kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Having played since Alpha2 in late October and having a playtime of over 1,000 hours since then I can say that EVERY build is situational.
First, I'm going to shake my head at the OP and say to put away your ePenix, it isn't working. All this guy is saying is that someone who has more money to blow than the next guy is going to win.... DUH! Use some brains next time people. Of COURSE someone with T3 gear + enchants is going to beat everyone else.
I digress however...
For the record, Timeless Hero is not that good a set. +450 Crit Strike = ~4% increase and is rather inconsistent. The High General T2 set with it's +10% crit strike severity FOR ALL party members is far superior to Timeless Hero.
Ironically, the T1 sets actually offer MORE overall than the T2's do. The OP proves that rather well, but as I stated: each armor has its own pro's and con's for various Epic Bosses & PvP setups.
T2 Sets: High General's Armor - Best T2 set... not saying much. +10 Crit Severity will make TR's and CW's in your group VERY happy. Grand Regent's Armor - Best Pure "Tank" T2 (stacked Defense) as it converts 20% of Def to power... 5k Defense = +1,000 Power Timeless Hero's Armor - Overrated +450 Crit strike for 6 seconds w/ 3x stack "possibility". So, you can "possibly" get +1350 Crit strike for a short time every 60 seconds... that doesn't help your team and GF's aren't exactly designed for DPS. I'd say pass unless you want a DPS Built GF, but why bother?
T1 Sets: Stalwart Bulwark's Armor - 5% of Health > Power x 5 for 8 seconds (30k health = +1,500 Power up to 5 times or +7,500 Power). Great set when built like OP does (Health stacking +Tenebrous Enchants), but it isn't a "team" set in that it offers only benefits to the single GF and not the group. Knight Captain's Armor - Offers +60% Power & +25% Defense for everyone (no time limit, just 25% chance). Perhaps the best "Team" set in the game for GF's w/ a dual striker/defender build as it works just like several CW and DC powers: Buffing the team considerably. Valiant Warrior's Armor - Reduce opponent's Defense by 450 and increase your own by 450. Rather "meh" set that is designed for the pure tank role, but can be useful against boss fights. Indomitable Warrior's Armor - Increase Guard by 20% - Another "meh" set that is designed for the pure tank role, but offers little compared to others.
The point here is that there are several build options for GF that can make a REALLY good setup that works best for YOUR playstyle:
DPS Striker GF (out for self interest and epen bragging rights): Stalwart Bulwark's Armor - Stack CON + Health items + Teneb Enchants + Soulforge Timeless Hero's Armor - Stack STR + Crit items + Vorpal + Briartwine
Hybrid Striker/Defender (the swiss army knife team build): Knight Captain's Armor - Build Power to Defense ratio as 1:1 (4.5k power + 4.5k defense, 1k Recovery & Crit) High General's Armor - Similar to Timeless Hero's Armor build, but with a bit more defense.
Pure "classic" Tank Build: Grand Regent's Armor - Stack Strength & Defense wherever possible, putting the rest into Life Steal & Critical Strike or Recovery.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
Also /played does not prove skill or knowledge of a class. Look at bots with hundred of hours/days played.
For all we know uncag3d AFK botted to 60 and purchased all of his gear off the AH. Well with the all of those enchants most likely exploited way to gear.
you sound jealous. who cares how he got his stuff, lol. what diff does that make. if he kills people and does well in pvp/pve with his build/gear then more power to him...i might try it out once i finish leveling my GF
Having played since Alpha2 in late October and having a playtime of over 1,000 hours since then I can say that EVERY build is situational.
Timeless Hero's Armor - Overrated +450 Crit strike for 6 seconds w/ 3x stack "possibility". So, you can "possibly" get +1350 Crit strike for a short time every 60 seconds... that doesn't help your team and GF's aren't exactly designed for DPS. I'd say pass unless you want a DPS Built GF, but why bother?
Pretty hilarious that you've spent 1000 hours in game and you don't even know how the set your bashing works. Every 60 seconds? You can have 100% up time. Get out.
