Finally , good to hear , we have had days of people whining about the broken feat insisting that it would definitely go live even though many of us said it wouldn't .
Yes old chap , just deposit the 1 M directly into my Swiss bank account xD
i am happy your happy CW aren't getting that damage but if they fix it they have the potential to break 6 other things along with it
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What I found ridiculus that pvp GWFs are roaming in CW forums even w/o having a main or at east an alt CW.
I indeed got a alt CW for pvp called firefly. Level 60 and leveled to go to icewind dale. Was in my signature for months. Changed it to try other classes. You guys should only speak about stuff you know.
The final version of storm spell seems to be activation chance increased 20% (down from 35%) and damage increased roughly 100% (down from 200%) no longer incorrectly triggers off chill stacks. Just posted in today's patch notes.
The final version of storm spell seems to be activation chance increased 20% (down from 35%) and damage increased roughly 100% (down from 200%) no longer incorrectly triggers off chill stacks. Just posted in today's patch notes.
I don't see the 20% or the chill stacks thing. Just the decrease in damage down to 100% instead of 200%.
The damage hasn't changed. It was 100% buff on Friday it is still a 100% buff. However the proc rate is being reduced from 35% to 20% and it will no longer proc on chill stacks. This should divide the DPS of Spell Storm by about 3.5 from what it currently is on the preview server. In Module 4 it will do about 2x the damage it does in Module 3 instead of the 7x we see now on the preview server.
The damage hasn't changed. It was 100% buff on Friday it is still a 100% buff. However the proc rate is being reduced from 35% to 20% and it will no longer proc on chill stacks. This should divide the DPS of Spell Storm by about 3.5 from what it currently is on the preview server. In Module 4 it will do about 2x the damage it does in Module 3 instead of the 7x we see now on the preview server.
yep spellstorm cw will be still borken op even more then on live
yep spellstorm cw will be still borken op even more then on live
Now that storm spell is dialed back to appropriate levels my best Mod 4 Storm Spell build will do about 35-40% less DPS than my best Mod 3 Storm Spell build. It's yet to be determined how PvP will compare with this latest change, but I suspect it will be better than Mod 3 even with this reduction.
With all the changes that have been made I don't think it's accurate to say that CW's will be even more broken and OP than on live. They'll do a lot less damage in PvE, and be better in PvP which is, I think, what the developers were aiming for. Whether they have it dialed in perfectly is yet to be determined. But the overall direction of the class is appropriate.
how often that encounter/feat procced, your question is vague.
Not really look at the crit% numbers at the end for example he had a 63% crit rate with OF and a 27% with steal time, that's just one of the crazy jumps.
Most SS CWs only use OF when EoTS procs so the crit percentage is usually higher. Others fluctuate around the 30% mark which is fairly standard for a geared CW.
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Most SS CWs only use OF when EoTS procs so the crit percentage is usually higher. Others fluctuate around the 30% mark which is fairly standard for a geared CW.
I thought EotS was *beep now on preview so I didn't think that was getting used. I can see that doing odd things to the rates if it was still in use.
Ok as you can tell by my tital Spell Storm is still broken.
Just tested it and it STILL does 40% of my damage ....
That doesn't look right. It looks like you don't have the latest patch installed.
Here's why I say that:
8544672 damage / 37134 DPS = 230 seconds of testing.
You have 676 Storm Spell strikes in 230 seconds using that rotation, so 2.93 strikes per second.
I have many parses of me doing tests on Storm Spell over the last weekend and I averaged 2.8-3 Spell Strikes per second using that same rotation of spells (CoI, Icy Terrain, Steal Time, Sudden Storm, Oppressive Force).
Since the patch that came out today I did the same test and my Storm Spell strikes were happening 1.7 times per second.
If you take 2.93*(20/35) you get 1.67. (they reduced the proc rate from 35% to 20%).
Basically, I've seen the reduction in proc rate so I know they put it out. But your tests are not showing the reduced proc rate. So either that test was done before the patch or you didn't get the patch for some reason.
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
I thought EotS was *beep now on preview so I didn't think that was getting used. I can see that doing odd things to the rates if it was still in use.
Actually, EotS enables CWs to play with the IQ of a Turnip now. 100% to proc on ANY hit, 6 Second duration, 20s ICD, which probably start when it procs, so effective ICD of 14.
Fling At-Will at enemy, fling all Encounters at enemy, fling Daily at enemy, run in a circle while screaming and waving your arms until your Cooldowns (including EotS) are ready again.
Actually, EotS enables CWs to play with the IQ of a Turnip now. 100% to proc on ANY hit, 6 Second duration, 20s ICD, which probably start when it procs, so effective ICD of 14.
Fling At-Will at enemy, fling all Encounters at enemy, fling Daily at enemy, run in a circle while screaming and waving your arms until your Cooldowns (including EotS) are ready again.
The ICD doesn't start when EotS procs -- it starts after the 6 seconds are up. Do some testing before making your assumptions.
As the preview stands right now, indicative of how it will be Live on m4, any good HR/GWF/GF/TR can kill a CW 1v1. The change is that these fights are now fair, while in m3 a CW would generally have no chance 1v1 against HR/GWF.
Any further nerf to CWs would likely put them back in a very bad place in PvP.
mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
edited August 2014
Not all ICDs are handled in the same way, some start when it procs, some start when it ends. Fact is, Spellstorm is now, more than before, 'Meta'. The 'Nerf' was as much a 'nerf' as the one GWFs got in Mod3.
That doesn't look right. It looks like you don't have the latest patch installed.
Here's why I say that:
8544672 damage / 37134 DPS = 230 seconds of testing.
You have 676 Storm Spell strikes in 230 seconds using that rotation, so 2.93 strikes per second.
