rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
No
It does not need to be nerfed to me. But some of the other sets do need to be buffed to make them more useful. It is the same with weapon/armor enchants. None of them need to be nerfed either, but many of them need to be buffed.
The set needs fixing so it doesn't multiple off additional buffs. In addition, the other sets need looking into. Each set should be on par. Whether this is done in the form of nerfing Losty, or buffing the rest, I don't really mind.
Yes, if you do it to an reasonable amount and also increase the viability of the other sets.
i prepared a post about every set and how you could adjust them properly, but the forum ate it. Soooo yeah. I don't write it down again.
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0
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
No
I voted no. I spent a large amount of AD getting this set and upgrading it, so that I could do a ton of damage. I would like other sets to be buffed, or new sets added that are on-par with what the Lostmauth set can do.
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I voted no. I spent a large amount of AD getting this set and upgrading it, so that I could do a ton of damage. I would like other sets to be buffed, or new sets added that are on-par with what the Lostmauth set can do.
The LM set adds way too much dps in the best cases, imo, but that doesn't mean it should stop being BiS for most dps builds either. Problem is that LM is so good, and the other optiosn are so weak, that even non-dps builds are taking it w/o question. So, a mix of both approaches is what I'd want: make the other sets better, but don't make LM scale too crazily w/ dmg buffs (as it does now).
The LM set adds way too much dps in the best cases, imo, but that doesn't mean it should stop being BiS for most dps builds either. Problem is that LM is so good, and the other optiosn are so weak, that even non-dps builds are taking it w/o question. So, a mix of both approaches is what I'd want: make the other sets better, but don't make LM scale too crazily w/ dmg buffs (as it does now).
There is a difference between an item set bonus being Strong vs. Overpowered. Strong set boni are perfectly fine, but anytime something crosses the line into overpowered it needs to be addressed, no matter what category it falls into; be it set bonus, skill scaling, or item/skill/power crossover.
When a set bonus is capable of increasing the overall damage output of a class by upwards of 30% it crosses the line and then some.
I understand perfectly well why people are hesitant to give in to a change in this particular instance. A balance pass to the Losty set would potentially reduce the dps of anyone using it. No one likes to give up power once they have it. In this case, however, it is very much justified.
Just don't nerf it so hard that it becomes completely useless. Any change regarding this issue must be done carefully and cautiously. (and with a great deal of testing)
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Big no. As a sw player set doesn't even work properly with sw, it doesn't proc all powers. Overall damage increase of set ain't that significant with sw, under 10% (depends powers you use) Our problem is gwf's damage output and yes lostmauth's set is big part of it, but there is better ways to reduce that damage. Reduce self buffs, weapon damage, stacks...
60% of players use this set, if they nerf it, there will be lots of unhappy customers. Unhappy customers don't really like to spend much money on something that makes them unhappy .... Anyway. What needs to be done is: 1. Create alternatives 2. Make content that requires more damage.
The new companion, from what I read, functions similar to Lostmauth set. If cryptic nerfs the lostmauth set now, who will want/buy the new companion (knowing that it too may eventually be nerfed)?
Wow, I can't believe how ignorant people can be. Read the tool tip people. It is not WAI. It should just add weapon damage, not weapon damage multiplied by every possible damage multiplier + crit. The set is BIS for every DPS class. This is not normal. Buff other sets?! That would be just wrong. I should be able to chose Int belt as a CW, or Dex belt as a TR, not forced into using a set because it's just too good to pass. You say they should not nerf it because it will upset people?! If the ability points are good for your class, you should not be upset; if they are not, too bad, why choose a set just because it is bugged?
Maybe the only way of pleasing everyone is fixing it just for pvp, as PVEers are not willing to drop any dps.
Having it do what the tool tip says is a severe nerf. The mix of slightly nerfing LM, and slightly buffing other sets sounds reasonable, although it needs careful analysis.
[edit] Rather than adjusting it to fit the current tool tip, I'd give it a target limit. [/edit]
However... I repeat: you're going about it the wrong way. You (devs) shouldn't tweak characters based on provided gear. You should have balanced classes first, and THEN tweak gear to meet whatever purpose it was made for.
Think of it this way: you nerf LM and buff other sets now; when (actually, if) you balance classes, guess what will happen to the sets again.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
The new companion, from what I read, functions similar to Lostmauth set. If cryptic nerfs the lostmauth set now, who will want/buy the new companion (knowing that it too may eventually be nerfed)?
But it DOESN'T, because it doesn't benefit from damage modifiers, doesn't proc from all attacks, and only procs from the first tick of stuff that DoTs (Lostmauth shouldn't either, but they've missed things so people build around it). And people are boo-hooing that it's not powerful like their precious, precious Lostmaunster, even though the companion damage bonus being fairly small *is* balanced.
The new companion, from what I read, functions similar to Lostmauth set. If cryptic nerfs the lostmauth set now, who will want/buy the new companion (knowing that it too may eventually be nerfed)?
But it DOESN'T, because it doesn't benefit from damage modifiers, doesn't proc from all attacks, and only procs from the first tick of stuff that DoTs (Lostmauth shouldn't either, but they've missed things so people build around it). And people are boo-hooing that it's not powerful like their precious, precious Lostmaunster, even though the companion damage bonus being fairly small *is* balanced.
Precisely.
They're comparing a reasonable boost to an overpowered one they've become accustomed to.
