Ppl never satisfected
Ppl never look theirself to improve more
Trs was op in the begging of mod5 because we wanted to get some fun also..
Like how u did all class in a period of time((our fun was shortest btw because of fasttt forum whiners))
Anyway we get crazy big nerf about stealth.but ppl never satisfected
Look guyz if u cant kill a <font color="orange">HAMSTER</font> tr right now its all because of your low skill
Because there is plenty ıf player who can clean me so fast as 1v1 who KNOW tr!!!
İnstead of wish to santa work biiitchess !!!
This game made by whiners.....
And devs who listen pug whiners....
dEVS dont listen these *****ess they are all pug and ****
While i get destroy by <font color="orange">HAMSTER</font> low skill op class in m3-m4 ive never come to <font color="orange">HAMSTER</font> stupid website and whine like how u did all...
İf u cant think like tr or if u havent practise with a <font color="orange">HAMSTER</font> pro tr ages u have 0 chance sadly. İts not about beeing op or nıt its all about skill base
İ swear there is <font color="orange">HAMSTER</font> op players who give alotttttt of pain even like this
Some of them was killing me even in begging of mod5 stop <font color="orange">HAMSTER</font> whine!!!!!!!!!
And iyon if i remember well u were the one who snipe us as 2xtr((((bleeders...)))) + dps dc.... Gayest comp ive ever seen.......
Ps: only noobs bleeds.
Road runners...
İnstead of listen pugs on forum and nerf stealth mechanism if they would ask me
My personal idea::: before these nerfs in the begging of m5 they had to;;
1.remove peircing damage from bb
2.make each shock take down %50 hp instead %95
3.make increase ceit chance %20 which till be %40 in stealth and outsşde stealth %20
But its all over because this 2 second nerf with these stupid random damage nerf all is done
Ok so lets see whats makes a class good in PVP.
1 Burst dam - Tr top - check
2 Survivability Tr top - check
3 Cc Tr top - check
If one single class are best at the 3 most important aspects of pvp you think that the rest should sit quite and l2p better?
Now if you enter a race with a car of old model fiat 50 hr you dont want to compete against a Porsche turbo with 600 hr and feel its your driving that makes you loose.
How hard is it to understand that you have the ability to finish the fight before it gets started and that no class NO class can face you and live even 2-1.
How sad it is when 14 Kgs can take out rest of the classes at 22kgs because the class is so broken that most stay on rezz if they see 2 16+gs Tr on other team.
If you want to keep it this way or are telling others to l2p your just spoiled children that wants ALL the toys and start to screem what when some say you have to give away some..
Its time for devs to wake up seriously this has gone on long enough now......
Ok so lets see whats makes a class good in PVP.
1 Burst dam - Tr top - check
2 Survivability Tr top - check
3 Cc Tr top - check
If one single class are best at the 3 most important aspects of pvp you think that the rest should sit quite and l2p better?
Now if you enter a race with a car of old model fiat 50 hr you dont want to compete against a Porsche turbo with 600 hr and feel its your driving that makes you loose.
How hard is it to understand that you have the ability to finish the fight before it gets started and that no class NO class can face you and live even 2-1.
How sad it is when 14 Kgs can take out rest of the classes at 22kgs because the class is so broken that most stay on rezz if they see 2 16+gs Tr on other team.
If you want to keep it this way or are telling others to l2p your just spoiled children that wants ALL the toys and start to screem what when some say you have to give away some..
Its time for devs to wake up seriously this has gone on long enough now......
Dont you know a Scoundrel TR cant excel in CC and burst damage at the same time nor a Exe be outstanding in cc not unless he change setup? not unless his gear is 4 legendaries away from yours. Each TR feat tree is different from one another its all about GEAR SETUP and STAT BUILD my friend. Next time before you make "PRESUMPTIONS" you should know and understand first
CW - range, burst, crowd control, 4 encounters, low stamina consumption, fast cdr from int w/o sacrificing damage and many more this can face a TR if played and built right to correct you
They aren't only attracting the good gamers, obviously. This applies to every mmorpg in general. I have seen the trend grow for over 12 years. People hop onto easymode-bandwagons as soon as the oppurtunity arises. Then when things, which have gotten out of hand, are getting fixed it has a greater impact on the not so good gamers which results in said players (keep in mind, they are the majority of said classes' playerbase.) trying to defend the from their point of view, "not so OP'ed" - gem. While the skilled gamers barely complain, since they realized from the get go, what lies ahead of them.
