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Return of the Old Dungeons - Leveling, but not Epic.

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  • somtaawkharsomtaawkhar Member Posts: 18 Arc User
    edited February 2016
    rinat114 said:

    You clearly said two things - pugs are considered normal gameplay, a premade dungeon is not. You also said buffs being used by these parties are exploits. That's exactly what I commented on.

    If you don't know what a strawman argument is, then don't mention it and save yourself the embarrassment. Also I don't know what kind of sad MMO's you're playing that makes you think Cryptic are acting fairly by deceiving the playerbase, making false promises and prompts to make it look like they do A while they deliver B. Your standards are pretty damn low.

    I said neither of those things at all, and I honestly dont know where the flying hells you drew those conclusions from the statements I made. Neither using buffs, or using pre-made groups is an exploit or abnormal. Buff combos that result is being able to take out like 60% of a bosses HP in one hit are however exploits, because by no measure is the devs design for situation to be possible.

    Also, I see no deception on the part of Cryptic. Their comments so far fall in line with what was said in the blog. All I have seen is fans taking thinks to illogical extremes in self-generated hype building and then getting mad when cryptic doesn't deliver on that, when they never were in the first place.


    And look at 90% of the mmo market, which is mostly filled with far far worse MMOs from Korea and Japan that are nothing but 100% grind, where you LITERALLY have to pay to win, and every update introduced more grind on a scale that makes Elemental Evil look even more like nothing in terms of grind then it already was.

    Look at American MMOs like DDO, or LOTRO, where Turbine nickles and Dimes players for content zones smaller, and with less content in them, then the zones Cryptic releases for free in modules.

    Look at games like WoW, and GW2, with their massive controversies in regards to expansion pricing, and expansion being terrible and causing WoW to hemorrhage millions of players on a monthly basis, and Anet forcing people to pay full price for GW2 base game and expansion when buying the expansion, with NO OPTION to just buy the expansion at a reduced cost.

    Compared to most MMOs on the market, Cryptic games are grind free, and fairly generous with regular content.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User

    All I can say is that I am greatly ashamed to play to know I am associated with, by virtue of playing the game, the kind of people who whine and moan over nothing.

    -"WAAA!!! we want to get stronger and have harder content!" Cryptic releases a higher level cap to allow for stronger monsters and skrims/dungeons.
    -"WAAA!!! Getting to 70 and end game is too hard!" Cryptic releases Underdark which gives people the Dwarven King storyline to fill in some of the gap, and drow armor, which is easy to get, and is some of the best armor in the game.
    -"WAAA!!! the 60-70 grind is still to much we hate having to do vigilance quests still!" Cryptic makes the 60-70 grind even easier with the upcoming Maze Engine module.
    -"WAAA!!! CRYPTIC DOESN'T CARE ABOUT US AND ISN'T LISTENING TO WHAT WE WANT!!!!" despite the fact everything from module 6-9 has been about doing what lots of people asked for.

    To be honest, you people are abominable, and make the infamously whiny Star Trek Online crowd look tame by comparison. If any of you think what Cryptic is doing is bad, or going to kill the game, you should go take a look at other MMOs, they are FAR FAR worse, by miles.

    As far as I can see, what we've wanted is less grind in the same old zones, less godawful boring refinement grind, actual rewards for playing, pvp balance, less power creep, fewer game-breaking items and the return of the old epic dungeons, absolutely none of which came in mods 6-9. And the Dwarven King storyline could have been written in ten minutes, and probably was. Salvatore probably spent more time in chat talking about it than he did writing it. So congratulations on being the one player who got you wanted out of all this.
    That´s exactly what I wanted.

    Atm I do PVP more than PVE sometimes challenging, sometimes frustrating since there is no reward and no matchmaking that works and SH is a disaster, sadly-->due to companionbuffs and more.

