc User
    edited July 2014
    may be in pvp let +50% of critical chance but for pve +100% is not gamechanger. We do, in the best case,
    1/3-1/4 of others class damage and we can't tank 4 or 5 time better (gwf perpective). So raising critical and power will cut the distance in damage from them, but we still remain under best class damage dealers.
    But definitvely make gf a class to enjoy
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited July 2014
    mour76 wrote: »
    may be in pvp let +50% of critical chance but for pve +100% is not OP.

    The 10% chance to crit from RA is already around 50% crit chance extra.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • lisaxxiilisaxxii Member Posts: 207 Bounty Hunter
    edited July 2014
    aiulian wrote: »
    HR archery last feat is guarantee crit on your next encounterer so 100% crit chance is not too OP :)

    That's for 1 encounter.

    100% crit chance with 100% uptime would be so absurdly OP I cannot even articulate the ridiculousness...... Is this actual serious feedback?

    Take that to the GWF forums, it will be on live by next week.
    Enemy Team
  • aiulianaiulian Member Posts: 248 Arc User
    edited July 2014
    lisaxxii wrote: »
    That's for 1 encounter.

    100% crit chance with 100% uptime would be so absurdly OP I cannot even articulate the ridiculousness...... Is this actual serious feedback?

    Take that to the GWF forums, it will be on live by next week.

    1st of all I was jokeing that s why I ve put :)
    2nd of all I put feedback in blue like it says on the 1st page
    3rd it wasn t my ideea for 100% crit for 10 sec so u should quote the guy that said it...
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited July 2014
    aiulian wrote: »
    Currently the new RA it s bugged so for now we can t test it it offers only 5% more dmg like someone said before lets wait for Crush...

    I do not think we are getting any damage increase from RA, if you look at post #666 you will see I took a SS prior to combat and another during, I got a 3% damage bonus from the boon and nothing from the 5 stacks of RA other then 10% crit.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • lisaxxiilisaxxii Member Posts: 207 Bounty Hunter
    edited July 2014
    aiulian wrote: »
    1st of all I was jokeing that s why I ve put :)
    2nd of all I put feedback in blue like it says on the 1st page
    3rd it wasn t my ideea for 100% crit for 10 sec so u should quote the guy that said it...

    Yup, came in to edit my post then saw you had already responded. My comment was directed at mour, sorry man!
    Enemy Team
  • mour76mour76 Member, NW M9 Playtest Posts: 16 Arc User
    edited July 2014
    lisaxxii wrote: »
    That's for 1 encounter.

    100% crit chance with 100% uptime would be so absurdly OP I cannot even articulate the ridiculousness...... Is this actual serious feedback?

    Take that to the GWF forums, it will be on live by next week.

    I didn't mean 100% crit chance, i saw +100% of actual crit chance, let an example: if my actual crit chance is 10% so with the buff with 5 stacks i have 20% of crit chance not 100%. In the end this feat double your power and your critical chance. That is my suggestion.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited July 2014
    mour76 wrote: »
    I didn't mean 100% crit chance, i saw +100% of actual crit chance, let an example: if my actual crit chance is 10% so with the buff with 5 stacks i have 20% of crit chance not 100%. In the end this feat double your power and your critical chance. That is my suggestion.

    My GF has 22% chance, if I get this buff I'd have 44%. A bit too much, don't you think?
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • aiulianaiulian Member Posts: 248 Arc User
    edited July 2014
    At least conquerors would have a main stat to makes pround something to show off with
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    For sure! Guardian all the way man. In mod 1 is was kinda cheesy but since mod 2 I think it takes more skill to be a good GF than any other class. I can only speak for pvp, but 99% of GF's in pvp are horrrrrrrible lol, but when there is a good one it is freaking awesome.

    I agree the old capstone could be buffed. I just don't understand why you are so afraid of being able to block, AND get the damage bonus / crit bonus for doing so? Rather than just losing power for blocking? We are a tank, regardless of what we really are, our class is made as the tank, so it kind of makes sense that we need to take a few hits to build up our max DPS and crit.

    I'm sorry guys, but we aren't gonna have the old block, it is bad, slow, and once tweaked enough would still be less than the PTR block based on the HP system and number of hits it can take and what not.

    I have noticed that the more people who play with it, are starting to like it, and I assume that a lot of other people will to. ESPECIALLY when the damage buff gets added into the mix. So I'm sorry if you guys think I am trying to drive this class into the ground. But I promise in the end you will thank me that we can beat GWF's, and in the end be one BEAST of a class.

