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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    I don't think I have posted here yet because I very rarely pvp but enough is enough , the module is 2 weeks away and we are running out of time , Shard needs a major boost and EotS needs to be linked to a reworked feat that gives it a faster cooldown , CW are just being turned into one single viable build in pvp and damage in pve is an absolute joke , fair enough we needed pulling back but the class has been gutted .The damage nerfs will make it nigh on impossible for most new CW's to even level up , every change is being done using figures based around capped BiS ,perfect/rank 10 geared up characters , it's insane.
    YourSecretsAreOurSecrets.gif
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited July 2014
    iambecks1 wrote: »
    I don't think I have posted here yet because I very rarely pvp but enough is enough , the module is 2 weeks away and we are running out of time , Shard needs a major boost and EotS needs to be linked to a reworked feat that gives it a faster cooldown , CW are just being turned into one single viable build in pvp and damage in pve is an absolute joke , fair enough we needed pulling back but the class has been gutted .

    The sad thing is that the "viable" build you talking about isnt really viable against other classes in PvP like GWF/HR/TR.
    ZengiaH@ejziponken
  • sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited July 2014
    iambecks1 wrote: »
    I don't think I have posted here yet because I very rarely pvp but enough is enough , the module is 2 weeks away and we are running out of time , Shard needs a major boost and EotS needs to be linked to a reworked feat that gives it a faster cooldown , CW are just being turned into one single viable build in pvp and damage in pve is an absolute joke , fair enough we needed pulling back but the class has been gutted .The damage nerfs will make it nigh on impossible for most new CW's to even level up , every change is being done using figures based around capped BiS ,perfect/rank 10 geared up characters , it's insane.

    just to correct you, CW is not turned into 1 single viable class since nerf done on shield or assaillant are not done yet (not 100% sure for assaillant but sure for shield). it actually turned in 0 pvp viable class. and only actually the top ten pvp CW will be able to play in pvp with little chance the rest that are not pro for dodge will simply be one striked by GF GWF TR and HR (maybe olso warlord)

    How ever, based on the time gentleman crush give to put it on the test server and with the official time of V4 it is probably the last change that we will get and they probably won't touch a thing before it goes on test server. So that do not even give a thing to complain anymore nor trying to give return
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited July 2014
    Gentlemancrush,

    May I ask what spells and abilities Focused Wizardry is supposed to positively affect, negatively affect, and have no effect on? From my testing as it is on the preview server Magic Missile, Chill Strike (only when not tabbed), Icy Rays, and Ice Knife are the only real "damage" spells that benefit from Focused Wizardry (Ray of Frost, Repel, and Entangling Force don't do enough damage for a damage boost to really make any difference in dps output). It has no effect on other things like Storm Spell, and Ray of Enfeeblement. I haven't had the time to test damaging single-target feats like Creeping Frost, Warped Magic, Shatter, and Assailing Force. I also know that some of the categorizations of "single-target" and "AoE" are screwy so some spells we wouldn't think of will get a 10% reduction.

    Before I can assess whether Focused Wizardry will be a benefit or a detriment to my style of my play it would sure help if I knew what things it affects and what ones it doesn't. With this adjustment going up a week before the Mod 4 release date I doubt I'll have time to test it and find out for myself.

    Feedback: Focused Wizardry

    I think this will greatly help the CW PvP community (complaints about shard aside). Icy Rays and Ice Knife, in particular, are going to be very dangerous. I don't know for sure how it will affect PvE's. I'll have to test to see if the benefit outweighs the cost. However, this will definitely adversely affect leveling CW's. Focused Wizardry is now 3 points or none. It would be foolish to spend 1 or 2 points in it. That would badly gimp your character. That's not a problem for a level 60 character doing a respec. But for a new character just playing through the content this feat will be avoided because no one will want to live with a 30% decrease in AOE damage for any length of time on top of all of the other nerfs that have been rolled out. Why not just make it a flat 10% reduction in AoE damage for Ranks 1, 2, and 3?
    [SIGPIC][/SIGPIC]
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited July 2014
    I think it is fair to point out that with the 15% damage boost to Magic Missile and three points in the new Focused Wizardry Magic Missile will do identical damage to what it does on live. When you take into account that its armor penetration has been fixed it will do more damage in in Module 4 than on Module 3.
    [SIGPIC][/SIGPIC]
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited July 2014
    Baha, a 30% buff to weak single target powers and nerfing AoE by 10% is going to HURT dps unless you're spec'd solely for pvp.