Having played since Alpha2 in late October and having a playtime of over 1,000 hours since then I can say that EVERY build is situational.
First, I'm going to shake my head at the OP and say to put away your ePenix, it isn't working. All this guy is saying is that someone who has more money to blow than the next guy is going to win.... DUH! Use some brains next time. Of COURSE someone with T3 gear + enchants is going to beat everyone else. That doesn't make you OR the build the best.
I digress however...
For the record, Timeless Hero is not that good a set. +450 Crit Strike = ~4% increase. The High General T2 set with it's +10% crit strike severity FOR ALL party members is far superior to Timeless Hero.
Ironically, the T1 sets actually offer MORE overall than the T2's do. The OP proves that rather well, but as I stated: each armor has its own pro's and con's for various Epic Bosses & PvP setups.
T2 Sets: High General's Armor - Best T2 set... not saying much. +10 Crit Severity will make TR's and CW's in your group VERY happy. Grand Regent's Armor - Best Pure "Tank" T2 (stacked Defense) as it converts 20% of Def to power... 5k Defense = +1,000 Power Timeless Hero's Armor - Overrated +450 Crit strike for 6 seconds w/ 3x stack "possibility". So, you can "possibly" get +1350 Crit strike for a short time every 60 seconds... that doesn't help your team and GF's aren't exactly designed for DPS. I'd say pass unless you want a DPS Built GF, but why bother?
T1 Sets: Stalwart Bulwark's Armor - 5% of Health > Power x 5 for 8 seconds (30k health = +1,500 Power up to 5 times or +7,500 Power). Great set when built like OP does (Health stacking +Tenebrous Enchants), but it isn't a "team" set in that it offers only benefits to the single GF and not the group. Knight Captain's Armor - Offers +60% Power & +25% Defense for everyone (no time limit, just 25% chance). Perhaps the best "Team" set in the game for GF's w/ a dual striker/defender build as it works just like several CW and DC powers: Buffing the GF and team considerably. (Only the team) Valiant Warrior's Armor - Reduce opponent's Defense by 450 and increase your own by 450. Rather "meh" set that is designed for the pure tank role, but can be useful against boss fights. Indomitable Warrior's Armor - Increase Guard by 20% - Another "meh" set that is designed for the pure tank role, but offers little compared to others.
The point here is that there are several build options for GF that can make a REALLY good setup that works best for YOUR playstyle:
DPS Striker GF (out for self interest and epen bragging rights): Stalwart Bulwark's Armor - Stack CON + Health items + Teneb Enchants + Briartwine Timeless Hero's Armor - Stack STR + Crit items + Vorpal + Soulforge
Hybrid Striker/Defender (the swiss army knife team build): Knight Captain's Armor - Build Power to Defense ratio as 1:1 (4.5k power + 4.5k defense, 1k Recovery & Crit) High General's Armor - Similar to Timeless Hero's Armor build, but with a bit more defense.
Pure "classic" Tank Build: Grand Regent's Armor - Stack Strength & Defense wherever possible, putting the rest into Life Steal & Critical Strike or Recovery.
I pretty much agree on mostly everything except this little typo.
] Stalwart Bulwark's Armor - Stack CON + Health items + Teneb Enchants + Briartwine
Nice accurate but briartwine is not viable choice to weak atm even at perfect. Soulforge/thunderhead is a must. This build is to deal massive damage while still being able to live briart deals very low dmg, surviving a dalie while green beamed or perventing a person to combo you is much more important. in Pve soulforge gives time to LS w/ dalie or get healed by healer.
FearITsSelf#1 GF From #1 Guild Pve/Pvp [ Lemonade Stand ]
has more than just tenes. Greater sf make you immune to 4 seconds worth of damage. I'll be glad to take any challenges of duels that don't have enchants.
Hmm I dont know why you wrote this, I assume everyone knows the duration of G SF. If you are saying he uses 1 I would have you recheck your facts because he uses a lesser SF...
If your talking about Greater Tenes, ALOT of people run a 5-6 Tene set up, Envy included here... So... your point?
