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Coffer of Wondrous Augmentation?

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  • jackaddjackadd Member Posts: 23 Arc User
    edited November 2013
    No one else can lose half their players in one patch like Cryptic can.


    On a serious note. I will be quitting if this goes live.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited November 2013
    sockmunkey wrote: »
    And in other news. On day 359, they are going to remove the Angel from the Ardent Coin store :D

    ROFLfactor 10
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    makes me want to 3d print a fomorian fabled greatsword and shove it up somebodies backside sideways

  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited November 2013
    djarkaan wrote: »
    I bet they change the item enchantment so that coal wards become useless. Haven't check the preview server on the new enchant process.

    I can guarantee you that it is still very useful in the enchantment system. There is still the same fail/success chances as the current system.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    This is a really terrible idea.

    On another note, I haven't gotten a coal ward in my last 8 coffers.
  • skiametricskiametric Member Posts: 8 Arc User
    edited November 2013
    http://nw.perfectworld.com/news/?p=1028581
    Guys read this. They are (hopefully) making Coal wards useless with this update.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    The chance - however small - of getting a coal ward from these coffers is one of the few things keeping this game from being full blown P2W. Very terrible idea on the devs part.

    Not to mention that for people who have finished their sharandar dailies, the new coffer is pretty worthless. If this change had come with module 1 it might have received a different response, as everyone was still working on getting their sparks then. But now it seems asinine.

    Really disappointed that this idea would even make it to the test shard. I'll bet a dollar it makes it to live.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    skiametric wrote: »
    http://nw.perfectworld.com/news/?p=1028581
    Guys read this. They are (hopefully) making Coal wards useless with this update.

    Coal wards still provide the exact same function under the new refining system as under the current fusing system.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2013
    I'm going to guess it was a mistake, because why would you release a coffer that gives bonuses to the campaign at the END of the module? Most likely this was something they had kicked around doing prior to Feywild launching, but obviously (and with good reason) decided to nix. However, I'd love to see an official response.

    However, given it's a Sunday, I won't expect anything until tomorrow morning.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    dardove wrote: »
    Coal wards still provide the exact same function under the new refining system as under the current fusing system.

    Yup.

    10chars
  • drsconedrscone Member Posts: 309 Arc User
    edited November 2013
    I can guarantee you that it is still very useful in the enchantment system. There is still the same fail/success chances as the current system.

    The new system is a little underwhelming really. As far as I can tell it just lets you use different enchants or runestones to upgrade. The chances of success are the same so wards are still vital.

    If the removal of the coffer does go ahead it will be yet another aspect of the game that casuals like me can no longer take part in. It's the Auction House for yet more gear :/ Really bad change imo.
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2013
    Who has two thumbs and isn't paying $10 to upgrade an enchant?

    <---- This guy.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited November 2013
    ironzerg79 wrote: »
    I'm going to guess it was a mistake, because why would you release a coffer that gives bonuses to the campaign at the END of the module? Most likely this was something they had kicked around doing prior to Feywild launching, but obviously (and with good reason) decided to nix. However, I'd love to see an official response.

    However, given it's a Sunday, I won't expect anything until tomorrow morning.

    Agreed, this has to be a mistake. Or if they do replace it, IDK why theyd make it sharandar stuff.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2013
    ranncore wrote: »
    Not to mention that for people who have finished their sharandar dailies, the new coffer is pretty worthless. If this change had come with module 1 it might have received a different response, as everyone was still working on getting their sparks then. But now it seems asinine.

    This is why I'm guessing it's a mistake. Either that or they're planning an ENORMOUS reduction in the prices of C. Wards on the Zen market.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    ironzerg79 wrote: »
    This is why I'm guessing it's a mistake.

    I highly doubt it's a mistake. Perfect enchantments are so difficult to obtain right now that basically the only way to get them is to spend money on them, and while Cryptic doesn't want players to feel that way, I bet the money counters want it that way.

    If we see any changes from here on the coffers, it will be to include items used for progressing through the new campaign - I'm betting it's goodbye to any opportunity to make an enchantment without paying real money or spending loads of AD on the auction house (to buy from someone who DID pay real money).
  • kaisvorescekaisvoresce Member, Neverwinter Beta Users Posts: 11 Arc User
    edited November 2013
    Praycoinno.png

    So I really hope this is...

