A rollback for those 5 minutes and fixing the bug might have been appropriate, but c'est la vie, game is patching again, lets go Boo and kick Evil in the Butt!!!
I see your point but the issue of a "few" players getting a legendary mount is hardly headline news, however "International MMMO giant's much vaunted release ends in shambles after 5 minutes" just might be.
The release has already ended in shambles after 5 minutes, the servers got locked down. The dev let a serious reported bug go live, people exploited it, game servers close to avoid more exploits. This dumpster fire can only get worse if they fail to fix the bug after opening back up. But by not rolling back, they set a precedent that exploits are fine as long as you do it before the dev fix it.
On an individual level, this is much bigger than the hunts, 10 million ad worth of goods. It's pretty hard to get a larger haul than this and makes almost every other exploit seem petty in comparison.
This is a joke. I knew no new person could have an impact on build releases especially if they are not hands on. This is worse then the bugs in the new campaign. THIS MOD WAS A JOKE, IS A JOKE, AND WE DONT LIKE JOKES ANYMORE , CYA NERDS
Well, i now have some invisible HAMSTER blocking an inventory slot, and in the last 15min players pulled 6 legendary mounts from the new lockbox...
Anyway, if there's no rollback planed for this mess, then at the very least unlock the legendary mount from the Stardock lockbox account-wide for all players now.
> @nitocris83 said: > Greetings Adventurers, > > This was not 100% guaranteed for all players.
So... Not all players have the same RNG? Different drop rates being applied to different players? How is it possible that some players got it while others did not?
Really ?? wtf are you guys playing at. A known reported bug and you let it go live... small wonder loads of peeps sought to take advantage of it. Quite frankly this is disgusting and by allowing it to happen you have provided an unfair advantage to some bug abusing players in your game. DISGUSTING
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Just on the screen posted earlier you can see around 500 million AD worth of stuff, and the screen shows a short period of time. There's probably way more than 1-2 billion AD worth of 10k power mounts spreading as we speak because devs didn't think a rollback of 5 min of a glitched lockbox would be necessary. This is incompetence over 9000
The reason they didn't rollback is because most of the people that logged in and got the mounts, I assume, are hardcore players who play/spend a lot. The choice was simple for them. When it comes between appeasing casual players or hardcore players it's obvious which side they'd pick. I can't think of another reason why they would side with the minority of players that were able to benefit from this rather than the majority that did not.
Now this is a somewhat serious issue that I feel bad for the devs over. This is a good indication of how poorly they actually browse their own bug forum on preview etc.
Best way for this to be resolved would have been a swift rollback/reset right away as soon as it was caught on to. But now it is too late and the legendary boxes people illegitimately gained have gone into rotation and would be impossible to track. This is a rather big issue that was reported on test server, but ignored and slipped into live. It has now already heavily impacted the market and economy. Not to forget that people spent money buying zen to get those keys to unbox this.. if they belittle this problem im sure a LOT of players would be upset.
Solution for this is not easy for them, i get this. I just hope the outcome is satisfying across the board considering the extent of this, and how unfairly it affects people. Again, this WAS reported.. but devs didn't catch on to it.
Distribute 1 Bound-to-Account Legendary Pack through mail or claims agent as a sign of "fair play"?
Well. Perhaps first 5 persons didn't know that is bug/glitch, but after that i'am pretty sure everyone else knew. When you see that picture (5 in a row "acquired" leg. mount packs - well on that pic. are 50+) you just know there's a glitch/bug. Solution ? Probably bound to account leg. mount pack to everyone else who logged in(game) for last 2 days. I can't see how they can solve this in other way to keep "fair play".
I feel pretty ripped off because I wasn't able to play till later in the evening. You should be gifting every player a box on the house. You can't even pretend you didn't know about this before launch. It was reported on preview and ya'll insist you pay attention to the reports on preview.
I hope this is a joke as its also happened before:
Caturday Nightmare Thursday (Similar where they let people keep the mounts)
I just find it a real kick in the teeth for those who do spend money on the game
yes, it happened before. *with a different dev team* remember, the dev team changed. these aren't the same devs.
the nightmare thursday incident wasn't repeated by the same devs.
caturday also hasn't been repeated ( and it was an entirely different type of incident, anyway. caturday was more akin to huntgate. )
Sorry, but this is nonsence. In my Opinion Developer is primary a role (not a person) ... processes and best practices for software development and especally testing apply to roles (or groups and ...) so, it doesnt matter, if this are or are not the same persons like before.
The developing team and the test team were responceble... to say the truth, i think management is responceble... because they are scaling the resources. devs and tester probaly would like to test / fix more.
they probably would like to test/fix more. my point there was that someone else was giving it " the devs have done it before ! " as if the same people were repeating the same mistakes in this case, when it's actually different people, and same behaviour manifesting in-game does not mean same actual mistake made in terms of what was done.
it " doesn't matter " inasmuch as it's not desireable for the devs to be making mistakes, but it does matter with regards to the argument someone else was trying to make.
You dont have to be so passive aggressive, its brilliant to read but not healthy.
In regards your response though, your defense of this being a repeated issue with Cryptic is that with it being 3 different instances of this happening & possibly 3 different employees then thats ok as its not the same devs repeating it.
Unless nobody has updated company procedure regarding this since 2013 then its totally indefensible & thats just the fact its happened an doesnt include the fallout.
sold an empowered r15, grinded tomm for 3 weeks to get a stardock legendary mount pack. bought it for 12.2m AD. now with this exploit, many people got it for free. sometimes i wonder what is wrong with this development system...
