This is just idle speculation (with a hefty dose of dreaming), but I would love to see the 3 feat trees for a Druid each be tied to a specific animal shape.
Nah, that seems a bit 3.5E.
1E and 2E Druids had three animal forms and Shapeshifting was never anywhere near the Be All and End All what the class was about.
I don't think 4E is, either.
I'd prefer the Feat Trees to focus on the Plant, Animal and Elemental Spheres.
Or one Feat Tree to be Shapeshift or Beast Form-focused, like the Blood Moon Stalker or Sky Hunter for dps and Single Target melee.
Another to be focused on dps Missile and Area Elemental spells, like Keeper of the Hidden Flame
Another to be focused on controlling, healing and buffs, like Guardian of the Living Gate
Why have three Feat Trees that are basically the same, except you have a different Wild Shape at the top of it?
Let's have some variety.
And some decent Plant sphere spells as well, like Entangle, Thornwrack etc. Some decent Crowd Control potential there.
It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.
Control wizards are suppose to be able controlling targets, not dealing damage. A evoker is the class that's suppose to be the big damage dealer, how can they possibly release the game without one?
Where's my Fireball, where's my Lightning bolt, where's my Cone of Cold!? Magic Missiles should have been release with the evoker class, not a controller class. They should have the bigby attacks if anything (Forceful hand, clenched fist, etc..)
Druid or Paladin , no idea what either class is like in the D&D universe but I have played both classes in other games ( WoW , Grand Fantasia etc ) and really liked them both .
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grindtoofMember, Neverwinter Beta UsersPosts: 27Arc User
edited November 2014
I wish Monk would be made it's own choice instead part of other.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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oxdarksoulxoMember, Neverwinter Beta UsersPosts: 22Arc User
edited November 2014
I voted druid... ive been disappointed in the lack of druid class since i started playing. druids were always my favorite class and ive been asking for a druid since day 1 my next vote would be a runepriest because they sound cool... i wonder how they would be set up though
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oxdarksoulxoMember, Neverwinter Beta UsersPosts: 22Arc User
It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.
which DnD? they werent in first or second... and i dont consider it a fundamental class. i consider three classes fundamental. Fighter, Mage, Theif. as long as some iteration of those three are in the game theyve got the fundamentals.
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oxdarksoulxoMember, Neverwinter Beta UsersPosts: 22Arc User
Druid or Paladin , no idea what either class is like in the D&D universe but I have played both classes in other games ( WoW , Grand Fantasia etc ) and really liked them both .
it depends on the DnD universe. there are multiples and they are different in each. usually they are some type of secondary healer more the druid then the paladin. the druid is a cross between a nature mage and a cleric, the paladin is basically a fighter cleric.... usually.
I chose Paladin, because it feels like the Scourge Warlock is a heavy hitting caster with the ability to heal, and a Paladin seems like it would be a heavy hitting melee with the ability to heal or protect the team. Feels like a natural companion and progression for the classes of the game. Would be very interesting to see how another new class would disrupt or enhance party balance.
New is always exciting for a while, though. Gets old players back to the game. Keeps new players fresh with choices. I personally can't wait to see another class.
It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.
Yes there is. An Elementalist Invoker Wizard that does massive Fire, Lightning, Ice and Arcane damage.
But for some obscure reason they decided to call it the Control Wizard, AND give it the ability to completely Perma-Freeze and immobilise you while you melt. Just for that extra, one-button, Zero-Skill, Completely Broken, PvP Crunchiness!
Monk would be a great addition to the classes. Using Ki to inflict mid range damage and self buff, while hitting foes with a flurry of martial arts combos. You could even give them tank/support roles depending on how you plan out their tree.
It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.
Control wizards are suppose to be able controlling targets, not dealing damage. A evoker is the class that's suppose to be the big damage dealer, how can they possibly release the game without one?
Where's my Fireball, where's my Lightning bolt, where's my Cone of Cold!? Magic Missiles should have been release with the evoker class, not a controller class. They should have the bigby attacks if anything (Forceful hand, clenched fist, etc..)
I tend to agree, as the evoker wizard was the original wizard type in the original AD&D set. I remember Fireball and Lightning Bolt as staples in the magic book! And the Bigby's spells were kind of cool, too!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited November 2014
I'd rather have a bard as it's 100% different to anything we have now.
