I do want to mention that the poll is something that we were curious about. It doesn't mean we're going to be making a decision based solely off a poll.
The set needs to be nerfed. Very much so. the devs once promised that new set bonuses would be small happy bonuses and not strong ones like we had before. Enter lostmauth set. Huge bonus to people it doesn't even have good stats for.
Once the lostmauth set is fixed to normalized levels then class balance can begin
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
No
If they decide to nerf it, it'll only cause another massive chain reaction in which will take MONTHS to sort out. I'll be fine with it, but only if each class is rebalanced beforehand to make up for it.
With my multitude of characters that I have, I do have the full lostmauth set on 4 toons. However those 4 toons are meant to be DPS... My CWs on the other hand use the Valindra's set... a choice I made because I wanted a Control Wizard that could actually Control. However I am regretting that choice and even considering going to the lostmauth set for my CWs... Why? Because control is a pipe dream. If you are in a t2... many control spell have no effect at all on mobs. Even worse, the Strong hold quest "Dagyrc the Merciless", a simple SH quest, any type of control shows him stopped for no more than a split second. It just proves that there is no love for the people that actually want a CW to be more than another DPS queen.
So until things are changed and we can actually give our CWs the ability to control again, we are limited to be DPS builds and only DPS builds.. I should sell my Plaguefires for vorpals and swap my tiamat set out for the lostmauth set and become just another DPS class instead of trying for something different.
But if things like the tiamat set had an noticible effect on control, and control was something worth while, it would actually be an option for people that want a "Control" Wizard to use instead of the lostmauth set being the only viable option in the game.
It has to be addressed and fixed, otherwise any new class balances or changes will have to be built around the set. This is a no brainer and I cannot imagine how anyone would not realize this obvious point.
To avoid excessive complaints, for a period of time they could allow 100% rp changes to other artifacts choices if players wanted to then change and not lose their investement.
farming this set is hard work, and we did it for a reason! ...
there will be so many more things happening in game, many more possibilities, why limit the old ones, instead of looking forward to new ones? --- enhancing other sets and bringing out new viable ones is just one of these possibilities... enjoy the game!
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Fix all the bugs and lostmauth set and then balance the chars, and what i saw in th Q&A video, they don't know how their games char powers, feats and item bonuses even work together code wise. So with this rate the balance in this game is fixed in the year 2020 or later.
One of my friends (20 years professional experience in coding and programming, in both games and programs for pc ) said when he played NWO and quit after a few months, that fixing bugs takes too long in this game and that is because of bad programming and code. Dunno, but if an professional makes that kind of statement, something is definetly wrong.
0
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
No
If they buffed the Valinda's set to have the same effect, I'd switch. ;D
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
I don't want it nerfed. I want it to work as intended. Currently it appears to do much more than indicated. If they proclaim the LM set to be as intended, I want the tooltip adjusted accordingly and other sets implemented similar to the LM set but with other stats. Defense or recovery for example instead of damage.
Basically this, but I didn't withhold my vote as others calling for it to be BALANCED have done. "Nerfed" is a very loaded term that should not have been used in creating this poll.
Do you do enough damage without your Lostmaunster? Of course you did. This set and a few other things serve to utterly trivialize the content, and then if content is balanced for you, it's too hard for people who don't have the same toys you do.
Other damage procs based off weapon damage don't benefit from damage bonuses, and therefore don't blow the numbers into the stratosphere. That's why people are so disappointed in the baby owlbear. Stuff needs to be balanced around being NOT-Lostmauth, not around how it measures up to Lostmauth, because Lostmauth itself isn't balanced.
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Once the lostmauth set is fixed to normalized levels then class balance can begin
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With my multitude of characters that I have, I do have the full lostmauth set on 4 toons. However those 4 toons are meant to be DPS... My CWs on the other hand use the Valindra's set... a choice I made because I wanted a Control Wizard that could actually Control. However I am regretting that choice and even considering going to the lostmauth set for my CWs... Why? Because control is a pipe dream. If you are in a t2... many control spell have no effect at all on mobs. Even worse, the Strong hold quest "Dagyrc the Merciless", a simple SH quest, any type of control shows him stopped for no more than a split second. It just proves that there is no love for the people that actually want a CW to be more than another DPS queen.
So until things are changed and we can actually give our CWs the ability to control again, we are limited to be DPS builds and only DPS builds.. I should sell my Plaguefires for vorpals and swap my tiamat set out for the lostmauth set and become just another DPS class instead of trying for something different.
But if things like the tiamat set had an noticible effect on control, and control was something worth while, it would actually be an option for people that want a "Control" Wizard to use instead of the lostmauth set being the only viable option in the game.
Murphster - SS CW | Jennsen Rahl - MoF CW
Taarna - GWF
Eowyn - Protector OP | Leela - Devoted OP
Mara Jade - TR
Leeloo - Tempt SW | Kahlan Amnell - Fury SW | Galadriel - Damnation SW
Sturm Nightblade - GF
cuz to make the set work for you,
you need to have over +10k-15k crit at least to starting,
but if you have lower are the set nothing special..
To avoid excessive complaints, for a period of time they could allow 100% rp changes to other artifacts choices if players wanted to then change and not lose their investement.
there will be so many more things happening in game, many more possibilities,
why limit the old ones, instead of looking forward to new ones?
--- enhancing other sets and bringing out new viable ones is just one of these possibilities...
enjoy the game!
Call me Andy (or Strum, or Spider-Man)!
Follow Neverwinter on Twitter: NeverwinterGame
Like Neverwinter on Facebook: Neverwinter
Follow me on Twitter: StrumSlinger
One of my friends (20 years professional experience in coding and programming, in both games and programs for pc ) said when he played NWO and quit after a few months, that fixing bugs takes too long in this game and that is because of bad programming and code. Dunno, but if an professional makes that kind of statement, something is definetly wrong.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Do you do enough damage without your Lostmaunster? Of course you did. This set and a few other things serve to utterly trivialize the content, and then if content is balanced for you, it's too hard for people who don't have the same toys you do.
Other damage procs based off weapon damage don't benefit from damage bonuses, and therefore don't blow the numbers into the stratosphere. That's why people are so disappointed in the baby owlbear. Stuff needs to be balanced around being NOT-Lostmauth, not around how it measures up to Lostmauth, because Lostmauth itself isn't balanced.
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