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The "New Class(es)" Feedback Thread!

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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited November 2014
    Druid or shaman, even though I wouldn't play them I think they add a lot to class variety :)
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  • lonewolfmk1lonewolfmk1 Member, NW M9 Playtest Posts: 137 Arc User
    edited November 2014
    Id love to see a Monk, probably my favourite D&D class :-)
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited November 2014
    I don't see any need for a new class, until the current classes are fixed.
  • tickdofftickdoff Member Posts: 0 Arc User
    edited November 2014
    aulduron wrote: »
    I don't see any need for a new class, until the current classes are fixed.

    Doesn't really work that way. I would think that the devs which are working on the new class are not the same that work on balancing the current classes. (I am sure that there is some overlap, but not that much). And new classes are a nice thing to look forward to.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited November 2014
    Then perhaps they should move some new class devs to the old. Then put a few on the "don't let new classes trivialize old classes" team.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited November 2014
    You might want to actually define "fixed" a little more exactly, though...
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited November 2014
    zebular wrote: »
    This thread remains relevant until we get a new class. Just as was done before when we got the Hunter Ranger and then again here with the Scourge Warlock, when a new class is introduced or announced, this thread will be made anew.

    So, do you delete the poll and make a new one when they release a new class, but you keep the thread date the same?

    ~
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited November 2014
    tickdoff wrote: »
    This is just idle speculation (with a hefty dose of dreaming), but I would love to see the 3 feat trees for a Druid each be tied to a specific animal shape.

    Nah, that seems a bit 3.5E.

    1E and 2E Druids had three animal forms and Shapeshifting was never anywhere near the Be All and End All what the class was about.

    I don't think 4E is, either.

    I'd prefer the Feat Trees to focus on the Plant, Animal and Elemental Spheres.


    Or one Feat Tree to be Shapeshift or Beast Form-focused, like the Blood Moon Stalker or Sky Hunter for dps and Single Target melee.

    Another to be focused on dps Missile and Area Elemental spells, like Keeper of the Hidden Flame

    Another to be focused on controlling, healing and buffs, like Guardian of the Living Gate


    Why have three Feat Trees that are basically the same, except you have a different Wild Shape at the top of it?

    Let's have some variety.

    And some decent Plant sphere spells as well, like Entangle, Thornwrack etc. Some decent Crowd Control potential there.

    ~
  • yokanaanyokanaan Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited November 2014
    I would love to play a Druid and change into animal forms :)
    I hope that in NW Druid will be able to do that - that's why I vote for him.
  • hoodster7hoodster7 Member, NW M9 Playtest Posts: 22 Arc User
    edited November 2014
    I would like to see the monk class added because I know it would be awesome with the way the combat works in this game.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited November 2014
    hoodster7 wrote: »
    I would like to see the monk class added because I know it would be awesome with the way the combat works in this game.

    Sounds like it'd come with really dumb-looking brass knuckles to fill the weapon slots with, though.

    Also the hokey air karate CWs do inspires little confidence in the moves actually looking decent.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2014
    So, do you delete the poll and make a new one when they release a new class, but you keep the thread date the same?

    ~
    Nope. New thread for a new poll and the links to which have been in the Original Post since it was created.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2014
    any news about the druid?!
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited November 2014
    It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.

    Control wizards are suppose to be able controlling targets, not dealing damage. A evoker is the class that's suppose to be the big damage dealer, how can they possibly release the game without one?

    Where's my Fireball, where's my Lightning bolt, where's my Cone of Cold!? Magic Missiles should have been release with the evoker class, not a controller class. They should have the bigby attacks if anything (Forceful hand, clenched fist, etc..)
  • reddevilbsreddevilbs Member, NW M9 Playtest Posts: 84 Arc User
    edited November 2014
    Druid! nothing more to say
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    Druid or Paladin , no idea what either class is like in the D&D universe but I have played both classes in other games ( WoW , Grand Fantasia etc ) and really liked them both .
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  • grindtoofgrindtoof Member, Neverwinter Beta Users Posts: 27 Arc User
    edited November 2014
    I wish Monk would be made it's own choice instead part of other.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited November 2014
    It WILL be druid. :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    I voted druid... ive been disappointed in the lack of druid class since i started playing. druids were always my favorite class and ive been asking for a druid since day 1 :D my next vote would be a runepriest because they sound cool... i wonder how they would be set up though
  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    ogarious wrote: »
    It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.

