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CW stormspell is out of control

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  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    warpet wrote: »
    so spellstorm still broken since it do over 40% of your dps and when deep gash could do 40% of dps ppl complained it is op deep gash at leasted needed to have high power crtic chance and p vorpal to do 40% of dps....

    FLS, IBS and Takedown actually did HUGE damage.

    CW encounters tickle at best.

    SS/Assailant are just compensation.

    Please post here that you want BUFFS to:

    - Icy Rays
    - Chill Strike
    - Ray on Enfeeblement
    - SHARD OF THE ENDLESS AVALANCHE!
    - Entangle
    - Repel

    After we have these encounters DPS buffed considerably, we can talk about nerfing both SS and Assailant.
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    and how many times can you actually land a Takedown and IBS without prone? If you are standing in one place as a melee class maybe you are doing something wrong.

    CW damages need to a nerf big time! All other classes are agreeing to this. The most vulnerable is HR. Please stop giving CW a one/two shot encounter that does unrealistic damages.
  • eastbordereastborder Member Posts: 2 Arc User
    edited August 2014
    The damage share of Spell Storm and Assailing Force was only a natural consequence of the nerfs to Sudden Storm, Conduit of Ice, Shard of Avalanche and even in Steal time.

    Prior to this, the ones on top are damages from shard explosion, sudden storm and conduit of ice. Obviously some skills will take over the top damage dealing skills but the overall damage from CW has definitely gone down.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    http://nw-forum.perfectworld.com/sho...5-20140728a-11

    Storm Spell: Chance to activate reduced to 20% (down from 35%).
    Storm Spell: This effect will no longer incorrectly trigger on Chill stacks.

    It was "fixed"...
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    Please nerf storm spell and assailing force in mod 5. This is much needed for a realistic balance unless you want to turn neverwinter into fps from mmorpg.
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    panderus wrote: »
    Stormspell has a fix coming in the final build version, check it out on preview later today!

    awesome! thank you very much!
  • kempo23kempo23 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    nezraal wrote: »
    Please nerf spell storm and assailing force in mod 5. This is much needed for a realistic balance unless you want to turn neverwinter into fps from mmorpg.

    Yes ofcourse lets nerf everyting -.-

    YOU GET A NERF, AND YOU GET A NERF....... LOOK UNDER YOUR CHAIR!!! NERFS FOR EVERYBODY
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    nezraal wrote: »
    awesome! thank you very much!

    The "fix" was making it so it can't process off of chill stacks and reducing the chance to 20%. That last parse from ACT still shows it doing ~40% of the CW's damage.
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited August 2014
    I very rarely post in these forums anymore... But really had to make a comment here...
    Deep gash used to do similar dps.. The rest of the community cried so hard.. Now cw is in the exact same situation.. And now they cry for protection..

    CWs will do anything to protect the total opness they have been..
    I hope your balance changes work for mod 4 devs.. Because everytime you have balanced in the past.. It's failed..
  • izidiusizidius Member, Neverwinter Beta Users Posts: 40
    edited August 2014
    nezraal wrote: »
    Please nerf storm spell and assailing force in mod 5. This is much needed for a realistic balance unless you want to turn neverwinter into fps from mmorpg.

    Please nerf yourself.
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    Problem is CWs are too spoiled. Next thing they will want you know is, a one shot encounter that kills anyone (oh I am sorry, they already implemented that for you in mod4). Time to retire my gwf, take out the enchants and bring out the 60 (boring) CW, just needs the boons - all doable easily. The game will turn into fps from mmorpg.

    Please pay attention to the dumb post damage to spell storm and get it fixed in a short patch otherwise I will be playing with my feet on CW and own all these pve geared CWs too easily.

    Failed bug fix ... isn't good for the game.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited August 2014
    I love how GWFs always find something to complain about in regards to CWs, while CWs and TRs are the only 2 classes which have received almost exclusively nerfs since release.