    Considering you ALREADY had nerfed those powers, a 30% buff will take them only slightly above the current damage in mod3.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited July 2014
    Hey all we are making a few changes to improve Single Target feel and bringing Magic Missile up a little bit. These changes wont make it in this week, but should be in an upcoming preview push either next week or the week after.

    Focused Wizardry: Now increases single target damage by 10/20/30% but reduces AoE damage by 30/20/10%.
    Magic Missile: Damage increased by about 15%.

    One of the more controversial parts of the change will be the direct decrease to AoE damage given by Focused Wizardry. We wanted it to be an important choice that helps refine your role and improve your position as "focused on priority targets with single target spells" but we couldn't just put 10/20/30% in there without some kind of draw back or it became an always correct option at that tier. Therefore we have opted to give it a drawback that you can decrease as you put points into it. This means that if you take Focused Wizardry you can still use AoE powers in cases where they overtake Single Target powers (generally when they would affect 4 or more targets is this breakpoint) without losing too much of the effectiveness there while still getting a nice solid Single Target boost. Secondly we brought Magic Missile up a bit. It was still performing quite well in our testing, but we found that it didn't fit well enough into most PVE situations any more so we wanted to make it a little more competitive choice for PVE players. This means that Chilling Cloud still performs better when 3~4 targets will be up for any meaningful time, but Magic Missile is a consistent source of Arcane Mastery and is still very important and competitive when making that choice.

    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    Curious, but why is it setup like 10/20/30% single target and 30/20/10% AoE? That sets it up so that unless you max it out, its pointless to put any points into it since it simply nerfs you more than you gain until its maxed.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    ghoulz66 wrote: »
    Baha, a 30% buff to weak single target powers and nerfing AoE by 10% is going to HURT dps unless you're spec'd solely for pvp.

    Considering you ALREADY had nerfed those powers, a 30% buff will take them only slightly above the current damage in mod3.

    I am specced solely for PVP. I am very excited about these changes.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited July 2014
    Why on Toril would I want a feat that reduces my damage? I want to try some of your pot.
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited July 2014
    I am specced solely for PVP. I am very excited about these changes.

    Wrong, your damage will still go down because although you get a bump from focused Wizardry, you lose damage from Learned Spellcaster...
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited July 2014
    Not being able to take Learned spellcaster and Focused Wizardry is it's own consequence. No need to Nerf aoe further.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    Perma-freezing shouldn't be in the game. Anything that let's one class kill another without the other class being able to do anything is messed up.

    That single target increase is really worrisome for HRs going against CWs, also. No CC break, no CC, nerfed self-healing, against a class that can perma-disable, and now suddenly gets 30% more damage. I don't see HRs having any chance.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • sapdragonsapdragon Member Posts: 0 Arc User
    edited August 2014
    Perma-freezing shouldn't be in the game. Anything that let's one class kill another without the other class being able to do anything is messed up.

    That single target increase is really worrisome for HRs going against CWs, also. No CC break, no CC, nerfed self-healing, against a class that can perma-disable, and now suddenly gets 30% more damage. I don't see HRs having any chance.

    Wait wait wait wait, hold up there. You're worried about HRs vs CWs? hahaha - sorry, moderators, but this has got to be some kind of joke.