Its entirely relevant in a technical company, thats what procedures are for.
Youre arguing the minutiae of the same & similar issues & then using that to excuse them from being cumulative which for many people who have been around for all of them it most definitely is a cumulative issue. How many times must people see the same issue arise time after time, its neither faith inspiring or investment worthy.
Similar things have happened before, different people speculative, different formats speculative. Information gathered from previous problems should be logged & updated into company procedure to avoid similar issues again. On top of which the data gathering since prior problems has actually improved an yet its still overlooked for reasons unknown to us.
None of us know whats really happened but mistakes & Cryptic are hand in hand which isnt what I want to feel or say. Its disappointing.
Nobody is "butthurt" they didnt get a mount, let down, frustrated & forlorn perhaps but to wrap up peoples feelings in that simple manner is to be as culpable of what you accuse me of.
Lets not derail this any further, its happened now lets see if theres any further updates.
A rollback, whether it is for 5 minutes or a week would take the same amount of time and let's be honest, having to perform a system-wide rollback 5 minutes after a mod launch would be hugely damaging to Cryptic's reputation.
@reg1981 Are you mad? This bug has clearly exploited as so many people have mentioned above. It's like a bank accidentally gives you free cash and says, oh well, just keep it. And don't even try to say it's not the same as we all know it's possible to convert items to IRL cash, which is exactly why it's against ToS because cryptic knows it's happening.
Actually I'm not mad at all. The outcome was what I hoped to see! Something different than same ole Cryptic as someone put it above!
I do however wish I was a minute earlier logging in XD
Chris said today in the stream if a bug is exploited after being reported there won't be bans. I wouldn't expect a ban from this bug but I was expecting a roll back, hoping they wouldn't. Now that they haven't I have much more faith in the direction were headed in the next year.
If you research enough of Cryptic's history with NW, then you'll come to realize that this is in fact no "something different"; that instead it is very much in line with "same ole Cryptic" (as others have already provided past historic examples of in this thread.
A rollback, whether it is for 5 minutes or a week would take the same amount of time and let's be honest, having to perform a system-wide rollback 5 minutes after a mod launch would be hugely damaging to Cryptic's reputation.
Unlike what's happening at present....
Well yeah, but at least this way only the people playing the game will know about it. A rollback would have meant a much longer delay in all likelihood and probably lead to some really bad publicity. Also, if the chance wasn't 100% for all players how could they possibly know that one player wouldn't have got that particular drop anyway? That sounds like a recipe for a lawsuit if ever there was one.
Comments
On an individual level, this is much bigger than the hunts, 10 million ad worth of goods. It's pretty hard to get a larger haul than this and makes almost every other exploit seem petty in comparison.
Anyway, if there's no rollback planed for this mess, then at the very least unlock the legendary mount from the Stardock lockbox account-wide for all players now.
> Greetings Adventurers,
>
> This was not 100% guaranteed for all players.
So... Not all players have the same RNG? Different drop rates being applied to different players? How is it possible that some players got it while others did not?
This is incompetence over 9000
Caturday
Nightmare Thursday (Similar where they let people keep the mounts)
I just find it a real kick in the teeth for those who do spend money on the game
This is a good indication of how poorly they actually browse their own bug forum on preview etc.
Best way for this to be resolved would have been a swift rollback/reset right away as soon as it was caught on to. But now it is too late and the legendary boxes people illegitimately gained have gone into rotation and would be impossible to track. This is a rather big issue that was reported on test server, but ignored and slipped into live. It has now already heavily impacted the market and economy. Not to forget that people spent money buying zen to get those keys to unbox this.. if they belittle this problem im sure a LOT of players would be upset.
Solution for this is not easy for them, i get this. I just hope the outcome is satisfying across the board considering the extent of this, and how unfairly it affects people. Again, this WAS reported.. but devs didn't catch on to it.
Distribute 1 Bound-to-Account Legendary Pack through mail or claims agent as a sign of "fair play"?
The developing team and the test team were responceble... to say the truth, i think management is responceble... because they are scaling the resources. devs and tester probaly would like to test / fix more.
Nix*
In regards your response though, your defense of this being a repeated issue with Cryptic is that with it being 3 different instances of this happening & possibly 3 different employees then thats ok as its not the same devs repeating it.
Unless nobody has updated company procedure regarding this since 2013 then its totally indefensible & thats just the fact its happened an doesnt include the fallout.
Youre arguing the minutiae of the same & similar issues & then using that to excuse them from being cumulative which for many people who have been around for all of them it most definitely is a cumulative issue. How many times must people see the same issue arise time after time, its neither faith inspiring or investment worthy.
Similar things have happened before, different people speculative, different formats speculative.
Information gathered from previous problems should be logged & updated into company procedure to avoid similar issues again. On top of which the data gathering since prior problems has actually improved an yet its still overlooked for reasons unknown to us.
None of us know whats really happened but mistakes & Cryptic are hand in hand which isnt what I want to feel or say. Its disappointing.
Nobody is "butthurt" they didnt get a mount, let down, frustrated & forlorn perhaps but to wrap up peoples feelings in that simple manner is to be as culpable of what you accuse me of.
Lets not derail this any further, its happened now lets see if theres any further updates.
Dark....disk, sky! Devils, demons....Avernus, avert it!
Stardock! Stardock....lockbox!
Must....find-way! Skin....Never-winter....cat!