    The videos above do not show exploits, they show the brokeness of the game.
    If you run broken builds with broken sets, broken companions and broken buffs that stack, you will never get a content that will be challenging or satisfying in this game, never ever.
    All you can do is going into the feedback section and write thread N° 1023 wich begs the devs to stop that power creep, wich will never happen.
    Next step imo is chosing between leaving that game or don´t focus on maxed builds or do solomissions in PVE and post them in the forum.
    Most player in my guild just run dungeons and try to have fun together, they join for grinding, and for running dungeons in suboptimal setups.
    We never will get a hardcore mode in this game, so I propose to run Dark Souls naked with zero death and come back afterwards to chill. :)
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  • flyingleonflyingleon Member Posts: 451 Arc User
    edited February 2016
    Let me put the problem this way. If you add the contents of mod 8 and mod 9 together as a mod? Would this merged mod be a good mod? My answer is yes. Campaign zone, demogorgon, and CN. Many quality of life Changes.

    So my point is that it is not that cryptic does not hear from us. It is simply that they do not have the men force to give us a mod with enough content. They seem not able to do class balance we need. OP, elol set, they did not adjust the problem or they did not have resources to do that. The power creep brought by artifacts (equipments) are also a pain. Now they introduce artifact mounts. Why? Money. The amount of money they want can not match the content they offer. As a result, power creep.

    But still I do not see that they should deceive players by advertising something they could not offer. This is not a problem of capability but attitude. A trust problem, which makes it a big fail.

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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2016
    john6522 said:

    The whole this is broken, that is broken is so wrong. Never winter has always been broken. The builds that @thefabricant shows in those clips are highly expensive, very Grindy and time consuming to achieve.. For saying we don't want harder content and saying "go play dark souls" is irrelevant.



    Cryptic has always focused on casual players and hardly ever on the higher ups. You will not always be a noob, and saying "go play a new toon" is really annoying.



    Why should the higher ILs be forced to make a new character to enjoy the game, after everything they've done to get to that point?



    There should be way harder content for us.

    should, yes, but its a F2P mmo with a very small dev team as said and it will not give you what you are looking for at BIS, never, I bet my account, what you will allways get is more power creep and more broken stuff, getting more angry about
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User

    i thought it's both versions :(
    They shouldn't have advertised it as it was a big come back ...blablabla , pff so disapointed !
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  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User

    All I can say is that I am greatly ashamed to play to know I am associated with, by virtue of playing the game, the kind of people who whine and moan over nothing.

    -"WAAA!!! we want to get stronger and have harder content!" Cryptic releases a higher level cap to allow for stronger monsters and skrims/dungeons.
    -"WAAA!!! Getting to 70 and end game is too hard!" Cryptic releases Underdark which gives people the Dwarven King storyline to fill in some of the gap, and drow armor, which is easy to get, and is some of the best armor in the game.
    -"WAAA!!! the 60-70 grind is still to much we hate having to do vigilance quests still!" Cryptic makes the 60-70 grind even easier with the upcoming Maze Engine module.
    -"WAAA!!! CRYPTIC DOESN'T CARE ABOUT US AND ISN'T LISTENING TO WHAT WE WANT!!!!" despite the fact everything from module 6-9 has been about doing what lots of people asked for.

    To be honest, you people are abominable, and make the infamously whiny Star Trek Online crowd look tame by comparison. If any of you think what Cryptic is doing is bad, or going to kill the game, you should go take a look at other MMOs, they are FAR FAR worse, by miles.

    I have played a lot of other MMO's recently, with the hope that 1 of them will hook me on, have nice endgame, a decent community and be a place I can move on to. I originally got snagged on NWO because of the combat system, I stayed because of the friends and communities I became a part of. With each module, those communities get smaller due to the lack of challenging endgame content, when mod 6 came along, I was one of the people who was fine with the difficulty. When the difficulty got toned down, I was one of the people complaining it should be left as is. To be honest, I DON'T CARE about the leveling process from 0-70, or the content available to new players, I care about endgame and that is what the devs should be focused on as well. Why? well, because 99% of this game is level 70, only 1% of it is level 0-69. It takes a new, casual player like 2 weeks to hit 70, then endgame starts. Those who aren't willing to stick through the grind from 0-70, will not be willing to stick through the grind at level 70.