    * Just realized I didn't quote the guy I was responding to.... Fail*
  • mour76mour76 Member, NW M9 Playtest Posts: 16 Arc User
    edited July 2014
    mehguy138 wrote: »
    My GF has 22% chance, if I get this buff I'd have 44%. A bit too much, don't you think?
    For a pve perpective i think no, is not too much.
    Is difficult with pvp gear to have 22% crit chance, i think 15% max , then with pvp gear may be 30% crit max. This is OP in your opinion?
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited July 2014
    mour76 wrote: »
    For a pve perpective i think no, is not too much.
    Is difficult with pvp gear to have 22% crit chance, i think 15% max , then with pvp gear may be 30% crit max. This is OP in your opinion?

    Profound Tactician, all offensive slots with darks, 3 blue artifacts, 14k GS~. I have 21,7% crit chance. Yes, it would be OP, because GF has very high base damage on their encounters, with that critical chance, they would be able to kill things in 1 encounter rotation how they were in module 1.

    Ok, it's a bit untrue. They have a lot of damage amplifiers, sometimes I deal 6k non critical strikes in PvP.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    You do realize the majority of GF's that people talk about being OP in mod 1 and I mean easily 95% of them used Stalwart Bulwark set... Everyone was ok with using it then, yet they ***** when we get it offered back as a capstone lol. I just don't get it.
  • thesleeper55thesleeper55 Member, Neverwinter Beta Users Posts: 42
    edited July 2014
    If this game was strictly PvE like it was first designed for, we would not be here right now. There would be no moaning about the GWF being overpowered or the rangers nor the CW crowd being nerfed for this new warlock class or whatever its called, nothing. The dev's job would be easier and the players happier, it is only with the intro of PvP that players become dissatisfied due to other classes being stronger, hitting harder, or having more survivability in conflict.

    In the Pve sector I know a good GF can be built, one with high DPS (maybe not as high as a GWF but dang close) and good survivability done it, proved it.

    The reason we are here is for and because of the PvP sector, that is why u hear "ohhh such and such class is over powered nerf them so much in game"!

    I have an idea, make a new shard separate from the rest make it complete open world PVP and let players create toons especially for that shard, toons that cannot be transferred to the other shards and have different stats then the normal shards, because the normal Pve shards aren't broken, only the PvP aspect of this game is broken, and will always be broken.

    In every MMO I have played 75%-90% of the moaning and groaning is from the PVP sector, nerf this class, buff this class, it is a never ending parade.

    There is not a previous, current nor future game where PvP will be "totally equal" for all classes, just ain't gonna happen, maybe in a perfect world, perfect game, a DC will hit as hard as a GWF and have the def and survivability of a tank.

    Compare what you PvP guys are asking for, in real world logic your asking for a person with a pocket knife to be able to go against someone with a M16 and be able to win, use some logic here guys, yes I realize this is just a game, do you?

    PvP is a never ending series of nerfs and buffs, the devs tweek one class and all the rest of the classes or players moan and groan. If they do not tweek a class all the players still moan and groan, its a loosing proposition for the devs and the game.

    I understand, better than you all do, the PVP aspect is your entertainment, I get that, but its not mine, nor is it others. The PvP aspect of "THIS" game is a small portion of the game, there are other games solely dedicated to PVP, and they still fail, why you ask, because Pvp will never be equal.

    You all want PVP, join the military, go into combat, then, and only then, will you understand why some of us do not want PVp and why we get mad when a good game is turning upside down and ripped apart over PVP, in the real world you do not re-spawn.

    You want everyone to understand your desires, being able to PvP in an even setting against other toons and builds, try to understand that the PvE sector is and was happy with the game the way it was designed. It is a two way street, the sun does not rise nor does it set for PVP. Some of you PvP guys are coming close to being fanatical about this, PvP this and PvP that is all you talk about and all your focus is centered around. Standing and protecting this node, or that node its the focus of your postings, its the focus of you entertainment, but it is not mine. You want me to understand your desires, but do not care about my desires, instead you make excuses or say, ohh well this will help you PvE guys out a lot, when in reality the change is based solely upon and for PVP!

    Anyway, I'm tired and I hurt, get my age and go though what I have and you'll understand. So my rant is done, as is my posting here, what's going to be done is going to be done, no matter what I say. I'll wait and see how bad this class gets nuked over the desires of the PvP crowd then decide to move on or stay.
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    No disrespect to your age or what you've done. But with your age hopefully has come some wisdom. I believe part of that could include things working out when you wouldn't have expected them to. So instead of change (I know older generations are not a fan) being feared, why not welcome it?

