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CW stormspell is out of control

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  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited August 2014
    lol the river of tears to come this week if this is not fixed is gonna be hilarious was bad enough already before with the level of control managed by cws but now this is gonna be ray of frost and you are dead lol.
    Main-Lothor Syralth Guardian Fighter
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited August 2014
    Don't get why anyone is surprised. This has been said in the CW thread since they announced the buff. It was a 700% buff to a power that already did 4k DPS in a 3 dummy setup.

    Sometimes you just don't know how stuff makes it out of internal testing when players can evaluate catastrophic changes without playing even one minute.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited August 2014
    Kselzsp.png
    MoF/Thaum (no buffs) (same feats, items and loadouts except for FTF and class features)

    4r1ihOR.png
    Storm/Thaum (no buffs) (same feats, items and loadouts except for Sudden and class features)

    comparison is taken in by doing same Heroic Encounters (dwarven warband)
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited August 2014
    I feel the need to point out that CW's were not in favor of these changes. No one called for a buff to Storm Spell. When they announced the change several CW's pointed out that it was a ridiculous change and would make a decent passive completely overpowered. As soon as the patch with the change to Storm Spell went live it was reported in the official feedback thread as being completely overpowered.

    I'm highly skeptical that this change will be part of the Module 4 release. It's completely out of line. CW's know it, and the developers will know it when they get back to work Monday. There's no need for a river of tears directed at CW's or at the developers. Not yet, anyway.
    [SIGPIC][/SIGPIC]
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited August 2014
    Even with Storm spell and Eye of the Storm, my damage is still lower than live, but not by a lot. I may continue playing this game after all.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    ph33rm3 wrote: »
    Even with Storm spell and Eye of the Storm, my damage is still lower than live, but not by a lot. I may continue playing this game after all.

    In other words, there was no purpose to the CW changes.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited August 2014
    I just @%@%^@ hate this WIZARDS of the swords coast, which means WIZARDS are standing on the pile of swords. Swords = other classes besides wizards. In any frigging DnD game I've played so far the mages are just overpowered.
    Story of my life, thought in MMO it would be better than on NWN shards...
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    hefisdo wrote: »
    I'd say to fix it only by withdrawing the damage buff and fixing the Chill stack issue, because the effect of this is really cool and 35% chance to proc helps to kill some low HP mobs.
    Chances are that fixing the chill stack issue would fix it for ALL procs. You would see a huge drop in DPS across the board rather than hitting just Storm Spell.

    The chill stack issue has been around for as long as I can remember. Removing it would shift the entire DPS balance of the class.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    vasdamas wrote: »
    In any frigging DnD game I've played so far the mages are just overpowered.
    If you've ever played PnP DnD you'll realise that magic users are easily the powerful mortals in the world.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • xmousepadxxmousepadx Member Posts: 381 Bounty Hunter
    edited August 2014
    You can kill everyone in 2-4sec with ray of frost in icewind dale. The highest ''doubleprocc'' that i had was 19k on my cw against an fully pvp geared/r10 hr. He died in 2sec cuz me pressing an at-will.
    Even when they fix the doubleproccs, each single stormspell procc will do as much dmg as an iceknife, on average (8-10k).
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited August 2014
    If you've ever played PnP DnD you'll realise that magic users are easily the powerful mortals in the world.

    But we are playing a MMO right?
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    vasdamas wrote: »
    I just @%@%^@ hate this WIZARDS of the swords coast, which means WIZARDS are standing on the pile of swords. Swords = other classes besides wizards. In any frigging DnD game I've played so far the mages are just overpowered.
    Story of my life, thought in MMO it would be better than on NWN shards...

    You can write your own fantasy if you like, but in all big stories the big bad enemies are wizards, and this for good reason: In classic fantasy profane weapons like swords and daggers have a very predictable effect. PnP emerged from the simulation of ordinary combat in the form of a game. Magic is the supernatural. It can be extended behond every boundary. And those individuals which are studying magic to use their power to the max are mages.

    Certainly, a dagger around a victims throat makes 'deadly' damage (thats basically why in MMOs rogues usually make alot damage out of stealth) and a 2h-sword crushed on your head is also not healthy. But magic can be basically unlimited in their reach. The most powerful creatures and beings can - provided they have the proper surroundings and materials - basically produce every (magic) effect they like. Simply because magic is magic :) It is like you compare the effectiveness of an ordinary knight vs. an artillery gun.