If it was up to me, I would have split ranger into two classes just like they did the fighter.
That's my vote for a new class. Splitting hunter and ranger into two classes. Then my hunter would no longer be destroyed and those who wanted to play ranger could still do so, and no one would have to hammer the annoying Tab key.
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dyaenahMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 8Arc User
edited November 2014
Druid would be nice- BUT Some people were saying druid as they'd like another healer in the game. SW Temptation build were healing then they nerfed them as clerics were complaining. Why put another healing class in if its only gonna get nerfed if it is effective? A dps druid with some support skills like pathfinder Ranger would be a better option and less likely to be nerfed a few months after it comes out. Barring that Id choose "other" but its hard to pick without a broader idea of what each class would look like. D&D lore is no help here after all we have clerics in Neverwinter who cant Turn Undead ^^
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urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
I understand why people want a Paladin, but the Guardian Fighter is so close to it in terms of image. Also, the Barbarian with the GWFm a little bit. I'm not saying I do not want them there, but I get why they have not made those classes.
Objectively, i think the best options are Monk, Druid, and Swordmage.
Considering elements beside gameplay and roles, I considered a sort of Character Image for each Class; and assumed popularity.
Each class needs its own Archetypical Image, right? Like a player would look at a character and immediately indentify and extinguish what class it is just by looking at it. Big Sword? GWF. Shield? GF. Bow? Ranger. And so Forth.
If you make a Paladin, you can't not give it a Shield, right? Even if you give it a different Mainhand weapon from a GF, which I think the idea of not giving the Option to a Paladin of carrying a simple Sword. Same think with a Barbarian to a GWF, although there are other factors in which it can be different, like say giving it 2 heavy weapons; the essence of it couldn't differ much. Same thing with a Sorcerer from a Wizard, with more options to be different, IMHO.
If you make a Psion, or Seeker, or Warlord, majority of the people are not gonna care what those are, or even understand it. A lot of people, which I would estimate at 40% that play Neverwinter have no background whatsoever of D&D and are just here to play it because it is a cool MMO.
By now, Neverwinter has established its base Archetypical Classes, even when it only had GWF, GF, TR, CW, and DC. No it's ready for a little more fun and variety when it comes to Classes (well, they already have been having fun since the release of the HR)
Why Druid?
Druids are already popular among MMO and RPG players; this would not be the first time they would have seen one; they would already know what it is. Because if its inherent affinity for nature and since in D&D, it uses a unique implement, a Totem, it would be fairly extinguishable. It would not be confused with a Cleric or a Ranger. It would have its own role in the game as a controller/healer. It can specialize in Terrain-affecting spells like Massive AoEs with harsh control effects and such, or something. Plus, if Neverwinter pulls off Wild Shape, how epic would that be? (I've been working on a suggestion for its mechanics which I will post soon)
Why Swordmage?
The obvious "thing" here would be that it is a Magic-Wielding Warrior. As for its image, I admit, it may be difficult (for players anyway, not for me) to imagine Neverwinter Class with a Non-Great Weapon and no Shield. Although I have absolute faith that Devs can make this work. (as a character designer myself, I can imagine), like giving it a special looking Sword, like it's made of Crystal. I have also been working on mechanics suggestions for this, I will post it soon.
Why Monk?
Again, at this point, MMO players would know what a Monk would be in the context of a game like this. It's kind of a cross between a DC(merely because of significance of religion) and maybe a TR, and something special. It could be the Nijna-y, Martial Artsy Class. As for Image, I imagine it in obviously-extinguished robes, and a Quarterstaff.
I know Clerics really do not need it. Still be nice to have a REAL viable tanking option in the cleric tree and not one we invent by making the class as tanky as possible. Battle Cleric's lore would be nice. Our trees than can be redone make one for healing one for DPS and one for tanking. Make it much better then do you want hots DPS or Burst heals that we have now. Just an idea.
Having a class of oriental culture like monk can be cool. But before Sprint being took away from GWF, we would never see monk in the game. Sprint is supposed to be a distinctive ability which only belongs to lightweight classes which have high mobility and agility, such as monk and ninja. It should not have been given to heavily armored warriors who wear full plate in the first place. When a should-be clunky warrior class is allowed to run so fast, monk needs to run even more faster, which would be too much. Besides, GWF being implemented like that is an evidence that the implementator knew very little to nothing about D&D.