    The people who spend money on this game aren't the ones below level 70, its the ones at level 70, those are the ones you need to market the game to, those are the ones you need to retain. Dyes,transmutes? A new player won't be spending money on those until they are hooked into the game. Campaign unlocks? Meaningless to someone below level 70. Coalescent wards? Same as campaign unlocks. Respec tokens? people aren't going to buy these until level 70, when they working on their builds. Race rerolls? most people are happy with their race unless they are min/maxing, which occurs at level 70. Lockboxes? Appeals to people with a taste of gambling who know the value of the items in the lockboxes, new players do not.

    In order to keep money in the system, you need to keep older players around, which means they need something to do. Gathering power purely for the sake of having it with nothing that requires the power...that is just killing off the game.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I do not get why they are implementing a sub 70 campaign, ALL you had to do is FIX one of the sharandar/dread ring back to 60.. or both!

    LIKE we told you to do originally

    In addition my friend, I played almost 4 years on lotro (landroval, then riddermark (now closed =(.

    I had all classes to end game.. all geared in at least t1s.. all with second age weapons and off hands..

    I had several with t2 gear (I had my ministral (Muir) as part of regular raiding, even snagged a 1st age once)

    Did all raids at least a few times with all classes..

    I also had a r15 warleader(tulk).. and several r7-10 monsters as well.

    i never spent anymore money on that game then I did here.

    HOWEVER, I found the grind there to actual be much easier then anything here(getting your toon to 70 was half the issue, you could do any t1s with drops and friends!) .. and yet I will state the game isnt focusing on the right groups.. not at all. (other then monsters.. monsters were the true pita in that game)

    In addition.. this provoked attacks lately to all veteran players has to stop.. its HAMSTER, you obviously have played other mmos, its just time and knowledge, like any other mmo.

    The devs are focusing on wrong content.. wrong issues and no one, NOT one person on here can tell me that in 90 days they cant have a toon capable of doing everything in game.. (especially if they spend some actual time listening to us when we tell them how!) and ignoring the troll posts of a few individuals who keep claiming things that are 100% untrue. Sure you wont be 50% of a 4k i level person.. but who cares.. you dont need that. You do need to have some knowledge, right builds and right enchants for your build to work.. in that 90 days you can HAVE 90% of the boons (just skipping probably last two in tod)

    IVE played tons of mmos.. and IVE never seen one provide less ACTUAL game group content at end game then this one. running 2-3 dungeons over and over isnt group content. in lotro they usually gave you 2-3-4 raids every new release.. in lotro 3 mans were 3-4x harder then here!

    Sure they let power creep go crazy.. doesnt mean they cant drop ALL dungeons at t3 or t4 level to keep up with it.. design is already there!

    Just up the ante and the rewards!

    EVERY dungeon.. EVERY one of them should have t1, t2 and t3 at least.

    That is the simple solution.

    then stop campaigns again for awhile.. they are not needed.. effing hey how many boons you want to give us?

    Focus on ACTUAL group content and mechanics.



  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2016
    The foundry would be a good idea if most people had good idea, and could make fun and worthwhile content to play, unfortunately, most people can't and the foundry would be no better then it is now, a thing with about .01% good quests, made by a small handful of authors, while the rest of the content is even more boring and poorly made stuff then the base game.

    Also, the solution you posted in the link do nothing to fix the fundamental problems of foundry type systems.

    Really? What "fundamental problems" do you think exist?