"taking a challenge of duels that dont have enchants" is like saying, "I just hit 60 and only have pvp gear.. since Stalwarts and Timeless are OP, ILl only take duels that are in other PVP gear..."
Honestly stop whining that other people have better gear. Its part of EVERY game. If you played vanilla WoW did you "only take duels against equally geared people too?" Plus NOTHING is stopping you from going out and grinding out a AD for greater tenes...
0
kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Nice accurate but briartwine is not viable choice to weak atm even at perfect. Soulforge/thunderhead is a must. This build is to deal massive damage while still being able to live briart deals very low dmg, surviving a dalie while green beamed or perventing a person to combo you is much more important. in Pve soulforge gives time to LS w/ dalie or get healed by healer.
Again, another HAMSTER-up on my part (swapped the two between Stalwart and Timeless).
The Briartwine & Greater Briartwine work VERY well on the Timeless Hero, offering the most DPS when paired with max Critical Strike (results in reflected attacks in the 10k range).
I originally used your SF as the example just because I was running out of time to post and did not want a huge elaboration on it, but can do such now:
While the soulforge is a great "run and repair" savior enchantment that cannot be disputed on ANY class, I personally prefer the Bloodtheft Enchantment and Lifedrinker Enchantment on the Stalwart as it helps me to maintain a maximum Health : Power ratio. It has saved me in Gauntlgrym and Epic DD's more times than SF's have due to the fact they offer a near-constant flow of healing. Which obviously equates to more power.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
The Briartwine & Greater Briartwine work VERY well on the Timeless Hero, offering the most DPS when paired with max Critical Strike (results in reflected attacks in the 10k range).
I originally used your SF as the example just because I was running out of time to post and did not want a huge elaboration on it, but can do such now:
While the soulforge is a great "run and repair" savior enchantment that cannot be disputed on ANY class, I personally prefer the Bloodtheft Enchantment and Lifedrinker Enchantment on the Stalwart as it helps me to maintain a maximum Health : Power ratio. It has saved me in Gauntlgrym and Epic DD's more times than SF's have due to the fact they offer a near-constant flow of healing. Which obviously equates to more power.
Few things 1st Stal is based on max hp so being low on hp has no affect on your power just less on tene.
Life drinker - ok but we have really low wep dmg, this is a gwf enchant mainly.
Blood - is good for constant dmg, but only times you will die is when you are cc'd down or get nuked.
This is why i choose somthing to stop a nuke combo or pervent somthing to drop you from 50-0.
FearITsSelf#1 GF From #1 Guild Pve/Pvp [ Lemonade Stand ]
0
kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Few things 1st Stal is based on max hp so being low on hp has no affect on your power just less on tene.
Life drinker - ok but we have really low wep dmg, this is a gwf enchant mainly.
Blood - is good for constant dmg, but only times you will die is when you are cc'd down or get nuked.
This is why i choose somthing to stop a nuke combo or pervent somthing to drop you from 50-0.
Was referencing Power:Health ratio as a determining factor for fight or flight.
I am not a PvP'er, so that TR Armor Pen 1HKO thing doesn't affect me and thus is the reason why Blood + Life Drink works well for my setup. Again, there's never an argument against SF's, but I find the healing abilities to be very useful when tanking mobs with threat.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
Again, another HAMSTER-up on my part (swapped the two between Stalwart and Timeless).
The Briartwine & Greater Briartwine work VERY well on the Timeless Hero, offering the most DPS when paired with max Critical Strike (results in reflected attacks in the 10k range).
I originally used your SF as the example just because I was running out of time to post and did not want a huge elaboration on it, but can do such now:
While the soulforge is a great "run and repair" savior enchantment that cannot be disputed on ANY class, I personally prefer the Bloodtheft Enchantment and Lifedrinker Enchantment on the Stalwart as it helps me to maintain a maximum Health : Power ratio. It has saved me in Gauntlgrym and Epic DD's more times than SF's have due to the fact they offer a near-constant flow of healing. Which obviously equates to more power.