    A.) A bug (Based on it being a "green" option after a "blue" option) especially since dread ring will be the new thing, unless they plan to have a choice between the old and new option and its just not working right now all.

    B.) An indication that the Zen price will plummet to something like 200 Z

    C.) An indication that like much of the refinement stuff it will now drop form dungeons and have a chance form other locations (like the Marks)

    If none of the above (banter banter nerd rage explosion) Long story short it will devalidate the entire progress of the refinement system being "Easier" in anyway way and remove any notion that it was a better/faster/easier/more accessible system. Also cue *Pay to win*, *doom and gloom*, *killed the game* nerd rages (justified if $10 USD is the only way to get them)

    *Edit* PS: Also It's wrong the description of reward doesn't even match the box description
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited November 2013
    At the very least, if it were to come to pass. It should be stuff for Shadowmantle and not Sharandar.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2013
    First I was like AHAHAHAHA, the I was wait, WHAT?!1 I have 15 characters, and still I haven't got a single coalescent ward in the past 2 weeks. If these changes go live, I'll leave this game, 100% info. None of my characters has Normal weapon/armor enhancement, because I sell these wards to buy stones/cats or use services like respec. This change will kill the game for me.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • gavinrunebladegavinruneblade Member Posts: 3,781 Arc User
    edited November 2013
    jackadd wrote: »
    No one else can lose half their players in one patch like Cryptic can.


    On a serious note. I will be quitting if this goes live.

    Both Star Wars MMOs pulled off this particular achievement.
  • syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    sockmunkey wrote: »
    At the very least, if it were to come to pass. It should be stuff for Shadowmantle and not Sharandar.
    Sharandar content is still going to be acessable while Shadowmantle is released, right? If that's the case then having a sharandar box makes sense for those looking to gain sparks legitimately quicker PLUS releasing something for shadowmantle as well.
    contents to be decided
  • dndmasterdarkdndmasterdark Member Posts: 0 Arc User
    edited November 2013
    On the other hand, players ARE trading off wards for keys and other stuff and not even using them on their account. Who's the people that is really greedy? IMO the players are way more greedy. Hate to say it but, even in a free game I see players at level 60 with no gems in their gear just to get the extra diamonds. IMO hate me if you like, but it is a proper move for a company seeking to make a profit, and you cannot tell me you would do any different.
    Some of these players (like the one above) have multiple accounts / 15+ characters only to invoke for extra goods, which then turn into diamond profit for the player only to squeeze out an extra freebie from a already free game. Sad. Players need to start coughing up some fee some time out of appreciation for the game at least.

    IMO smart move... Why are only the people that have 10 accounts get to have the bonus while legit paying customers suffer and get crapped on by having to tow the line of freebee scrubs through dungeons and such. Another reason why votekick will be nice, to kick the cheap cockroaches when they show up with no gems in their gear. Why should players have to work harder because they are cheap?

    and the people who are saying they are gonna quit, Can I have your stuff? nm...We already know the answer to that...I mean if your that cheap why give away anything or do anything for anyone right?

    This is probably a direct result of people botting the game as well...just remember everytime you do not report a scrub cheater we all pay for it in the long run.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited November 2013
    syka08 wrote: »
    Sharandar content is still going to be acessable while Shadowmantle is released, right? If that's the case then having a sharandar box makes sense for those looking to gain sparks legitimately quicker PLUS releasing something for shadowmantle as well.

    So 1 week will give you 10 extra of both. Meeeehhh
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • xiuhdragonxiuhdragon Member, NW M9 Playtest Posts: 77 Arc User
    edited November 2013
    Leadership: This profession now has a chance to drop Refining Stones in the various boxes given as rewards for some tasks for use in Item Refinement. says patch notes
  • runebanerunebane Member Posts: 0 Arc User
    edited November 2013
    xiuhdragon wrote: »
    Leadership: This profession now has a chance to drop Refining Stones in the various boxes given as rewards for some tasks for use in Item Refinement. says patch notes

    Nothing to do with the coal wards unfortunately.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    xiuhdragon wrote: »
    Leadership: This profession now has a chance to drop Refining Stones in the various boxes given as rewards for some tasks for use in Item Refinement. says patch notes

    Refining stones are different from wards and the coffer in question isn't from the leadership profession.
  • runebanerunebane Member Posts: 0 Arc User
    edited November 2013
    Thinking about it, my guess is that the Sharandar box is merely a placeholder. Kinda like how the dwarf playing Quartermaster talked about Sharandar.