    The only thing it doesn't solve is crappy content creators -- which would naturally go away since the reviews would have more worthwhile content and not be inundated with the floodwaters of instant-achievement, and exploit quests it suffers from currently -- largely due to the fact that 99% of the "quality" creators have abandoned it due to the completely inept design decisions made by Cryptic.​​
    Post edited by eldarth on
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited February 2016
    The Foundry could indeed be better and could fill some of these end-game holes. As someone who has written world- and map-editing software, telling me that no time can be devoted to it for the next 11 months just doesn't pass the laugh test. A simple improvement -- for example, an X,Y,Z size parameter -- couldn't be done in an hour, but it *could* be implemented by one person and tested in less than a week. I have no doubt about that whatsoever.

    As for content quality, we really need Andy's help on that front. Tuesday Foundry updates should include not only featuring of new content but culling of those exploitative quests. They don't all have to be done in one day, but it shouldn't take that many Tuesdays to get on top of the issue. Cull a dozen here, a dozen there, and they can get there in no time. The exploitative ones aren't exactly hard to find.

    There are other simple things that I'm convinced can be done in less than a man-week, and telling me that no one can be devoted to one of them over the next 11 months just isn't believable. It cannot possibly take more than a week for a person familiar with the Foundry code to implement and test a simple timer object that could be placed on the Specials tab. It's just not that hard a thing to do.

    It's hard for me to judge what else could be done without seeing the Foundry editor code. Right now, everything you do is done while connected to the server, so my first question would be whether any change you make goes through a text-translation level (e.g. to and from XML or some other language). That would mean that a "writer" and "reader" are sitting in-between, which also means that there is potentially room for a *lot* more functionality and flexibility, and potentially at a reasonable cost. Somehow changes have to be serialized, but if the Foundry involves serializing entire objects into a parsed, human-readable language then development costs just have to be lower.
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  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    @flyingleon I agree with that sentiment. How are we going to get people who left because you took dungeons out and pretty much took the fun out of the game? Why are new people going to want to play this game? they will get to level 70- get bored like everyone and quit.
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  • engineerofevilengineerofevil Member Posts: 36 Arc User
    bwowmp said:

    asterdahl said:

    I understand the confusion, the top section addresses dungeons that are returning to the game. The bottom section is sort of a state-of-the-game about dungeons, which examines the difference between dungeons and epic dungeons, in reference to what is there, and things coming in Module 9 like Castle Never, which is an epic dungeon.

    I also noted that unfortunately that the image of Frozen Heart and Gray Wolf's Den were swapped between the Dungeon and Epic Dungeon headers. This was an unfortunate mix up that Strumslinger has already gone ahead and fixed up. Apologies for any confusion that image may have caused.

    Here comes my standard wall-o-text. If you don't have five minutes, stop now.

    asterdahl

    You may or may not be surprised to find that we know that developers don't call all the shots, that you work with limited resources, and that you can each only address one thing at a time. Many of us have positions IRL with similar demands and dynamics, and we realize that you are merely human. Many of us understand the nature of developers workinging for Cryptic, which works for PWE, etc.

    That said...poor communication and failure to provide what customers want and/or need are hallmarks of a business doomed to fail. I know this, as I own a business, and our customer service is razor-focused toward preventing customer attrition and loss of revenue.

    I play this game, probably more than I should, as my "escape" from reality, and from the demands of steering the aforementioned ship. And now that I have found a great guild, I play for the fellowship to be had both there and with my kooky friends from PvP. And I can relate this with all honesty...I have found NO ONE who is happy with the state of the game as it currently stands. Not one. Single. Person. People are bored. I am a mature player, and this is the first MMO I have played since the original NW back in the day on AOL. I didn't spend a dime on gaming back then, nor in the intervening years, but I have spent money on this game. Because I really like it. I have invested well over a year in developing a character, and recently started my first alt. I am quite loathe to leave all of this behind. But, man...it's getting old.

    I came into this, and still operate as probably 50/50 PvP/PvE.

