I don't see any need for a new class, until the current classes are fixed.
Doesn't really work that way. I would think that the devs which are working on the new class are not the same that work on balancing the current classes. (I am sure that there is some overlap, but not that much). And new classes are a nice thing to look forward to.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited November 2014
Then perhaps they should move some new class devs to the old. Then put a few on the "don't let new classes trivialize old classes" team.
This thread remains relevant until we get a new class. Just as was done before when we got the Hunter Ranger and then again here with the Scourge Warlock, when a new class is introduced or announced, this thread will be made anew.
So, do you delete the poll and make a new one when they release a new class, but you keep the thread date the same?
This is just idle speculation (with a hefty dose of dreaming), but I would love to see the 3 feat trees for a Druid each be tied to a specific animal shape.
Nah, that seems a bit 3.5E.
1E and 2E Druids had three animal forms and Shapeshifting was never anywhere near the Be All and End All what the class was about.
I don't think 4E is, either.
I'd prefer the Feat Trees to focus on the Plant, Animal and Elemental Spheres.
Or one Feat Tree to be Shapeshift or Beast Form-focused, like the Blood Moon Stalker or Sky Hunter for dps and Single Target melee.
Another to be focused on dps Missile and Area Elemental spells, like Keeper of the Hidden Flame
Another to be focused on controlling, healing and buffs, like Guardian of the Living Gate
Why have three Feat Trees that are basically the same, except you have a different Wild Shape at the top of it?
Let's have some variety.
And some decent Plant sphere spells as well, like Entangle, Thornwrack etc. Some decent Crowd Control potential there.
It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.
Control wizards are suppose to be able controlling targets, not dealing damage. A evoker is the class that's suppose to be the big damage dealer, how can they possibly release the game without one?
Where's my Fireball, where's my Lightning bolt, where's my Cone of Cold!? Magic Missiles should have been release with the evoker class, not a controller class. They should have the bigby attacks if anything (Forceful hand, clenched fist, etc..)
Druid or Paladin , no idea what either class is like in the D&D universe but I have played both classes in other games ( WoW , Grand Fantasia etc ) and really liked them both .
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grindtoofMember, Neverwinter Beta UsersPosts: 27Arc User
edited November 2014
I wish Monk would be made it's own choice instead part of other.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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oxdarksoulxoMember, Neverwinter Beta UsersPosts: 22Arc User
edited November 2014
I voted druid... ive been disappointed in the lack of druid class since i started playing. druids were always my favorite class and ive been asking for a druid since day 1 my next vote would be a runepriest because they sound cool... i wonder how they would be set up though
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oxdarksoulxoMember, Neverwinter Beta UsersPosts: 22Arc User
It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.
which DnD? they werent in first or second... and i dont consider it a fundamental class. i consider three classes fundamental. Fighter, Mage, Theif. as long as some iteration of those three are in the game theyve got the fundamentals.
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oxdarksoulxoMember, Neverwinter Beta UsersPosts: 22Arc User
Druid or Paladin , no idea what either class is like in the D&D universe but I have played both classes in other games ( WoW , Grand Fantasia etc ) and really liked them both .
it depends on the DnD universe. there are multiples and they are different in each. usually they are some type of secondary healer more the druid then the paladin. the druid is a cross between a nature mage and a cleric, the paladin is basically a fighter cleric.... usually.
I chose Paladin, because it feels like the Scourge Warlock is a heavy hitting caster with the ability to heal, and a Paladin seems like it would be a heavy hitting melee with the ability to heal or protect the team. Feels like a natural companion and progression for the classes of the game. Would be very interesting to see how another new class would disrupt or enhance party balance.
New is always exciting for a while, though. Gets old players back to the game. Keeps new players fresh with choices. I personally can't wait to see another class.
It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.
Yes there is. An Elementalist Invoker Wizard that does massive Fire, Lightning, Ice and Arcane damage.
But for some obscure reason they decided to call it the Control Wizard, AND give it the ability to completely Perma-Freeze and immobilise you while you melt. Just for that extra, one-button, Zero-Skill, Completely Broken, PvP Crunchiness!
Monk would be a great addition to the classes. Using Ki to inflict mid range damage and self buff, while hitting foes with a flurry of martial arts combos. You could even give them tank/support roles depending on how you plan out their tree.
It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.
Control wizards are suppose to be able controlling targets, not dealing damage. A evoker is the class that's suppose to be the big damage dealer, how can they possibly release the game without one?