    Changes from vanilla to mod 4 Neverwinter:

    Vanilla CW: Very good CC, good dmg
    Mod 4 CW: Weak CC, average dmg

    Vanilla GWF: Useless
    Mod 4 GWF: One of the strongest classes for both PvE and PvP

    And you're still complaining :)

    Edit: Forgot about PvP, since i've stopped PvP-ing in mod 1. Yeah, for PvP Storm Spell + Assailant is OP, but you can easily fix that by making it deal only 30%-50% it's damage against players. For PvE it doesn't require nerfing. People were complaining about Deep Gash since it was 40%-60% of a GWFs damage while they had encounters that could hit really hard, but it's not the case here. SS is 40% of a CWs damage because their encounters do 30% of the damage they did in mod 3. The truth is that all of us, including me, are just guessing since the testing on preview doesn't provide enough data to draw conclusions, we'll see in a few weeks, once everyone has adjusted to mod 4 and ran several CNs and PvP matches which class is OP and if the CW nerf had any effect.
  • iamannoyingdeviliamannoyingdevil Member Posts: 336 Arc User
    edited August 2014

    And you're still complaining :)

    They complain because they have only had to headbutt their keyboard to win for so long that the idea of actually having to choose when to use skills is a couple of levels beyond most of their comprehension .
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited August 2014
    pandapaul wrote: »
    I very rarely post in these forums anymore... But really had to make a comment here...
    Deep gash used to do similar dps.. The rest of the community cried so hard.. Now cw is in the exact same situation.. And now they cry for protection..

    CWs will do anything to protect the total opness they have been..
    I hope your balance changes work for mod 4 devs.. Because everytime you have balanced in the past.. It's failed..

    Baloney. I can copy and past many, many CW's who pointed out that the changes to Storm Spell were ridiculous and would make it overpowered. The Devs listened and dialed it back a little, but not enough.

    There are people in every class who will complain incessantly about every nerf no matter how warranted. There are also people in every class who just want a balanced game where each class is reasonably good and will welcome nerfs on obviously broken abilities.

    Don't paint with such a broad brush.
    [SIGPIC][/SIGPIC]
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    I quite understand the butthurt, but since many gwfs come from the beta when gwfs were underpowered for both pve and pvp, talking about the class like we're a bunch of brainless kids only shows your ignorance. Expecially coming from a class that has been broken op and dominating in pve for way longer than any other class. And will be in a sweet place in module4 too. So you can stop your ignorance and stop insulting the whole class everytime.
  • dzonisa1dzonisa1 Member Posts: 58
    edited August 2014
    I dont see the point of some ppl here, trying to make this game 1 class only. How the hell can you enjoy the game like that without any diversity? If you dont enjoy teamwork and solving problems and chalenges with other, why are you playing Mmorpg games at all ? Trust me there are better single player shooters out there.

    In truth I realy see no point bringing any other class as dps other than CW, It can top dmg and BY FAR brings most utility and smooth runs.
    Only difference now is instead of 4CW 1 DC runs we will see 1 GF, 3CW, and DC ... why GF now ? Well its a buff bot, good mages didnt need tanking.

    Even IF mages did bit less dmg than other DPS classes, other classes dont bring enough utility to be picked over a CW. So eather tone down CW dmg or bring other classes utility up to pair.

    This was all spoken from PVE perspective, so dont quote m3 pvp GWF trauma (and no I dont play GWF)
  • warpetwarpet Member Posts: 1,969 Arc User
    edited August 2014
    dzonisa1 wrote: »
    I dont see the point of some ppl here, trying to make this game 1 class only. How the hell can you enjoy the game like that without any diversity? If you dont enjoy teamwork and solving problems and chalenges with other, why are you playing Mmorpg games at all ? Trust me there are better single player shooters out there.

    In truth I realy see no point bringing any other class as dps other than CW, It can top dmg and BY FAR brings most utility and smooth runs.
    Only difference now is instead of 4CW 1 DC runs we will see 1 GF, 3CW, and DC ... why GF now ? Well its a buff bot, good mages didnt need tanking.

    Even IF mages did bit less dmg than other DPS classes, other classes dont bring enough utility to be picked over a CW. So eather tone down CW dmg or bring other classes utility up to pair.