    PvP has been broken beyond imagination for a long time now. Bad matchmaking, exploits, silly rings, etc. But hey guys. PVP PLAYERS SPEND A LOT OF MONEY! And If you read the PvP section of the forums, you will find that balancing issues, queuing issues, matchmaking issues and the like have been in the fore of the players minds for a long time now. And have been roundly ignored. So now your PvP playerbase is vanishing. And your PvPers (WHO SPEND A LOT OF MONEY), are leaving in droves. Gauntlgrym used to pop consistently within 5 minutes of queuing just a few months ago. Now it is a wasteland. Tumbleweeds. Crickets.

    PvE. Do I really need to address it? The vast majority of players in this game, both hardcore and casual, gear their experience around PvE. I don't have your numbers, but I would wager significant revenue comes from those who reach level 70. I watched the lockbox-opening-orgy on black Friday, and many of the names I saw in orange are names I have seen around for months and are established players. I bought 10,000 zen myself for that event. I am one of your steady paying customers. And the dynamic toward us, as I see it, has been to remove PvE players' favorite content (dungeons), release new modules which introduce non-dungeon content (modules 6,7,8 anyone), and fail to re-install original dungeon content which PLAYERS HAVE BEEN SCREAMING FOR. This is Dungeons and Dragons. Not Whatever-We-Throw-At-You and Dragons.

    Who buys your Zen? Sure...the in-and-out player may spend 50 bucks before he gets bored and moves on to another game, but we long-timers are the base of your revenue stream. We are the one who respond to your call on Facebook to go and upvote NWN on the MMOGames poll (have you seen the number of votes there for NWN versus other games?). We are the ones who coddle the new players and help them stay interested in a game which often and largely ignores our requests. Why? Because you have a great product. But you are letting it rot on the shelf.

    Your hands may be tied on this as a developer. But pass this up the chain. Ask someone sitting behind a desk who doesn't know coding from the hill of beans which they are counting at the time to have a read.

    It's simply standard business practice, which Cryptic/PWE somehow seems to ignore...take good care of your long-term customers, and your business will thrive. Change with the times, and take their requests to heart. Listen to their feedback, and act nimbly and effectively to meet their needs. This is how any successful business must operate to survive over time.

    Look at these forums. I know you see them, and so do others there. Nobody is asking that Cryptic/PWE address every gripe that emerges. But the things that have been dominant themes here on these forums for months or years, and are consistently ignored? Just fix them.

    How about instead of releasing a new module, having the company take a break to invest time and resources in improving the product you have? What you are doing now is the equivalent of installing shiny new wheels and waxing the paint on a vehicle which is losing engine compression and soon will stall, perhaps never to run again.

    This game is beautiful, loads of fun and quite well-engineered at its core, but the engine in this vehicle has been ignored for too long in favor of the accessories. You keep slapping on new chrome, and all the while, the sputtering and clanking noises are getting louder.

    We, the playerbase, (especially the core, long-term players) are your customers. We are the water in the glass from which your company drinks its sustenance. But the glass has been left in the sun, and we are evaporating. Slowly but surely, we all are leaving, or will leave. When we do this is totally in your hands. We all want to stay. But keep alienating us, and we will inevitably go...probably sooner than we would like.

    Is that glass half full now, or is it half-empty? I would still say it is half full. But given the current trajectory of game development and consistent pattern of disregarding overwhelming player feedback, I would warrant that well before it is anticipated, this glass will be empty and gathering dust.

    As always, I hope for better.
    You are 100% correct, the concerns of PVP and PVE players have long gone ignored. They are going to see an Exodus unlike anything before when this gets out. I actually saw a couple people in Team Speak today that I have not seen in a while, excited about the next Module. With the truth getting out, this is about to change. Good job Cryptic, good job.
  • nickdylannickdylan Member Posts: 14 Arc User
    So basically they said they're adding 4 dungeons but they're actually only adding 1. That sucks.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    I swear DEVs, if only the foundry had an option for you to scale the difficulty of enemies in it. I am bored out of my mind. I'd love to try foundry missions I never touched that are filled with level 73+ enemies.
  • kiraskytowerkiraskytower Member Posts: 455 Arc User
    linoge63 said:

    ghoulz66 said:

    WHAT!? No epic ones!? That is the biggest slap to the face. You have any idea how easy and boring the 3-man dungeons are? How does it take months to tweak and release easy fillers that already existed in the first place? You may as well not bother bringing them back.