How does Briartwine reflect 10k of damage? I've previously tested a Greater Briartwine and Timeless and Briartwine reflects a little over 3% damage, meaning you'd have to be hit for over 300,000 damage to reflect back. I don't think it crits either, but even if it does you'd still have to take 200k+ damage.
I've also tested a Greater Lifedrinker and the healing was not even noticeable (this was in PvP). Unfortunately, Briartwine did not proc Lifedrinker.
soth007Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
Thanks for the info OP. It is pretty clear to any guardian with half a brain that what he is saying about the Stal set makes sense. So much hate and jealousy around here
Hmm I dont know why you wrote this, I assume everyone knows the duration of G SF. If you are saying he uses 1 I would have you recheck your facts because he uses a lesser SF...
If your talking about Greater Tenes, ALOT of people run a 5-6 Tene set up, Envy included here... So... your point?
"taking a challenge of duels that dont have enchants" is like saying, "I just hit 60 and only have pvp gear.. since Stalwarts and Timeless are OP, ILl only take duels that are in other PVP gear..."
Honestly stop whining that other people have better gear. Its part of EVERY game. If you played vanilla WoW did you "only take duels against equally geared people too?" Plus NOTHING is stopping you from going out and grinding out a AD for greater tenes...
Gear isn't the issue and no one is whining but thanks for playing.
Currently the front loading of damage and enchants proccing off each over is by no way intended and I just choose to play without enchants. If PWE feels this is intended then so be it but it is cheese mode and in no way reflects how you are as a player.
Jesus, I had to wade through 10 pages of pissing matches to find little information with feedback on the build with a type of proof or progressive criticism.
I may try this build since the last overhaul with all classes.
Thanks for posting.
Jesus, I had to wade through 10 pages of pissing matches to find little information with feedback on the build with a type of proof or progressive criticism.
I may try this build since the last overhaul with all classes.
Thanks for posting.
thank you for reading it
FearITsSelf#1 GF From #1 Guild Pve/Pvp [ Lemonade Stand ]
Lol i wanna find that info what does this build offer vs envy build. pros and cons for each
Envys build pros
More crit
higher opening power
more recovery
Cons
super squishy
____________________
Fear's build pros
Higher tene opener
during fight ridiculs power
Very tanky (Cannot be 1 shotted by green beam rogue dalie or ice knife) i lived through green beam double ice knife + rogue dalie at the open of a match.
Highest possible crits (53k lunge in pvp / 198k anvil in pve)
Cons
Low opener power
Low recovery
FearITsSelf#1 GF From #1 Guild Pve/Pvp [ Lemonade Stand ]
Envys build pros
More crit
higher opening power
more recovery
Cons
super squishy
____________________
Fear's build pros
Higher tene opener
during fight ridiculs power
Very tanky (Cannot be 1 shotted by green beam rogue dalie or ice knife) i lived through green beam double ice knife + rogue dalie at the open of a match.
Highest possible crits (53k lunge in pvp / 198k anvil in pve)
Cons
Low opener power
Low recovery
Thanks for the info what kinda crit percentage do you have in your current gear setup? like how often do you crit?
because isnt crit<power in pvp? i dont know the exact power to damage ratio conversion. I wanna be more tanky but i dont wanna hit like a weakling
Shoot I wouldnt even say lower opener since over half the time as a GF I cet attacked first meaning I have atleast 3 stal stacks.. Envy's setup only has better opener after using his encounters...
Stalwarts is WAY more tanky (you have to experience it to believe it) and therefore your tene will do more damage.
Why do you need slightly more crit when you already dominate people?
I will tell you first hand on multiple occasions I would NOT have been able to go 2v1 or 3v1 using Timeless but I have gone even 4v1 using stalwarts because of the insane power capability.
To the OP: On server merge, ill 1v1 you. Gentleman's bet however. No need to throw AD around, but ill do it for fun and *should* be a formidable opponent. Your slightly more geared than I am
I was also going to ask you (OP) why you have 5 points spent in the ability that reduces damage taken after guard is broken. Its my understanding that it only reduces the damage of the actual attack that breaks your guard? If thats so, it doesnt seem like it would be THAT useful in pvp, id rather take a reduction in my cool downs in the bottom tree over that.