---
I think it is just normal human behaviour, though.
I'm thinking you actually do, but you'll stop at nothing to give yourself an unfair advantage.
I stop at nothing to get something even near balance when it come to Tr.
I never said nerf anything Tr has I said the way they work now they are out of hand and in godmode.
Exe Lashing to much cc combinded with to much dam and survivability/escape mode in different combinations is making them rule pvp in away no class should come even near.
Exe-pb-cc-lash-100%crit-first strike-dubble proc daily- etc etc is to much even if they all cant be stacked together in a single path to many of them can be combined that need to be changed mkay.
Just fyi I played Gwf and stopped when they became to OP module 2 because it was just boring going 30-0.
I stopped playing Hr in module 4 because it was not much of a challange.
Now I play Dps dc (thrill in pve very hard in pug pvp) gwf and even though less my hr.
Gf was my first gwf became main after about a month after beta and I started Hr as soon as they came out.
I also have a 60 sw but cant get time for doing dailys with any more then one at a time so he has to wait for his turn...
And saying Tr is out of control and OP in pvp is no whine its reality if you dont realize that you dont pvp simple as that..
1. sabo is way too good at any gear lvl, you can compete with any class 7-8k GS higher
2. exec at high gear lvl is **** impossible, it one shots everything and.... is immune or in stealth pretty much permanently due Knife;s Edge BB combo.
3. scoundrel can abuse KE just as well, plus it brings so so much utility: pretty much shuts down completely a target.
4. SE can be used by all.
I really wish they would address this first. It is the primary issue and the most in need of balancing/recoding.
Thanks for your reply bro.
I was also wondering how much of an impact it would be in balancing TR if they changed it so anything stealthed doesnt count as "contesting" or even "capping".
What this means is you cant perma stealth around and contest a node, and you cant even stealth on a node and cap it. If you want to contest/cap a node your out in the open, same as everyone else.
What this means for TRs is they would excel and be the very best "assassins" but are the worst "defenders" at defending a node.
So stealth couldnt be used as a domination defensive tool, just an offensive/tactical one.
It might give TRs too much a handicap since that is their best defensive encounter, but the way stealth works and the way domination works... Think about it. Domination is "defending a node" how is being stealth ed sneaking around "defending" it?
I think changes to SE and if something like this were done, it would go a ways in balancing TR.
I was also wondering how much of an impact it would be in balancing TR if they changed it so anything stealthed doesnt count as "contesting" or even "capping".
What this means is you cant perma stealth around and contest a node, and you cant even stealth on a node and cap it. If you want to contest/cap a node your out in the open, same as everyone else.
What this means for TRs is they would excel and be the very best "assassins" but are the worst "defenders" at defending a node.
So stealth couldnt be used as a domination defensive tool, just an offensive/tactical one.
It might give TRs too much a handicap since that is their best defensive encounter, but the way stealth works and the way domination works... Think about it. Domination is "defending a node" how is being stealth ed sneaking around "defending" it?
I think changes to SE and if something like this were done, it would go a ways in balancing TR.
How about no...
IF YOU WANT TR NOT TO COUNT ON A NODE IN STEALTH... Then gf blocking wont count.. And gwf using tab wont count.. a cw with barrier on wont count on node... Stealth is our class ability and should count as being on a node if we are the node
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
I was also wondering how much of an impact it would be in balancing TR if they changed it so anything stealthed doesnt count as "contesting" or even "capping".
What this means is you cant perma stealth around and contest a node, and you cant even stealth on a node and cap it. If you want to contest/cap a node your out in the open, same as everyone else.
What this means for TRs is they would excel and be the very best "assassins" but are the worst "defenders" at defending a node.
So stealth couldnt be used as a domination defensive tool, just an offensive/tactical one.
It might give TRs too much a handicap since that is their best defensive encounter, but the way stealth works and the way domination works... Think about it. Domination is "defending a node" how is being stealth ed sneaking around "defending" it?
I think changes to SE and if something like this were done, it would go a ways in balancing TR.
How about no...
IF YOU WANT TR NOT TO COUNT ON A NODE IN STEALTH... Then gf blocking wont count.. And gwf using tab wont count.. a cw with barrier on wont count on node... Tr is our class ability and should count as being on a node if we are the node
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Comments
Ok so lets see whats makes a class good in PVP.