    You do realise that all CW single target skills were nerfed roughly 30% each. Basically all this skill does is give us back our live single target damage, which lets face it still stinks vrs HRs anyway, and takes away from our AOE damage (which if you have read the entire thread already, has been nerfed between 10 and 60% depending on the skill).
  • relativityrelativity Member Posts: 246 Arc User
    edited August 2014
    May you guys just stop "predicting" things without testing it on preview? The changes are not up yet. And Crush told us, they will be in a week or 2 weeks time (I think they've already gave up on trying to have classes tested and ready before M4).

    This change is very disappointing, though. Further Shard nerf, no word about EotS, no word about Renegades, no word about Spellstom mages, and no word about how fresh CWs will have a very hard time trying to level.
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2014
    macjae wrote: »
    Because the game (should) have diversity, with some classes shining in 1v1 and others in group play. It's okay if HRs lose to CWs 1v1 (they still won't, though; HRs have a few other tools in their arsenal still) as long as HRs can still contribute to the group.
    Man... your reply shines.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited August 2014
    Perma-freezing shouldn't be in the game. Anything that let's one class kill another without the other class being able to do anything is messed up.

    That single target increase is really worrisome for HRs going against CWs, also. No CC break, no CC, nerfed self-healing, against a class that can perma-disable, and now suddenly gets 30% more damage. I don't see HRs having any chance.

    HAHAHA GOOD ONE. Now get out of this thread your troll.

    HR is the most OP class in the game even with all the changes. A HR has 0 problem killing an CW on the preview shard EVEN with the un-nerfed assailing and shield.
    ZengiaH@ejziponken
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited August 2014
    Hey all we are making a few changes to improve Single Target feel and bringing Magic Missile up a little bit. These changes wont make it in this week, but should be in an upcoming preview push either next week or the week after.

    Focused Wizardry: Now increases single target damage by 10/20/30% but reduces AoE damage by 30/20/10%.
    Magic Missile: Damage increased by about 15%.

    One of the more controversial parts of the change will be the direct decrease to AoE damage given by Focused Wizardry. We wanted it to be an important choice that helps refine your role and improve your position as "focused on priority targets with single target spells" but we couldn't just put 10/20/30% in there without some kind of draw back or it became an always correct option at that tier. Therefore we have opted to give it a drawback that you can decrease as you put points into it. This means that if you take Focused Wizardry you can still use AoE powers in cases where they overtake Single Target powers (generally when they would affect 4 or more targets is this breakpoint) without losing too much of the effectiveness there while still getting a nice solid Single Target boost. Secondly we brought Magic Missile up a bit. It was still performing quite well in our testing, but we found that it didn't fit well enough into most PVE situations any more so we wanted to make it a little more competitive choice for PVE players. This means that Chilling Cloud still performs better when 3~4 targets will be up for any meaningful time, but Magic Missile is a consistent source of Arcane Mastery and is still very important and competitive when making that choice.

    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    Use Arcane Mastery instead to buff single target damage 10, 20, 30%
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2014
    Perma-freezing shouldn't be in the game. Anything that let's one class kill another without the other class being able to do anything is messed up.

    Apparently, the perma freeze wizard of Diablo 3 has made his way to Neverwinter after getting the nerf hammer in his own game.

    Boring, shameful way to play a game. Just let us nuke stuff and die if we miss.
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited August 2014
    Use Arcane Mastery instead to buff single target damage 10, 20, 30%
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited August 2014
    abaddon523 wrote: »
    Gentlemancrush,

    May I ask what spells and abilities Focused Wizardry is supposed to positively affect, negatively affect, and have no effect on? From my testing as it is on the preview server Magic Missile, Chill Strike (only when not tabbed), Icy Rays, and Ice Knife are the only real "damage" spells that benefit from Focused Wizardry (Ray of Frost, Repel, and Entangling Force don't do enough damage for a damage boost to really make any difference in dps output). It has no effect on other things like Storm Spell, and Ray of Enfeeblement. I haven't had the time to test damaging single-target feats like Creeping Frost, Warped Magic, Shatter, and Assailing Force. I also know that some of the categorizations of "single-target" and "AoE" are screwy so some spells we wouldn't think of will get a 10% reduction.

