. . . Welcome to the "New Class(es)" Feedback thread. With the announcement of the Scourge Warlock as the next playable Class in Neverwinter, to be released with Module 4: Tyranny of Dragons, it's time to refresh the thread! Check out the newly renamedThe "Scourge Warlock" Feeback/Hype Thread!for discussions and hype pertaining to the Scourge Warlock release.
. . . Now..on with the poll! Please vote for your most preferred class that you'd like to see next added to Neverwinter in the poll above and feel free to discuss new classes below. Thanks!
. . . Note: I only added Classes found in the Players Handbooks, Neverwinter Campaign Setting, and Forgotten Realms Campaign Setting (all 4e). I did not add classes from the Supplements nor Hybrid Classes, as there are only 10 choices allowed in a poll. Not even all the Core Classes could fit in this poll, which I listed under "Other."
Well, Ive been saying this for months now. But Im expecting Druid to be Class 8, with Paladin as the 9th class.
Personally, id like to see something a bit more exotic like Swordmage or Warlord. But I don't expect those to be on the table anytime soon. At the rate classes are being released it could be years.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2014
. . . Yeah, I'd love another support class even if that means another Cleric Class besides a Druid (like Battle Cleric). I really, really, really would love to play a druid class though. I'm also hoping for more paragon paths for our existing classes also, like Simbarch of Aglarond path for wizards *cough*war wizard*cough* fireball please!?
I really want another healer. Can't stand clerics, in any game/material.
I'm not up to date on what another healer would be though? shaman, bard or druid? AD&D has just changed too much, was told druids can't heal anymore.
4E healer classes would be Shaman, Bard, and Warlord. Druid is considered a controller class. I expect a druid here would be able to heal a group in a supplemental fashion. In a similar way a Paladin might.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
4E healer classes would be Shaman, Bard, and Warlord. Druid is considered a controller class. I expect a druid here would be able to heal a group in a supplemental fashion. In a similar way a Paladin might.
Very true. I am fond of 2nd edition druids, very much so. My love for them doesn't diminish however.
I hope paladins are the next class introduced. (Barring that it's my personal favorite of all D&D classes) If you go by armor types we have 2 of each type of armor wearing classes now. The only odd one out is another plate wearing class to balance out itemizations.
On top of this, there is only one type of support healer in the game. We have 2 tanks (GF, GWF), 3 ranged Dps (HR, SW, CW)**, 3 Melee DPS (TR, HR, GWF) and only one healer/ support (DC). Including paladins as the next class would place them in the best situation for class type balance. Paladins can be made into a support debuffer/ buffer class (via auras), tank (plate wearing) and a support healer (lay on hands and access to cleric spells). There is so much versatility and potential to place them in the game that I really hope they take advantage of it.
Next to druids, Paladins are one of the ultimate party oriented classes as they can add a tremendous amount of synergy to a group (P&P) in just about any build. It's something that is desperately needed in the game and it would be a prime class to use as a focal point to push party play seriously. Just think of it, a plate wearing support class that can stand in the thick of battle while providing aura buffs and lay on hands while holding the Holy Avenger. (drools)
** 4 ranged dps if you count a DPS specced DC, which I don't think anyone would consider.
I'd personally love to see either a warlord or paladin. We need a plate armored or scale armored character, and we need another support class. On top of this, a warlord would probably be using spears, as classically generals and officers were associated with polearms, and we don't have any of such a classic type of weapon ingame. Even a Halberd would be nice.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited July 2014
I wish they wouldve released more classes and did less paths, that make no sense for some of these classes, then they wouldnt be in a quandry about nerfing the erf out of things to create another closely associated class.
Also, darn well better buff the cleric up if they release a actual healing class at some point, as us healers from other games would dump that piece of garbage as quick as possible if a true burst healer, with group dynamics shows up..
I want to stare at green bars again! darn people making me pay attention to other junk, thats what alts are for.
I want to turn disaster into success with green floaty #s! With instant decisions that make you tremble and your fingers ache. I want a true healer..
Druid, we need a second healer that's not so pathetic solo, but not so uber group.
Paladins I personally hate because everyone else in other MMO have done them so, so wrong, they are always way over OP or EZ mode, every other MMO that intros them to PVP makes them the automatic hands down new rank dominator. They always have some dumb god mode were nobody else can scratch them, yet they still get to dish it out while they are immune. If they must bring one in they need to make them fail somehow, maybe make them totally weak to the classes that get the shaft in dungeon invites/pvp. Maybe make the other heal class (DC) be able to cleans their god mode or something, or make so kind of mobs put the hurt on palis so they don't always get the heal slot in a group.
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zinsncabsMember, Neverwinter Beta UsersPosts: 13Arc User
edited July 2014
Bard's my first choice. Buffing, cc, some healing and a little but if melee to boot. After that, the druid please.
Druid, we need a second healer that's not so pathetic solo, but not so uber group.
Paladins I personally hate because everyone else in other MMO have done them so, so wrong, they are always way over OP or EZ mode, every other MMO that intros them to PVP makes them the automatic hands down new rank dominator. They always have some dumb god mode were nobody else can scratch them, yet they still get to dish it out while they are immune. If they must bring one in they need to make them fail somehow, maybe make them totally weak to the classes that get the shaft in dungeon invites/pvp. Maybe make the other heal class (DC) be able to cleans their god mode or something, or make so kind of mobs put the hurt on palis so they don't always get the heal slot in a group.
God mode where nobody can scratch them? Oh hey, you just described the GWF! But that's getting nerfed, so no worries there
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2014
Swordmage, ftw! Highly unlikely, but I won't stop requesting it!