1 Burst dam - Tr top - check
2 Survivability Tr top - check
3 Cc Tr top - check
If one single class are best at the 3 most important aspects of pvp you think that the rest should sit quite and l2p better?
Now if you enter a race with a car of old model fiat 50 hr you dont want to compete against a Porsche turbo with 600 hr and feel its your driving that makes you loose.
How hard is it to understand that you have the ability to finish the fight before it gets started and that no class NO class can face you and live even 2-1.
How sad it is when 14 Kgs can take out rest of the classes at 22kgs because the class is so broken that most stay on rezz if they see 2 16+gs Tr on other team.
If you want to keep it this way or are telling others to l2p your just spoiled children that wants ALL the toys and start to screem what when some say you have to give away some..
Its time for devs to wake up seriously this has gone on long enough now......
Dont you know a Scoundrel TR cant excel in CC and burst damage at the same time nor a Exe be outstanding in cc not unless he change setup? not unless his gear is 4 legendaries away from yours. Each TR feat tree is different from one another its all about GEAR SETUP and STAT BUILD my friend. Next time before you make "PRESUMPTIONS" you should know and understand first
CW - range, burst, crowd control, 4 encounters, low stamina consumption, fast cdr from int w/o sacrificing damage and many more this can face a TR if played and built right to correct you
---
They aren't only attracting the good gamers, obviously. This applies to every mmorpg in general. I have seen the trend grow for over 12 years. People hop onto easymode-bandwagons as soon as the oppurtunity arises. Then when things, which have gotten out of hand, are getting fixed it has a greater impact on the not so good gamers which results in said players (keep in mind, they are the majority of said classes' playerbase.) trying to defend the from their point of view, "not so OP'ed" - gem. While the skilled gamers barely complain, since they realized from the get go, what lies ahead of them.
---
I think it is just normal human behaviour, though.
I stop at nothing to get something even near balance when it come to Tr.
I never said nerf anything Tr has I said the way they work now they are out of hand and in godmode.
Exe Lashing to much cc combinded with to much dam and survivability/escape mode in different combinations is making them rule pvp in away no class should come even near.
Exe-pb-cc-lash-100%crit-first strike-dubble proc daily- etc etc is to much even if they all cant be stacked together in a single path to many of them can be combined that need to be changed mkay.
Just fyi I played Gwf and stopped when they became to OP module 2 because it was just boring going 30-0.
I stopped playing Hr in module 4 because it was not much of a challange.
Now I play Dps dc (thrill in pve very hard in pug pvp) gwf and even though less my hr.
Gf was my first gwf became main after about a month after beta and I started Hr as soon as they came out.
I also have a 60 sw but cant get time for doing dailys with any more then one at a time so he has to wait for his turn...
And saying Tr is out of control and OP in pvp is no whine its reality if you dont realize that you dont pvp simple as that..
1. sabo is way too good at any gear lvl, you can compete with any class 7-8k GS higher
2. exec at high gear lvl is **** impossible, it one shots everything and.... is immune or in stealth pretty much permanently due Knife;s Edge BB combo.
3. scoundrel can abuse KE just as well, plus it brings so so much utility: pretty much shuts down completely a target.
4. SE can be used by all.
I really wish they would address this first. It is the primary issue and the most in need of balancing/recoding.
Thanks for your reply bro.
I was also wondering how much of an impact it would be in balancing TR if they changed it so anything stealthed doesnt count as "contesting" or even "capping".
What this means is you cant perma stealth around and contest a node, and you cant even stealth on a node and cap it. If you want to contest/cap a node your out in the open, same as everyone else.
What this means for TRs is they would excel and be the very best "assassins" but are the worst "defenders" at defending a node.
So stealth couldnt be used as a domination defensive tool, just an offensive/tactical one.
It might give TRs too much a handicap since that is their best defensive encounter, but the way stealth works and the way domination works... Think about it. Domination is "defending a node" how is being stealth ed sneaking around "defending" it?
I think changes to SE and if something like this were done, it would go a ways in balancing TR.
How about no...
IF YOU WANT TR NOT TO COUNT ON A NODE IN STEALTH... Then gf blocking wont count.. And gwf using tab wont count.. a cw with barrier on wont count on node... Stealth is our class ability and should count as being on a node if we are the node
How about no...
IF YOU WANT TR NOT TO COUNT ON A NODE IN STEALTH... Then gf blocking wont count.. And gwf using tab wont count.. a cw with barrier on wont count on node... Tr is our class ability and should count as being on a node if we are the node