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CW stormspell is out of control

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  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited August 2014
    get wrecked eh. i don't wanna see qqs about 5 cw troll comps from the very same players defending this, if this patch goes live.
    say goodbye to class and build diversity.
    mod4 pvp: 5 spellstorm cw vs 5 other peeps
    GET WRECKED.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    meldan3n wrote: »
    This. And the double-procs on RoF will get fixed soon. They're probably not intended.
    RoF and every other power that stacks chill has been double proccing for months, if not forever. Either it's intended, the devs were completely unaware of this major bug, or it's too difficult to fix.

    Also, fixing it will dump CW DPS across multiple builds. It might be easier to just tweak Storm Spell.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    Man I could have no said it better myself.

    Is it broken? Yes.

    Do we care? NO. We dealt with broken OP for months from HRs, TRs and GWFs.

    GET WRECKED.

    Bai.
    How mature and classy.

    No, really...:rolleyes:
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014
    RoF and every other power that stacks chill has been double proccing for months, if not forever. Either it's intended, the devs were completely unaware of this major bug, or it's too difficult to fix.

    Also, fixing it will dump CW DPS across multiple builds. It might be easier to just tweak Storm Spell.

    According to the tooltip, it procs on "attacks". From my point of view, an attack is an encounter, an at-will or a daily. DoTs and stacks aren't really attacks if they happen after the spell has already been casted. When I use Magic Missiles, it doesn't proc every time I get an Arcane Stack. When not using RoF/Chill setup (Renegade, for example), it doesn't feel op at all. Tweaking it would mean lowering the proc chance and damage. If done so, people would be pushed even more into the one and only Assailant/DoT build. If the Chill/DoT procs get removed, it will be a powerful tool for Renegades and would not be the one and only choice for Thaums anymore.
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited August 2014
    meldan3n wrote: »
    This. And the double-procs on RoF will get fixed soon. They're probably not intended.

    yeah i know its not working as intended, after the devs refused to listen to our suggestions that would of made CW actually fun to play i pretty much gave up and decided to roll with it, and if they want to make it so we can kill anything in literally 3 seconds flat, whatever have fun <font color="orange">HAMSTER</font> everyone that <font color="orange">HAMSTER</font> us for the past 6 months and watch it be nerfed within a couple weeks

    WELL MET 5 cw storm spell firing squads
    Don't waste my time.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    meldan3n wrote: »
    According to the tooltip, it procs on "attacks". From my point of view, an attack is an encounter, an at-will or a daily. DoTs and stacks aren't really attacks if they happen after the spell has already been casted. When I use Magic Missiles, it doesn't proc every time I get an Arcane Stack. When not using RoF/Chill setup (Renegade, for example), it doesn't feel op at all. Tweaking it would mean lowering the proc chance and damage. If done so, people would be pushed even more into the one and only Assailant/DoT build. If the Chill/DoT procs get removed, it will be a powerful tool for Renegades and would not be the one and only choice for Thaums anymore.
    If you look at what happens with Icy Terrain and Steal Time you also get multiple procs - from chill stacks with IT and the slow stacks in Steal Time. Conduit of Ice also triggers this effect when on Tab. So anyone using any of those encounters will see a DPS nerf if these stacks no longer proc effects. It's magnified with RoF because it ticks faster than other powers - although the new Icy terrain would be worth checking as it ticks faster now.

    The same effect makes stacking Smoulder easier for MoF builds, who are now already at a large disadvantage vs the buffed Spellstorm paragon.

    This is what I mean about far-reaching impact on CW DPS across multiple builds. You'd have to rebalance both paragons all over again. Just dialling back Storm Spell will have a lesser impact.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    cerberobot wrote: »
    The difference between CW and some other classes :
    Devs are making ALL CW skills good, whereas the good skills like GWF's are nerfed to make everything bad. Yes i'm QQing. Because now CW has a lot of possibility to build and GWF has only 2 builds/possibilities to be playable a bit.

    Its probably intentional!
    CWs has 4 encounters and lots of variations. GWfs well they have less but ppl like it anyway its easy to start and jump in to the game!
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    hefisdo wrote: »

    Plot twist: they made every CW mechanic be easy to perform.

    I'm not even kidding; it doesn't matter what power you use, all our passives and features do the entire work.