    In MMOs mages usually can use their powers whenever they like, so their powers are reduced for the sake of balance. But in a typical PnP they are far more powerful, however they can not use their power always and need the support of the profane classes.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    vasdamas wrote: »
    But we are playing a MMO right?
    Yup. But that's why DnD MMOs tend to have very powerful mage classes. Staying perhaps too close to the source material.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited August 2014
    adernath wrote: »
    You can write your own fantasy if you like, but in all big stories the big bad enemies are wizards, and this for good reason: In classic fantasy profane weapons like swords and daggers have a very predictable effect. PnP emerged from the simulation of ordinary combat in the form of a game. Magic is the supernatural. It can be extended behond every boundary. And those individuals which are studying magic to use their power to the max are mages.

    Certainly, a dagger around a victims throat makes 'deadly' damage (thats basically why in MMOs rogues usually make alot damage out of stealth) and a 2h-sword crushed on your head is also not healthy. But magic can be basically unlimited in their reach. The most powerful creatures and beings can - provided they have the proper surroundings and materials - basically produce every (magic) effect they like. Simply because magic is magic :) It is like you compare the effectiveness of an ordinary knight vs. an artillery gun.

    In MMOs mages usually can use their powers whenever they like, so their powers are reduced for the sake of balance. But in a typical PnP they are far more powerful, however they can not use their power always and need the support of the profane classes.

    Unless they are Archwizards, like Karsus,in which case they are for all practical purposes Gods. But that was another DnD edition, a long time ago
    It's BUGS bunny i tell you.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited August 2014
    My HR gets killed in 3 hits by CWs and GFs.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited August 2014
    50$ says they'll just slap an ICD on storm spell and call it a day...

    Bye bye another good class ability :/

    Unless they are Archwizards, like Karsus,in which case they are for all practical purposes Gods. But that was another DnD edition, a long time ago

    Yeah but keep in mind that wizards had to pay for material components for their spells, casting pretty much any spell over lvl 5 required gemstones worth thousands of gold. Additionally the god-like spells that Netheril used in the old empire are banned by Mystra since the fall of the empire.
    [SIGPIC][/SIGPIC]
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited August 2014
    to all of you complaining about cw's right now, my only response is,

    TRs (since mod2 with artifacts)= bilethorn and permastealth and bleed you to death. because they could finally stack enough recovery'

    Gwfs (since mod2 given the GF feat tree): could 1 rotation you (still live to this day)

    HRs (since release) could perma CC, stack multiple thornwards have a bugged set that constantly heals them for 900ticks (that the devs refuse to patch till mod 4) and careful attack crit resets cooldowns and procs multiple times off a greater plaguefire.

    these are all the classes complaining about the CW, because finally cw is on par with them in pvp. my response to you is get wrecked.

    i only feel bad for DCs who seem to be left out in the cold, and have their healing constantly nerfed to where they are only useful for running to a node and dying.

    yes, storm spell is slightly crazy right now, and should be atleast nerfed 50%, but only if dmg is taken away from HRs or take away all cooldown reducing feats to make a cw nerf reasonable so we can survive.
    Don't waste my time.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited August 2014
    TRs (since mod2 with artifacts)= bilethorn and permastealth and bleed you to death. because they could finally stack enough recovery'

    Gwfs (since mod2 given the GF feat tree): could 1 rotation you (still live to this day)

    HRs (since release) could perma CC, stack multiple thornwards have a bugged set that constantly heals them for 900ticks (that the devs refuse to patch till mod 4) and careful attack crit resets cooldowns and procs multiple times off a greater plaguefire.

    these are all the classes complaining about the CW, because finally cw is on par with them in pvp. my response to you is get wrecked.

    i only feel bad for DCs who seem to be left out in the cold, and have their healing constantly nerfed to where they are only useful for running to a node and dying.

    yes, storm spell is slightly crazy right now, and should be atleast nerfed 50%, but only if dmg is taken away from HRs or take away all cooldown reducing feats to make a cw nerf reasonable so we can survive.

    So you defend cw being totally broken beyond anything seen before with other things that been broken.

    And cw been KINGS in pve for longer time then other stuff you point out making it alot easer for them to farm items/ad for their character while gwf hr and tr been left out of pve for a long time beside gwf last couple of months.

    There is no pitty on the cw class as what they suffered in pvp they easy made up for in pve (which are the greater part of this game).

