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Spellstorm Renegade Guide: Death is the Best Crowd Control

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  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    Getting your arpen higher should be the first step, 41% seems rather low and it puts you behind by quite a bit in terms of damage.
  • truckiesnaketruckiesnake Member Posts: 46 Arc User
    Understood, but mine is considerably higher than all but one of the group members I ran with. But yes, I will continue to add there.
  • solbergxsolbergx Member Posts: 654 Arc User
    Hi ironzerg, I see on Sharandar you chose elven tranquility which heals 20k hp when struck by foe, but on dread ring you chose shadow touch over enraged regrouth, wouldnt it be better to receive 20k hp also from dread ring too?
  • corydonn15corydonn15 Member Posts: 7 Arc User
    I'm also a huge fan of the guide and I think one thing I missed for a while when playing the build is spell twisting, You usually want to get encounter powers out 2-3 at a time then hit with an at will to refresh your encounter cooldowns.

    That and using a striker companion with bonding runestones is a massive help.
  • boom782boom782 Member Posts: 183 Arc User
    edited September 2015
    Would love some help with direction of my CW. Currently iLvl 2362 and I am torn on whether to upgrade companions first, enchantments, or gear. I have about 4mill AD to spend. I listed Xbox prices below.

    Here are current stats and companions(also I'm on Xbox): SS Sun Elf Renegade CW following ironzerg build

    HP - 57,342
    Power - 9,879
    Crit - 5,296
    ArPen - 4,183
    Recovery - 3,067
    AP - 310
    CA -862
    Control Bonus - 0
    Def - 2,096
    Deflect - 75
    Regen - 646
    LS - 2,571

    I am wearing Eternal WoD gear, blue artifact MH and OH(should be purple, possibly orange by next double RP), mod 5 personalized rings, Owlbear, and old Cloak of Black Ice. I will have jewelry and tailoring to 25 today so first thing will be to upgrade rings and clothing. Using mostly rank 7 enchantments with a couple 8's and one Dark 9 and Greater Vorp.

    Artifacts are purple waters, lantern, tiamat orb, and heart of blue dragon.

    Companions are purple Fire Archon, green Intellect Dev, blue stone of Allure(summoned), blue Air Archon, blue Striker(+105 power and Crit)

    What should I upgrade first?

    Dark rank 9's go for around 550k. Can buy purple Air Archon for 550k(cheaper than upgrading my blue). Can buy the Lostmauth set for 2.6mill. Greater bonding stones going for around 650k right now and perf for 3.2mill so not using an augment would be pricey.

    Any suggestions would be greatly appreciated. Thanks in advance!


    UPDATE: Purchased purple Fire Archon for 195k and 2 Dark 8's to increase ArPen by about 450 but still only at 42%.

    Post edited by boom782 on
  • solbergxsolbergx Member Posts: 654 Arc User
    I checked your guide and saw that you went with the health in Dread Ring and Sharandar, i thought it was different, sorry for my post
  • fallengodlokifallengodloki Member Posts: 26 Arc User
    @ironzerg79 I just dinged 70 on xbox, I currently have 71 points spent with 8 points avalible, and disintegrate is the only power I currently have at level 4.

    What other powers would you say NEED to be level 4, and which ones would you also recommend to be level 4?
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    Put any power you use regularly at 4. Conduit of Ice, Storm Spell, Chilling Presence, Disintegrate, Icy Terrain, Steal Time, Chill Strike, Ray of Enfeeblement...
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    @boom782 The new T1 and T2 gear will come with a lot of armor pen, too...so look to upgrade those pieces with large amounts of armor pen first.
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  • boom782boom782 Member Posts: 183 Arc User
    edited September 2015

    @boom782 The new T1 and T2 gear will come with a lot of armor pen, too...so look to upgrade those pieces with large amounts of armor pen first.

    Perfect. Already purchased Alliance robes with seals and had my helm drop in temple of spider and both of those allowed me to move some stuff around and get to 6500 ArPen. Sitting at 2550 iLvl

    Now the next best thing to stack is Crit? I'm only at around 44%.

    Also, is the DC sigil REALLY worth the grind and lack of stats? I'm currently using Lantern, Horn, Orb, and Heart of Blue Dragon which all give me amazing stats for the renegade build. I feel I would have a hard time giving one of them up for the DC sigil which gives defense.
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    At epic it's an extra daily every 2 minutes. Yes, it's that good. So your daily use goes way up, since you can replenish AP without combat.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    Indeed. It's an extremely powerful ability.
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  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    Yes it is. I love the Sigil after using it. Mine is currently Blue at the moment. Hoping to get double RP soon to make it higher. I am using Sigil, Horn, Lantern, Thayan Book. I am currently sitting at 59% RI with 3 out of 4 Alliance pieces. Havent been running many dungeons cause takes forever to get into a group.
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

  • fallengodlokifallengodloki Member Posts: 26 Arc User
    edited September 2015
    @ironzerg79 I'd like to tell you a story. I've been having difficulty getting into dungeons lately, even with it being 2xSeals.I either get kicked out or the group quits the dungeon before getting anything significant. So I joined up with a fellow twitch streamer. We got a group together and started running TotS. We had a Pally, GWF, Cleric and 2 CWs (me).

    Now I was barely at 2k iLevel, still wearing the Eternal Gear set with a soulforge, new MH and OH with plaguefire, some rings and neck from mod5 lostmauth and a green Greater sash of wis. With only 31% AP, I knew I was squishy as hell and so did the mobs.

    My sole job was to "make icicles and buff the party." Knowing I couldn't be right next to the action, I swapped my skills around.

    I ran Icy Terrain in Mastery, with RoE, CoI and Suddenstorm/Disintegrate as encounters.