He has both... I am going to respec deflection but I like the feat that reduces cooldowns... or am I missing something?
I found the cooldown feat more useful in PvP, i don't find myself spamming encounter at the very second in PvE, it's more of a preference than requirement. According to you, 4-5% damage reduction worths 10% cooldown reduction? Do you find yourself waiting for encounter, or the damage you take restrain your action more often. Of course group composition could make a feat better than the other in some situation.
I found the cooldown feat more useful in PvP, i don't find myself spamming encounter at the very second in PvE, it's more of a preference than requirement. According to you, 4-5% damage reduction worths 10% cooldown reduction? Do you find yourself waiting for encounter, or the damage you take restrain your action more often. Of course group composition could make a feat better than the other in some situation.
Its not that its a flat 4-5% damage reduction but it seems it only reduces the damage on the single attack that broke your guard... So it only reduces damage for 1 attack and then there is no further benefit...
While reducing cooldowns is not a big deal, 10% is a farily decent reduction, on a 10s + CD your looking at 1 more second reduced... That seems much better than less damage on a single attack that breaks your guard?
I personally like the deflect points and am going to respec TO those, I just dont see the point in 5 spent on the guard break damage reduction...
0
brutallsMember, Neverwinter Beta UsersPosts: 21Arc User
edited June 2013
+1 dartakx
Pure "classic" Tank Build:
Grand Regent's Armor - Stack Strength & Defense wherever possible, putting the rest into Life Steal & Critical Strike or Recovery.
Im using this set and stacked a lot of Defense and recovery, i use for PVE:
-Into the Fray
-Enforced Threat
-Knight's Valor
Protector and Tactician Paragon.
Got:
Damage Resistance 54%
Recharge Speed 24%
Action Point Gain 41%
Deflection Chance 26%
Critical 11%
30k HP
There is no problem with agro and survivability is high.
Comments
First, I'm going to shake my head at the OP and say to put away your ePenix, it isn't working. All this guy is saying is that someone who has more money to blow than the next guy is going to win.... DUH! Use some brains next time people. Of COURSE someone with T3 gear + enchants is going to beat everyone else.
I digress however...
For the record, Timeless Hero is not that good a set. +450 Crit Strike = ~4% increase and is rather inconsistent. The High General T2 set with it's +10% crit strike severity FOR ALL party members is far superior to Timeless Hero.
Ironically, the T1 sets actually offer MORE overall than the T2's do. The OP proves that rather well, but as I stated: each armor has its own pro's and con's for various Epic Bosses & PvP setups.
T2 Sets:
High General's Armor - Best T2 set... not saying much. +10 Crit Severity will make TR's and CW's in your group VERY happy.
Grand Regent's Armor - Best Pure "Tank" T2 (stacked Defense) as it converts 20% of Def to power... 5k Defense = +1,000 Power
Timeless Hero's Armor - Overrated +450 Crit strike for 6 seconds w/ 3x stack "possibility". So, you can "possibly" get +1350 Crit strike for a short time every 60 seconds... that doesn't help your team and GF's aren't exactly designed for DPS. I'd say pass unless you want a DPS Built GF, but why bother?
T1 Sets:
Stalwart Bulwark's Armor - 5% of Health > Power x 5 for 8 seconds (30k health = +1,500 Power up to 5 times or +7,500 Power). Great set when built like OP does (Health stacking +Tenebrous Enchants), but it isn't a "team" set in that it offers only benefits to the single GF and not the group.
Knight Captain's Armor - Offers +60% Power & +25% Defense for everyone (no time limit, just 25% chance). Perhaps the best "Team" set in the game for GF's w/ a dual striker/defender build as it works just like several CW and DC powers: Buffing the team considerably.
Valiant Warrior's Armor - Reduce opponent's Defense by 450 and increase your own by 450. Rather "meh" set that is designed for the pure tank role, but can be useful against boss fights.