    Our class was stuck in a big rut. It was going absolutely nowhere. This may not be the shift we all wanted. But it is a shift, and we have to take advantage of the limited attention we've had by the devs in the last year and use it to get us somewhere. Because I promise you this will be the last update GF's ever get lol. Other than gearscore nerfs or set bonuses turned down if we ever get a good set.

    So maybe just go with the flow a little, don't be so cautious as this is not real life like you put it, and finally lets just see what Crush does and where it ends up. Worst case we just find a better game? Who knows, it may surprise you and be a lot better?
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited July 2014
    I don't think a high crit chance on a GF is OP at all under any circumstance, 100% would be though! 20% is high maybe 15% crit tops, giving the average GF a 25-30% crit rate when stacked. GFs don't hit fast or often so its not like a high crit could be exploited.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    GF's damage on at-wills is not their damage. We are a burst damage class. So our crits are all based off encounters.
  • mour76mour76 Member, NW M9 Playtest Posts: 16 Arc User
    edited July 2014
    mehguy138 wrote: »
    Profound Tactician, all offensive slots with darks, 3 blue artifacts, 14k GS~. I have 21,7% crit chance. Yes, it would be OP, because GF has very high base damage on their encounters, with that critical chance, they would be able to kill things in 1 encounter rotation how they were in module 1.

    Ok, it's a bit untrue. They have a lot of damage amplifiers, sometimes I deal 6k non critical strikes in PvP.

    Ok, we can't test it so are only opinion, but i think that is not OP in pvp nor in pve.
    As others are saying the real solution is differentiate feats and powers, having feats and powers only for pvp and different feats and powers for pve.
  • thesleeper55thesleeper55 Member, Neverwinter Beta Users Posts: 42
    edited July 2014
    freshour wrote: »
    No disrespect to your age or what you've done. But with your age hopefully has come some wisdom. I believe part of that could include things working out when you wouldn't have expected them to. So instead of change (I know older generations are not a fan) being feared, why not welcome it?

    Our class was stuck in a big rut. It was going absolutely nowhere. This may not be the shift we all wanted. But it is a shift, and we have to take advantage of the limited attention we've had by the devs in the last year and use it to get us somewhere. Because I promise you this will be the last update GF's ever get lol. Other than gearscore nerfs or set bonuses turned down if we ever get a good set.

    So maybe just go with the flow a little, don't be so cautious as this is not real life like you put it, and finally lets just see what Crush does and where it ends up. Worst case we just find a better game? Who knows, it may surprise you and be a lot better?


    Fresh, this post is directly for you. I have seen a change in you over the last xx # of pages, before that, honestly I just wanted to reach across the forum and slap ya up side the head. You have become more patient, and a lot more respectful that deserves to be acknowledged, keep it up young man, not ment as an insult unless your older then 58.

    Perhaps part of my problem with these proposed changes is because I have seen it before, over and over in other games, major overhauls to a class that end up ruining it. I know the design and development of a class and game is a long process, taking years to complete and cannot be reworked into a functional format in a matter of weeks, it almost ALWAYS ends up worse than it was before, so no I am not afraid of change, its just each time it happens it turns out bad.

    I honestly agree with you, not only for the PVP aspect but for the Pve aspect also, the GF needed tweeks, but mind you I said tweeks, not a major overhaul like they are doing. Again its like replacing a tire on your car when all it needed was air.

    You have pointed out one of my short comings, one of my faults, I never go with the flow when I disagree with where the flow is going, perhaps its age, perhaps its the Marine's stubbornness or hard head coming out in me.

    I am going to give the dev's a chance, but if the changes ruin for my enjoyment I cannot stay, nor would I expect any of you to stay if the game did not meet your enjoyment standards. But I will not post here anymore, some of the post or posters, just irritate the heck outa me.
  • velladius#6885 velladius Member Posts: 79 Arc User
    edited July 2014
    Hello, guys. This is actually my first post anywhere on this forum.
    I started reading this thread about a week ago.. I've checked on the others, but I am a guardian fighter. I have 2 acct's, 8-10 GF, and never been over level 4 with anything but GF. I want to say you all are ever so heroic to me. Also, I think it's a bit frightening to say our class won't receive the dev's wand again, because I just can't enjoy the terrible meta-gaming needed to excel in both pve and pvp at higher levels, the way it works on live now. After just a few minutes preveiwing the second wave of changes, I'm glad I had a reasonably high level of hope in the dev's for mod 4. The stat's don't really matter to me at the end of the day. They'll keep getting a few bucks from me as long as they continue to honor their commitments they made to me in beta. It's not supposed to be a joke... but they do just need to iron everything out now imo. and keep it up.