    If that's the case it still means they are messing with the 7 day reward. But we don't really know what they are changing about it. They could just be adding a box in that has a chance to contain the reagents too or something. Gotta be hopeful here.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • runebanerunebane Member Posts: 0 Arc User
    edited November 2013
    syka08 wrote: »
    Sharandar content is still going to be acessable while Shadowmantle is released, right? If that's the case then having a sharandar box makes sense for those looking to gain sparks legitimately quicker PLUS releasing something for shadowmantle as well.

    Yes, but 10 sparks and some crescents aren't a reasonable 7 day reward. Also with the Sharandar stuff being old, I'm hoping its just a placeholder for whatever they are putting in.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2013
    On the other hand, players ARE trading off wards for keys and other stuff and not even using them on their account. Who's the people that is really greedy? IMO the players are way more greedy. Hate to say it but, even in a free game I see players at level 60 with no gems in their gear just to get the extra diamonds. IMO hate me if you like, but it is a proper move for a company seeking to make a profit, and you cannot tell me you would do any different.
    Some of these players (like the one above) have multiple accounts / 15+ characters only to invoke for extra goods, which then turn into diamond profit for the player only to squeeze out an extra freebie from a already free game. Sad. Players need to start coughing up some fee some time out of appreciation for the game at least.

    IMO smart move... Why are only the people that have 10 accounts get to have the bonus while legit paying customers suffer and get crapped on by having to tow the line of freebee scrubs through dungeons and such. Another reason why votekick will be nice, to kick the cheap cockroaches when they show up with no gems in their gear. Why should players have to work harder because they are cheap?

    and the people who are saying they are gonna quit, Can I have your stuff? nm...We already know the answer to that...I mean if your that cheap why give away anything or do anything for anyone right?

    This is probably a direct result of people botting the game as well...just remember everytime you do not report a scrub cheater we all pay for it in the long run.

    So let me get this right. You don't like people with no enchants yet are happy for them to remove coal wards for free players so that you're less likely to find people with weapon/armour enchants.
  • michaelpoynermichaelpoyner Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 75
    edited November 2013
    GG cryptic, why make this stupid mistakes
  • dndmasterdarkdndmasterdark Member Posts: 0 Arc User
    edited November 2013
    frishter wrote: »
    So let me get this right. You don't like people with no enchants yet are happy for them to remove coal wards for free players so that you're less likely to find people with weapon/armour enchants.

    Is it so hard to put in a level 4 enchant? level 5 maybe? At least something, but NOTHING? Get out of here man, I don't feel like carrying cheap people through dungeons...Sorry! that is just me. Also did I mention that is fricking CHEAP?

    Happy? no... But I sure see why they did it. People are feeding off the Coal wards to pay for their services and trading the wards for other things like keys and such. Why reward tightwads? Next they will get rid of the invoking period and no more free diamonds at all. Look at all the gold selling and botting goin on IN A FREE GAME yet.... makes me sick people are trying to profit in a free game, talk about abusing something given to you in good faith. As far as people that don't chant their gear and sell the chants for diamonds... that irks me and is a pet peeve now of mine in this game. That is the most tightwaddish thing i've seen yet.

    Again, I am not HAPPY persay but take it from their point of view, something I am sure they won't admit but is as plain as day. ;)

    It is not hard for a game maker to sit and watch chat and see how people are HAMSTER the system to benefit themself only. I believe initially it was a extra bonus given to someone thinking they may use it to upgrade their gear thereby helping others gear up with the bonus stats and such... that sure went out the window did'nt it? Yup they just sell the ward, rinse / repeat and get all services for free.
This discussion has been closed.