I have many parses of me doing tests on Storm Spell over the last weekend and I averaged 2.8-3 Spell Strikes per second using that same rotation of spells (CoI, Icy Terrain, Steal Time, Sudden Storm, Oppressive Force).
Since the patch that came out today I did the same test and my Storm Spell strikes were happening 1.7 times per second.
If you take 2.93*(20/35) you get 1.67. (they reduced the proc rate from 35% to 20%).
Basically, I've seen the reduction in proc rate so I know they put it out. But your tests are not showing the reduced proc rate. So either that test was done before the patch or you didn't get the patch for some reason.
If it makes you happy i can do another test on preview *again* with the latest patch like my last one and give you the results.
LOL I love how AF and SS are your two biggest components of damage and make up over half your damage....
Yeah well that's Cryptics fault for making me like that. I like that my CW will still be OP in pve but at the same time i want them to deal less damage and make it how they should be played not just OP no matter what spec you are just because of a Class Ability
If it makes you happy i can do another test on preview *again* with the latest patch like my last one and give you the results.
EDIT: here are my results
I think it would have been better to compare this result to that of Mod 3.
This alone i think doesn't tell the whole story... At first glance it might look overwhelming but if we cannot compare the highest damaging CW build in Mod 3 vs highest damaging build in Mod 4. Unfortunately, we cant do that anymore.
That said, I think CWs build in Mod3 was still a lot more powerful than CW in Mod 4 using the skill set that you have used.
If it makes you happy i can do another test on preview *again* with the latest patch like my last one and give you the results.
EDIT: here are my results
so spellstorm still broken since it do over 40% of your dps and when deep gash could do 40% of dps ppl complained it is op deep gash at leasted needed to have high power crtic chance and p vorpal to do 40% of dps....
Comments
i am happy your happy CW aren't getting that damage but if they fix it they have the potential to break 6 other things along with it
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Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I indeed got a alt CW for pvp called firefly. Level 60 and leveled to go to icewind dale. Was in my signature for months. Changed it to try other classes. You guys should only speak about stuff you know.
I hope its already fixed, because its totally different then it was 2 days ago, its nerfed to hell. how it is on preview now is pretty much necessary
I don't see the 20% or the chill stacks thing. Just the decrease in damage down to 100% instead of 200%.
Its under the HR and SW changes listed under Spellstorm mage , no idea why it's split up like that.
Ah yeah I see it now.
Now that storm spell is dialed back to appropriate levels my best Mod 4 Storm Spell build will do about 35-40% less DPS than my best Mod 3 Storm Spell build. It's yet to be determined how PvP will compare with this latest change, but I suspect it will be better than Mod 3 even with this reduction.
With all the changes that have been made I don't think it's accurate to say that CW's will be even more broken and OP than on live. They'll do a lot less damage in PvE, and be better in PvP which is, I think, what the developers were aiming for. Whether they have it dialed in perfectly is yet to be determined. But the overall direction of the class is appropriate.
Just tested it and it STILL does 40% of my damage ....
In pvp tests tonight CW is beatable, which is the main concern.
how often that encounter/feat procced, your question is vague.
Not really look at the crit% numbers at the end for example he had a 63% crit rate with OF and a 27% with steal time, that's just one of the crazy jumps.
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I thought EotS was *beep now on preview so I didn't think that was getting used. I can see that doing odd things to the rates if it was still in use.
That doesn't look right. It looks like you don't have the latest patch installed.
Here's why I say that:
8544672 damage / 37134 DPS = 230 seconds of testing.
You have 676 Storm Spell strikes in 230 seconds using that rotation, so 2.93 strikes per second.
I have many parses of me doing tests on Storm Spell over the last weekend and I averaged 2.8-3 Spell Strikes per second using that same rotation of spells (CoI, Icy Terrain, Steal Time, Sudden Storm, Oppressive Force).
Since the patch that came out today I did the same test and my Storm Spell strikes were happening 1.7 times per second.
If you take 2.93*(20/35) you get 1.67. (they reduced the proc rate from 35% to 20%).
Basically, I've seen the reduction in proc rate so I know they put it out. But your tests are not showing the reduced proc rate. So either that test was done before the patch or you didn't get the patch for some reason.
Actually, EotS enables CWs to play with the IQ of a Turnip now. 100% to proc on ANY hit, 6 Second duration, 20s ICD, which probably start when it procs, so effective ICD of 14.
Fling At-Will at enemy, fling all Encounters at enemy, fling Daily at enemy, run in a circle while screaming and waving your arms until your Cooldowns (including EotS) are ready again.
The ICD doesn't start when EotS procs -- it starts after the 6 seconds are up. Do some testing before making your assumptions.
As the preview stands right now, indicative of how it will be Live on m4, any good HR/GWF/GF/TR can kill a CW 1v1. The change is that these fights are now fair, while in m3 a CW would generally have no chance 1v1 against HR/GWF.
Any further nerf to CWs would likely put them back in a very bad place in PvP.
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EDIT: here are my results
LOL I love how AF and SS are your two biggest components of damage and make up over half your damage....
Control Wizards got FORCED into this, because all the good player's feedback was utterly ignored.
I think it would have been better to compare this result to that of Mod 3.
This alone i think doesn't tell the whole story... At first glance it might look overwhelming but if we cannot compare the highest damaging CW build in Mod 3 vs highest damaging build in Mod 4. Unfortunately, we cant do that anymore.
That said, I think CWs build in Mod3 was still a lot more powerful than CW in Mod 4 using the skill set that you have used.
so spellstorm still broken since it do over 40% of your dps and when deep gash could do 40% of dps ppl complained it is op deep gash at leasted needed to have high power crtic chance and p vorpal to do 40% of dps....