    The runs went pretty good, my only trouble was at the end boss fight. Those assassin's are tough to put down.

    Was that a good power setup for what I had to do, or would there be a better rotation that can still keep me mobile, safe and able to "make icicles and buff?"
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    That's exactly what you need to do. Before you get re-geared, dungeons are extremely dangerous for CWs. I don't see a problem running IT on tab, but I'd probably do Disintegrate, CoI and Steal Time as my regular loadout. Steal Time still has a 25 foot range, so you can cast on the periphery of the fights.

    It's also another reason why I'm not a big fan of Icy Veins...it sometimes can keep you too close to the heat to be really useful, or at least more useful than Spell Twisting, which is always great (for trash, at range and on bosses).
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  • fallengodlokifallengodloki Member Posts: 26 Arc User
    @ironzerg79 Only reason I swapped out steal time was cause I was worried about the long cast animation. I was focusing on dodge speed, knowing I might have to do it alot.

    I'll try that load out and see if I notice a difference. Having rays of enfeeblment on spider queen helped tremendously though. My gwf (3.5k ilvl) noticed a huge boost to his damage.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    Enfeeblement is definitely a good go to on the bosses. For her, I would focus mostly on a single target rotation, CCing and burning the adds as quickly as you can.
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  • xedo01xedo01 Member Posts: 32 Arc User
    @ironzerg79
    So far my cw has reached 60. ( still cleaning up all pre-EE zone quests to maximize my exp earned once i finish spinward.
    But i have to say, You have a very good guide, and for a NEW cw, and somewhat new to the game, I have to say this build( and walkthrough of the skills) has helped tremendously, to let me learn/focus on the class.
    Instead of where to put each point every level. Will i completely use this guide point for point? Maybe/maybe not.
    But i have to say. It has been very helpful to finally have a class guide like this one. Alot of thought and thought was put into this guide .

    thank you.
  • drexcidrexci Member Posts: 93 Arc User
    Thanks for taking the time to make this guide it's a great help. Could anybody have any info on whether ranking up to a trans fey touch is worth it for a CW. Does it benefit the group at all?
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    Feytouch has a much bigger benefit to your DPS, and none for the group. The damage reduction on enemies could be considered helpful, but not as much as the debuff from Terror, Plaguefire or even Vorpal.
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  • pbrand45pbrand45 Member Posts: 99 Arc User
    What are the ideal hp, def, life steal stats. I don't see how u can not get one shotted in lol by invisible fireballs , unless you have sheild as a encounter
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    Hit Points...as much as you can. Defense and Lifesteal aren't going to do much for you if you keep getting one shot.

    Otherwise, just focus on playing defensively, being really diligent to avoid red, ect. If need be, put Shield on Tab. The loss of a spell slot is far better than constantly dying. Keep in mind these new level 70 dungeons are TOUGH until you get better gear, way harder that gearing up at level 60.
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  • pbrand45pbrand45 Member Posts: 99 Arc User
    Thanks for answering. So even though we have a larger hp pool, hp enchantments still are better def enchantments.

    With a 80% crit severity, what % should I stack crit chance to before dumping into power.
  • boom782boom782 Member Posts: 183 Arc User
    pbrand45 said:

    Thanks for answering. So even though we have a larger hp pool, hp enchantments still are better def enchantments.



    With a 80% crit severity, what % should I stack crit chance to before dumping into power.

    Definitely something I would like to know too. I have my RI at 60% finally and power around 11k and crate around 8k. Wondering if I should swap out some power enchantments for Crit.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    When give the choice, I got for as much Critical Strike as I can, but for my enchantments, I'm building for the longer term using Brutals to split between Power and Crit.

    I honestly don't know what the perfect mix is for the two stats, but from what others have extrapolated, you can go deeper into Critical Strike now, probably deeper than you can realistically manage, and not have a problem.

    I would at least aim for an in-combat crit rate of 70%, so when Chaotic Nexus procs, you're critting at 100% for 10 seconds.
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  • pbrand45pbrand45 Member Posts: 99 Arc User
    Thank you, just the advise I needed. Being new to mod6, your build has made it pretty easy. I can solo shanadar, and dread ring. Icewind and dungeons are more difficult because I have to have shield on tab. Since col isn't on tab , I'm not getting chill stacks from it, thus losing control and dmg. But when we get double xp I should be able to upgrade enough to do more dmg where sheild won't be needed.

    I think the biggest hump to over come is going from eternal armor/mod 5 t2 gear to the alliance gear. Most guilds only have a hand full of 70s so u have to queue and pray. I got lucky with the queue and was able to get my alliance and some elemental alliance.
  • sslothzzsslothzz Member Posts: 224 Arc User
    hi! i'm a returning player, haven't played NW for over a year. i've read the guide and now looking to respec my wizard to try the game again. but i'm a bit embarrassed about my powers. screenshots on the first page show only 3 levels of powers up to lvl60. in game i see 4 levels on all powers from lvl1. so how are powers leveled up now? maybe someone has already asked this and you can provide a link to the answer?
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    No worries. When they raised the cap to level 70, they added a 4th power upgrade. I didn't redo the screenshots below level 60 (because it's a bit of work :wink: ) but assume that anything upgraded to level 3 is something you'll also want to upgrade to level 4 when you get the power points.

    Level 4 powers unlock after spending 70 points and at level 70.

    I would unlock Chilling Presence and Storm Spell first, then Icy Terrain, Oppressive Force, Ray of Enfeeblement, Chilling Cloud, Disintegrate, Conduit of Ice, Steal Time, Ice Knife and Chill Strike.

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  • sslothzzsslothzz Member Posts: 224 Arc User
    edited September 2015
    thanks much! i'll be testing it out!
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    The only post-level 60 power worth getting is Disintegrate...the other stuff is trash.
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