Not at all. In my opinion only, of course, but:
GFs don't sprint because they're defensives and laden down with Plate Armour and Shields. Wizards and Clerics don't Sprint because they don't have the physique for it due to studying/fasting etc. Rogues and Rangers Don't sprint because movement attartcs attention and they're maximising cover.
Warlocks would come under the same Physique restriction as Wizards etc except that Shadow Sprint is more of an 'Unnatural Vitality' thing than straight physical exertion.
GWFs Sprint because their main theme is brute Strength, ergo, their strength allows them to overcome the weight of their armour and move quickly despite their encumbrance. Hence Also, they can only sprint for short bursts.
Whereas, being unencumbered and Having an agile Physique, Monks would Not have Sprint as a Shift Ability.
Monks would be sprinting All the time as their default movement.
Hence, a Moving Monk would be fast and basically uncontrollable...but they'd Have to Keep moving to maintain that.
That leaves Shift Abilities. I can see two possible routes for that.
1: Acrobatics; gives an acrobatic Dodge allowing the monk to bounce around all over the place. Similar to Rogue dodgeing. Bit of duplication here, but this would be the panic button rather than the strategic movement.
2: Shift as a defensive ability. Rather than blocking attacks, this would be countering or redirecting, things like arrow catching, Slapping aside sword blows, Judo throws etc. Turns the Monk into a second defender alongside the GF.
other possibilities include giveing the Monk innate deflection bonuses to represent them slapping aside attacks.
Another possibilty would be to give them a High Innate Regen bonus; to represent the 'wholeness of Body' thing they have going on. That coupled with the Sprint movement and possibly the defensive option would gve you a hit and run Playstyle where a Monk can play keep away to heal while running in to attack or block/counterattack.
Just a few ideas I had triggered by reading this thread. As you may Guess, I would definitly like to see Monk become a Class.
I voted Druid in the past for some reasons BUT i would like to change it to SWORDMAGE.
Probably many people were hyped (like i was) to choose Druid or Paladin but trust me, if you check more info about Swordmage, you will love this class. Swordmage is the class which is needed in NWO.
Do you like fighters? Do you like magic? Did you try in different games to make mage with sword? (maybe you have played Sword-Sorceress in Diablo 2 mod - Median XL... creator of this build made really amazing work).
My main char/class is GWF and i really like it (PvE). I dont care if other classes are stronger now, i am enjoying my geared fighter. But i miss the ability to be a bit faster in fighting (very slow casting time) also i cant buff my party.
I checked the new possible classes and the Swordmage is the only class which can convince me to leave my geared GWF and try this class. Just imagine fast attacking fighter dualwielding swords and giving defensive buff to himself or to party. Faster than GWF, supportive to party similary to GF. Also i like INT/STR/CON ability combo.
[SIGPIC]Hellsing[/SIGPIC]
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raedlolMember, Neverwinter Beta UsersPosts: 10Arc User
edited December 2014
Druid.
They objectively have the most potential for interesting & unique skills.
Transforming into a beast allows for far more class customization.
Paladin might as well be a Guardian Fighter paragon path for all i care.
Everyone seems to be shouting Paladin, yet can you really think of anything new it's going to bring to the table?
Nothing we haven't already seen in Cleric or Guardian. An unneeded combination of the two is a waste of a class.
The game needs more Tanks & Controllers instead of more dps in my opinion, but the Paladin isn't the way to do that.
Druids could be Controller/Healer hybrids in their caster forms, similar to Wizards but Shorter Ranged (almost melee)
And could turn into full on tanks/damage in their beast forms, depending on how you chose to build them.
And ofcourse changing from Caster to Beast could be done via the Class Mechanic TAB button.
SO MUCH VARIETY!
Why on earth would you want a boring pally?
Comments
Nah, that seems a bit 3.5E.
1E and 2E Druids had three animal forms and Shapeshifting was never anywhere near the Be All and End All what the class was about.
I don't think 4E is, either.
I'd prefer the Feat Trees to focus on the Plant, Animal and Elemental Spheres.