Indomitable Warrior's Armor - Increase Guard by 20% - Another "meh" set that is designed for the pure tank role, but offers little compared to others.
The point here is that there are several build options for GF that can make a REALLY good setup that works best for YOUR playstyle:
DPS Striker GF (out for self interest and epen bragging rights):
Stalwart Bulwark's Armor - Stack CON + Health items + Teneb Enchants + Soulforge
Timeless Hero's Armor - Stack STR + Crit items + Vorpal + Briartwine
Hybrid Striker/Defender (the swiss army knife team build):
Knight Captain's Armor - Build Power to Defense ratio as 1:1 (4.5k power + 4.5k defense, 1k Recovery & Crit)
High General's Armor - Similar to Timeless Hero's Armor build, but with a bit more defense.
Pure "classic" Tank Build:
Grand Regent's Armor - Stack Strength & Defense wherever possible, putting the rest into Life Steal & Critical Strike or Recovery.
you sound jealous. who cares how he got his stuff, lol. what diff does that make. if he kills people and does well in pvp/pve with his build/gear then more power to him...i might try it out once i finish leveling my GF
Pretty hilarious that you've spent 1000 hours in game and you don't even know how the set your bashing works. Every 60 seconds? You can have 100% up time. Get out.
Wrath - 60 Great Weapon Fighter - Mindflayer
Envy's Guardian Fighter DPS Conqueror Guide
Youtube Channel
http://www.twitch.tv/supjeremiah
I pretty much agree on mostly everything except this little typo.
Fixed and you are correct... Was thinking ahead of myself at the moment.
Nice accurate but briartwine is not viable choice to weak atm even at perfect. Soulforge/thunderhead is a must. This build is to deal massive damage while still being able to live briart deals very low dmg, surviving a dalie while green beamed or perventing a person to combo you is much more important. in Pve soulforge gives time to LS w/ dalie or get healed by healer.
From #1 Guild Pve/Pvp [ Lemonade Stand ]
Hmm I dont know why you wrote this, I assume everyone knows the duration of G SF. If you are saying he uses 1 I would have you recheck your facts because he uses a lesser SF...
If your talking about Greater Tenes, ALOT of people run a 5-6 Tene set up, Envy included here... So... your point?
"taking a challenge of duels that dont have enchants" is like saying, "I just hit 60 and only have pvp gear.. since Stalwarts and Timeless are OP, ILl only take duels that are in other PVP gear..."
Honestly stop whining that other people have better gear. Its part of EVERY game. If you played vanilla WoW did you "only take duels against equally geared people too?" Plus NOTHING is stopping you from going out and grinding out a AD for greater tenes...
Again, another HAMSTER-up on my part (swapped the two between Stalwart and Timeless).
The Briartwine & Greater Briartwine work VERY well on the Timeless Hero, offering the most DPS when paired with max Critical Strike (results in reflected attacks in the 10k range).
I originally used your SF as the example just because I was running out of time to post and did not want a huge elaboration on it, but can do such now:
While the soulforge is a great "run and repair" savior enchantment that cannot be disputed on ANY class, I personally prefer the Bloodtheft Enchantment and Lifedrinker Enchantment on the Stalwart as it helps me to maintain a maximum Health : Power ratio. It has saved me in Gauntlgrym and Epic DD's more times than SF's have due to the fact they offer a near-constant flow of healing. Which obviously equates to more power.
Few things 1st Stal is based on max hp so being low on hp has no affect on your power just less on tene.
Life drinker - ok but we have really low wep dmg, this is a gwf enchant mainly.
Blood - is good for constant dmg, but only times you will die is when you are cc'd down or get nuked.
This is why i choose somthing to stop a nuke combo or pervent somthing to drop you from 50-0.
From #1 Guild Pve/Pvp [ Lemonade Stand ]
Was referencing Power:Health ratio as a determining factor for fight or flight.