    To you easy is boring, for many many of us that equals enjoyment ...to each her own
    I ran the new Karrundax last night at full speed on my horse. No real need to stop for monsters ... we stopped to kill each boss (none of the boss fights took more than 30 seconds). I find it hard to believe this is what most players consider "fun". If it didn't reward XP or AD, I'm guessing you wouldn't find it "fun" either.
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  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User



    And while I do agree that creating endgame content is difficult for a small team to test, you have a legion of devoted players who would test it (for free - give them a token reward for their efforts and they're happy) like STO used to do. I just am baffled at the tone-deafness that seems to exist with respect to player feedback, and the unwillingness to use said players to make the content both better and what they want. Of course, my day job is to listen to users and make software better based on their input, so while I'm admittedly biased in that regard, I can also say that it works.

    The legion is getting smaller. This is serious. Like mod 6 catastrophe serious.
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  • rodrant64rodrant64 Member, NW M9 Playtest Posts: 172 Arc User
    I was one of the many people excited about the return of what I was assuming were 5 epic dungeons, and now I'm also one of the many disappointed that they're just 1 epic (a short HAMSTER version of CN) and 4 leveling dungeons. Like the current ones, the leveling dungeons won't be much fun for anyone at lvl 70 and decently geared, but they'll offer enough AD for them to blow through them in a matter of minutes and ruin what fun any actual leveling characters in the groups might've had from it. Except it sounds like the queue system might allow us to go in solo? That'd be the only silver lining.

    The mount changes, better variety of things to do to level up, the stronghold requirement reductions and the new queue system are all nice things. But none of them matter since there's still so little new end game content to take advantage of all of that. It just funnels into the same end game disappointment that's been plaguing this game for months while we get led along by false promises and lies.

    I've played this game since open beta, I've played a fair amount of just about every class, I've had some periods of liking PvP but I'm mainly a PvE person, before the level cap I'd gotten 5-6 characters pretty well geared and after the level cap increase I'm finally up to 3 decently geared lvl 70's. And right now I feel like I'm at the end of my rope as far as how much longer I can stick with it when there's just NOTHING TO DO.

    All that being said, I do get the wisdom behind making things easier for new players. It's just too bad it won't take them too long to get where many of the people in this thread are and feeling the same way.
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  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    I suddenly lost a lot of the interest in mod 9. So it seems a lot of others did, it probably could mean a big drop in high-end player numbers.

    But does Cryptic care?

    Cryptic is in the business to make money, and that is fair. It would be interesting to know which player groups are contributing most money to the game. I suspect it would be those below 2500 IL that are still having to gear up to penetrate further into game and win.

    Which really means there is very little incentive for Cryptic to provide much endgame content. And that basically is what Asterdahl says: The team is to a large extent focused on the lower parts of the game (where the income-generating players are to be found).
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2016

    I suddenly lost a lot of the interest in mod 9. So it seems a lot of others did, it probably could mean a big drop in high-end player numbers.

    But does Cryptic care?

    Cryptic is in the business to make money, and that is fair. It would be interesting to know which player groups are contributing most money to the game. I suspect it would be those below 2500 IL that are still having to gear up to penetrate further into game and win.