Or one Feat Tree to be Shapeshift or Beast Form-focused, like the Blood Moon Stalker or Sky Hunter for dps and Single Target melee.
Another to be focused on dps Missile and Area Elemental spells, like Keeper of the Hidden Flame
Another to be focused on controlling, healing and buffs, like Guardian of the Living Gate
Why have three Feat Trees that are basically the same, except you have a different Wild Shape at the top of it?
Let's have some variety.
And some decent Plant sphere spells as well, like Entangle, Thornwrack etc. Some decent Crowd Control potential there.
~
I hope that in NW Druid will be able to do that - that's why I vote for him.
Sounds like it'd come with really dumb-looking brass knuckles to fill the weapon slots with, though.
Also the hokey air karate CWs do inspires little confidence in the moves actually looking decent.
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Control wizards are suppose to be able controlling targets, not dealing damage. A evoker is the class that's suppose to be the big damage dealer, how can they possibly release the game without one?
Where's my Fireball, where's my Lightning bolt, where's my Cone of Cold!? Magic Missiles should have been release with the evoker class, not a controller class. They should have the bigby attacks if anything (Forceful hand, clenched fist, etc..)
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
which DnD? they werent in first or second... and i dont consider it a fundamental class. i consider three classes fundamental. Fighter, Mage, Theif. as long as some iteration of those three are in the game theyve got the fundamentals.
it depends on the DnD universe. there are multiples and they are different in each. usually they are some type of secondary healer more the druid then the paladin. the druid is a cross between a nature mage and a cleric, the paladin is basically a fighter cleric.... usually.
New is always exciting for a while, though. Gets old players back to the game. Keeps new players fresh with choices. I personally can't wait to see another class.
Yes there is. An Elementalist Invoker Wizard that does massive Fire, Lightning, Ice and Arcane damage.
But for some obscure reason they decided to call it the Control Wizard, AND give it the ability to completely Perma-Freeze and immobilise you while you melt. Just for that extra, one-button, Zero-Skill, Completely Broken, PvP Crunchiness!
I tend to agree, as the evoker wizard was the original wizard type in the original AD&D set. I remember Fireball and Lightning Bolt as staples in the magic book! And the Bigby's spells were kind of cool, too!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
That's my vote for a new class. Splitting hunter and ranger into two classes. Then my hunter would no longer be destroyed and those who wanted to play ranger could still do so, and no one would have to hammer the annoying Tab key.
qft!
Monk!
I'm even working on a sort of Mechanics for it, just for fun. I will post it soon.
Considering elements beside gameplay and roles, I considered a sort of Character Image for each Class; and assumed popularity.
Each class needs its own Archetypical Image, right? Like a player would look at a character and immediately indentify and extinguish what class it is just by looking at it. Big Sword? GWF. Shield? GF. Bow? Ranger. And so Forth.
If you make a Paladin, you can't not give it a Shield, right? Even if you give it a different Mainhand weapon from a GF, which I think the idea of not giving the Option to a Paladin of carrying a simple Sword. Same think with a Barbarian to a GWF, although there are other factors in which it can be different, like say giving it 2 heavy weapons; the essence of it couldn't differ much. Same thing with a Sorcerer from a Wizard, with more options to be different, IMHO.
If you make a Psion, or Seeker, or Warlord, majority of the people are not gonna care what those are, or even understand it. A lot of people, which I would estimate at 40% that play Neverwinter have no background whatsoever of D&D and are just here to play it because it is a cool MMO.
By now, Neverwinter has established its base Archetypical Classes, even when it only had GWF, GF, TR, CW, and DC. No it's ready for a little more fun and variety when it comes to Classes (well, they already have been having fun since the release of the HR)
Why Druid?
Druids are already popular among MMO and RPG players; this would not be the first time they would have seen one; they would already know what it is. Because if its inherent affinity for nature and since in D&D, it uses a unique implement, a Totem, it would be fairly extinguishable. It would not be confused with a Cleric or a Ranger. It would have its own role in the game as a controller/healer. It can specialize in Terrain-affecting spells like Massive AoEs with harsh control effects and such, or something. Plus, if Neverwinter pulls off Wild Shape, how epic would that be? (I've been working on a suggestion for its mechanics which I will post soon)
Why Swordmage?