Where's my Fireball, where's my Lightning bolt, where's my Cone of Cold!? Magic Missiles should have been release with the evoker class, not a controller class. They should have the bigby attacks if anything (Forceful hand, clenched fist, etc..)
I tend to agree, as the evoker wizard was the original wizard type in the original AD&D set. I remember Fireball and Lightning Bolt as staples in the magic book! And the Bigby's spells were kind of cool, too!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited November 2014
I'd rather have a bard as it's 100% different to anything we have now.
If it was up to me, I would have split ranger into two classes just like they did the fighter.
That's my vote for a new class. Splitting hunter and ranger into two classes. Then my hunter would no longer be destroyed and those who wanted to play ranger could still do so, and no one would have to hammer the annoying Tab key.
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dyaenahMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 8Arc User
edited November 2014
Druid would be nice- BUT Some people were saying druid as they'd like another healer in the game. SW Temptation build were healing then they nerfed them as clerics were complaining. Why put another healing class in if its only gonna get nerfed if it is effective? A dps druid with some support skills like pathfinder Ranger would be a better option and less likely to be nerfed a few months after it comes out. Barring that Id choose "other" but its hard to pick without a broader idea of what each class would look like. D&D lore is no help here after all we have clerics in Neverwinter who cant Turn Undead ^^
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urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
Comments
Doesn't really work that way. I would think that the devs which are working on the new class are not the same that work on balancing the current classes. (I am sure that there is some overlap, but not that much). And new classes are a nice thing to look forward to.
So, do you delete the poll and make a new one when they release a new class, but you keep the thread date the same?
~
Nah, that seems a bit 3.5E.
1E and 2E Druids had three animal forms and Shapeshifting was never anywhere near the Be All and End All what the class was about.
I don't think 4E is, either.
I'd prefer the Feat Trees to focus on the Plant, Animal and Elemental Spheres.
Or one Feat Tree to be Shapeshift or Beast Form-focused, like the Blood Moon Stalker or Sky Hunter for dps and Single Target melee.
Another to be focused on dps Missile and Area Elemental spells, like Keeper of the Hidden Flame
Another to be focused on controlling, healing and buffs, like Guardian of the Living Gate
Why have three Feat Trees that are basically the same, except you have a different Wild Shape at the top of it?
Let's have some variety.
And some decent Plant sphere spells as well, like Entangle, Thornwrack etc. Some decent Crowd Control potential there.
~
I hope that in NW Druid will be able to do that - that's why I vote for him.
Sounds like it'd come with really dumb-looking brass knuckles to fill the weapon slots with, though.
Also the hokey air karate CWs do inspires little confidence in the moves actually looking decent.
Safe travels,
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PWE Community Moderator
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Control wizards are suppose to be able controlling targets, not dealing damage. A evoker is the class that's suppose to be the big damage dealer, how can they possibly release the game without one?
Where's my Fireball, where's my Lightning bolt, where's my Cone of Cold!? Magic Missiles should have been release with the evoker class, not a controller class. They should have the bigby attacks if anything (Forceful hand, clenched fist, etc..)
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
which DnD? they werent in first or second... and i dont consider it a fundamental class. i consider three classes fundamental. Fighter, Mage, Theif. as long as some iteration of those three are in the game theyve got the fundamentals.
it depends on the DnD universe. there are multiples and they are different in each. usually they are some type of secondary healer more the druid then the paladin. the druid is a cross between a nature mage and a cleric, the paladin is basically a fighter cleric.... usually.
New is always exciting for a while, though. Gets old players back to the game. Keeps new players fresh with choices. I personally can't wait to see another class.
Yes there is. An Elementalist Invoker Wizard that does massive Fire, Lightning, Ice and Arcane damage.
But for some obscure reason they decided to call it the Control Wizard, AND give it the ability to completely Perma-Freeze and immobilise you while you melt. Just for that extra, one-button, Zero-Skill, Completely Broken, PvP Crunchiness!
I tend to agree, as the evoker wizard was the original wizard type in the original AD&D set. I remember Fireball and Lightning Bolt as staples in the magic book! And the Bigby's spells were kind of cool, too!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
That's my vote for a new class. Splitting hunter and ranger into two classes. Then my hunter would no longer be destroyed and those who wanted to play ranger could still do so, and no one would have to hammer the annoying Tab key.
qft!
Monk!