As of the current preview patch which will soon be live, pc players field of view will be limited to 50-70. This is an incredibly poorly thought out decision for the following reasons.
1. If a player wants to play on a higher FoV they can currently. If the distortions bother them, they can lower it. Nobody is forced to play using a high FoV, which means the only people punished by this change are those who want to.
2. Many people, myself included, experience headaches and nausea when on a low FoV. For me personally, this would make the game unplayable. I experience both when the FoV is under 90.
Now, the only reasons to make such a change are firstly to remove the tactical advantage of people being able to see more or secondly to force parity between pc and console players. There are no other good reasons. So deciding to do this is clearly deliberately making the game less accessible to people (as people like myself do not want to play with a headache) in an effort to artificially increase content difficulty.
I have no issues with harder content, but I do have an issue with making a game actively induce nausea into its players in order to achieve it.
@nitocris83 please raise this as an issue, because I am certain this affects more than just 1 or 2 pc players.
Preview patch notes:
https://www.arcgames.com/en/forums/neverwinter#/discussion/1254931/infernal-descent-preview-patch-notes-nw-120-20200302a-6 Article about FoV causing headaches/nausea for reference:
https://www.howtogeek.com/241285/why-video-games-make-you-feel-sick-and-what-you-can-do-about-it/
Comments
Part 1: The rant
Whoever thought about this either wanted to make a bad joke, or he didn't think at all.
You gave us a slider to adjust the fov, was a godsend for many, and now you're gonna set a limit on it?
Think about it, you gave the community a slider to adjust fov however they want, and now you're setting a limit on it because...? you think some players are too dumb to realise it's bad for them ?
Part 2: The constructive part of the rant
If you're really adamant about having an upper limit for some obscure reasons, make it so high that it's irrelevant. It's how other games have treated the issue and seems to work well.
OR !!!!!
Set a limit, however you see fit, but make it so players are still able to go past that limit, and put a few(not one, a few) pop up windows with warnings explaining how it will negatively impact gameplay.
This means the reason given is a pretext, it is not the real reason for making the change, because they do not want to say they are only doing it to artificially increase difficulty.
Seriously, nobody complained that they're forced to do anything, game is much better playable at 90+ FOV 70 is way to little, you cant see at all what is standing right behind you, is this FPP or 3rd Person after all?
I was using FOV betwen 85 -95 since i got that game, one of things i hated in beginig i started to play this game that FOV sux, before someone told me that i can use gfxsetdefaultfov command to change it, and it was perfect, found my sweet spot around ~90s where game looks good and I can actually notice things i was supposed to.
@nitocris83 @cwhitesidedev#9752
@nitocris83 @cwhitesidedev#9752
Too bad i won't be able to see it because my new and improved near first person FoV won't let me see jack, giving me motion sickness and forcing me to immediately quit the game if this abomination is not reverted immediately.
NOBODY asked for this and whoever pushed for it should be fired the second the quarantine is over. Such out of touch moronic incompetence cannot be tolerated.
You wanna talk about your many major and community crushing mistakes? Not giving Tower 2 instances for players to practice in was a mistake and was yet another suggestion top players on preview were asking for. Do you have any idea how helpful 120 was for people in Tower???
Why do you keep angering your players? Do you even realize that every time you do this to us you lose even more? Stop making decisions that upsets people. Like it was said above, if players don't like the 120 view, they can use the slider to move it to whatever is comfortable for them. Give us a choice! Stop taking away things that are working.
Seriously, who is making these decisions that's upsetting so many players? Fire them! Enough wrecking of the game that we love!
Those of you who know me know that I was one to defend the devs till the cows came home. Since Mod 16 I've been waiting and waiting and.... waiting for them to turn things around after the massive destruction of the game. I've been picked on for being too negative etc... so? I've been asked by a representative of the company even (very unprofessionally) why do I play? A question that that should never come from anyone who represents the company be them paid employee or not. You may wanna take a look at your moderators (side note sorry).
Know that as a business we all know that you need to make money or the entire game dies.
However... you also need to be aware that if you keep making people unhappy the game will die as well... think about it, no players, no game, no money. Sound about right? Why not find a middle ground on making money and making people happy? How about that for a business concept? Stop taking away the things that we love!
I agree, I don't know of anyone asking for this. In fact the opposite! When Mod 18 came out, I didn't know anyone who wasn't thrilled that they could use this slider! What's wrong with you? Seriously?
Give me reason to stop being so negative in regards to the changes. I love this game! I love my community! I think there have been lots of changes that have been good but when I change like this comes out, sorry but I get a bit irate.
I have had enough drop to supply my entire alliance twice over but they are bound to character.
PrefEntry GfxSettings.DefaultFov 90
can set the FoV still over 70. On your next game start the prefs are loaded. Just dont use the gfxsetdefaultfov command ingame anymore as it enforces the limits. If you accidently lowered it, you can exit the game, change the gameprefs file to your preferred value and restart the game. Then you still run at your preferred FoV even outside of the limits.
fdgfdgfd.
I checked the above file. It is set to 90. I did not edit it.
But you can't change it to anything else in game now or it will be reset to 70.
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Really hope they re-ethink it cause if i have to pick between the game and not having eyestrain induced migraines, the game looses.
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"Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events."
Sure it maybe slightly easier to find Halaster when he appears in the sky, but it is still just as easy on 50 fov, just swing the camera around. For me, playing on a higher Fov limits your ability to see mechanics, and makes it harder to see exactly where your character is, so its much easier to mess up on precise positioning.
But, yeah why remove the option, it just causes more harm and discomfort to those who prefer a larger fov.
Now onto the issue.
The FoV slider was added specifically because there are players who have physical issues with video game settings/motion at times. While there were those who knew of the command that was exposed (and it wasn't exposed intentionally) they had options previously, but many players didn't know about them. When the slider was implemented, it was never meant to go up to 120, which is why a change was made post launch.
So why is 120 a bigger issue in a game like ours than in an FPS? With an FPS, all the player typically has for adjustment is FoV, which allows for a decent range in the setting. With Neverwinter, we have both camera zoom and FoV. The two are separate and the two are also multiplicative. This means that if someone goes to max zoom and max FoV it takes the view point to an extreme that the game was never designed to have in place. It does affect visuals, it does affect mechanics, and yes it absolutely does make some players feel they need to play at those settings to get the same advantages other players have. Increasing FoV does give advantages to gameplay as even the OP in this thread points out, but that wasn't the main driver for limiting the ranges.
Let's try this conversation in a different direction:
FoV settings are needed by some players to not feel sick while playing the game. The feedback is that the current settings aren't a high enough range to fully combat that diziness/sickness. FoV with camera zoom combine to turn a view that is meant to be an action RPG game with a tighter camera, into an almost RTS level of distance from the character.
What if we increase the FoV ranges more, but at the same time bring the maximum camera zoom closer to the player? This should allow players the FoV flexibility they need, while retaining the view closer to the character as the game was designed around. Thoughts on this approach?