    This was all spoken from PVE perspective, so dont quote m3 pvp GWF trauma (and no I dont play GWF)

    agreed cw need to lose utily or dps and mod 4 will not bring this needed changes so we will still have 4x or3x cw in pve teams
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    pando83 wrote: »
    I quite understand the butthurt, but since many gwfs come from the beta when gwfs were underpowered for both pve and pvp, talking about the class like we're a bunch of brainless kids only shows your ignorance.
    You are talking about a minority of GWFs. The vast, vast majority are the aforementioned brainless kids who jumped on the most OP class they could find.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    You are talking about a minority of GWFs. The vast, vast majority are the aforementioned brainless kids who jumped on the most OP class they could find.

    And your statistic data come from...? Also, by your reasoning, why couldn't the gwfs you mention be, for example, alts of ppl who play the cws op in pve, and wanted a toon op in pvp too?

    Then Since cws have been op in pve Since ages, we should assume all cws are kids who jumped on the most op class in pve? Please can we stop this idiotic class-ism and just assume that every player usually play different classes, there are good palayers and bad players, regardless of the class?
    Cause i'm fed up of people taunting me if i win in pvp cause i play a gwf, or people assuming They know what kind of person i am, based on the class i play.

    Gwfs been op in pvp for a while. Trs have been too for a period. Hrs too. Even gfs before the nerf were a top pvp class. Cws got their share in pve. Now stop hatin' classes guys, and grow up.
  • yukimaru153yukimaru153 Member Posts: 173 Arc User
    edited August 2014
    This is for the OP'er
    Okay....I tried to resist but i could not help it lol. Seeing that I came from a game with a <font color="orange">HAMSTER</font> ton of addons this is just to much to pass up XD. Problems with your data are as follows 1. your build, crit rate, feats, etc all take a place in those numbers. None are listed. Not all cws will be able to produce those results. 2. Buffs from said skills stacking on top of the procs......(this game is awful about that. so much more damage from passive procs combined with a <font color="orange">HAMSTER</font> load of other procs....uggs. Makes getting a definitive answer to what was active while damage is dealt very, very, difficult.) Above all I think your sadly mistaken if you think that the cw is really just the best of the best at dealing damage. We are not. Its the fact that the developers are lazy and put in mobs in place of mechanics. Let them make a dungon where its just 2 or 3 monsters in a mob and watch your dps fall through the floor XD. As long as there are a <font color="orange">HAMSTER</font> load of mobs and cw is aoe based as it is. We will always deal more damage. (as it should be). Its the games fault for not creating some dungeons that are single target play grounds so that other classes would not feel left out. But guess what? that probably will never happen....Why? Because that would mean they would seriously have to get down and make true mechanics. Sorry but to me moving out of a red circle does not require skill to me. VT End boss is about the closest I have seen so far with them making even attempt at putting in game mechanics. And even that was well a.....really??? moment lol. That being said. CW's are not op the developers are just lazy :-D
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    warpet wrote: »
    agreed cw need to lose utily or dps and mod 4 will not bring this needed changes so we will still have 4x or3x cw in pve teams

    Nobody cares about PvE.
  • yukimaru153yukimaru153 Member Posts: 173 Arc User
    edited August 2014
    Oh and if your wondering why the developers wont make a dungeon with just 2-3 monsters for a mob its kinda obvious. 1 the cw would be fairly useless because we are not the top single target (not the worst either but just not the best but...actually with the new change you could deal more single target i suppose o.O). DC would not be as useful either due to the fact that most single target dps classes either have very nice regen, life steal or hell just a skill that heals them very generously. 2. The would really have to beef up the boss encounters (should be done anyway honestly). As well as put some real mechanics in the game >.> However they would seriously have to revamp classes... In my old game they had the same problem. Then decided to make a dungon with mobs that could be bypassed......=no mage getting runs. Same would happen here im sure if fewer mobs every came to pass. Honestly its really a rock and a hard place for developers in balancing. Because they will never be able to please everyone all the time :-(
  • warpetwarpet Member Posts: 1,969 Arc User
    edited August 2014
    Nobody cares about PvE.

