get wrecked eh. i don't wanna see qqs about 5 cw troll comps from the very same players defending this, if this patch goes live.
say goodbye to class and build diversity.
mod4 pvp: 5 spellstorm cw vs 5 other peeps
GET WRECKED.
This. And the double-procs on RoF will get fixed soon. They're probably not intended.
RoF and every other power that stacks chill has been double proccing for months, if not forever. Either it's intended, the devs were completely unaware of this major bug, or it's too difficult to fix.
Also, fixing it will dump CW DPS across multiple builds. It might be easier to just tweak Storm Spell.
RoF and every other power that stacks chill has been double proccing for months, if not forever. Either it's intended, the devs were completely unaware of this major bug, or it's too difficult to fix.
Also, fixing it will dump CW DPS across multiple builds. It might be easier to just tweak Storm Spell.
According to the tooltip, it procs on "attacks". From my point of view, an attack is an encounter, an at-will or a daily. DoTs and stacks aren't really attacks if they happen after the spell has already been casted. When I use Magic Missiles, it doesn't proc every time I get an Arcane Stack. When not using RoF/Chill setup (Renegade, for example), it doesn't feel op at all. Tweaking it would mean lowering the proc chance and damage. If done so, people would be pushed even more into the one and only Assailant/DoT build. If the Chill/DoT procs get removed, it will be a powerful tool for Renegades and would not be the one and only choice for Thaums anymore.
This. And the double-procs on RoF will get fixed soon. They're probably not intended.
yeah i know its not working as intended, after the devs refused to listen to our suggestions that would of made CW actually fun to play i pretty much gave up and decided to roll with it, and if they want to make it so we can kill anything in literally 3 seconds flat, whatever have fun <font color="orange">HAMSTER</font> everyone that <font color="orange">HAMSTER</font> us for the past 6 months and watch it be nerfed within a couple weeks
According to the tooltip, it procs on "attacks". From my point of view, an attack is an encounter, an at-will or a daily. DoTs and stacks aren't really attacks if they happen after the spell has already been casted. When I use Magic Missiles, it doesn't proc every time I get an Arcane Stack. When not using RoF/Chill setup (Renegade, for example), it doesn't feel op at all. Tweaking it would mean lowering the proc chance and damage. If done so, people would be pushed even more into the one and only Assailant/DoT build. If the Chill/DoT procs get removed, it will be a powerful tool for Renegades and would not be the one and only choice for Thaums anymore.
If you look at what happens with Icy Terrain and Steal Time you also get multiple procs - from chill stacks with IT and the slow stacks in Steal Time. Conduit of Ice also triggers this effect when on Tab. So anyone using any of those encounters will see a DPS nerf if these stacks no longer proc effects. It's magnified with RoF because it ticks faster than other powers - although the new Icy terrain would be worth checking as it ticks faster now.
The same effect makes stacking Smoulder easier for MoF builds, who are now already at a large disadvantage vs the buffed Spellstorm paragon.
This is what I mean about far-reaching impact on CW DPS across multiple builds. You'd have to rebalance both paragons all over again. Just dialling back Storm Spell will have a lesser impact.
The difference between CW and some other classes :
Devs are making ALL CW skills good, whereas the good skills like GWF's are nerfed to make everything bad. Yes i'm QQing. Because now CW has a lot of possibility to build and GWF has only 2 builds/possibilities to be playable a bit.
Its probably intentional!
CWs has 4 encounters and lots of variations. GWfs well they have less but ppl like it anyway its easy to start and jump in to the game!
I just @%@%^@ hate this WIZARDS of the swords coast, which means WIZARDS are standing on the pile of swords. Swords = other classes besides wizards. In any frigging DnD game I've played so far the mages are just overpowered.
Story of my life, thought in MMO it would be better than on NWN shards...
Yes we really rarely find powerfull wizards in a D&D world...
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
edited August 2014
I guess they will introduce an ICD like they did for other stuff like Wild Medicine.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
The thing is, nobody asked for changes to Spell Storm. Nobody even expected they'll be trying to do something with that feat and it just so happens it has been one of the most useful feats for spellstorm wizzies. It was never too OP. It was always OK. I don't wanna Devs to make an excuse of this bug in order to ruin SS as they did with EotS.
Bids he then the spruces to singer him an anthems!