I am not a PvP'er, so that TR Armor Pen 1HKO thing doesn't affect me and thus is the reason why Blood + Life Drink works well for my setup. Again, there's never an argument against SF's, but I find the healing abilities to be very useful when tanking mobs with threat.
How does Briartwine reflect 10k of damage? I've previously tested a Greater Briartwine and Timeless and Briartwine reflects a little over 3% damage, meaning you'd have to be hit for over 300,000 damage to reflect back. I don't think it crits either, but even if it does you'd still have to take 200k+ damage.
I've also tested a Greater Lifedrinker and the healing was not even noticeable (this was in PvP). Unfortunately, Briartwine did not proc Lifedrinker.
Gear isn't the issue and no one is whining but thanks for playing.
Currently the front loading of damage and enchants proccing off each over is by no way intended and I just choose to play without enchants. If PWE feels this is intended then so be it but it is cheese mode and in no way reflects how you are as a player.
I may try this build since the last overhaul with all classes.
Thanks for posting.
thank you for reading it
From #1 Guild Pve/Pvp [ Lemonade Stand ]
Worst GF NA
ENVYS BUILD
-more crit
-less power
-not as tanky
OPS BUILD
-less crit
-more power
-bit more tanky
so it comes down to luck in any case it just seams that OP sacrifices a bit of luck for a bit of safety
Envys build pros
More crit
higher opening power
more recovery
Cons
super squishy
____________________
Fear's build pros
Higher tene opener
during fight ridiculs power
Very tanky (Cannot be 1 shotted by green beam rogue dalie or ice knife) i lived through green beam double ice knife + rogue dalie at the open of a match.
Highest possible crits (53k lunge in pvp / 198k anvil in pve)
Cons
Low opener power
Low recovery
From #1 Guild Pve/Pvp [ Lemonade Stand ]
Thanks for the info what kinda crit percentage do you have in your current gear setup? like how often do you crit?
because isnt crit<power in pvp? i dont know the exact power to damage ratio conversion. I wanna be more tanky but i dont wanna hit like a weakling
Worst GF NA
Stalwarts is WAY more tanky (you have to experience it to believe it) and therefore your tene will do more damage.
Why do you need slightly more crit when you already dominate people?
I will tell you first hand on multiple occasions I would NOT have been able to go 2v1 or 3v1 using Timeless but I have gone even 4v1 using stalwarts because of the insane power capability.
To the OP: On server merge, ill 1v1 you. Gentleman's bet however. No need to throw AD around, but ill do it for fun and *should* be a formidable opponent. Your slightly more geared than I am
Profile: http://gateway.playneverwinter.com/#char(Tempirius@ayroux)/charactersheet
Worst GF NA
i guess imma try out a stalwart set first then, instead of a timeless possibly
Worst GF NA
Paragon (top tree)
0/5
0/5
5/0
5/0
1
Paragon (middle tree)
0/5
0/5
He has both... I am going to respec deflection but I like the feat that reduces cooldowns... or am I missing something?
I found the cooldown feat more useful in PvP, i don't find myself spamming encounter at the very second in PvE, it's more of a preference than requirement. According to you, 4-5% damage reduction worths 10% cooldown reduction? Do you find yourself waiting for encounter, or the damage you take restrain your action more often. Of course group composition could make a feat better than the other in some situation.
Its not that its a flat 4-5% damage reduction but it seems it only reduces the damage on the single attack that broke your guard... So it only reduces damage for 1 attack and then there is no further benefit...
While reducing cooldowns is not a big deal, 10% is a farily decent reduction, on a 10s + CD your looking at 1 more second reduced... That seems much better than less damage on a single attack that breaks your guard?
I personally like the deflect points and am going to respec TO those, I just dont see the point in 5 spent on the guard break damage reduction...
Im using this set and stacked a lot of Defense and recovery, i use for PVE:
-Into the Fray
-Enforced Threat
-Knight's Valor
Protector and Tactician Paragon.
Got:
Damage Resistance 54%
Recharge Speed 24%
Action Point Gain 41%
Deflection Chance 26%
Critical 11%
30k HP
There is no problem with agro and survivability is high.