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Discussion: How can the Refining Points system be improved going into Mod 6?

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  • skinlikewinterskinlikewinter Member Posts: 104 Arc User
    edited January 2015
    Ironzerg has a great idea for artifact leveling. with that said if his system is implemented, Ironzergs systems basically takes away an albeit, terrible potential but still a potential money making way, in the player buying refining stones from the game, either with zen or AD. as an effect, it would not be far fetched to assume that the xp to level up these items will be through the roof. I like Ironzergs idea but am wary of what devs would do to it. then again not knowing can be just as bad if it wasn't implemented.

    What I would like to see is a new profession that gives white, green and blue refining items such as white pearls, peridots, aquamarines, minor refining stone, lesser refining stone and the blue version of refining stone.

    These items received from the profession would be Bound to Account and can take from 6, 8, 12 hours depending on the grade. This can help players get refining items and can help slow down AD gain, as players would have to choose whether or not they want ADs or refining items.

    The rare tasks would be a chance to receive 1-3 and would take 24 hours to complete.
    I show player support, by only playing Neverwinter as F2P
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    Professions are not a bad way to give RP either!
    Thats a great idea skinlikewinter!

    The only downside I see here is if you make a NEW profession that takes ALOT of coding to do.

    You could, in theory, add this to some other professions though like Leadership or Jewelcrafting - seeing as those could easily offer some RP rewards.

    I think you need to make it pretty lucrative though to spend the time on it.

    I dont know what would be a good way of implementing this though.... If its done WITH the EXP system you cant make it too good, if its done WITHOUT the EXP system you could make this VERY lucrative.

    The REALLY nice thing about this Professions RP model is it cannibalizes the existing Raw AD via professions people can earn, so its a tradeoff of RP versus AD.

    So I REALLY like this idea!

    I would imagine that a full 24 hour task would return a Black Opal. I think thats pretty fair. You could have multiple running at once and each day earn a nice reward of RP (WITHOUT the EXP system)

    With the EXP system I think you would have to cut down
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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    So did this whole thing just die?
  • edited January 2015
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited January 2015
    It would be nice to see a little feedback from the devs, even if the answer is "thanks, but we have no plans to change the refinement process at this time."
    "Meanwhile in the moderator's lounge..."
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2015
    Been farming the last three days nearly solid in WoD, for about six hours plus each time. And I've gotta say that for a total of four levels on my weapon, it's not been fun at all.

    Something has to give. The devs have been given many opportunities to address the issue, in various venues, and seemingly keep choosing to ignore the obvious elephant in the room.

    If the strategy is to push players to buy extremely overpriced and inefficient blood rubies, it is destined not only to fail, but to fail spectacularly. People are not going to spend 800 ZEN for 50k worth of RP when that same ZEN, in its AD equivalent, will buy 15k more RP in the form of sapphires from the WB.

    Now, I'm not saying "the devs have to answer in this thread". I know full well that the devs may or may not answer any thread or post that they choose. But here is not the only place to address the matter.

    It can't be ignored forever. It won't just go away. We need some sort of resolution to this matter.
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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    Been farming the last three days nearly solid in WoD, for about six hours plus each time. And I've gotta say that for a total of four levels on my weapon, it's not been fun at all.

    What did you get your weapon lvl to? Are you in the 50+range yet?
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2015
    ayroux wrote: »
    What did you get your weapon lvl to? Are you in the 50+range yet?

    Sadly, no. Rank 41 is my current rank.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited January 2015
    Been farming the last three days nearly solid in WoD, for about six hours plus each time. And I've gotta say that for a total of four levels on my weapon, it's not been fun at all.

    Something has to give. The devs have been given many opportunities to address the issue, in various venues, and seemingly keep choosing to ignore the obvious elephant in the room.

    If the strategy is to push players to buy extremely overpriced and inefficient blood rubies, it is destined not only to fail, but to fail spectacularly. People are not going to spend 800 ZEN for 50k worth of RP when that same ZEN, in its AD equivalent, will buy 15k more RP in the form of sapphires from the WB.