And the Woodsie Lord binders them fleshes to stone!
Yes you are correct. I am quite immature (in behavior) and also the word "classy" is having nothing to do with me.
I do have lots of fun however.
There was a time when I posted valid, serious feedback for months, together with other CWs. All was ignored and we got forced into this no skill <font color="orange">HAMSTER</font>.
So stop pretending GWFs got nerfed as badly as CWs. They weren't. They took the *fun* right out of CWs, while they put a lot more fun for everyone into GWFs.
Lol!
They took 30-40% dmg off from CW, they nerfed all feats and encounters, giving extra casting times, changing shard to nothing. GWFs dps remain the same!
All they did for GWFs is to lower DR with 20% which you can easily get back with:
-9% DR form artifact weapon
-raise def+deflect
Seems like your care cup and your brain cup goes hand in hand ...........
How can you say that man?!? This hurts me a lot.
Maybe it's time to stop being so serious and prepare your HR with like 75K HP so it can tank the Storm Spell and Assailants he's gonna eat in a few days
Maybe it's time to stop being so serious and prepare your HR with like 75K HP so it can tank the Storm Spell and Assailants he's gonna eat in a few days
I call it balance.
The only balance you get its playing around with the few cw left when most of the others move along to another game - call it balance ...
But with no brain seeing consequences isent your strong suit is it .......
Maybe it's time to stop being so serious
(cant see that being butthurt over that the devs dident listen to your *serious* feedback before and act like an angry little child with no brain would be an improvement. And if balance would be the factor you should become useless in pve, but you forget that part every single time you write something about balance dont ya)
Lol!
They took 30-40% dmg off from CW, they nerfed all feats and encounters, giving extra casting times, changing shard to nothing. GWFs dps remain the same!
All they did for GWFs is to lower DR with 20% which you can easily get back with:
-9% DR form artifact weapon
-raise def+deflect
thats if you are using reaping strike, and you dont..
Do we care? NO. We dealt with broken OP for months from HRs, TRs and GWFs.
GET WRECKED.
Bai.
As i replied to another guy in another thread: by the same reasoning cws should be erased by pve for 3 modules since we got to deal with broken cws stacked in all dungeons and dominating pve for 3 full modules. But the game should aim for balance and not some childish revenge.
The only balance you get its playing around with the few cw left when most of the others move along to another game - call it balance ...
But with no brain seeing consequences isent your strong suit is it .......
(cant see that being butthurt over that the devs dident listen to your *serious* feedback before and act like an angry little child with no brain would be an improvement. And if balance would be the factor you should become useless in pve, but you forget that part every single time you write something about balance dont ya)
Fine, continue with your insults lol, I'm fine with that, don't care. I am still having fun though, there's not a single atom of butthurting or anger, as I will play the most powerful class (if I will still play this game which is as boring as listening to Frank Sinatra during a 12 hrs long plane flight).
As i replied to another guy in another thread: by the same reasoning cws should be erased by pve for 3 modules since we got to deal with broken cws stacked in all dungeons and dominating pve for 3 full modules. But the game should aim for balance and not some childish revenge.
That's fine, I don't PvE, and it's the worst PvE I ever saw in a game. I say just ditch it completely and let the game be PvP
Fine, continue with your insults lol, I'm fine with that, don't care. I am still having fun though, there's not a single atom of butthurting or anger, as I will play the most powerful class (if I will still play this game which is as boring as listening to Frank Sinatra during a 12 hrs long plane flight).
Have fun.
That's fine, I don't PvE, and it's the worst PvE I ever saw in a game. I say just ditch it completely and let the game be PvP
But Since this si not magiquepursekid online, pve is indeed a part of the game. If you dislike the game so much, you're free to go. Don't let the door hit you, my little troll
As i replied to another guy in another thread: by the same reasoning cws should be erased by pve for 3 modules since we got to deal with broken cws stacked in all dungeons and dominating pve for 3 full modules. But the game should aim for balance and not some childish revenge.
I just couldn't stop but wonder, where such thinking leaves GWFs, stacked for PvE and broken OP for 2 modules in PvP? Out of the game for 2 months? :cool:
Bids he then the spruces to singer him an anthems!
And the Woodsie Lord binders them fleshes to stone!