The obvious "thing" here would be that it is a Magic-Wielding Warrior. As for its image, I admit, it may be difficult (for players anyway, not for me) to imagine Neverwinter Class with a Non-Great Weapon and no Shield. Although I have absolute faith that Devs can make this work. (as a character designer myself, I can imagine), like giving it a special looking Sword, like it's made of Crystal. I have also been working on mechanics suggestions for this, I will post it soon.
Why Monk?
Again, at this point, MMO players would know what a Monk would be in the context of a game like this. It's kind of a cross between a DC(merely because of significance of religion) and maybe a TR, and something special. It could be the Nijna-y, Martial Artsy Class. As for Image, I imagine it in obviously-extinguished robes, and a Quarterstaff.
Not at all. In my opinion only, of course, but:
GFs don't sprint because they're defensives and laden down with Plate Armour and Shields. Wizards and Clerics don't Sprint because they don't have the physique for it due to studying/fasting etc. Rogues and Rangers Don't sprint because movement attartcs attention and they're maximising cover.
Warlocks would come under the same Physique restriction as Wizards etc except that Shadow Sprint is more of an 'Unnatural Vitality' thing than straight physical exertion.
GWFs Sprint because their main theme is brute Strength, ergo, their strength allows them to overcome the weight of their armour and move quickly despite their encumbrance. Hence Also, they can only sprint for short bursts.
Whereas, being unencumbered and Having an agile Physique, Monks would Not have Sprint as a Shift Ability.
Monks would be sprinting All the time as their default movement.
Hence, a Moving Monk would be fast and basically uncontrollable...but they'd Have to Keep moving to maintain that.
That leaves Shift Abilities. I can see two possible routes for that.
1: Acrobatics; gives an acrobatic Dodge allowing the monk to bounce around all over the place. Similar to Rogue dodgeing. Bit of duplication here, but this would be the panic button rather than the strategic movement.
2: Shift as a defensive ability. Rather than blocking attacks, this would be countering or redirecting, things like arrow catching, Slapping aside sword blows, Judo throws etc. Turns the Monk into a second defender alongside the GF.
other possibilities include giveing the Monk innate deflection bonuses to represent them slapping aside attacks.
Another possibilty would be to give them a High Innate Regen bonus; to represent the 'wholeness of Body' thing they have going on. That coupled with the Sprint movement and possibly the defensive option would gve you a hit and run Playstyle where a Monk can play keep away to heal while running in to attack or block/counterattack.
Just a few ideas I had triggered by reading this thread. As you may Guess, I would definitly like to see Monk become a Class.
Probably many people were hyped (like i was) to choose Druid or Paladin but trust me, if you check more info about Swordmage, you will love this class. Swordmage is the class which is needed in NWO.
Do you like fighters? Do you like magic? Did you try in different games to make mage with sword? (maybe you have played Sword-Sorceress in Diablo 2 mod - Median XL... creator of this build made really amazing work).
My main char/class is GWF and i really like it (PvE). I dont care if other classes are stronger now, i am enjoying my geared fighter. But i miss the ability to be a bit faster in fighting (very slow casting time) also i cant buff my party.
I checked the new possible classes and the Swordmage is the only class which can convince me to leave my geared GWF and try this class. Just imagine fast attacking fighter dualwielding swords and giving defensive buff to himself or to party. Faster than GWF, supportive to party similary to GF. Also i like INT/STR/CON ability combo.
They objectively have the most potential for interesting & unique skills.
Transforming into a beast allows for far more class customization.
Paladin might as well be a Guardian Fighter paragon path for all i care.
Everyone seems to be shouting Paladin, yet can you really think of anything new it's going to bring to the table?
Nothing we haven't already seen in Cleric or Guardian. An unneeded combination of the two is a waste of a class.
The game needs more Tanks & Controllers instead of more dps in my opinion, but the Paladin isn't the way to do that.
Druids could be Controller/Healer hybrids in their caster forms, similar to Wizards but Shorter Ranged (almost melee)
And could turn into full on tanks/damage in their beast forms, depending on how you chose to build them.
And ofcourse changing from Caster to Beast could be done via the Class Mechanic TAB button.
SO MUCH VARIETY!
Why on earth would you want a boring pally?