    Now, I'm not saying "the devs have to answer in this thread". I know full well that the devs may or may not answer any thread or post that they choose. But here is not the only place to address the matter.

    It can't be ignored forever. It won't just go away. We need some sort of resolution to this matter.

    Well said.

    What really pisses me off the most about this whole thing is how it's seemingly purposefully ignored altogether. Never has any dev/CM even said something like "Thanks for your feedback on the RP topic." We're completely left in the dark. Are they aware of our concerns? Do they agree? Do they disagree? Do they plan to do something about it? Do they plan to just stick with what we have right now? Just a few hours ago a dev directly replied to me but elegantly skipped the part where I asked about this very topic (this and the following post). I know - they don't HAVE to give us any insight but I'm getting more and more pissed off by the lack of communication especially on this topic. They want us to test their stuff they plan to make real world money with (which the fundamental goal of any business is) and provide feedback but in return only sporadically give us data to work with and base our feedback on. Am I the only one seeing the flaw in that approach? How shall you test something when you don't know the test environment and variables and parameters?

    Excuse me getting emotional here but I subjectively, personally, really fear the game might be going in a very wrong direction with M6. At least judging from the info at hand.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2015
    Crush doesn't get to make decisions about refining though, since he does combat. Gotta harass the systems designer about gear (graalx3).
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  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited January 2015
    Crush doesn't get to make decisions about refining though, since he does combat. Gotta harass the systems designer about gear (graalx3).

    I'm well aware of that. It's not like this was the only time this ever was brought up. Also I don't think a "we'll have info on that topic later" or anything but a "" would have been too much to ask for given the relevance of this.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2015
    Unfortunately, graalx3's answers about the refining system have been historically evasive at best and largely non-existent, so I agree that there are problems, just not that we should be putting Crush's fee to the fire over them.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited January 2015
    magenubbie wrote: »
    I'm perfectly willing to give them a bit of time to get over the shock and discuss what the course of the game should be and how that can be implemented in a reasonable amount of time. What I wish the devs would do however, is join in this discussion. Not for the sake of giving us answers, but to discuss potential problems/issues with some of our ideas. This would be a great help as it would give us an idea what their technical limits are and adjust our suggestions accordingly.

    Agree. It's such a huge part of the game, but there's been zero dialog on it.

    I'd love to hear their opinion of the system, and discuss within the context of the ideas presented in this thread, what's even feasible.
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  • ndiovndiov Member Posts: 71 Arc User
    edited January 2015
    I didn't read all of this so sorry if its already mentioned but:

    Couldn't they greatly increase the RP value of lvl 61+ gear you feed into arti equipment. Right now you get 100/300/575? and it doubles for matching equipment. If trash equipment was worth more RP then it wouldn't take so very long to rank up. And it wouldn't be trash anymore, it would hold a value on the market. Like it somewhat does now that there is demand for it.
  • yukimaru153yukimaru153 Member Posts: 173 Arc User
    edited January 2015
    Simple solution. Lower the cost of rp items in the cash shop. For the love of god its a consumable.... the cost is way out in left field.... In terms of the amount of rp giving vs the cost it is far inferior to using ingame refinement options. Second the amount of rp needed to lvl items is a bit much at the higher lvls. Basically you should make it to where its more realistic. As for people just starting the game. No they should not have legendary items. Legit players spend months in some cases farming and actually playing the game so it think its kinda of a reward for putting in the time and effort.

    Legendary everything is not needed to run content. Its easy as it is for the most part. To me there is not such thing as "it takes to much time". I play because I have free time.... as im sure most people do the same. Its an mmo so its suppose to not be an over night process but an on going one. That said outside of the cash shop cost for rp and the amount of rp needed at like the finally 5-10 lvls of an artifact being waay high. I have no gripes about the rp system as it is.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    Sadly, no. Rank 41 is my current rank.

    Oh man........ Your in for a LONG ride my friend...