    which DnD? they werent in first or second... and i dont consider it a fundamental class. i consider three classes fundamental. Fighter, Mage, Theif. as long as some iteration of those three are in the game theyve got the fundamentals.
  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    iambecks1 wrote: »
    Druid or Paladin , no idea what either class is like in the D&D universe but I have played both classes in other games ( WoW , Grand Fantasia etc ) and really liked them both .

    it depends on the DnD universe. there are multiples and they are different in each. usually they are some type of secondary healer more the druid then the paladin. the druid is a cross between a nature mage and a cleric, the paladin is basically a fighter cleric.... usually.
  • wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited November 2014
    I chose Paladin, because it feels like the Scourge Warlock is a heavy hitting caster with the ability to heal, and a Paladin seems like it would be a heavy hitting melee with the ability to heal or protect the team. Feels like a natural companion and progression for the classes of the game. Would be very interesting to see how another new class would disrupt or enhance party balance.

    New is always exciting for a while, though. Gets old players back to the game. Keeps new players fresh with choices. I personally can't wait to see another class.
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited November 2014
    ogarious wrote: »
    It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.

    Yes there is. An Elementalist Invoker Wizard that does massive Fire, Lightning, Ice and Arcane damage.

    But for some obscure reason they decided to call it the Control Wizard, AND give it the ability to completely Perma-Freeze and immobilise you while you melt. Just for that extra, one-button, Zero-Skill, Completely Broken, PvP Crunchiness!

    :)
  • geltabgeltab Member, Neverwinter Beta Users Posts: 104 Bounty Hunter
    edited November 2014
    Monk would be a great addition to the classes. Using Ki to inflict mid range damage and self buff, while hitting foes with a flurry of martial arts combos. You could even give them tank/support roles depending on how you plan out their tree.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited November 2014
    ogarious wrote: »
    It's always kinda amazed me that one of the most basic and fundamental character classes of D&D are not in the game. I'm talking about the evoker wizard.

    Control wizards are suppose to be able controlling targets, not dealing damage. A evoker is the class that's suppose to be the big damage dealer, how can they possibly release the game without one?

    Where's my Fireball, where's my Lightning bolt, where's my Cone of Cold!? Magic Missiles should have been release with the evoker class, not a controller class. They should have the bigby attacks if anything (Forceful hand, clenched fist, etc..)

    I tend to agree, as the evoker wizard was the original wizard type in the original AD&D set. I remember Fireball and Lightning Bolt as staples in the magic book! And the Bigby's spells were kind of cool, too!
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    I'd rather have a bard as it's 100% different to anything we have now.
  • gphxgphxgphxgphx Member Posts: 184 Arc User
    edited November 2014
    azlanfox wrote: »
    If it was up to me, I would have split ranger into two classes just like they did the fighter.

    That's my vote for a new class. Splitting hunter and ranger into two classes. Then my hunter would no longer be destroyed and those who wanted to play ranger could still do so, and no one would have to hammer the annoying Tab key.
  • dyaenahdyaenah Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 8 Arc User
    edited November 2014
    Druid would be nice- BUT Some people were saying druid as they'd like another healer in the game. SW Temptation build were healing then they nerfed them as clerics were complaining. Why put another healing class in if its only gonna get nerfed if it is effective? A dps druid with some support skills like pathfinder Ranger would be a better option and less likely to be nerfed a few months after it comes out. Barring that Id choose "other" but its hard to pick without a broader idea of what each class would look like. D&D lore is no help here after all we have clerics in Neverwinter who cant Turn Undead ^^
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited November 2014
    Paladin is my mainstay...
  • randomdiscordrandomdiscord Member Posts: 62 Arc User
    edited November 2014
    kolevra wrote: »
    monk
    ......

    qft!

    Monk!
This discussion has been closed.