Doesn't matter who defends it, it's gunna get fixed so everyone can drop it lol, the damage is fine it's just that having it stack twice every time is overpowered, and it will obviously get fixed before live
I know I just disliked that dude throwing names around
Conversely, they've really only nerfed GWF powers that make the game less fun for everyone, like Roar, Threatening Rush and Takedown. And they've even boosted fun GWF stuff like sprinting, allowing GWFs an even better ability to run away from fights like chickens.
So stop pretending GWFs got nerfed as badly as CWs. They weren't. They took the *fun* right out of CWs, while they put a lot more fun for everyone into GWFs.
That makes me laugh. Nah, he didn't got "nerfed as badly as CWs". He was already bad. SM was already bad. IV came, and made some build countering everything, I agree. But it got hard nerfed. So what do we have now ?
For PvP
- a bad IV
- a bad SM
- a bad Instigator Tree/Destroyer Tree
- almost all the powers are useless (reaping strike, not so fast, mighty leap, slam, steadfast determination, steelblitz, daring shout, come and get it, steel defense, punishing charge, steel grace, and some powers of IV) and the rest is not enough good (not responsive, too slow, high cooldown and are buggued : never crits).
PvE :
- No Instigator Tree, we are forced to be Destroyer to have a decent DPS, or Sentinel to have a decent Tanking. BUT a DPS GF has better Tanking than a Tank GWF. Here we go. So only one build decent : DPS Destroyer. Oh wait ! Mod4 will outdamages with HR/SW, or even CW/GF.
You should take a look at the powers we have. Really. Our base damages frankly suck. And are reduced by hitting multi-target, so good for an AoE DPS.
Anyway I already gave up with more changes. You'll see in PvP how GWF became bad after mod4.
I just couldn't stop but wonder, where such thinking leaves GWFs, stacked for PvE and broken OP for 2 modules in PvP? Out of the game for 2 months? :cool:
You mean the gwf that got ubernerfed in its class mechanic, survivability, damage, cc? Did not see the same wave of nerfs on any other class. Also, gwfs were just 'allowed' into cw stacked groups, which were primary choiches. In pvp never been the one and only dominators, Since permas before and hrs in module 4 were at the same level or stronger if used correctly. So there's quite some difference.
Cws absolutely dominated pve for 1 year straight now. And were still among the best in pvp before iv introduction for gwf.
And yeah, it could be gwfs out of the game for 2 months and cws out of pve for, let's say, six months or more after dominating Since the game start, when gwfs were useless in both pve and pvp.
If vengeful kids were the ones doing the changes. But devs are most likely trying to reach some kind of balance.
Comments
say goodbye to class and build diversity.
mod4 pvp: 5 spellstorm cw vs 5 other peeps
GET WRECKED.
Also, fixing it will dump CW DPS across multiple builds. It might be easier to just tweak Storm Spell.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
No, really...:rolleyes:
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
According to the tooltip, it procs on "attacks". From my point of view, an attack is an encounter, an at-will or a daily. DoTs and stacks aren't really attacks if they happen after the spell has already been casted. When I use Magic Missiles, it doesn't proc every time I get an Arcane Stack. When not using RoF/Chill setup (Renegade, for example), it doesn't feel op at all. Tweaking it would mean lowering the proc chance and damage. If done so, people would be pushed even more into the one and only Assailant/DoT build. If the Chill/DoT procs get removed, it will be a powerful tool for Renegades and would not be the one and only choice for Thaums anymore.
yeah i know its not working as intended, after the devs refused to listen to our suggestions that would of made CW actually fun to play i pretty much gave up and decided to roll with it, and if they want to make it so we can kill anything in literally 3 seconds flat, whatever have fun <font color="orange">HAMSTER</font> everyone that <font color="orange">HAMSTER</font> us for the past 6 months and watch it be nerfed within a couple weeks
WELL MET 5 cw storm spell firing squads
The same effect makes stacking Smoulder easier for MoF builds, who are now already at a large disadvantage vs the buffed Spellstorm paragon.
This is what I mean about far-reaching impact on CW DPS across multiple builds. You'd have to rebalance both paragons all over again. Just dialling back Storm Spell will have a lesser impact.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Its probably intentional!
CWs has 4 encounters and lots of variations. GWfs well they have less but ppl like it anyway its easy to start and jump in to the game!
Have you tried it in a CW?