    I think someone said that by the time you hit 50 your actually only halfway there.... Thats how painful the RP grind is from 50-60.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2015
    ayroux wrote: »
    Oh man........ Your in for a LONG ride my friend...

    I think someone said that by the time you hit 50 your actually only halfway there.... Thats how painful the RP grind is from 50-60.

    Yes, I know. But this is why I made this thread. It's not about getting to legendary overnight. It's about getting to a level that approaches that of what many would consider a proper upgrade instead of a sidegrade. You're replacing an EPIC piece of gear, most likely, with a GREEN piece of gear to start. To get it at least to epic shouldn't mean slogging for hours around WoD and hoping the RNG smiles upon you with a black opal or two, instead of a rash of peridots and white pearls.

    I may wish to point out, too, that this is with SUBSTANTIAL amounts of farming. The average player doesn't have six hours to farm (and the widely used development paradigm is the assumption that the average player has 2-4 hours playtime per day) and I doubt would use the time they do have solely to farm RP. Especially when you consider that the above farming is for a single item. Seven items--just to epic--would be a truly Herculean labor. That's presuming that there isn't any MORE artifact gear coming down the pipe; truly, I hold no illusions that this is not the case.

    Right now it feels a lot like D&D: Farmville in the Forgotten Realms. And that's not the way it should be.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited January 2015
    I'm really surprised this has not been adressed yet
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  • kacsaneverkacsanever Member, NW M9 Playtest Posts: 167 Arc User
    edited January 2015
    Yes, I know. But this is why I made this thread. It's not about getting to legendary overnight. It's about getting to a level that approaches that of what many would consider a proper upgrade instead of a sidegrade. You're replacing an EPIC piece of gear, most likely, with a GREEN piece of gear to start. To get it at least to epic shouldn't mean slogging for hours around WoD and hoping the RNG smiles upon you with a black opal or two, instead of a rash of peridots and white pearls.

    I may wish to point out, too, that this is with SUBSTANTIAL amounts of farming. The average player doesn't have six hours to farm (and the widely used development paradigm is the assumption that the average player has 2-4 hours playtime per day) and I doubt would use the time they do have solely to farm RP. Especially when you consider that the above farming is for a single item. Seven items--just to epic--would be a truly Herculean labor. That's presuming that there isn't any MORE artifact gear coming down the pipe; truly, I hold no illusions that this is not the case.

    Right now it feels a lot like D&D: Farmville in the Forgotten Realms. And that's not the way it should be.

    That's exactly what I feel at the moment. Log in -> go to IWD/WoD/<insert map> and farm RP. It was 100x better and enjoying to run MC 100+ times (it is more than 3 month) to get the pieces to craft the main hand weapon than farming tons of hours.
    To answer the question:
    1. reaching the level of the artifact items where they are better then previous mod items shall be lowered.
    This is what lewstelamon01 refered to and I agree. 520k RP to reach the level the item is better then Mod3- is too much.
    Note: dont reply me to go farm b/c A. that's against the MMO style B. I do it for 10 days for now 2h/day (clear/net farm time) w/ 5% drop chance. Result is 130k RP, what is lame.
    2. possibility to get RP items must be rised. I.E.: a successful epic dungeon should give min. lesser res stone w/ a min threshold of contribution point (GtH BOTs/AFKers). The reward shall go up w/ contrib points (not position) up to BO.
    3. RP items should be world wide drop w/o DH enchants, too
    4. possibility to craft RP items
    5. remove the must be identified restriction from using WW drop as RP item OR rise the ID scroll drop to the level of green item drop.
    All of the aboves were already mentioned by fellow players, I just summarized up what I think are must have.