    Which really means there is very little incentive for Cryptic to provide much endgame content. And that basically is what Asterdahl says: The team is to a large extent focused on the lower parts of the game (where the income-generating players are to be found).

    from my POV I bought 55000 Zen since 04/15, can´t say what i spend before that date, lost data, and I am not near BIS, it was my free will, maybe I did something wrong.
    I think most money is spend by long term player in this game.
    As far as I remember you start this game level up and rethink a while if it´s worth it. After some time you start spending money to gear up etc.
    These new dungeon are not needed from my POV, i did not even run those 3 man dungeons from mod 6 or 7, not even to farm daily AD, too boring.
    Getting new leveling dungeons for low geared player, none of us wants to vivsit at level 70, is ignorant.
    The disappointement is the bigger the more expectations you had towards the new mod, I did not have any expectiation except getting more power creep+grind.
    So I am not surprised at all. I see exactly what I expected grind, power creep and empty promises.
    No rework of classes, no balance, no improvements to PVP til now and that´s what some of us are waiting since long.
    SH PVP without caompanionbonus and without that lag caused by buggy classes could be fun, but it isn´t.
    Dungeons without overbuffs and silly companionboni and broken mechanics could be challenging, but it´s not.
    They even could spend all that time they wasted on mod 9 to fix all those problems, get things in line, but they don´t and they never will.
    The geargap gets´s bigger and by that you can´t satisfy everyones expectations, but.....noone said you need to satisfy the expectations for 0,0001% of playerbase by implenting leveling dungeons without any challenge getting to level 70, lol :(
  • warpetwarpet Member Posts: 1,969 Arc User
    i just don't get it how hard can be for them to just up lvl of mobs to 71 and put 2000+ or make mobs lvl 73 and put 2.500 as min socre and call this new dungeon epic :'( ,
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User


    I think most money is spend by long term player in this game.

    It is hard to tell, the statistical relevance of just one person is fairly small.

    It would be really interesting to see Zen purchases plotted against account age and highest IL on account.
  • andrew33#3082 andrew33 Member Posts: 9 Arc User
    I think it was bad communication to let ppl hopes up!
  • namrekcanamrekca Member Posts: 67 Arc User

    Unrepentant Gaming
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  • kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
    Who told cryptic to make new animation/effects/artwork to these lairs anyways???

    What the hell is going on in there, we asked dungeons back with greater difficulty, not "new super cool art dungeoning".

    Cryptic has lost it again. They are destroying their own game and playerbase with these idiotic remakes and empty promises.

    Thank you Cryptic again, for nothing.
  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    Really? Why?

    95% of the players play or try to play endgame content and are in a gearing-up process all the time. Bots are not players...

    So the devs create dungeons for EXP farming... For the few hours/days to reach level 70? All the development time! Wasted. Like SH PvP. So much love for content born dead.

    I was soooo happy to play some old dungeons again and we prayed.. that we have to play them all, not only the easiest one (like in mod6...) but now:

    Mod 9
    1) Complete campaign for more boons
    2) Grind CN for some ultra rares

    :'(:'(:'(
  • nealbeatnealbeat Member, NW M9 Playtest Posts: 41 Arc User
    Sad thing this doesn't surprise me anymore ,so many times we got promises and were dissapointed, so many bad choices who led to more players leaving this game for good. As many said this is just going down even more in the hole. I as an 1 year old player with 4 characters, 3 done with boons and gear (ignoring last 2 WoD boons), just have left to wait and see if this would be the killing blow or Neverwinter will have some time more before completely commit suicide.

  • mrshabokmrshabok Member Posts: 210 Arc User
    edited February 2016
    It certainly seems so. Someone please logically explain to me their decisions. I can't figure it out. They ignore literally everything we say and keep us around with the empty promise of tomorrow. I really, really think all they care about is revenue from new players and alts, or maybe they gave up and are waiting to free server space for...something else. I'd love a good, solid explanation for basically trolling us with the whole dungeon thing. I really don't want to feel this way. I hate complaining. But I'm so baffled and frustrated I don't know what to do.
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  • hmdq#4491 hmdq Member Posts: 508 Arc User
    the game is already dead and are just trying to profit which still gives.
  • edited February 2016
    This content has been removed.
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