    Have you tried it in a CW?
    Then try it on laggy environment after playing with your Gwf...
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    vasdamas wrote: »
    I just @%@%^@ hate this WIZARDS of the swords coast, which means WIZARDS are standing on the pile of swords. Swords = other classes besides wizards. In any frigging DnD game I've played so far the mages are just overpowered.
    Story of my life, thought in MMO it would be better than on NWN shards...

    Yes we really rarely find powerfull wizards in a D&D world...
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited August 2014
    I guess they will introduce an ICD like they did for other stuff like Wild Medicine.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • relativityrelativity Member Posts: 246 Arc User
    edited August 2014
    The thing is, nobody asked for changes to Spell Storm. Nobody even expected they'll be trying to do something with that feat and it just so happens it has been one of the most useful feats for spellstorm wizzies. It was never too OP. It was always OK. I don't wanna Devs to make an excuse of this bug in order to ruin SS as they did with EotS.
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • edited August 2014
    This content has been removed.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited August 2014
    Devs are making ALL CW skills good,

    I know you didn't type that with a straight face.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited August 2014
    I guess they will introduce an ICD like they did for other stuff like Wild Medicine.

    Why overcomplicate things? Can't we just get the old Storm Spell back?
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    How mature and classy.

    No, really...:rolleyes:

    Yes you are correct. I am quite immature (in behavior) and also the word "classy" is having nothing to do with me.

    I do have lots of fun however.

    There was a time when I posted valid, serious feedback for months, together with other CWs. All was ignored and we got forced into this no skill <font color="orange">HAMSTER</font>.

    So my care cup is as empty as it gets.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited August 2014
    So my care cup is as empty as it gets

    Seems like your care cup and your brain cup goes hand in hand ...........
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014
    macjae wrote: »

    So stop pretending GWFs got nerfed as badly as CWs. They weren't. They took the *fun* right out of CWs, while they put a lot more fun for everyone into GWFs.

    Lol!
    They took 30-40% dmg off from CW, they nerfed all feats and encounters, giving extra casting times, changing shard to nothing. GWFs dps remain the same!

    All they did for GWFs is to lower DR with 20% which you can easily get back with:
    -9% DR form artifact weapon
    -raise def+deflect
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    marnival wrote: »
    Seems like your care cup and your brain cup goes hand in hand ...........

    How can you say that man?!? This hurts me a lot.

    Maybe it's time to stop being so serious and prepare your HR with like 75K HP so it can tank the Storm Spell and Assailants he's gonna eat in a few days :)

    I call it balance.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited August 2014
    How can you say that man?!? This hurts me a lot.

    Maybe it's time to stop being so serious and prepare your HR with like 75K HP so it can tank the Storm Spell and Assailants he's gonna eat in a few days

    I call it balance.
    The only balance you get its playing around with the few cw left when most of the others move along to another game - call it balance ...
    But with no brain seeing consequences isent your strong suit is it .......
    Maybe it's time to stop being so serious
    (cant see that being butthurt over that the devs dident listen to your *serious* feedback before and act like an angry little child with no brain would be an improvement. And if balance would be the factor you should become useless in pve, but you forget that part every single time you write something about balance dont ya)
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited August 2014
    kozi001 wrote: »
    Lol!
    They took 30-40% dmg off from CW, they nerfed all feats and encounters, giving extra casting times, changing shard to nothing. GWFs dps remain the same!

    All they did for GWFs is to lower DR with 20% which you can easily get back with:
    -9% DR form artifact weapon
    -raise def+deflect
    thats if you are using reaping strike, and you dont..
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    Man I could have no said it better myself.

    Is it broken? Yes.

    Do we care? NO. We dealt with broken OP for months from HRs, TRs and GWFs.

    GET WRECKED.

    Bai.

    As i replied to another guy in another thread: by the same reasoning cws should be erased by pve for 3 modules since we got to deal with broken cws stacked in all dungeons and dominating pve for 3 full modules. But the game should aim for balance and not some childish revenge.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    marnival wrote: »
    The only balance you get its playing around with the few cw left when most of the others move along to another game - call it balance ...
    But with no brain seeing consequences isent your strong suit is it .......


    (cant see that being butthurt over that the devs dident listen to your *serious* feedback before and act like an angry little child with no brain would be an improvement. And if balance would be the factor you should become useless in pve, but you forget that part every single time you write something about balance dont ya)

    Fine, continue with your insults lol, I'm fine with that, don't care. I am still having fun though, there's not a single atom of butthurting or anger, as I will play the most powerful class (if I will still play this game which is as boring as listening to Frank Sinatra during a 12 hrs long plane flight).