    PS/Edit: thanks a lot to the mod for that you just removed the part of my post what was against the forum rules and not the whole post. Thanks and sorry.
  • sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited January 2015
    Unfortunatly the RP system will be the death of mod 6. if you take it alone it already a crazy thing but add to that the new change about the stat and you get a real problem. With the stat curve change it imply that stats will more or less come with a *3 *4 needed and dev already said it will be to add new stuff. with this kind of value, enchant but also artifact will be outdated very quick. So why even loose time to RP them since you will have to change very quick.
    Fiew will probably pay the lvl up, so they will be able to do dongeon while other won't be able to do so. you will get a 2 sides, those who pay a huge amount and can get benefit with dongeon and those who won't can't who will see content that they were able to do, undoable.

    When you add those change no system except a /10 of all rp needed will be effectiv. It more or less asking someone to run 1000 KM (the taxi pay part to do it is horrible) for a reward but implying that two month later this will be garbage.

    Actually it a 2 year work for a normal personn that will be outdated two month later
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    Yes, I know. But this is why I made this thread. It's not about getting to legendary overnight. It's about getting to a level that approaches that of what many would consider a proper upgrade instead of a sidegrade. You're replacing an EPIC piece of gear, most likely, with a GREEN piece of gear to start. To get it at least to epic shouldn't mean slogging for hours around WoD and hoping the RNG smiles upon you with a black opal or two, instead of a rash of peridots and white pearls.

    I may wish to point out, too, that this is with SUBSTANTIAL amounts of farming. The average player doesn't have six hours to farm (and the widely used development paradigm is the assumption that the average player has 2-4 hours playtime per day) and I doubt would use the time they do have solely to farm RP. Especially when you consider that the above farming is for a single item. Seven items--just to epic--would be a truly Herculean labor. That's presuming that there isn't any MORE artifact gear coming down the pipe; truly, I hold no illusions that this is not the case.

    Right now it feels a lot like D&D: Farmville in the Forgotten Realms. And that's not the way it should be.

    Yeah I 100% agree. What is disappointing and worry some is that artifact equipment will have a new max level of 80(not item leve which will start at 90).
    What I am presuming with this is as the item levels, it will increase its item level.

    Meaning a green is ilvl 90 but an epic would be ilvl 125(90base+35 levels)

    But who knows... The enitre RP system is currently designed to only be pay to achieve. It would be great to implement the EXP->RP system discussed here or even allow things like blood rubies to drop from DD chests.

    Currently its hard to want to play without knowing more about the expected AD/zen costs for next module.

    Rank 12s alone are currently set to cost over a hudred million AD in upgrades this doesnt mention the RP for our four artifact equip which could easily be another 100mil AD at the current rate (20 new levels if a repeat of 50-60 would be 8+mil ad per ten levels per piece. Of AD at a 2:1 ad:rp rate which is hard to find)
    Maybe someone can pass along that if they increase the costs too much players might just leave aince your basically asking them to start from scratch again...

    Also along this RP topic it boggles my mind why anyone would level a paladin since itll cost easily 60mil+ AD to just catch him up to today's values and THEN have all the 70 stuff to do...

    Id would be one thing if artifacts and arti-equip were bound to account. Then I might even level and play one.... But I just cant afford an alt character with the pain it requires right now
  • starboijuhelstarboijuhel Member Posts: 45
    edited January 2015
    ayroux wrote: »
    Yeah I 100% agree. What is disappointing and worry some is that artifact equipment will have a new max level of 80(not item leve which will start at 90).
    What I am presuming with this is as the item levels, it will increase its item level.

    Meaning a green is ilvl 90 but an epic would be ilvl 125(90base+35 levels)

    But who knows... The enitre RP system is currently designed to only be pay to achieve. It would be great to implement the EXP->RP system discussed here or even allow things like blood rubies to drop from DD chests.

    Currently its hard to want to play without knowing more about the expected AD/zen costs for next module.

    Rank 12s alone are currently set to cost over a hudred million AD in upgrades this doesnt mention the RP for our four artifact equip which could easily be another 100mil AD at the current rate (20 new levels if a repeat of 50-60 would be 8+mil ad per ten levels per piece. Of AD at a 2:1 ad:rp rate which is hard to find)
    Maybe someone can pass along that if they increase the costs too much players might just leave aince your basically asking them to start from scratch again...