    Before I can assess whether Focused Wizardry will be a benefit or a detriment to my style of my play it would sure help if I knew what things it affects and what ones it doesn't. With this adjustment going up a week before the Mod 4 release date I doubt I'll have time to test it and find out for myself.

    Feedback: Focused Wizardry

    I think this will greatly help the CW PvP community (complaints about shard aside). Icy Rays and Ice Knife, in particular, are going to be very dangerous. I don't know for sure how it will affect PvE's. I'll have to test to see if the benefit outweighs the cost. However, this will definitely adversely affect leveling CW's. Focused Wizardry is now 3 points or none. It would be foolish to spend 1 or 2 points in it. That would badly gimp your character. That's not a problem for a level 60 character doing a respec. But for a new character just playing through the content this feat will be avoided because no one will want to live with a 30% decrease in AOE damage for any length of time on top of all of the other nerfs that have been rolled out. Why not just make it a flat 10% reduction in AoE damage for Ranks 1, 2, and 3?

    Main question is more like that: Gentelmancrush: Have you ever played CW in pvp domination?
  • yalaiayalaia Member Posts: 30 Arc User
    edited August 2014
    ... so now I have to chosse which way I want to go. PVE or PVP - there is no way in parallel, cause the 30% is too good to ignore it but the -10% are also too bad to ignore it. Of course also in the past it was not easy, with two sets of gear (or even some rings/belts to change)

    To be honest PVE is dying and PVP will be the only future I see, sad.
    All changes IMHO since months are only based on PVP, discussions and changes only based on PVP, PVE content is only to bring new items to the PVP people and to let them level and get some needed stuff

    Please forget about the change to give more PVE oriented CW's also a chance to enjoy PVP sometimes

    Sad...
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    Man... your reply shines.

    Maybe it would be a "gotcha" if HR was any good in group play. We're just about the worst with no CC and no burst (TR might be a little worse but they have that great bursty AOE daily).

    CW being able to always kill a 1v1 specialist means that 1v1 specialist isn't very special.

    But sure if you want to make us good in groups that would be A-OK by me. I didn't exactly pick HR to begin with thinking I'd spend all my time contesting nodes, relying almost exclusively on DOT damage and passively healing.

    We'll need some CC and/or burst though.
    HAHAHA GOOD ONE. Now get out of this thread your troll.

    HR is the most OP class in the game even with all the changes. A HR has 0 problem killing an CW on the preview shard EVEN with the un-nerfed assailing and shield.

    You're missing the part where wild's medicine got an ICD (it's not up on preview yet). That means no more out-healing damage from ray of frost.

    HR has 99 problems killing a CW now. No more constricting arrow, self-heals nerfed, no CC-break or immunity as usual.

    We still should be decent against the other classes but I see no reason why equal geared/skilled CW can't win 100% with changes as they are now.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited August 2014
    We still should be decent against the other classes but I see no reason why equal geared/skilled CW can't win 100% with changes as they are now.

    CW has trouble killing everyone, not just HR. Feel privileged that the worst PVP class can beat the best PVP class. Rock paper scissors
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    ahsher wrote: »
    CW has trouble killing everyone, not just HR. Feel privileged that the worst PVP class can beat the best PVP class. Rock paper scissors

    Last bunch of changes when I was on preview, that was not the case. CWs were owning everybody left and right.

    Don't get me wrong, I'm glad CW is getting a buff in PVP. I'll probably end up just playing my CW who's play style I enjoy more than HR (I enjoyed HR much more in mod2 when split shot/fox shift were real damage threats, rather than now where you just apply dots and shift around waiting for them to kill the person because you have no other damage source while your bugged pvp set heals you).