Otherwise, Monk or Druid. Both very unique classes that would offer some curious spins on combat.
chaoscourtesanMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2014
I realize the druid and paladin are likely next after warlock, and I'm good with that. (I've chosen paladin and druid in previous polls.)
This time I picked shaman because I think both the 'leader' role and the 'from the wilds' countenance are under-represented. (I know ranger and druid are 'from the wild,' but they are both special cases.. druids disdaining the company of all, and rangers also typically being loners.. a shaman is basically a tribal-leader type, I think.)
Edit- I may have the wrong idea about shamans, but I picture a sort of druidic warrior-priest. Basically a decent but not dazzling fighter with some buffs/debuffs, lesser healing, and maybe some minor summoning.
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
Honestly I don't understand the fascination with 4e Druid. It is a controller with mostly average elemental damage (fire, cold, lightning, etc.) and melee striker style abilities with average damage. It has the same HP level as a ranger and very weak armor, making its melee viability rather low in an ARPG... coincidentally like our Hunter Ranger. The only real difference between these two other than visual attack animation semantics, would be power source - Primal verse martial. Also, being a controller I would think they'd not allow anything heavier then leather armor if they were to implement it, despite having Hide as the maximum armor available.
I'd still make one, but cyptic would likely nerf it until it was unplayable.
Very true, but I have always loved playing druids. If I could vote twice Druid and Paladin would be it. If they could both be implemented around the same time it would be great
Why is monk in the "other section"? It is a core class while swordmage and shaman are not. And it is certainly popular enough to warrant its own category.
Honestly I don't understand the fascination with 4e Druid. It is a controller with mostly average elemental damage (fire, cold, lightning, etc.) and melee striker style abilities with average damage. It has the same HP level as a ranger and very weak armor, making its melee viability rather low in an ARPG... coincidentally like our Hunter Ranger. The only real difference between these two other than visual attack animation semantics, would be power source - Primal verse martial. Also, being a controller I would think they'd not allow anything heavier then leather armor if they were to implement it, despite having Hide as the maximum armor available.
I'd still make one, but cyptic would likely nerf it until it was unplayable.
They seriously would have to do a shape shifting druid. It is a unique option, and adds great flavor and diversity to the line up. Controller druid? Boooooring.
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Personally, id like to see something a bit more exotic like Swordmage or Warlord. But I don't expect those to be on the table anytime soon. At the rate classes are being released it could be years.
I'm not up to date on what another healer would be though? shaman, bard or druid? AD&D has just changed too much, was told druids can't heal anymore.
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4E healer classes would be Shaman, Bard, and Warlord. Druid is considered a controller class. I expect a druid here would be able to heal a group in a supplemental fashion. In a similar way a Paladin might.
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+1
We need paladins asap. Make it the next class.
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On top of this, there is only one type of support healer in the game. We have 2 tanks (GF, GWF), 3 ranged Dps (HR, SW, CW)**, 3 Melee DPS (TR, HR, GWF) and only one healer/ support (DC). Including paladins as the next class would place them in the best situation for class type balance. Paladins can be made into a support debuffer/ buffer class (via auras), tank (plate wearing) and a support healer (lay on hands and access to cleric spells). There is so much versatility and potential to place them in the game that I really hope they take advantage of it.
Next to druids, Paladins are one of the ultimate party oriented classes as they can add a tremendous amount of synergy to a group (P&P) in just about any build. It's something that is desperately needed in the game and it would be a prime class to use as a focal point to push party play seriously. Just think of it, a plate wearing support class that can stand in the thick of battle while providing aura buffs and lay on hands while holding the Holy Avenger. (drools)
** 4 ranged dps if you count a DPS specced DC, which I don't think anyone would consider.
Also, darn well better buff the cleric up if they release a actual healing class at some point, as us healers from other games would dump that piece of garbage as quick as possible if a true burst healer, with group dynamics shows up..
I want to stare at green bars again! darn people making me pay attention to other junk, thats what alts are for.
I want to turn disaster into success with green floaty #s! With instant decisions that make you tremble and your fingers ache. I want a true healer..
Paladins I personally hate because everyone else in other MMO have done them so, so wrong, they are always way over OP or EZ mode, every other MMO that intros them to PVP makes them the automatic hands down new rank dominator. They always have some dumb god mode were nobody else can scratch them, yet they still get to dish it out while they are immune. If they must bring one in they need to make them fail somehow, maybe make them totally weak to the classes that get the shaft in dungeon invites/pvp. Maybe make the other heal class (DC) be able to cleans their god mode or something, or make so kind of mobs put the hurt on palis so they don't always get the heal slot in a group.
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Otherwise, Monk or Druid. Both very unique classes that would offer some curious spins on combat.
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This time I picked shaman because I think both the 'leader' role and the 'from the wilds' countenance are under-represented. (I know ranger and druid are 'from the wild,' but they are both special cases.. druids disdaining the company of all, and rangers also typically being loners.. a shaman is basically a tribal-leader type, I think.)
Edit- I may have the wrong idea about shamans, but I picture a sort of druidic warrior-priest. Basically a decent but not dazzling fighter with some buffs/debuffs, lesser healing, and maybe some minor summoning.
Roland Mac Sheonin GF | Tarron Direheart SW |
I'd still make one, but cyptic would likely nerf it until it was unplayable.
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Very true, but I have always loved playing druids. If I could vote twice Druid and Paladin would be it. If they could both be implemented around the same time it would be great
They seriously would have to do a shape shifting druid. It is a unique option, and adds great flavor and diversity to the line up. Controller druid? Boooooring.
Im saying it
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