    Also along this RP topic it boggles my mind why anyone would level a paladin since itll cost easily 60mil+ AD to just catch him up to today's values and THEN have all the 70 stuff to do...

    Id would be one thing if artifacts and arti-equip were bound to account. Then I might even level and play one.... But I just cant afford an alt character with the pain it requires right now

    now don't forget that you dont need orange gear to do content unless you gonna pvp or you like having legendary..
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2015
    now don't forget that you dont need orange gear to do content unless you gonna pvp or you like having legendary..

    Duly noted. Several times over in this thread, in fact. But it's not getting to legendary that's the focus of this thread. It's the task of getting your artifact gear merely to epic quality. Even that much is daunting for just ONE item on the time that the average players has. Now, multiply that by 7. You'll get the idea.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    now don't forget that you dont need orange gear to do content unless you gonna pvp or you like having legendary..

    and wait until you need 700 in a stat to get you just 1%, because thats what 70 is going to look like.

    And if you check there is a pole going on where one of the most popular answers IS pvp as the reason for playing neverwinter.

    Ontop of that, Russia is actually a primary source of income for Neverwinter and its funny the correlation of highest revenue area and pvp being the most popular over there...

    So while we can say DnD is a PVE based game and not PVP, you cant deny the pvp population and the monetization it brings in. Except the way they went about trying to force players to pay for arti-gear is just silly.

    If there were even gear that was 90% as good as artifact equipment, then it would be a moot point because you can just settle for less. But when the nearest best, for instance, doesnt even offer +1 stat point and the orange gives you +4..... Thats where its just silly. The orange gear is SO far ahead of other epics that drop.


    Also whats the point in getting rank 10s then? Why do people try and achieve perfect enchants or get new gear? If you have T2 armor isnt that good enough to do all the content? Yes. But the entire goal of MMOs is the player constantly STRIVES to make their player more and more powerful, stronger and stronger.

    Its all been said before, id encourage you to not post 1 liners like this anymore because for every 10 posts discussing this issue, it only takes 1 person to come along with some statement like this and it discounts the entire thing. 90%+ of the population knows this is an issue. The players who dont think it is, probably havnt got even 1 orange item and dont pvp. But there are ALOT of players who even just want to PVE who want to get this gear...
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    now don't forget that you dont need orange gear to do content unless you gonna pvp or you like having legendary..

    Even pve players like making progress to become stronger. When you can play all week and not be even 1% closer to being stronger from legit play, something is horribly broken.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited January 2015
    It's the task of getting your artifact gear merely to epic quality. Even that much is daunting for just ONE item on the time that the average players has. Now, multiply that by 7. You'll get the idea.

    Multiply by 7 is not strictly correct as the RP for artifacts and artifact gear isn't entirely common. Leveling artifacts is easier (read faster) IMO by virtue of enchants/runestones being relatively more common. In my limited play time on preview I'm seeing a lot of rank 5 enchants and runestones dropping as rewards. Yet I'm not seeing much in the way of equivalent value artifact gear RP.

    Although as I think whilst typing this that may be an observation bias on my part, I ignore a large amount of potential artifact gear RP because IDing greens is in my view a waste of my time.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2015
    Multiply by 7 is not strictly correct as the RP for artifacts and artifact gear isn't entirely common. Leveling artifacts is easier (read faster) IMO by virtue of enchants/runestones being relatively more common. In my limited play time on preview I'm seeing a lot of rank 5 enchants and runestones dropping as rewards. Yet I'm not seeing much in the way of equivalent value artifact gear RP.

    Although as I think whilst typing this that may be an observation bias on my part, I ignore a large amount of potential artifact gear RP because IDing greens is in my view a waste of my time.

    The difference between the total RP required for artifacts and equipment is around a million RP. The balance for this is that it takes substantially more AD to raise the quality of artifacts.

    However, it's still a daunting task when you realize that you'll have to pick one and farm like crazy to get it to epic, let alone legendary.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
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