    Perma-freeze shouldn't be a thing, though, any more than GWFs able to kill you in a prone chain on live. People should always at least have some kind of way to fight back.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Anyone that has been in preview lately for the new update. Has Storm Pillar's crit been fixed? The smaller bolts didnt crit when the main bolt did before.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited August 2014
    Perma-freeze shouldn't be a thing, though, any more than GWFs able to kill you in a prone chain on live. People should always at least have some kind of way to fight back.

    There's no such thing as perma-freeze. A CW has to apply 7 stacks of chill to a target to freeze them. That takes time. After they break freeze the CW will have to apply 7 more chill stacks during which time the opponent is free to do whatever the heck they want. There was a brief period of time when Mod 4 went live on the preview where chill stacks could be applied WHILE the opponent was frozen. That was fixed almost immediately because it was ridiculous. There is no longer any way to perma-freeze anything. Your complaint is unfounded.

    Also, I've been on the preview server a lot. Including trying out PvP. HR's utterly destroy me. Maybe I just plain stink at PvP (which is possible). But even with a 16.8 GS, perfect vorpal and a plan to not use any DOT's (so as not to get wild medicine up to 10 stacks) on my opponent there were still HR's who sliced me to pieces. Their health never got below 50% and as I died they were at 100% health. No amount of skill can bridge that kind of a gap. My experience is that every class but GF's is getting crushed by HR's on the preview server.
    [SIGPIC][/SIGPIC]
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    abaddon523 wrote: »
    There's no such thing as perma-freeze. A CW has to apply 7 stacks of chill to a target to freeze them. That takes time. After they break freeze the CW will have to apply 7 more chill stacks during which time the opponent is free to do whatever the heck they want. There was a brief period of time when Mod 4 went live on the preview where chill stacks could be applied WHILE the opponent was frozen. That was fixed almost immediately because it was ridiculous. There is no longer any way to perma-freeze anything. Your complaint is unfounded.

    Also, I've been on the preview server a lot. Including trying out PvP. HR's utterly destroy me. Maybe I just plain stink at PvP (which is possible). But even with a 16.8 GS, perfect vorpal and a plan to not use any DOT's (so as not to get wild medicine up to 10 stacks) on my opponent there were still HR's who sliced me to pieces. Their health never got below 50% and as I died they were at 100% health. No amount of skill can bridge that kind of a gap. My experience is that every class but GF's is getting crushed by HR's on the preview server.

    Try again against HRs today with the ICD on Wilds Medicine.

    That's good that you actually did your homework and avoided DOTs against HR, but you shouldn't have to worry about it as much with the ICD on WM.

    I may very well be wrong about the perma freeze thing. If so, good. Can't a CW get something pretty close to it though if they spec oppressor for extra chill stacks and shatter stuns?
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited August 2014
    Try again against HRs today with the ICD on Wilds Medicine.

    That's good that you actually did your homework and avoided DOTs against HR, but you shouldn't have to worry about it as much with the ICD on WM.

    I may very well be wrong about the perma freeze thing. If so, good. Can't a CW get something pretty close to it though if they spec oppressor for extra chill stacks and shatter stuns?
    I do plan to try again now that it has an icd. It may be better. We'll see.

    If a cw tries to do a total control build in pvp I doubt it would work. Even if they timed it perfectly so that freeze turned into shatter then to entangling force then shard (for example). The problem is they wouldn't kill anyone. Those don't inflict much of any damage. Assailant is now the best weapon in our arsenal and we can't get that and shatter. They're both capstones. Besides, shatter has only a "chance" to apply stun so it isn't reliable. I tested it on a GF and it failed to stun on 5 consecutive tries.
    [SIGPIC][/SIGPIC]
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited August 2014
    Total control works in PvE much easier than PvP.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited August 2014
    Why should a physical shield be able to block a magical spell?
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