Why not? The inactivity of the developers adressing this problem made everyone invest in the set and refinement. Now they dont want to lose the investment. Plain and simple.
I want the set to be nerfed, but now its too late. And other bugs/problems in the game are in the same spot. They will be part of the core soon and accepted by all.
But it DOESN'T, because it doesn't benefit from damage modifiers, doesn't proc from all attacks, and only procs from the first tick of stuff that DoTs (Lostmauth shouldn't either, but they've missed things so people build around it). And people are boo-hooing that it's not powerful like their precious, precious Lostmaunster, even though the companion damage bonus being fairly small *is* balanced.
Have you actually tested the new companion? Yes or no?
Sometimes the best way to balance the game is to re-balance the other sets and classes by minor buffs. Is nerfing a class the best way to level the playing field? Or is it better to fix the other classes first then assess how overpowered the class it? Same principle.
The thing with the lostmouth set isn't just how good it is. It is how bad the other sets are in comparison. As a warlock I think the set only adds like 5-10% more damage. But the other sets are so lackluster that I'm forced to use it even though the stats are useless for my class.
Buff/add other sets to the game then tweeting the lost mouth set wont feel like such a nerf
People will always ruin a good thing. Let it go already. They have royally screwed up class balancing so that is the FIRST thing they should fix before messing with anything else.
60% of players use this set, if they nerf it, there will be lots of unhappy customers. Unhappy customers don't really like to spend much money on something that makes them unhappy .... Anyway. What needs to be done is: 1. Create alternatives 2. Make content that requires more damage.
to create alternatives closer to what lostmauth does now , let me tell you how it will look like
Valindra set 3/3 increases your control bonus and control resist by 100%. Imperial set 3/3 you have 100% chance to deal 100% weapon damage + amplified. black ice set 3/3 you have 100% chance to deal 100% wepaon damage as piercing damage tiamat set 3/3 you now get 50% inc.healing and 50% outgoin healing. lathandar set 3/3 you do not need a soulforge anymore,when you die you get ressurected with 50% of your hitpoints back emblem of seldarine 3/3 heals the bearer for 10% when he takes 2% of his hitpoints in damage,before mitigation.
^ here are your alternatives, it will totally balance out. i know for a fact that a dev said that these should not be significant, dunno what you guys understand what significant means. When a entire build is revolved around it, that is way to significant than it should.
This.
If you want to boost other sets, I see a lot of rage coming from pvp against a valindra set that's reajusted to how Lol set works.
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i prepared a post about every set and how you could adjust them properly, but the forum ate it. Soooo yeah. I don't write it down again.
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The LM set adds way too much dps in the best cases, imo, but that doesn't mean it should stop being BiS for most dps builds either. Problem is that LM is so good, and the other optiosn are so weak, that even non-dps builds are taking it w/o question. So, a mix of both approaches is what I'd want: make the other sets better, but don't make LM scale too crazily w/ dmg buffs (as it does now).
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When a set bonus is capable of increasing the overall damage output of a class by upwards of 30% it crosses the line and then some.
I understand perfectly well why people are hesitant to give in to a change in this particular instance. A balance pass to the Losty set would potentially reduce the dps of anyone using it. No one likes to give up power once they have it. In this case, however, it is very much justified.
Just don't nerf it so hard that it becomes completely useless. Any change regarding this issue must be done carefully and cautiously. (and with a great deal of testing)
Our problem is gwf's damage output and yes lostmauth's set is big part of it, but there is better ways to reduce that damage. Reduce self buffs, weapon damage, stacks...
Anyway. What needs to be done is:
1. Create alternatives
2. Make content that requires more damage.
If cryptic nerfs the lostmauth set now, who will want/buy the new companion (knowing that it too may eventually be nerfed)?
The set is BIS for every DPS class. This is not normal.
Buff other sets?! That would be just wrong. I should be able to chose Int belt as a CW, or Dex belt as a TR, not forced into using a set because it's just too good to pass.
You say they should not nerf it because it will upset people?! If the ability points are good for your class, you should not be upset; if they are not, too bad, why choose a set just because it is bugged?
Maybe the only way of pleasing everyone is fixing it just for pvp, as PVEers are not willing to drop any dps.
Having it do what the tool tip says is a severe nerf. The mix of slightly nerfing LM, and slightly buffing other sets sounds reasonable, although it needs careful analysis.
[edit] Rather than adjusting it to fit the current tool tip, I'd give it a target limit. [/edit]
However... I repeat: you're going about it the wrong way. You (devs) shouldn't tweak characters based on provided gear. You should have balanced classes first, and THEN tweak gear to meet whatever purpose it was made for.
Think of it this way: you nerf LM and buff other sets now; when (actually, if) you balance classes, guess what will happen to the sets again.
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All posts pending disapproval by Cecilia
They're comparing a reasonable boost to an overpowered one they've become accustomed to.
I want the set to be nerfed, but now its too late. And other bugs/problems in the game are in the same spot. They will be part of the core soon and accepted by all.
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The thing with the lostmouth set isn't just how good it is. It is how bad the other sets are in comparison. As a warlock I think the set only adds like 5-10% more damage. But the other sets are so lackluster that I'm forced to use it even though the stats are useless for my class.
Buff/add other sets to the game then tweeting the lost mouth set wont feel like such a nerf
If you want to boost other sets, I see a lot of rage coming from pvp against a valindra set that's reajusted to how Lol set works.