    Have fun.
    pando83 wrote: »
    As i replied to another guy in another thread: by the same reasoning cws should be erased by pve for 3 modules since we got to deal with broken cws stacked in all dungeons and dominating pve for 3 full modules. But the game should aim for balance and not some childish revenge.

    That's fine, I don't PvE, and it's the worst PvE I ever saw in a game. I say just ditch it completely and let the game be PvP :)
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    Fine, continue with your insults lol, I'm fine with that, don't care. I am still having fun though, there's not a single atom of butthurting or anger, as I will play the most powerful class (if I will still play this game which is as boring as listening to Frank Sinatra during a 12 hrs long plane flight).

    Have fun.



    That's fine, I don't PvE, and it's the worst PvE I ever saw in a game. I say just ditch it completely and let the game be PvP :)

    But Since this si not magiquepursekid online, pve is indeed a part of the game. If you dislike the game so much, you're free to go. Don't let the door hit you, my little troll ;)
  • relativityrelativity Member Posts: 246 Arc User
    edited August 2014
    pando83 wrote: »
    As i replied to another guy in another thread: by the same reasoning cws should be erased by pve for 3 modules since we got to deal with broken cws stacked in all dungeons and dominating pve for 3 full modules. But the game should aim for balance and not some childish revenge.

    I just couldn't stop but wonder, where such thinking leaves GWFs, stacked for PvE and broken OP for 2 modules in PvP? Out of the game for 2 months? :cool:
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited August 2014
    crazymikee wrote: »
    Doesn't matter who defends it, it's gunna get fixed so everyone can drop it lol, the damage is fine it's just that having it stack twice every time is overpowered, and it will obviously get fixed before live

    I know I just disliked that dude throwing names around
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    macjae wrote: »
    Conversely, they've really only nerfed GWF powers that make the game less fun for everyone, like Roar, Threatening Rush and Takedown. And they've even boosted fun GWF stuff like sprinting, allowing GWFs an even better ability to run away from fights like chickens.

    So stop pretending GWFs got nerfed as badly as CWs. They weren't. They took the *fun* right out of CWs, while they put a lot more fun for everyone into GWFs.

    That makes me laugh. Nah, he didn't got "nerfed as badly as CWs". He was already bad. SM was already bad. IV came, and made some build countering everything, I agree. But it got hard nerfed. So what do we have now ?

    For PvP
    - a bad IV
    - a bad SM
    - a bad Instigator Tree/Destroyer Tree
    - almost all the powers are useless (reaping strike, not so fast, mighty leap, slam, steadfast determination, steelblitz, daring shout, come and get it, steel defense, punishing charge, steel grace, and some powers of IV) and the rest is not enough good (not responsive, too slow, high cooldown and are buggued : never crits).

    PvE :
    - No Instigator Tree, we are forced to be Destroyer to have a decent DPS, or Sentinel to have a decent Tanking. BUT a DPS GF has better Tanking than a Tank GWF. Here we go. So only one build decent : DPS Destroyer. Oh wait ! Mod4 will outdamages with HR/SW, or even CW/GF.


    You should take a look at the powers we have. Really. Our base damages frankly suck. And are reduced by hitting multi-target, so good for an AoE DPS.



    Anyway I already gave up with more changes. You'll see in PvP how GWF became bad after mod4.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    relativity wrote: »
    I just couldn't stop but wonder, where such thinking leaves GWFs, stacked for PvE and broken OP for 2 modules in PvP? Out of the game for 2 months? :cool:

    You mean the gwf that got ubernerfed in its class mechanic, survivability, damage, cc? Did not see the same wave of nerfs on any other class. Also, gwfs were just 'allowed' into cw stacked groups, which were primary choiches. In pvp never been the one and only dominators, Since permas before and hrs in module 4 were at the same level or stronger if used correctly. So there's quite some difference.

    Cws absolutely dominated pve for 1 year straight now. And were still among the best in pvp before iv introduction for gwf.
    And yeah, it could be gwfs out of the game for 2 months and cws out of pve for, let's say, six months or more after dominating Since the game start, when gwfs were useless in both pve and pvp.
    If vengeful kids were the ones doing the changes. But devs are most likely trying to reach some kind of balance.
  • edited August 2014
    This content has been removed.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    cerberobot wrote: »

    It is NOT a bug. GWF can do that do with sprinting and FLS. Learn to read the patch notes.
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