Then try it on laggy environment after playing with your Gwf...
Yes we really rarely find powerfull wizards in a D&D world...
Born of Black Wind: SW Level 80
I know you didn't type that with a straight face.
Why overcomplicate things? Can't we just get the old Storm Spell back?
Yes you are correct. I am quite immature (in behavior) and also the word "classy" is having nothing to do with me.
I do have lots of fun however.
There was a time when I posted valid, serious feedback for months, together with other CWs. All was ignored and we got forced into this no skill <font color="orange">HAMSTER</font>.
So my care cup is as empty as it gets.
Seems like your care cup and your brain cup goes hand in hand ...........
Lol!
They took 30-40% dmg off from CW, they nerfed all feats and encounters, giving extra casting times, changing shard to nothing. GWFs dps remain the same!
All they did for GWFs is to lower DR with 20% which you can easily get back with:
-9% DR form artifact weapon
-raise def+deflect
How can you say that man?!? This hurts me a lot.
Maybe it's time to stop being so serious and prepare your HR with like 75K HP so it can tank the Storm Spell and Assailants he's gonna eat in a few days
I call it balance.
But with no brain seeing consequences isent your strong suit is it .......
(cant see that being butthurt over that the devs dident listen to your *serious* feedback before and act like an angry little child with no brain would be an improvement. And if balance would be the factor you should become useless in pve, but you forget that part every single time you write something about balance dont ya)
As i replied to another guy in another thread: by the same reasoning cws should be erased by pve for 3 modules since we got to deal with broken cws stacked in all dungeons and dominating pve for 3 full modules. But the game should aim for balance and not some childish revenge.
Fine, continue with your insults lol, I'm fine with that, don't care. I am still having fun though, there's not a single atom of butthurting or anger, as I will play the most powerful class (if I will still play this game which is as boring as listening to Frank Sinatra during a 12 hrs long plane flight).
Have fun.
That's fine, I don't PvE, and it's the worst PvE I ever saw in a game. I say just ditch it completely and let the game be PvP
But Since this si not magiquepursekid online, pve is indeed a part of the game. If you dislike the game so much, you're free to go. Don't let the door hit you, my little troll
I just couldn't stop but wonder, where such thinking leaves GWFs, stacked for PvE and broken OP for 2 modules in PvP? Out of the game for 2 months? :cool:
I know I just disliked that dude throwing names around
That makes me laugh. Nah, he didn't got "nerfed as badly as CWs". He was already bad. SM was already bad. IV came, and made some build countering everything, I agree. But it got hard nerfed. So what do we have now ?
For PvP
- a bad IV
- a bad SM
- a bad Instigator Tree/Destroyer Tree
- almost all the powers are useless (reaping strike, not so fast, mighty leap, slam, steadfast determination, steelblitz, daring shout, come and get it, steel defense, punishing charge, steel grace, and some powers of IV) and the rest is not enough good (not responsive, too slow, high cooldown and are buggued : never crits).
PvE :
- No Instigator Tree, we are forced to be Destroyer to have a decent DPS, or Sentinel to have a decent Tanking. BUT a DPS GF has better Tanking than a Tank GWF. Here we go. So only one build decent : DPS Destroyer. Oh wait ! Mod4 will outdamages with HR/SW, or even CW/GF.
You should take a look at the powers we have. Really. Our base damages frankly suck. And are reduced by hitting multi-target, so good for an AoE DPS.
Anyway I already gave up with more changes. You'll see in PvP how GWF became bad after mod4.
You mean the gwf that got ubernerfed in its class mechanic, survivability, damage, cc? Did not see the same wave of nerfs on any other class. Also, gwfs were just 'allowed' into cw stacked groups, which were primary choiches. In pvp never been the one and only dominators, Since permas before and hrs in module 4 were at the same level or stronger if used correctly. So there's quite some difference.
Cws absolutely dominated pve for 1 year straight now. And were still among the best in pvp before iv introduction for gwf.
And yeah, it could be gwfs out of the game for 2 months and cws out of pve for, let's say, six months or more after dominating Since the game start, when gwfs were useless in both pve and pvp.
If vengeful kids were the ones doing the changes. But devs are most likely trying to reach some kind of balance.
Another huge bug.
It is NOT a bug. GWF can do that do with sprinting and FLS. Learn to read the patch notes.