    So to all that defends this broken retardecy that makes cw not only kings but GODS in both pve and pvp - wake up and smell the morning coffee you are so far out of line that its beyond redicules.....
  • grimahgrimah Member Posts: 1,658 Arc User
    edited August 2014
    marnival wrote: »
    So to all that defends this broken retardecy that makes cw not only kings bug GODS in both pve and pvp - wake up and smell the morning coffee you are so far out of line that its boynd redicules.....

    pretty much this, if anyone defends this they just make themselves look really stupid.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited August 2014
    marnival wrote: »
    So you defend cw being totally broken beyond anything seen before with other things that been broken.

    And cw been KINGS in pve for longer time then other stuff you point out making it alot easer for them to farm items/ad for their character while gwf hr and tr been left out of pve for a long time beside gwf last couple of months.

    There is no pitty on the cw class as what they suffered in pvp they easy made up for in pve (which are the greater part of this game).

    So to all that defends this broken retardecy that makes cw not only kings but GODS in both pve and pvp - wake up and smell the morning coffee you are so far out of line that its beyond redicules.....

    thats hilarious, because the whole point of these changes were to nerf them to hell in pve, which they did, by removing 80% of our aoe damage, and improving our situation in pvp. which they did. by buffing us to the level of HR gwf and tr. you not understanding this makes you look HAMSTER.
    Don't waste my time.
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited August 2014
    its a glitch calm down
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited August 2014
    adamy2004 wrote: »
    thats hilarious, because the whole point of these changes were to nerf them to hell in pve, which they did, by removing 80% of our aoe damage, and improving our situation in pvp. which they did. by buffing us to the level of HR gwf and tr. you not understanding this makes you look HAMSTER.

    It's hilarious because you're trying to defend a bug because you think you should be able to kill every class even ones that were made to be better at a 1vs1 then you. It's a bug so no matter the comment you make you're still wrong. You're so butthurt that you couldn't be OP since the beginning that now that you have a chance you can't stand to see it crumble.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited August 2014
    thats hilarious, because the whole point of these changes were to nerf them to hell in pve, which they did, by removing 80% of our aoe damage, and improving our situation in pvp. which they did. by buffing us to the level of HR gwf and tr. you not understanding this makes you look HAMSTER.

    The differance is that what you think look HAMSTER makes YOU HAMSTER....
    You should learn from the saying that nobody knows whos the idiot is until he opens his mouth .... You just did...
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited August 2014
    It's hilarious because you're trying to defend a bug because you think you should be able to kill every class even ones that were made to be better at a 1vs1 then you. It's a bug so no matter the comment you make you're still wrong. You're so butthurt that you couldn't be OP since the beginning that now that you have a chance you can't stand to see it crumble.

    Doesn't matter who defends it, it's gunna get fixed so everyone can drop it lol, the damage is fine it's just that having it stack twice every time is overpowered, and it will obviously get fixed before live
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2014
    str8slayer wrote: »
    Yeah but keep in mind that wizards had to pay for material components for their spells, casting pretty much any spell over lvl 5 required gemstones worth thousands of gold. Additionally the god-like spells that Netheril used in the old empire are banned by Mystra since the fall of the empire.
    Casting spells doesn't require material components in 4e.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2014
    adamy2004 wrote: »
    thats hilarious, because the whole point of these changes were to nerf them to hell in pve, which they did, by removing 80% of our aoe damage, and improving our situation in pvp. which they did. by buffing us to the level of HR gwf and tr. you not understanding this makes you look HAMSTER.
    Although Storm Spell is likely to be changed again, you did make a good point.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    adamy2004 wrote: »
    to all of you complaining about cw's right now, my only response is,

    ......................

    my response to you is get wrecked.

    Man I could have no said it better myself.

    Is it broken? Yes.

    Do we care? NO. We dealt with broken OP for months from HRs, TRs and GWFs.

    GET WRECKED.

    Bai.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited August 2014
    Do we care? NO. We dealt with broken OP for months from HRs, TRs and GWFs.

    GET WRECKED.

    Bai.

    You been broken far longer in pve and in future you just revoked your right to care about other classes .....
  • yuccapalmyuccapalm Member, Neverwinter Beta Users Posts: 195 Bounty Hunter
    edited August 2014
    I'm not sure if it will be fixed in the first 1-2 months. I think they want to give CW a bit opness in PvP like they did with with HR(multiple TW, broken pvp set, broken fox shift) cause so many ppl cried and wanted to quit at first xD
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014
    adamy2004 wrote: »
    thats hilarious, because the whole point of these changes were to nerf them to hell in pve, which they did, by removing 80% of our aoe damage, and improving our situation in pvp. which they did. by buffing us to the level of HR gwf and tr. you not understanding this makes you look HAMSTER.

    This. And the double-procs on RoF will get fixed soon. They're probably not intended.
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