    character animations are in many (probably most ways) improved, in some ways worse. it seems like the activation times and such have created a 'linger effect' where the time allowed for the command and the actual animation's time do not match. Examples: Running and stopping/Shield crawling/Crushing Surge on third swing
    11.jpg
  • shamgar4shamgar4 Member Posts: 121 Arc User
    edited July 2014
    I disagree. GF needed a complete overhaul, and the game itself to an extent. There is no need for a tank now, and if there was, GF isn't it. Not because taunt, but because shield was worthless. Maybe going pure prot, all that, you could have a shield that did something ,but then you did no damage. Grats, you just became a single daily that a CW has. And in PVP, yeah a good GF can help the group, get some kills, etc, but is way underpowered compared to many of the classes. A good GF can't help as much as a good TR/HR/GWF for sure.

    Back to PVE. GF on live is very underpowered. Buff its damage a ton so it can compete in dps, or buff its group utility, more than the changes on preview. Make the prot and tact capstones affect the group, not the GF, and further increase Conq capstone. Up the DR on mark for the group to at least 12% for the gorup, 25% for the GF. Make it so we can drink pots/use encounters/dailies while using our shield.

    This doesn't make us OP. It begins to make us equal.
  • caexarcaexar Member Posts: 355 Arc User
    edited July 2014
    mour76 wrote: »
    Ok, we can't test it so are only opinion, but i think that is not OP in pvp nor in pve.
    As others are saying the real solution is differentiate feats and powers, having feats and powers only for pvp and different feats and powers for pve.

    No I think we have quite reached the point where PvP needs to be left alone and no further efforts need be made to "balance" it. It simply is not worth the damage control and does nothing but promote egotistical divisiveness amongst the player base. Leave that for the FPS games as it had no place in this storied franchise.
    PvP players clearly oversold how important it is and the game would and should move on just fine without it. At some point the devs are going to have to rip the band aid off and let it bleed a little rather than the torrent of wasted effort and pandering to those who they shouldn't.
    The one thing pvp players fail to grasp is this.
    You. Will. Never. Balance. Pvp. Ever.

    There are too many uncontrolled variables ranging from quality of enchantments to connection speeds to player skill. You cannot achieve a balance if you can't control any of the weights on the scale. Period.

    Guard should keep the old format and just be adjusted so that marked attackers do reduced damage to the meter. This empowers tab and buffs guard at the same time.
    Protector capstone should be completely reworked as all it does at this point is turn gf attacks into wicked strikes from a gwf. This is not worthy of a capstone feat when gwf gets it for the cost of a single skill point.
    Change it to add 10% deflection and 15% deflection severity whilst doubling threat generation.

    Also get rid of the x button completely. It serves no purpose but to be used as a crutch to justify broken party composition.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    It can't be adjusted so they do less to the meter. The meter is set to a maximum number of hits, and no single hit can do more than a certain amount of it. To do that would be to increase the total number of hits it would take, and things like plaguefire would still reduce it in a matter of seconds. The old block was broken in that respect, for just a few little hits would make it go to waste, and if you hit it to block a big hit and a bunch of little mobs hit you in that time, it was totally gone. That is why they switched to the new block meter, so we could block longer and with the current mechanic it was just not working out.
  • velladius#6885 velladius Member Posts: 79 Arc User
    edited July 2014
    caexar wrote: »
    No I think we have quite reached the point where PvP needs to be left alone and no further efforts need be made to "balance" it. *snip*
    I agree with this reluctantly.
    caexar wrote: »
    Guard should keep the old format and just be adjusted so that marked attackers do reduced damage to the meter. This empowers tab and buffs guard at the same time.
    Protector capstone should be completely reworked as all it does at this point is turn gf attacks into wicked strikes from a gwf. This is not worthy of a capstone feat when gwf gets it for the cost of a single skill point.
    Change it to add 10% deflection and 15% deflection severity whilst doubling threat generation.

    Also get rid of the x button completely. It serves no purpose but to be used as a crutch to justify broken party composition.
    These are great ideas.
    The new guard is a vital improvement though. If you really think about the differences, very manageable drain, more responsive recharge and reaction times. They didn't really "change" or "alter" it. They tied it in with our stats so it isn't so arbitrary.
    11.jpg
  • velladius#6885 velladius Member Posts: 79 Arc User
    edited July 2014
    shamgar4,

    is it plausible that so many sorely needed, but relatively minor improvements be made after this mod 4 thing? It feels like they took a meat tendorizer to this game

    I mean, what's supposed to seperate this class from any possible paladin that comes out is exactly that which you've said. That's all I'm saying.
    11.jpg
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