    point of cw balance changes was pve balance but they done nothing to fix it cw is still ultimate class in game as for pvp new cw is broken beyond any reason in pvp
  • catalinr94catalinr94 Member, Neverwinter Beta Users Posts: 41
    edited August 2014
    warpet wrote: »
    point of cw balance changes was pve balance but they done nothing to fix it cw is still ultimate class in game as for pvp new cw is broken beyond any reason in pvp

    not more broken than hr or gwf, except icy rays should not go through gf shield guard
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    catalinr94 wrote: »
    not more broken than hr or gwf, except icy rays should not go through gf shield guard

    12k gwfs never killed tanks in 4 seconds, and never got godmode in both pve and pvp.

    Gwfs in mod 1 and were op in pvp but on par with perma trs, useless in pve, where cws dominate since per-mod1. In mod 2 same stuff, but deep gash bug allowed them to be second in pve and invited by cws. In mod3 hrs pvp were stronger, but useless in pve.

    Cws have been way op in pve since launch, now godmode in both pve and pvp. And still complain.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    pandapaul wrote: »
    I very rarely post in these forums anymore... But really had to make a comment here...
    Deep gash used to do similar dps.. The rest of the community cried so hard.. Now cw is in the exact same situation.. And now they cry for protection..

    CWs will do anything to protect the total opness they have been..
    I hope your balance changes work for mod 4 devs.. Because everytime you have balanced in the past.. It's failed..

    Seems like they failed this time top. More than ever.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    pando83 wrote: »
    12k gwfs never killed tanks in 4 seconds, and never got godmode in both pve and pvp.

    Gwfs in mod 1 and were op in pvp but on par with perma trs, useless in pve, where cws dominate since per-mod1. In mod 2 same stuff, but deep gash bug allowed them to be second in pve and invited by cws. In mod3 hrs pvp were stronger, but useless in pve.

    Cws have been way op in pve since launch, now godmode in both pve and pvp. And still complain.

    Ive heard many say "Ive earned my dues" in support of the current OP-ness.

    Honestly its just stupid the amount of control AND damage they do.... I do feel its "akin" to GWFs mod 3 having both "tankiness and damage" and they nerfed BOTH!

    Unfortunately CWs would rather enjoy the faceroll ROFL wins now while they can, and ruin the future of their class than post saying what should be changed.

    I know there are some that do, but for every 10 people saying
    "its OP" or "heres what should change" you have someone saying "its fine" or "LOL no more HR/GWF OP - your tears are sweet" and dont even acknowledge its OP...

    They are why we have what we have.... DEVs listen to wrong feeback. Period.

    I think SOMETHING in the direction of that solo DPS feat "increases damage by 10/20/30 but decreases AOE by 30/20/10"
    THis is what things like Assailing force should have for CWs,

    The capstone could increase damage by 10/20/30% however decrease control duration bu 10/20/30% as well... More damage, more control. They have both right now - which is why its broken.

    Their damage is fine IF they had control -like they did when tenacity first hit live (it was <font color="orange">HAMSTER</font>)

    OR

    Their control is fine, but damage is too much. I say CHOOSE!
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    The nerfbat will hit them sooner or later. In the meanwhile i can see legions of bad cws filling the pvp achievements and get the rewards in no time. Sadly, i saw this coming...

    Btw...if they 'earned their dues' in pvp, then in mod 4 They should be the outcasts for pve, Since they've bene broken op in pve Since launch...
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    bah, Screenshot deleted. much stress for nothing.
  • dzonisa1dzonisa1 Member Posts: 58
    edited August 2014
    Erm bit curious here... how is that "listen" to the wrong feedback work again? Any1 care to explain that train of thought ? Lemme ask another question, how many ppl are involved into developing the game of this scale ? Funny with that mass of ppl not one of them created a character you speak of and try the actual game they made.

    Ofc they know, they just chose not to follow your advice. Keep in mind this is busines, and you need 1 OP class to keep the money going
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